river/src/output.zig

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const std = @import("std");
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const c = @import("c.zig");
const render = @import("render.zig");
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const Box = @import("box.zig").Box;
const LayerSurface = @import("layer_surface.zig").LayerSurface;
const Log = @import("log.zig").Log;
const Root = @import("root.zig").Root;
const ViewStack = @import("view_stack.zig").ViewStack;
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pub const Output = struct {
const Self = @This();
root: *Root,
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wlr_output: *c.wlr_output,
/// All layer surfaces on the output, indexed by the layer enum.
layers: [4]std.TailQueue(LayerSurface),
/// The area left for views and other layer surfaces after applying the
/// exclusive zones of exclusive layer surfaces.
usable_box: Box,
/// The top of the stack is the "most important" view.
views: ViewStack,
/// A bit field of focused tags
current_focused_tags: u32,
pending_focused_tags: ?u32,
/// Number of views in "master" section of the screen.
master_count: u32,
/// Percentage of the total screen that the master section takes up.
master_factor: f64,
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listen_frame: c.wl_listener,
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pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void {
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// Some backends don't have modes. DRM+KMS does, and we need to set a mode
// before we can use the output. The mode is a tuple of (width, height,
// refresh rate), and each monitor supports only a specific set of modes. We
// just pick the monitor's preferred mode, a more sophisticated compositor
// would let the user configure it.
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// if not empty
if (c.wl_list_empty(&wlr_output.modes) == 0) {
// TODO: handle failure
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const mode = c.wlr_output_preferred_mode(wlr_output);
c.wlr_output_set_mode(wlr_output, mode);
c.wlr_output_enable(wlr_output, true);
if (!c.wlr_output_commit(wlr_output)) {
return error.CantCommitWlrOutputMode;
}
}
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self.root = root;
self.wlr_output = wlr_output;
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for (self.layers) |*layer| {
layer.* = std.TailQueue(LayerSurface).init();
}
self.usable_box = undefined;
self.views.init();
self.current_focused_tags = 1 << 0;
self.pending_focused_tags = null;
self.master_count = 1;
self.master_factor = 0.6;
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// Sets up a listener for the frame notify event.
self.listen_frame.notify = handleFrame;
c.wl_signal_add(&wlr_output.events.frame, &self.listen_frame);
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// Add the new output to the layout. The add_auto function arranges outputs
// from left-to-right in the order they appear. A more sophisticated
// compositor would let the user configure the arrangement of outputs in the
// layout.
c.wlr_output_layout_add_auto(root.wlr_output_layout, wlr_output);
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// Creating the global adds a wl_output global to the display, which Wayland
// clients can see to find out information about the output (such as
// DPI, scale factor, manufacturer, etc).
c.wlr_output_create_global(wlr_output);
}
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/// Add a new view to the output. arrangeViews() will be called by the view
/// when it is mapped.
pub fn addView(self: *Self, wlr_xdg_surface: *c.wlr_xdg_surface) void {
const node = self.root.server.allocator.create(ViewStack.Node) catch unreachable;
node.view.init(self, wlr_xdg_surface, self.current_focused_tags);
self.views.push(node);
}
/// Add a newly created layer surface to the output.
pub fn addLayerSurface(self: *Self, wlr_layer_surface: *c.wlr_layer_surface_v1) !void {
const layer = wlr_layer_surface.client_pending.layer;
const node = try self.layers[@intCast(usize, @enumToInt(layer))].allocateNode(self.root.server.allocator);
node.data.init(self, wlr_layer_surface, layer);
self.layers[@intCast(usize, @enumToInt(layer))].append(node);
self.arrangeLayers();
}
pub fn arrange(self: *Self) void {
// TODO: properly handle output events instead of calling arrangeLayers() here
self.arrangeLayers();
self.arrangeViews();
}
/// Arrange all views on the output for the current layout. Modifies only
/// pending state, the changes are not appplied until a transaction is started
/// and completed.
