We must clean up the user data of the wlr_surface for layer surfaces and
lock surfaces as fromSurface() may be called (e.g. by the idle inhibit
implementation) after the scene node has been destroyed but before the
wlr_surface is destroyed.
The previous commit broke handling of keyboard interactive
layer surfaces being created on multiple outputs at once.
This new approach reverts part of the logic change in the previous
commit while keeping the fix for the crash and the new assertion.
Currently if a layer surface is focused and the user focuses a different
output the layer surface remains focused. However, updating focus on
layer surface unmap only considers seats that have the layer surface's
output focused.
To fix this there are 3 approaches I see:
1. Unfocus all layer surfaces on the old output when switching output
focus, focus any layer surfaces on the new output.
2. Disallow switching output focus while a layer surface is focused.
3. Stop caring about output focus when determining which layer surface
should gain/lose focus.
I've taken the 3rd option here as it is significantly simpler to
implement and maintain but still feels reasonably intuitive.
This replaces the old View.fromWlrSurface function and is more general.
This commit also moves the xdg activation request_activate listener to
Server as it has no reason to be in View.
The scene_layer_surface may be destroyed before handleDestroy is called,
which means we can't rely on it to access the wlr_layer_surface in
destroyPopups().
The fact that this call is missing is a bug, as the changes made by
arranging the output layers as well as changes to the focus will not be
fully applied.
When an xdg toplevel, layer surface, etc is destroyed, it is not
guaranteed that all the children in the surface tree have already been
destroyed. If there are still children around, destroying the root of
the tree would leave dangling pointers.
To fix this, destroy all children when destroying any node in the tree.
A client is free to change its mind and request a different
size/anchor/etc after recieving the initial configure but before
attaching and committing the first buffer. This means that we should
respond to such a situation with a new configure.
mako has been observed doing this in the wild for example.
Focus was made double-buffered in 96a91fd. However, much of the code
still behaved as if focus was separate from the transaction system.
This commit completes the work started in 96a91fd and ensures that
focus is applied consistently in a single transaction.
river is not a library and passing a general purpose allocators around
everywhere does not make sense and leads to ugly code. This does not
prevent us from using local arenas if they are fitting.