View: remove dead code
wl_output.enter/leave is handled by wlr_scene now.
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1b57fe0aa7
commit
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@ -354,22 +354,6 @@ pub fn sendToOutput(self: *Self, destination_output: *Output) void {
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}
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}
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fn sendEnter(self: *Self, output: *Output) void {
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self.forEachSurface(*wlr.Output, sendEnterIterator, output.wlr_output);
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}
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fn sendEnterIterator(surface: *wlr.Surface, _: c_int, _: c_int, wlr_output: *wlr.Output) void {
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surface.sendEnter(wlr_output);
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}
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fn sendLeave(self: *Self, output: *Output) void {
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self.forEachSurface(*wlr.Output, sendLeaveIterator, output.wlr_output);
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}
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fn sendLeaveIterator(surface: *wlr.Surface, _: c_int, _: c_int, wlr_output: *wlr.Output) void {
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surface.sendLeave(wlr_output);
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}
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pub fn close(self: Self) void {
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switch (self.impl) {
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.xdg_toplevel => |xdg_toplevel| xdg_toplevel.close(),
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@ -516,8 +500,6 @@ pub fn map(self: *Self) !void {
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var it = server.input_manager.seats.first;
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while (it) |seat_node| : (it = seat_node.next) try seat_node.data.handleViewMap(self);
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self.sendEnter(self.output);
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self.output.sendViewTags();
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self.applyPending();
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