This was accidentally removed in 05eac54b077, which broke
SceneNodeData.fromSurface() for xdg_toplevels.
This means that thing such as xdg-activation and idle inhibit didn't
work since that commit and should work again starting from this commit.
When sending a configure, wlroots will send the same size that was sent
on the previous configure unless a new size is set. If a client resizes
their window itself, the size wlroots has in
XdgToplevel.scheduled will be obsolete and needs to be updated by river.
The previous commit broke handling of keyboard interactive
layer surfaces being created on multiple outputs at once.
This new approach reverts part of the logic change in the previous
commit while keeping the fix for the crash and the new assertion.
Currently if a layer surface is focused and the user focuses a different
output the layer surface remains focused. However, updating focus on
layer surface unmap only considers seats that have the layer surface's
output focused.
To fix this there are 3 approaches I see:
1. Unfocus all layer surfaces on the old output when switching output
focus, focus any layer surfaces on the new output.
2. Disallow switching output focus while a layer surface is focused.
3. Stop caring about output focus when determining which layer surface
should gain/lose focus.
I've taken the 3rd option here as it is significantly simpler to
implement and maintain but still feels reasonably intuitive.
This eliminates cursor jitter entirely during interactive resize.
This also fixes a bug where the xdg-toplevel resizing state was not
cleared if a resize operation was aborted due to a change in view tags
or similar.
Some clients (e.g. mpv) do not respond to configures by committing
buffers of the exact size requested. Instead they may commit a buffer of
a smaller size in order to maintain an aspect ratio or not commit a
buffer at all.
Mixing views that are currently being mapped/unmapped with views that
are stashed during hotplug down to 0 outputs is error-prone and almost
certainly has a bug or two hiding currently.
If a output is removed and added back without being destroyed this must
be reinitialized.
This commit also cleans up the Root.applyPending() calls related to
output hotplug and adds some more logging.
This is a breaking change and replaces the previous
csd-filter-add/remove and float-filter-add/remove commands.
See the riverctl(1) man page for documentation on the new system.
How river currently sets this isn't really in accordance with the spirit
of the protocol. It was originally done this way to get gtk3 windows to
look a little bit better with borders drawn around them. However, I've
come to believe that river shouldn't just ignore standards like this.
The right way to do things would be to either implement the
xdg-decoration protocol for gtk properly or to be pragmatic and accept
some programs are intended to be used with CSD and that's OK.
This brings the behavior closer to what we had before the scene
graph refactor.
The main difference now is that the order has changed from background to
overlay instead of from overlay to background. This ordering seems to
make more sense in the cases I've tested and the old ordering was just
cargo-cult anyways.
Now with 50% less pointer warping!
The new implementation requires the user to move the cursor into the
constraint region before the constraint is activated in order to keep
behavior more predictable.
This replaces the old View.fromWlrSurface function and is more general.
This commit also moves the xdg activation request_activate listener to
Server as it has no reason to be in View.
This is more reliable since it uses absolute coordinates instead of a
relative movement which could cause the cursor position to get out of
sync with the view.
This is the same approach used for resize.
- Move the decision whether a configure should be tracked or not into
the xdg toplevel/xwayland code.
- Only track configures for xdg toplevels with the transaction system
if the dimensions of the view are affected.
Currently we may resize fullscreen views when they become visible/not
visible when switching tags even if their fullscreen state remains
constant. This is suboptimal, and as it turns out also much more complex
to implement.
We need to initialize the geometry on map to ensure the first commit is
handled correctly.
Also we don't care about the x/y of the geometry, only the width/height.