Get things compiling again
This commit is contained in:
parent
50494add40
commit
523d629fe0
@ -2,14 +2,14 @@
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display) {
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struct wlr_backend *zag_wlr_backend_autocreate(struct wl_display *display) {
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return wlr_backend_autocreate(display, NULL);
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}
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struct wlr_renderer *wlr_backend_get_renderer(struct wlr_backend *backend) {
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struct wlr_renderer *zag_wlr_backend_get_renderer(struct wlr_backend *backend) {
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return wlr_backend_get_renderer(backend);
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}
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bool wlr_backend_start(struct wlr_backend *backend) {
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bool zag_wlr_backend_start(struct wlr_backend *backend) {
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return wlr_backend_start(backend);
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}
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@ -18,9 +18,9 @@ struct wlr_backend {
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} events;
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};
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display);
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struct wlr_renderer *wlr_backend_get_renderer(struct wlr_backend *backend);
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bool wlr_backend_start(struct wlr_backend *backend);
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struct wlr_backend *zag_wlr_backend_autocreate(struct wl_display *display);
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struct wlr_renderer *zag_wlr_backend_get_renderer(struct wlr_backend *backend);
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bool zag_wlr_backend_start(struct wlr_backend *backend);
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#endif
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10
src/c.zig
10
src/c.zig
@ -1,5 +1,3 @@
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// Functions that couldn't be automatically translated
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pub const c = @cImport({
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@cDefine("WLR_USE_UNSTABLE", {});
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@cInclude("time.h");
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@ -22,11 +20,7 @@ pub const c = @cImport({
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@cInclude("wlr/util/log.h");
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@cInclude("xkbcommon/xkbcommon.h");
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// Contains a subset of functions from wlr/backend.h and wlr/render/wlr_renderer.h
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// that can be automatically imported
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@cInclude("include/render.h");
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});
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pub const manual = struct {
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pub inline fn xkb_map_new_from_names(context: var, names: var, flags: var) ?*c.struct_xkb_keymap {
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return c.xkb_keymap_new_from_names(context, names, flags);
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}
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};
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151
src/cursor.zig
151
src/cursor.zig
@ -1,6 +1,9 @@
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const std = @import("std");
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const c = @import("c.zig").c;
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const Seat = @import("seat.zig").Seat;
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const View = @import("view.zig").View;
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const CursorMode = enum {
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Passthrough,
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Move,
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@ -19,9 +22,9 @@ pub const Cursor = struct {
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listen_axis: c.wl_listener,
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listen_frame: c.wl_listener,
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listen_request_cursor: c.wl_listener,
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listen_request_set_cursor: c.wl_listener,
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cursor_mode: CursorMode,
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mode: CursorMode,
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grabbed_view: ?*View,
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grab_x: f64,
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grab_y: f64,
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@ -31,7 +34,6 @@ pub const Cursor = struct {
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pub fn init(seat: *Seat) !@This() {
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var cursor = @This(){
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.server = seat.server,
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.seat = seat,
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// Creates a wlroots utility for tracking the cursor image shown on screen.
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@ -81,8 +83,8 @@ pub const Cursor = struct {
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.resize_edges = 0,
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};
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c.wlr_cursor_attach_output_layout(cursor.wlr_cursor, seat.*.server.*.output_layout);
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_ = c.wlr_xcursor_manager_load(server.cursor_mgr, 1);
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c.wlr_cursor_attach_output_layout(cursor.wlr_cursor, seat.server.wlr_output_layout);
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_ = c.wlr_xcursor_manager_load(cursor.wlr_xcursor_manager, 1);
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// wlr_cursor *only* displays an image on screen. It does not move around
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// when the pointer moves. However, we can attach input devices to it, and
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@ -97,18 +99,18 @@ pub const Cursor = struct {
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c.wl_signal_add(&cursor.wlr_cursor.*.events.frame, &cursor.listen_frame);
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// This listens for clients requesting a specific cursor image
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c.wl_signal_add(&server.seat.*.events.request_set_cursor, &cursor.listen_request_set_cursor);
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c.wl_signal_add(&seat.wlr_seat.events.request_set_cursor, &cursor.listen_request_set_cursor);
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return cursor;
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}
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fn process_cursor_move(server: *Server, time: u32) void {
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fn process_move(self: *@This(), time: u32) void {
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// Move the grabbed view to the new position.
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server.*.grabbed_view.?.*.x = @floatToInt(c_int, server.*.cursor.*.x - server.*.grab_x);
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server.*.grabbed_view.?.*.y = @floatToInt(c_int, server.*.cursor.*.y - server.*.grab_y);
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self.grabbed_view.?.*.x = @floatToInt(c_int, self.wlr_cursor.x - self.grab_x);
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self.grabbed_view.?.*.y = @floatToInt(c_int, self.wlr_cursor.y - self.grab_y);
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}
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fn process_cursor_resize(server: *Server, time: u32) void {
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fn process_resize(self: *@This(), time: u32) void {
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// Resizing the grabbed view can be a little bit complicated, because we
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// could be resizing from any corner or edge. This not only resizes the view
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// on one or two axes, but can also move the view if you resize from the top
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@ -117,61 +119,61 @@ pub const Cursor = struct {
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// Note that I took some shortcuts here. In a more fleshed-out compositor,
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// you'd wait for the client to prepare a buffer at the new size, then
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// commit any movement that was prepared.
