river/river/LayerSurface.zig
Isaac Freund 168756cbe8
render: remove damage tracking
This will be handled by wlr_scene shortly.
2023-02-28 14:55:58 +01:00

151 lines
5.8 KiB
Zig

// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 The River Developers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 3.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const Self = @This();
const std = @import("std");
const assert = std.debug.assert;
const wlr = @import("wlroots");
const wl = @import("wayland").server.wl;
const zwlr = @import("wayland").server.zwlr;
const server = &@import("main.zig").server;
const util = @import("util.zig");
const Output = @import("Output.zig");
const log = std.log.scoped(.layer_shell);
output: *Output,
wlr_layer_surface: *wlr.LayerSurfaceV1,
box: wlr.Box = undefined,
layer: zwlr.LayerShellV1.Layer,
destroy: wl.Listener(*wlr.LayerSurfaceV1) = wl.Listener(*wlr.LayerSurfaceV1).init(handleDestroy),
map: wl.Listener(*wlr.LayerSurfaceV1) = wl.Listener(*wlr.LayerSurfaceV1).init(handleMap),
unmap: wl.Listener(*wlr.LayerSurfaceV1) = wl.Listener(*wlr.LayerSurfaceV1).init(handleUnmap),
commit: wl.Listener(*wlr.Surface) = wl.Listener(*wlr.Surface).init(handleCommit),
pub fn init(self: *Self, output: *Output, wlr_layer_surface: *wlr.LayerSurfaceV1) void {
self.* = .{
.output = output,
.wlr_layer_surface = wlr_layer_surface,
.layer = wlr_layer_surface.current.layer,
};
wlr_layer_surface.data = @ptrToInt(self);
// Set up listeners that are active for the entire lifetime of the layer surface
wlr_layer_surface.events.destroy.add(&self.destroy);
wlr_layer_surface.events.map.add(&self.map);
wlr_layer_surface.events.unmap.add(&self.unmap);
wlr_layer_surface.surface.events.commit.add(&self.commit);
// wlroots only informs us of the new surface after the first commit,
// so our listener does not get called for this first commit. However,
// we do want our listener called in order to send the initial configure.
handleCommit(&self.commit, wlr_layer_surface.surface);
}
fn handleDestroy(listener: *wl.Listener(*wlr.LayerSurfaceV1), _: *wlr.LayerSurfaceV1) void {
const self = @fieldParentPtr(Self, "destroy", listener);
log.debug("layer surface '{s}' destroyed", .{self.wlr_layer_surface.namespace});
// Remove listeners active the entire lifetime of the layer surface
self.destroy.link.remove();
self.map.link.remove();
self.unmap.link.remove();
self.commit.link.remove();
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
util.gpa.destroy(node);
}
fn handleMap(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void {
const self = @fieldParentPtr(Self, "map", listener);
log.debug("layer surface '{s}' mapped", .{wlr_layer_surface.namespace});
wlr_layer_surface.surface.sendEnter(wlr_layer_surface.output.?);
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
self.output.getLayer(self.layer).append(node);
self.output.arrangeLayers(.mapped);
server.root.startTransaction();
}
fn handleUnmap(listener: *wl.Listener(*wlr.LayerSurfaceV1), _: *wlr.LayerSurfaceV1) void {
const self = @fieldParentPtr(Self, "unmap", listener);
log.debug("layer surface '{s}' unmapped", .{self.wlr_layer_surface.namespace});
// Remove from the output's list of layer surfaces
const self_node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
self.output.layers[@intCast(usize, @enumToInt(self.layer))].remove(self_node);
// If the unmapped surface is focused, clear focus
var it = server.input_manager.seats.first;
while (it) |node| : (it = node.next) {
const seat = &node.data;
if (seat.focused == .layer and seat.focused.layer == self)
seat.setFocusRaw(.{ .none = {} });
}
// This gives exclusive focus to a keyboard interactive top or overlay layer
// surface if there is one.
self.output.arrangeLayers(.mapped);
// Ensure that focus is given to the appropriate view if there is no
// other top/overlay layer surface to grab focus.
it = server.input_manager.seats.first;
while (it) |node| : (it = node.next) {
const seat = &node.data;
seat.focus(null);
}
server.root.startTransaction();
}
fn handleCommit(listener: *wl.Listener(*wlr.Surface), _: *wlr.Surface) void {
const self = @fieldParentPtr(Self, "commit", listener);
assert(self.wlr_layer_surface.output != null);
// If a surface is committed while it is not mapped, we may need to send a configure.
if (!self.wlr_layer_surface.mapped) {
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
self.layer = self.wlr_layer_surface.current.layer;
self.output.getLayer(self.layer).append(node);
self.output.arrangeLayers(.unmapped);
self.output.getLayer(self.layer).remove(node);
return;
}
if (@bitCast(u32, self.wlr_layer_surface.current.committed) != 0) {
// If the layer changed, move the LayerSurface to the proper list
if (self.wlr_layer_surface.current.layer != self.layer) {
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
self.output.getLayer(self.layer).remove(node);
self.layer = self.wlr_layer_surface.current.layer;
self.output.getLayer(self.layer).append(node);
}
self.output.arrangeLayers(.mapped);
server.root.startTransaction();
}
}