Commit Graph

1258 Commits

Author SHA1 Message Date
ebfa892d95 XdgToplevel: clean up wlr_surface data on destroy 2023-03-08 12:20:27 +01:00
f072d19e51 Xwayland: eliminate unneeded user data usage
This is some dead code that is left over from before the scene graph
changes.
2023-03-08 11:37:28 +01:00
9a2e0d97d7 layer-shell: apply exclusive zones in separate pass
This brings the behavior closer to what we had before the scene
graph refactor.

The main difference now is that the order has changed from background to
overlay instead of from overlay to background. This ordering seems to
make more sense in the cases I've tested and the old ordering was just
cargo-cult anyways.
2023-03-07 23:43:23 +01:00
29976e5741 Seat: fix potential assertion failure 2023-03-06 20:17:59 +01:00
684f26acac river: improve comments on pending/inflight/current 2023-03-06 16:30:42 +01:00
05e8fbc8b9 wlr-foreign-toplevel-management: implement protocol
Well, at least as much of it as was implemented before the scene graph
refactor.
2023-03-06 12:58:54 +01:00
f21eb4d05b Xwayland: only raise views if activated 2023-03-06 10:08:10 +01:00
b7b371cb4f pointer-constraints: implement protocol
Now with 50% less pointer warping!

The new implementation requires the user to move the cursor into the
constraint region before the constraint is activated in order to keep
behavior more predictable.
2023-03-05 23:11:54 +01:00
1602b34f4f Seat: use the grab aware API to clear focus
This looks to be a typo made way back in the early days of river.
2023-03-05 13:37:57 +01:00
db726718ef Cursor: use pending position to warp during move 2023-03-05 09:44:14 +01:00
cc2b38af92 presentation-time: support protocol 2023-03-04 23:06:41 +01:00
b6ac1021ae Server: remove headless backend
This was previously used to create a noop output, but we no longer rely
on that hack.
2023-03-04 23:02:52 +01:00
44004e2d28 SceneNodeData: allow access from wlr_surfaces
This replaces the old View.fromWlrSurface function and is more general.

This commit also moves the xdg activation request_activate listener to
Server as it has no reason to be in View.
2023-03-04 22:41:35 +01:00
ea4e589fdc river: clean up some uneeded TODOs 2023-03-04 20:58:02 +01:00
f5f9b526a0 river: fix a few leaks 2023-03-04 20:12:37 +01:00
4d2f5bb32d Cursor: store offset and warp cursor during move
This is more reliable since it uses absolute coordinates instead of a
relative movement which could cause the cursor position to get out of
sync with the view.

This is the same approach used for resize.
2023-03-04 19:17:18 +01:00
b4ae62cd40 View: rework configure abstraction
- Move the decision whether a configure should be tracked or not into
the xdg toplevel/xwayland code.

- Only track configures for xdg toplevels with the transaction system
if the dimensions of the view are affected.
2023-03-04 16:03:16 +01:00
915fb7ae7b xdg-shell: honor client move/resize requests 2023-03-03 20:13:06 +01:00
c29153255c Cursor: allow resizing from all edges
Co-authored-by: Leon Henrik Plickat <leonhenrik.plickat@stud.uni-goettingen.de>
2023-03-03 20:13:06 +01:00
8d9b6ab99e deps: update zig-wlroots to fix Xwayland crash 2023-03-03 15:50:24 +01:00
4a9d84bdb8 Xwayland: hide override redirect windows if locked 2023-03-03 15:21:54 +01:00
0be43ad45f Root: keep all fullscreen views the correct size
Currently we may resize fullscreen views when they become visible/not
visible when switching tags even if their fullscreen state remains
constant. This is suboptimal, and as it turns out also much more complex
to implement.
2023-03-03 13:40:44 +01:00
9ce1847d32 XdgToplevel: fix size_changed check on commit
We need to initialize the geometry on map to ensure the first commit is
handled correctly.

