LayerSurface: handle focus when switching outputs
Currently if a layer surface is focused and the user focuses a different output the layer surface remains focused. However, updating focus on layer surface unmap only considers seats that have the layer surface's output focused. To fix this there are 3 approaches I see: 1. Unfocus all layer surfaces on the old output when switching output focus, focus any layer surfaces on the new output. 2. Disallow switching output focus while a layer surface is focused. 3. Stop caring about output focus when determining which layer surface should gain/lose focus. I've taken the 3rd option here as it is significantly simpler to implement and maintain but still feels reasonably intuitive.
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@ -166,9 +166,6 @@ fn handleKeyboardInteractiveExclusive(output: *Output) void {
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while (it) |node| : (it = node.next) {
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const seat = &node.data;
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// Only grab focus of seats which have the output focused
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if (seat.focused_output != output) continue;
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if (topmost_surface) |to_focus| {
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// If we found a surface that requires focus, grab the focus of all
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// seats.
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@ -152,6 +152,7 @@ pub fn focus(self: *Self, _target: ?*View) void {
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// While a layer surface is exclusively focused, views may not receive focus
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if (self.focused == .layer) {
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const wlr_layer_surface = self.focused.layer.wlr_layer_surface;
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assert(wlr_layer_surface.mapped);
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if (wlr_layer_surface.current.keyboard_interactive == .exclusive and
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(wlr_layer_surface.current.layer == .top or wlr_layer_surface.current.layer == .overlay))
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{
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