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var view = server.*.grabbed_view;
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var dx: f64 = (server.*.cursor.*.x - server.*.grab_x);
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var dy: f64 = (server.*.cursor.*.y - server.*.grab_y);
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var x: f64 = @intToFloat(f64, view.?.*.x);
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var y: f64 = @intToFloat(f64, view.?.*.y);
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// TODO: Handle null view
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var view = self.grabbed_view;
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var width = @intToFloat(f64, server.*.grab_width);
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var height = @intToFloat(f64, server.*.grab_height);
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if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_TOP) != 0) {
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y = server.*.grab_y + dy;
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var dx: f64 = self.wlr_cursor.x - self.grab_x;
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var dy: f64 = self.wlr_cursor.y - self.grab_y;
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var x: f64 = @intToFloat(f64, view.?.x);
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var y: f64 = @intToFloat(f64, view.?.y);
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var width = @intToFloat(f64, self.grab_width);
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var height = @intToFloat(f64, self.grab_height);
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if (self.resize_edges & @intCast(u32, c.WLR_EDGE_TOP) != 0) {
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y = self.grab_y + dy;
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height -= dy;
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if (height < 1) {
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y += height;
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}
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} else if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_BOTTOM) != 0) {
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} else if (self.resize_edges & @intCast(u32, c.WLR_EDGE_BOTTOM) != 0) {
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height += dy;
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}
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if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_LEFT) != 0) {
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x = server.*.grab_x + dx;
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if (self.resize_edges & @intCast(u32, c.WLR_EDGE_LEFT) != 0) {
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x = self.grab_x + dx;
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width -= dx;
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if (width < 1) {
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x += width;
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}
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} else if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_RIGHT) != 0) {
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} else if (self.resize_edges & @intCast(u32, c.WLR_EDGE_RIGHT) != 0) {
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width += dx;
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}
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view.?.*.x = @floatToInt(c_int, x);
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view.?.*.y = @floatToInt(c_int, y);
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view.?.x = @floatToInt(c_int, x);
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view.?.y = @floatToInt(c_int, y);
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_ = c.wlr_xdg_toplevel_set_size(
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view.?.*.xdg_surface,
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view.?.wlr_xdg_surface,
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@floatToInt(u32, width),
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@floatToInt(u32, height),
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);
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}
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fn process_cursor_motion(server: *Server, time: u32) void {
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fn process_motion(self: *@This(), time: u32) void {
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// If the mode is non-passthrough, delegate to those functions.
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if (server.*.cursor_mode == CursorMode.Move) {
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process_cursor_move(server, time);
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if (self.mode == CursorMode.Move) {
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self.process_move(time);
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return;
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} else if (server.*.cursor_mode == CursorMode.Resize) {
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process_cursor_resize(server, time);
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} else if (self.mode == CursorMode.Resize) {
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self.process_resize(time);
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return;
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}
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// Otherwise, find the view under the pointer and send the event along.
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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var seat = server.*.seat;
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var opt_surface: ?*c.wlr_surface = null;
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var view = desktop_view_at(
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server,
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server.*.cursor.*.x,
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server.*.cursor.*.y,
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var view = self.seat.server.desktop_view_at(
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self.wlr_cursor.x,
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self.wlr_cursor.y,
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&opt_surface,
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&sx,
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&sy,
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@ -182,37 +184,38 @@ pub const Cursor = struct {
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// default. This is what makes the cursor image appear when you move it
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// around the screen, not over any views.
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c.wlr_xcursor_manager_set_cursor_image(
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server.*.cursor_mgr,
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self.wlr_xcursor_manager,
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"left_ptr",
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server.*.cursor,
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self.wlr_cursor,
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);
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}
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var wlr_seat = self.seat.wlr_seat;
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if (opt_surface) |surface| {
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const focus_changed = seat.*.pointer_state.focused_surface != surface;
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const focus_changed = wlr_seat.pointer_state.focused_surface != surface;
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// "Enter" the surface if necessary. This lets the client know that the
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// cursor has entered one of its surfaces.
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//
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// Note that this gives the surface "pointer focus", which is distinct
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// from keyboard focus. You get pointer focus by moving the pointer over
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// a window.
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c.wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
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c.wlr_seat_pointer_notify_enter(wlr_seat, surface, sx, sy);
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if (!focus_changed) {
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// The enter event contains coordinates, so we only need to notify
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// on motion if the focus did not change.
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c.wlr_seat_pointer_notify_motion(seat, time, sx, sy);
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c.wlr_seat_pointer_notify_motion(wlr_seat, time, sx, sy);
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}
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} else {
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// Clear pointer focus so future button events and such are not sent to
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// the last client to have the cursor over it.
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c.wlr_seat_pointer_clear_focus(seat);
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c.wlr_seat_pointer_clear_focus(wlr_seat);
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}
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}
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fn handle_motion(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits a _relative_
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// pointer motion event (i.e. a delta)
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var server = @fieldParentPtr(Server, "cursor_motion", listener);
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var cursor = @fieldParentPtr(Cursor, "listen_motion", listener);
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var event = @ptrCast(
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*c.wlr_event_pointer_motion,
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@alignCast(@alignOf(*c.wlr_event_pointer_motion), data),
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@ -222,8 +225,8 @@ pub const Cursor = struct {
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// special configuration applied for the specific input device which
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// generated the event. You can pass NULL for the device if you want to move
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// the cursor around without any input.