Also we don't care about the x/y of the geometry, only the width/height.
2023-03-02 19:24:54 +01:00
56e4efe68d Xwayland: fix has_fixed_size heuristic for floating 2023-03-02 17:11:32 +01:00
9bfa0ece23 View: handle destroy during inflight layout demand 2023-03-02 16:42:16 +01:00
686ef11fc8 river: render floating views above the layout 2023-03-02 15:10:10 +01:00
ecb959f068 View: fix frame perfection on unmap 2023-03-01 23:04:42 +01:00
83fe764fcd View: only send configures through transactions
This reduces the number of separate configure events sent to clients
through better batching and is also more correct.
2023-03-01 20:44:13 +01:00
ed0aa73670 Output: fix background of transformed outputs 2023-03-01 19:40:37 +01:00
b1540e2d94 Root: fix use of view.current before update
In commitTransaction() we currently the current view state to determine
whether or not to enable the view's scene tree. However we don't update
the view's current state until after that check.
2023-03-01 19:03:16 +01:00
bf759c7c57 View: clamp to output on exiting float/fullscreen 2023-03-01 17:13:14 +01:00
50513390ce View: move borders state to State struct
This state affects rendering, so it should pass through the transaction
system like the rest.
2023-03-01 16:12:27 +01:00
c1c72e23a3 Root: fix more fullscreen bugs
Moving fullscreen views between outputs now works properly.
A case in which we did not inform the client that it is no longer
fullscreen has been fixed as well.
2023-03-01 12:16:53 +01:00
5f0af38992 session-lock: fix race with multiple outputs
The race is as follows:
1. Output A commits and sets render state to pending_lock_surface
2. Output B commits and sets render state to pending_lock_surface
3. Output A presents and sets render state to lock_surface
4. maybeLock() does not lock because waiting on output B
5. Output A commits and sets render state to pending_lock_surface
6. Output B presents and sets render state to lock_surface
4. maybeLock() does not lock because waiting on output A
2023-03-01 11:33:26 +01:00
472f882f42 Output: inline renderOutput function
Having this in a separate file no longer makes sense since the switch to
the scene graph.
2023-03-01 11:32:04 +01:00
6411c71151 Root: centralize focus(null) calls in applyPending() 2023-03-01 10:49:44 +01:00
07154720fa csd-filter-add/remove: add missing applyPending()
A transaction is now necessary to update border state.
2023-02-28 23:00:02 +01:00
8cb5ca9041 river: fix various fullscreen related bugs 2023-02-28 22:56:12 +01:00
e11d4dc0de LayerSurface: fix use-after-free on destroy
The scene_layer_surface may be destroyed before handleDestroy is called,
which means we can't rely on it to access the wlr_layer_surface in
destroyPopups().
2023-02-28 18:28:17 +01:00
005bde367c OutputStatus: rework implementation
This was motivated by the view tags not being proplerly updated by
Root.commitTransaction() when there were no views on an output.
2023-02-28 18:28:17 +01:00
be4330288d river: rework core data structures & transactions 2023-02-28 18:28:17 +01:00
f5dc67cfc1 View: use saved surface trees for transactions 2023-02-28 14:55:59 +01:00
ce7fda4ed9 Xwayland: render using the scene graph 2023-02-28 14:55:59 +01:00
0b2272ec57 DragIcon: render using the scene graph 2023-02-28 14:55:58 +01:00
0e0b585c44 xdg-shell: implement version 5 2023-02-28 14:55:58 +01:00
879b880a6a XdgPopup: reimplement using the scene graph
xdg-shell version 3 is now implemented, supporting popup repositioning.
2023-02-28 14:55:58 +01:00
dbcb75dddb LayerSurface: render using the scene graph
This also brings a lot of code cleanup and proper support for
version 4 of the protocol.
2023-02-28 14:55:58 +01:00
85843dd5c7 View: remove dead code
wl_output.enter/leave is handled by wlr_scene now.
2023-02-28 14:55:58 +01:00
1b57fe0aa7 Xwayland: create scene tree 2023-02-28 14:55:58 +01:00
a545a06c5b View: implement borders with scene graph 2023-02-28 14:55:58 +01:00