fn arrangeViews(self: *Self) void {
const output_tags = if (self.pending_focused_tags) |tags|
tags
else
self.current_focused_tags;
const visible_count = blk: {
var count: u32 = 0;
var it = ViewStack.pendingIterator(self.views.first, output_tags);
while (it.next() != null) count += 1;
break :blk count;
};
const master_count = std.math.min(self.master_count, visible_count);
const slave_count = if (master_count >= visible_count) 0 else visible_count - master_count;
const outer_padding = self.root.server.config.outer_padding;
const layout_width = @intCast(u32, self.usable_box.width) - outer_padding * 2;
const layout_height = @intCast(u32, self.usable_box.height) - outer_padding * 2;
var master_column_width: u32 = undefined;
var slave_column_width: u32 = undefined;
if (master_count > 0 and slave_count > 0) {
// If both master and slave views are present
master_column_width = @floatToInt(u32, @round(@intToFloat(f64, layout_width) * self.master_factor));
slave_column_width = layout_width - master_column_width;
} else if (master_count > 0) {
master_column_width = layout_width;
slave_column_width = 0;
} else {
slave_column_width = layout_width;
master_column_width = 0;
}
var i: u32 = 0;
var it = ViewStack.pendingIterator(self.views.first, output_tags);
while (it.next()) |view| {
if (i < master_count) {
// Add the remainder to the first master to ensure every pixel of height is used
const master_height = @divTrunc(layout_height, master_count);
const master_height_rem = layout_height % master_count;
view.pending_box = Box{
.x = @intCast(i32, outer_padding),
.y = @intCast(i32, outer_padding + i * master_height +
if (i > 0) master_height_rem else 0),
.width = master_column_width,
.height = master_height + if (i == 0) master_height_rem else 0,
};
} else {
// Add the remainder to the first slave to ensure every pixel of height is used
const slave_height = @divTrunc(layout_height, slave_count);
const slave_height_rem = layout_height % slave_count;
view.pending_box = Box{
.x = @intCast(i32, outer_padding + master_column_width),
.y = @intCast(i32, outer_padding + (i - master_count) * slave_height +
if (i > master_count) slave_height_rem else 0),
.width = slave_column_width,
.height = slave_height +
if (i == master_count) slave_height_rem else 0,
};
}
i += 1;
}
}
/// Arrange all layer surfaces of this output and addjust the usable aread
pub fn arrangeLayers(self: *Self) void {
// TODO: handle exclusive zones
const bounds = blk: {
var width: c_int = undefined;
var height: c_int = undefined;
c.wlr_output_effective_resolution(self.wlr_output, &width, &height);
break :blk Box{
.x = 0,
.y = 0,
.width = @intCast(u32, width),
.height = @intCast(u32, height),
};
};
for (self.layers) |layer| {
self.arrangeLayer(layer, bounds);
}
self.usable_box = bounds;
// TODO: handle seat focus
}
/// Arrange the layer surfaces of a given layer
fn arrangeLayer(self: *Self, layer: std.TailQueue(LayerSurface), bounds: Box) void {
var it = layer.first;
while (it) |node| : (it = node.next) {
const layer_surface = &node.data;
const current_state = layer_surface.wlr_layer_surface.current;
var new_box: Box = undefined;
// Horizontal alignment
if (current_state.anchor & (@intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT) |
@intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) != 0 and
current_state.desired_width == 0)
{
new_box.x = bounds.x + @intCast(i32, current_state.margin.left);
new_box.width = bounds.width -
(current_state.margin.left + current_state.margin.right);
} else if (current_state.anchor & @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT) != 0) {
new_box.x = bounds.x + @intCast(i32, current_state.margin.left);
new_box.width = current_state.desired_width;
} else if (current_state.anchor & @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT) != 0) {
new_box.x = bounds.x + @intCast(i32, bounds.width - current_state.desired_width -
current_state.margin.right);
new_box.width = current_state.desired_width;
} else {
new_box.x = bounds.x + @intCast(i32, bounds.width / 2 - current_state.desired_width / 2);
new_box.width = current_state.desired_width;
}
// Vertical alignment
if (current_state.anchor & (@intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP) |
@intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) != 0 and
current_state.desired_height == 0)
{
new_box.y = bounds.y + @intCast(i32, current_state.margin.top);
new_box.height = bounds.height -
(current_state.margin.top + current_state.margin.bottom);
} else if (current_state.anchor & @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP) != 0) {
new_box.y = bounds.y + @intCast(i32, current_state.margin.top);
new_box.height = current_state.desired_height;
} else if (current_state.anchor & @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM) != 0) {
new_box.y = bounds.y + @intCast(i32, bounds.height - current_state.desired_height -
current_state.margin.bottom);
new_box.height = current_state.desired_height;
} else {
new_box.y = bounds.y + @intCast(i32, bounds.height / 2 - current_state.desired_height / 2);
new_box.height = current_state.desired_height;
}
layer_surface.box = new_box;
layer_surface.sendConfigure();
}
}
fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This function is called every time an output is ready to display a frame,
// generally at the output's refresh rate (e.g. 60Hz).
const output = @fieldParentPtr(Output, "listen_frame", listener.?);
render.renderOutput(output);
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}
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};