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c.wlr_cursor_move(server.*.cursor, event.*.device, event.*.delta_x, event.*.delta_y);
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process_cursor_motion(server, event.*.time_msec);
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c.wlr_cursor_move(cursor.wlr_cursor, event.device, event.delta_x, event.delta_y);
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cursor.process_motion(event.time_msec);
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}
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fn handle_motion_absolute(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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@ -233,39 +236,38 @@ pub const Cursor = struct {
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// move the mouse over the window. You could enter the window from any edge,
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// so we have to warp the mouse there. There is also some hardware which
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// emits these events.
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var server = @fieldParentPtr(Server, "cursor_motion_absolute", listener);
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var cursor = @fieldParentPtr(Cursor, "listen_motion_absolute", listener);
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var event = @ptrCast(
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*c.wlr_event_pointer_motion_absolute,
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@alignCast(@alignOf(*c.wlr_event_pointer_motion_absolute), data),
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);
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c.wlr_cursor_warp_absolute(server.*.cursor, event.*.device, event.*.x, event.*.y);
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process_cursor_motion(server, event.*.time_msec);
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c.wlr_cursor_warp_absolute(cursor.wlr_cursor, event.device, event.x, event.y);
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cursor.process_motion(event.time_msec);
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}
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fn handle_button(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits a button
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// event.
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var server = @fieldParentPtr(Server, "cursor_button", listener);
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var cursor = @fieldParentPtr(Cursor, "listen_button", listener);
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var event = @ptrCast(
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*c.wlr_event_pointer_button,
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@alignCast(@alignOf(*c.wlr_event_pointer_button), data),
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);
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// Notify the client with pointer focus that a button press has occurred
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_ = c.wlr_seat_pointer_notify_button(
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server.*.seat,
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event.*.time_msec,
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event.*.button,
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event.*.state,
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cursor.seat.wlr_seat,
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event.time_msec,
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event.button,
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event.state,
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);
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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var surface: ?*c.wlr_surface = null;
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var view = desktop_view_at(
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server,
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server.*.cursor.*.x,
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server.*.cursor.*.y,
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var view = cursor.seat.server.desktop_view_at(
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cursor.wlr_cursor.x,
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cursor.wlr_cursor.y,
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&surface,
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&sx,
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&sy,
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@ -273,11 +275,11 @@ pub const Cursor = struct {
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if (event.*.state == c.enum_wlr_button_state.WLR_BUTTON_RELEASED) {
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// If you released any buttons, we exit interactive move/resize mode.
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server.*.cursor_mode = CursorMode.Passthrough;
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cursor.mode = CursorMode.Passthrough;
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} else {
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// Focus that client if the button was _pressed_
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if (view) |v| {
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focus_view(v, surface.?);
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v.focus(surface.?);
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}
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}
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}
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@ -285,19 +287,20 @@ pub const Cursor = struct {
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fn handle_axis(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits an axis event,
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// for example when you move the scroll wheel.
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var server = @fieldParentPtr(Server, "cursor_axis", listener);
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var cursor = @fieldParentPtr(Cursor, "listen_axis", listener);
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var event = @ptrCast(
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*c.wlr_event_pointer_axis,
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@alignCast(@alignOf(*c.wlr_event_pointer_axis), data),
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);
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// Notify the client with pointer focus of the axis event.
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c.wlr_seat_pointer_notify_axis(
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server.*.seat,
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event.*.time_msec,
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event.*.orientation,
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event.*.delta,
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event.*.delta_discrete,
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event.*.source,
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cursor.seat.wlr_seat,
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event.time_msec,
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event.orientation,
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event.delta,
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event.delta_discrete,
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event.source,
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);
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}
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@ -306,19 +309,19 @@ pub const Cursor = struct {
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// event. Frame events are sent after regular pointer events to group
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// multiple events together. For instance, two axis events may happen at the
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// same time, in which case a frame event won't be sent in between.
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var server = @fieldParentPtr(Server, "cursor_frame", listener);
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var cursor = @fieldParentPtr(Cursor, "listen_frame", listener);
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// Notify the client with pointer focus of the frame event.
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c.wlr_seat_pointer_notify_frame(server.*.seat);
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c.wlr_seat_pointer_notify_frame(cursor.seat.wlr_seat);
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}
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fn handle_request_set_cursor(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is rasied by the seat when a client provides a cursor image
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var server = @fieldParentPtr(Server, "request_cursor", listener);
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var cursor = @fieldParentPtr(Cursor, "listen_request_set_cursor", listener);
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var event = @ptrCast(
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*c.wlr_seat_pointer_request_set_cursor_event,
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@alignCast(@alignOf(*c.wlr_seat_pointer_request_set_cursor_event), data),
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);
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var focused_client = server.*.seat.*.pointer_state.focused_client;
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const focused_client = cursor.seat.wlr_seat.pointer_state.focused_client;
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// This can be sent by any client, so we check to make sure this one is
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// actually has pointer focus first.
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@ -328,10 +331,10 @@ pub const Cursor = struct {
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// on the output that it's currently on and continue to do so as the
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// cursor moves between outputs.
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c.wlr_cursor_set_surface(
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server.*.cursor,
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event.*.surface,
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event.*.hotspot_x,
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event.*.hotspot_y,
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cursor.wlr_cursor,
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event.surface,
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event.hotspot_x,
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event.hotspot_y,
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);
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}
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}
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|
@ -1,7 +1,9 @@
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const std = @import("std");
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const c = @import("c.zig").c;
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|
||||
const Keyboard = struct {
|
||||
const Seat = @import("seat.zig").Seat;
|
||||
|
||||
pub const Keyboard = struct {
|
||||
seat: *Seat,
|
||||
device: *c.wlr_input_device,
|
||||
|
||||
@ -35,7 +37,7 @@ const Keyboard = struct {
|
||||
const context = c.xkb_context_new(c.enum_xkb_context_flags.XKB_CONTEXT_NO_FLAGS);
|
||||
defer c.xkb_context_unref(context);
|
||||
|
||||
const keymap = man_c.xkb_map_new_from_names(
|
||||
const keymap = c.xkb_keymap_new_from_names(
|
||||
context,
|
||||
&rules,
|
||||
c.enum_xkb_keymap_compile_flags.XKB_KEYMAP_COMPILE_NO_FLAGS,
|
||||
@ -47,8 +49,8 @@ const Keyboard = struct {
|
||||
c.wlr_keyboard_set_repeat_info(keyboard_device, 25, 600);
|
||||
|
||||
// Setup listeners for keyboard events
|
||||
c.wl_signal_add(&keyboard_device.*.events.modifiers, &keyboard.*.listen_modifiers);
|
||||
c.wl_signal_add(&keyboard_device.*.events.key, &keyboard.*.listen_key);
|
||||
c.wl_signal_add(&keyboard_device.*.events.modifiers, &keyboard.listen_modifiers);
|
||||
c.wl_signal_add(&keyboard_device.*.events.key, &keyboard.listen_key);
|
||||
|
||||
return keyboard;
|
||||
}
|
||||
@ -62,10 +64,10 @@ const Keyboard = struct {
|
||||
// Wayland protocol - not wlroots. We assign all connected keyboards to the
|
||||
// same seat. You can swap out the underlying wlr_keyboard like this and
|
||||
// wlr_seat handles this transparently.
|
||||
c.wlr_seat_set_keyboard(keyboard.*.server.*.seat, keyboard.*.device);
|
||||
c.wlr_seat_set_keyboard(keyboard.seat.wlr_seat, keyboard.*.device);
|
||||
|
||||
// Send modifiers to the client.
|
||||
c.wlr_seat_keyboard_notify_modifiers(keyboard.*.server.*.seat, &keyboard.*.device.*.unnamed_37.keyboard.*.modifiers);
|
||||
c.wlr_seat_keyboard_notify_modifiers(keyboard.seat.wlr_seat, &keyboard.*.device.*.unnamed_37.keyboard.*.modifiers);
|
||||
}
|
||||
|
||||
fn handle_key(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
@ -76,26 +78,24 @@ const Keyboard = struct {
|
||||
@alignCast(@alignOf(*c.wlr_event_keyboard_key), data),
|
||||
);
|
||||
|
||||
const server = keyboard.*.server;
|
||||
const seat = server.*.seat;
|
||||
const keyboard_device = keyboard.*.device.*.unnamed_37.keyboard;
|
||||
const keyboard_device = keyboard.device.unnamed_37.keyboard;
|
||||
|
||||
// Translate libinput keycode -> xkbcommon
|
||||
const keycode = event.*.keycode + 8;
|
||||
const keycode = event.keycode + 8;
|
||||
// Get a list of keysyms based on the keymap for this keyboard
|
||||
var syms: *c.xkb_keysym_t = undefined;
|
||||
var syms: ?[*]c.xkb_keysym_t = undefined;
|
||||
const nsyms = c.xkb_state_key_get_syms(keyboard_device.*.xkb_state, keycode, &syms);
|
||||
|
||||
var handled = false;
|
||||
const modifiers = c.wlr_keyboard_get_modifiers(keyboard_device);
|
||||
if (modifiers & @intCast(u32, c.WLR_MODIFIER_LOGO) != 0 and
|
||||
event.*.state == c.enum_wlr_key_state.WLR_KEY_PRESSED)
|
||||
event.state == c.enum_wlr_key_state.WLR_KEY_PRESSED)
|
||||
{
|
||||
// If mod is held down and this button was _pressed_, we attempt to
|
||||
// process it as a compositor keybinding.
|
||||
var i: usize = 0;
|
||||
while (i < nsyms) {
|
||||
handled = keyboard.seat.server.handle_keybinding(syms[i]);
|
||||
handled = keyboard.seat.server.handle_keybinding(syms.?[i]);
|
||||
if (handled) {
|
||||
break;
|
||||
}
|
||||
@ -105,12 +105,13 @@ const Keyboard = struct {
|
||||
|
||||
if (!handled) {
|
||||
// Otherwise, we pass it along to the client.
|
||||
c.wlr_seat_set_keyboard(seat, keyboard.*.device);
|
||||
const wlr_seat = keyboard.seat.wlr_seat;
|
||||
c.wlr_seat_set_keyboard(wlr_seat, keyboard.device);
|
||||
c.wlr_seat_keyboard_notify_key(
|
||||
seat,
|
||||
event.*.time_msec,
|
||||
event.*.keycode,
|
||||
@intCast(u32, @enumToInt(event.*.state)),
|
||||
wlr_seat,
|
||||
event.time_msec,
|
||||
event.keycode,
|
||||
@intCast(u32, @enumToInt(event.state)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
const std = @import("std");
|
||||
const c = @import("c.zig").c;
|
||||
|
||||
const Server = @import("server.zig").Server;
|
||||
|
||||
pub fn main() !void {
|
||||
std.debug.warn("Starting up.\n", .{});
|
||||
|
||||
|
@ -1,6 +1,9 @@
|
||||
const std = @import("std");
|
||||
const c = @import("c.zig").c;
|
||||
|
||||
const Server = @import("server.zig").Server;
|
||||
const View = @import("view.zig").View;
|
||||
|
||||
const RenderData = struct {
|
||||
output: *c.wlr_output,
|
||||
renderer: *c.wlr_renderer,
|
||||
@ -8,7 +11,7 @@ const RenderData = struct {
|
||||
when: *c.struct_timespec,
|
||||
};
|
||||
|
||||
const Output = struct {
|
||||
pub const Output = struct {
|
||||
server: *Server,
|
||||
wlr_output: *c.wlr_output,
|
||||
listen_frame: c.wl_listener,
|
||||
@ -40,13 +43,13 @@ const Output = struct {
|
||||
};
|
||||
|
||||
// Sets up a listener for the frame notify event.
|
||||
c.wl_signal_add(&wlr_output.*.events.frame, &output.*.listen_frame);
|
||||
c.wl_signal_add(&wlr_output.events.frame, &output.listen_frame);
|
||||
|
||||
// Add the new output to the layout. The add_auto function arranges outputs
|
||||
// from left-to-right in the order they appear. A more sophisticated
|
||||
// compositor would let the user configure the arrangement of outputs in the
|
||||
// layout.
|
||||
c.wlr_output_layout_add_auto(server.output_layout, wlr_output);
|
||||
c.wlr_output_layout_add_auto(server.wlr_output_layout, wlr_output);
|
||||
|
||||
// Creating the global adds a wl_output global to the display, which Wayland
|
||||
// clients can see to find out information about the output (such as
|
||||
@ -59,8 +62,8 @@ const Output = struct {
|
||||
fn handle_frame(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
// This function is called every time an output is ready to display a frame,
|
||||
// generally at the output's refresh rate (e.g. 60Hz).
|
||||
var output = @fieldParentPtr(Output, "frame", listener);
|
||||
var renderer = output.*.server.*.renderer;
|
||||
var output = @fieldParentPtr(Output, "listen_frame", listener);
|
||||
var renderer = output.server.wlr_renderer;
|
||||
|
||||
var now: c.struct_timespec = undefined;
|
||||
_ = c.clock_gettime(c.CLOCK_MONOTONIC, &now);
|
||||
@ -93,7 +96,7 @@ const Output = struct {
|
||||
};
|
||||
// This calls our render_surface function for each surface among the
|
||||
// xdg_surface's toplevel and popups.
|
||||
c.wlr_xdg_surface_for_each_surface(view.*.xdg_surface, render_surface, &rdata);
|
||||
c.wlr_xdg_surface_for_each_surface(view.*.wlr_xdg_surface, render_surface, &rdata);
|
||||
}
|
||||
|
||||
// Hardware cursors are rendered by the GPU on a separate plane, and can be
|
||||
@ -133,7 +136,7 @@ const Output = struct {
|
||||
// output-local coordinates, or (2000 - 1920).
|
||||
var ox: f64 = 0.0;
|
||||
var oy: f64 = 0.0;
|
||||
c.wlr_output_layout_output_coords(view.*.server.*.output_layout, output, &ox, &oy);
|
||||
c.wlr_output_layout_output_coords(view.server.wlr_output_layout, output, &ox, &oy);
|
||||
ox += @intToFloat(f64, view.*.x + sx);
|
||||
oy += @intToFloat(f64, view.*.y + sy);
|
||||
|
||||
|
24
src/seat.zig
24
src/seat.zig
@ -1,6 +1,10 @@
|
||||
const std = @import("std");
|
||||
const c = @import("c.zig").c;
|
||||
|
||||
const Cursor = @import("cursor.zig").Cursor;
|
||||
const Keyboard = @import("keyboard.zig").Keyboard;
|
||||
const Server = @import("server.zig").Server;
|
||||
|
||||
// TODO: InputManager and multi-seat support
|
||||
pub const Seat = struct {
|
||||
server: *Server,
|
||||
@ -13,7 +17,7 @@ pub const Seat = struct {
|
||||
// Mulitple keyboards are handled separately
|
||||
keyboards: std.ArrayList(Keyboard),
|
||||
|
||||
pub fn init(server: *Server, allocator: *std.mem.Allocator) @This() {
|
||||
pub fn init(server: *Server, allocator: *std.mem.Allocator) !@This() {
|
||||
var seat = @This(){
|
||||
.server = server,
|
||||
// This seems to be the default seat name used by compositors
|
||||
@ -27,16 +31,18 @@ pub const Seat = struct {
|
||||
},
|
||||
};
|
||||
|
||||
seat.cursor = cursor.Cursor.init(server);
|
||||
seat.cursor = try Cursor.init(&seat);
|
||||
|
||||
// Set up handler for all new input devices made available. This
|
||||
// includes keyboards, pointers, touch, etc.
|
||||
c.wl_signal_add(&server.*.backend.*.events.new_input, &seat.new_input);
|
||||
c.wl_signal_add(&server.wlr_backend.events.new_input, &seat.listen_new_input);
|
||||
|
||||
return seat;
|
||||
}
|
||||
|
||||
fn add_keyboard(self: *@This(), device: *c.wlr_input_device) void {
|
||||
self.keyboards.append(Keyboard.init(self, device));
|
||||
c.wlr_seat_set_keyboard(self, device);
|
||||
fn add_keyboard(self: *@This(), device: *c.wlr_input_device) !void {
|
||||
try self.keyboards.append(Keyboard.init(self, device));
|
||||
c.wlr_seat_set_keyboard(self.wlr_seat, device);
|
||||
}
|
||||
|
||||
fn add_pointer(self: *@This(), device: *c.struct_wlr_input_device) void {
|
||||
@ -53,7 +59,7 @@ pub const Seat = struct {
|
||||
var device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
|
||||
|
||||
switch (device.*.type) {
|
||||
.WLR_INPUT_DEVICE_KEYBOARD => seat.add_keyboard(device),
|
||||
.WLR_INPUT_DEVICE_KEYBOARD => seat.add_keyboard(device) catch unreachable,
|
||||
.WLR_INPUT_DEVICE_POINTER => seat.add_pointer(device),
|
||||
else => {},
|
||||
}
|
||||
@ -63,9 +69,9 @@ pub const Seat = struct {
|
||||
// there are no pointer devices, so we always include that capability.
|
||||
var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
|
||||
// if list not empty
|
||||
if (c.wl_list_empty(&server.*.keyboards) == 0) {
|
||||
if (seat.keyboards.span().len > 0) {
|
||||
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
|
||||
}
|
||||
c.wlr_seat_set_capabilities(server.*.seat, caps);
|
||||
c.wlr_seat_set_capabilities(seat.wlr_seat, caps);
|
||||
}
|
||||
};
|
||||
|
@ -1,6 +1,10 @@
|
||||
const std = @import("std");
|
||||
const c = @import("c.zig").c;
|
||||
|
||||
const Output = @import("output.zig").Output;
|
||||
const Seat = @import("seat.zig").Seat;
|
||||
const View = @import("view.zig").View;
|
||||
|
||||
pub const Server = struct {
|
||||
wl_display: *c.wl_display,
|
||||
wlr_backend: *c.wlr_backend,
|
||||
@ -17,8 +21,10 @@ pub const Server = struct {
|
||||
// Must stay ordered bottom to top
|
||||
views: std.ArrayList(View),
|
||||
|
||||
seat: Seat,
|
||||
|
||||
pub fn init(allocator: *std.mem.Allocator) !@This() {
|
||||
var server = undefined;
|
||||
var server: @This() = undefined;
|
||||
|
||||
// The Wayland display is managed by libwayland. It handles accepting
|
||||
// clients from the Unix socket, manging Wayland globals, and so on.
|
||||
@ -31,19 +37,20 @@ pub const Server = struct {
|
||||
// a tty or wayland if WAYLAND_DISPLAY is set.
|
||||
//
|
||||
// This frees itself when the wl_display is destroyed.
|
||||
server.wlr_backend = c.wlr_backend_autocreate(server.wl_display) orelse
|
||||
server.wlr_backend = c.zag_wlr_backend_autocreate(server.wl_display) orelse
|
||||
return error.CantCreateWlrBackend;
|
||||
|
||||
// If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
|
||||
// The renderer is responsible for defining the various pixel formats it
|
||||
// supports for shared memory, this configures that for clients.
|
||||
server.wlr_renderer = c.wlr_backend_get_renderer(server.backend) orelse
|
||||
server.wlr_renderer = c.zag_wlr_backend_get_renderer(server.wlr_backend) orelse
|
||||
return error.CantGetWlrRenderer;
|
||||
c.wlr_renderer_init_wl_display(server.wlr_renderer, server.wl_display) orelse
|
||||
return error.CantInitWlDisplay;
|
||||
// TODO: Handle failure after https://github.com/swaywm/wlroots/pull/2080
|
||||
c.wlr_renderer_init_wl_display(server.wlr_renderer, server.wl_display);// orelse
|
||||
// return error.CantInitWlDisplay;
|
||||
|
||||
// These both free themselves when the wl_display is destroyed
|
||||
_ = c.wlr_compositor_create(server.wl_display, server.renderer) orelse
|
||||
_ = c.wlr_compositor_create(server.wl_display, server.wlr_renderer) orelse
|
||||
return error.CantCreateWlrCompositor;
|
||||
_ = c.wlr_data_device_manager_create(server.wl_display) orelse
|
||||
return error.CantCreateWlrDataDeviceManager;
|
||||
@ -57,7 +64,7 @@ pub const Server = struct {
|
||||
server.outputs = std.ArrayList(Output).init(std.heap.c_allocator);
|
||||
|
||||
// Setup a listener for new outputs
|
||||
server.listen_new_output = handle_new_output;
|
||||
server.listen_new_output.notify = handle_new_output;
|
||||
c.wl_signal_add(&server.wlr_backend.*.events.new_output, &server.listen_new_output);
|
||||
|
||||
// Set up our list of views and the xdg-shell. The xdg-shell is a Wayland
|
||||
@ -67,7 +74,9 @@ pub const Server = struct {
|
||||
server.wlr_xdg_shell = c.wlr_xdg_shell_create(server.wl_display) orelse
|
||||
return error.CantCreateWlrXdgShell;
|
||||
server.listen_new_xdg_surface.notify = handle_new_xdg_surface;
|
||||
c.wl_signal_add(&server.xdg_shell.*.events.new_surface, &server.listen_new_xdg_surface);
|
||||
c.wl_signal_add(&server.wlr_xdg_shell.*.events.new_surface, &server.listen_new_xdg_surface);
|
||||
|
||||
server.seat = try Seat.init(&server, std.heap.c_allocator);
|
||||
|
||||
return server;
|
||||
}
|
||||
@ -87,8 +96,7 @@ pub const Server = struct {
|
||||
|
||||
// Start the backend. This will enumerate outputs and inputs, become the DRM
|
||||
// master, etc
|
||||
if (!c.wlr_backend_start(self.wlr_backend)) {
|
||||
c.wlr_backend_destroy(self.wlr_backend);
|
||||
if (!c.zag_wlr_backend_start(self.wlr_backend)) {
|
||||
return error.CantStartBackend;
|
||||
}
|
||||
|
||||
@ -101,7 +109,7 @@ pub const Server = struct {
|
||||
|
||||
/// Enter the wayland event loop and block until the compositor is exited
|
||||
pub fn run(self: @This()) void {
|
||||
c.wl_display_run(server.wl_display);
|
||||
c.wl_display_run(self.wl_display);
|
||||
}
|
||||
|
||||
pub fn handle_keybinding(self: *@This(), sym: c.xkb_keysym_t) bool {
|
||||
@ -111,7 +119,7 @@ pub const Server = struct {
|
||||
//
|
||||
// This function assumes the proper modifier is held down.
|
||||
switch (sym) {
|
||||
c.XKB_KEY_Escape => c.wl_display_terminate(server.*.wl_display),
|
||||
c.XKB_KEY_Escape => c.wl_display_terminate(self.wl_display),
|
||||
c.XKB_KEY_F1 => {
|
||||
// Cycle to the next view
|
||||
//if (c.wl_list_length(&server.*.views) > 1) {
|
||||
@ -129,11 +137,11 @@ pub const Server = struct {
|
||||
}
|
||||
|
||||
fn handle_new_output(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
var server = @fieldParentPtr(Server, "new_output", listener);
|
||||
var server = @fieldParentPtr(Server, "listen_new_output", listener);
|
||||
var wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
|
||||
|
||||
// TODO: Handle failure
|
||||
server.outputs.append(Output.init(server, wlr_output) catch unreachable);
|
||||
server.outputs.append(Output.init(server, wlr_output) catch unreachable) catch unreachable;
|
||||
}
|
||||
|
||||
fn handle_new_xdg_surface(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
@ -153,7 +161,7 @@ pub const Server = struct {
|
||||
/// Finds the top most view under the output layout coordinates lx, ly
|
||||
/// returns the view if found, and a pointer to the wlr_surface as well as the surface coordinates
|
||||
pub fn desktop_view_at(self: *@This(), lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) ?*View {
|
||||
for (server.*.views.span()) |*view| {
|
||||
for (self.views.span()) |*view| {
|
||||
if (view.is_at(lx, ly, surface, sx, sy)) {
|
||||
return view;
|
||||
}
|
||||
|
55
src/view.zig
55
src/view.zig
@ -1,6 +1,8 @@
|
||||
const std = @import("std");
|
||||
const c = @import("c.zig").c;
|
||||
|
||||
const Server = @import("server.zig").Server;
|
||||
|
||||
pub const View = struct {
|
||||
server: *Server,
|
||||
wlr_xdg_surface: *c.wlr_xdg_surface,
|
||||
@ -39,12 +41,15 @@ pub const View = struct {
|
||||
// .link = undefined,
|
||||
// .notify = handle_request_resize,
|
||||
// },
|
||||
.mapped = false,
|
||||
.x = 0,
|
||||
.y = 0,
|
||||
};
|
||||
|
||||
// Listen to the various events it can emit
|
||||
c.wl_signal_add(&xdg_surface.*.events.map, &view.*.listen_map);
|
||||
c.wl_signal_add(&xdg_surface.*.events.unmap, &view.*.listen_unmap);
|
||||
c.wl_signal_add(&xdg_surface.*.events.destroy, &view.*.listen_destroy);
|
||||
c.wl_signal_add(&view.wlr_xdg_surface.events.map, &view.listen_map);
|
||||
c.wl_signal_add(&view.wlr_xdg_surface.events.unmap, &view.listen_unmap);
|
||||
c.wl_signal_add(&view.wlr_xdg_surface.events.destroy, &view.listen_destroy);
|
||||
|
||||
// var toplevel = xdg_surface.*.unnamed_160.toplevel;
|
||||
// c.wl_signal_add(&toplevel.*.events.request_move, &view.*.request_move);
|
||||
@ -55,18 +60,18 @@ pub const View = struct {
|
||||
|
||||
fn handle_map(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
// Called when the surface is mapped, or ready to display on-screen.
|
||||
var view = @fieldParentPtr(View, "map", listener);
|
||||
view.*.mapped = true;
|
||||
focus_view(view, view.*.xdg_surface.*.surface);
|
||||
var view = @fieldParentPtr(View, "listen_map", listener);
|
||||
view.mapped = true;
|
||||
view.focus(view.wlr_xdg_surface.surface);
|
||||
}
|
||||
|
||||
fn handle_unmap(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
var view = @fieldParentPtr(View, "unmap", listener);
|
||||
var view = @fieldParentPtr(View, "listen_unmap", listener);
|
||||
view.*.mapped = false;
|
||||
}
|
||||
|
||||
fn handle_destroy(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
var view = @fieldParentPtr(View, "destroy", listener);
|
||||
var view = @fieldParentPtr(View, "listen_destroy", listener);
|
||||
var server = view.*.server;
|
||||
const idx = for (server.*.views.span()) |*v, i| {
|
||||
if (v == view) {
|
||||
@ -84,10 +89,10 @@ pub const View = struct {
|
||||
// // ignore for now
|
||||
// }
|
||||
|
||||
fn focus_view(view: *View, surface: *c.wlr_surface) void {
|
||||
const server = view.server;
|
||||
const seat = server.*.seat;
|
||||
const prev_surface = seat.*.keyboard_state.focused_surface;
|
||||
fn focus(self: *@This(), surface: *c.wlr_surface) void {
|
||||
const server = self.server;
|
||||
const wlr_seat = server.seat.wlr_seat;
|
||||
const prev_surface = wlr_seat.keyboard_state.focused_surface;
|
||||
|
||||
if (prev_surface == surface) {
|
||||
// Don't re-focus an already focused surface.
|
||||
@ -103,25 +108,31 @@ pub const View = struct {
|
||||
}
|
||||
|
||||
// Find the index
|
||||
const idx = for (server.*.views.span()) |*v, i| {
|
||||
if (v == view) {
|
||||
const idx = for (server.views.span()) |*v, i| {
|
||||
if (self == v) {
|
||||
break i;
|
||||
}
|
||||
} else unreachable;
|
||||
|
||||
// Move the view to the front
|
||||
server.*.views.append(server.*.views.orderedRemove(idx)) catch unreachable;
|
||||
server.views.append(server.views.orderedRemove(idx)) catch unreachable;
|
||||
|
||||
var moved_view = &server.*.views.span()[server.*.views.span().len - 1];
|
||||
var moved_self = &server.views.span()[server.views.span().len - 1];
|
||||
|
||||
// Activate the new surface
|
||||
_ = c.wlr_xdg_toplevel_set_activated(moved_view.*.xdg_surface, true);
|
||||
_ = c.wlr_xdg_toplevel_set_activated(moved_self.wlr_xdg_surface, true);
|
||||
|
||||
// Tell the seat to have the keyboard enter this surface. wlroots will keep
|
||||
// track of this and automatically send key events to the appropriate
|
||||
// clients without additional work on your part.
|
||||
var keyboard = c.wlr_seat_get_keyboard(seat);
|
||||
c.wlr_seat_keyboard_notify_enter(seat, moved_view.*.xdg_surface.*.surface, &keyboard.*.keycodes, keyboard.*.num_keycodes, &keyboard.*.modifiers);
|
||||
var keyboard = c.wlr_seat_get_keyboard(wlr_seat);
|
||||
c.wlr_seat_keyboard_notify_enter(
|
||||
wlr_seat,
|
||||
moved_self.wlr_xdg_surface.surface,
|
||||
&keyboard.*.keycodes,
|
||||
keyboard.*.num_keycodes,
|
||||
&keyboard.*.modifiers,
|
||||
);
|
||||
}
|
||||
|
||||
fn is_at(self: *@This(), lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) bool {
|
||||
@ -130,15 +141,15 @@ pub const View = struct {
|
||||
// coordinates lx and ly (in output Layout Coordinates). If so, it sets the
|
||||
// surface pointer to that wlr_surface and the sx and sy coordinates to the
|
||||
// coordinates relative to that surface's top-left corner.
|
||||
var view_sx = lx - @intToFloat(f64, view.*.x);
|
||||
var view_sy = ly - @intToFloat(f64, view.*.y);
|
||||
var view_sx = lx - @intToFloat(f64, self.x);
|
||||
var view_sy = ly - @intToFloat(f64, self.y);
|
||||
|
||||
// This variable seems to have been unsued in TinyWL
|
||||
// struct wlr_surface_state *state = &view->xdg_surface->surface->current;
|
||||
|
||||
var _sx: f64 = undefined;
|
||||
var _sy: f64 = undefined;
|
||||
var _surface = c.wlr_xdg_surface_surface_at(view.*.xdg_surface, view_sx, view_sy, &_sx, &_sy);
|
||||
var _surface = c.wlr_xdg_surface_surface_at(self.wlr_xdg_surface, view_sx, view_sy, &_sx, &_sy);
|
||||
|
||||
if (_surface) |surface_at| {
|
||||
sx.* = _sx;
|
||||
|
Loading…
Reference in New Issue
Block a user