Cursor: use inflight_mode as needed in updateState()
This fixes possible assertion failures when quickly cancelling and starting a new move/resize. The following steps, take from the bug report, can currently reproduce the race: 1. Start with a window in tiled mode. 2. Begin resizing the window with your cursor. 3. Send the window back to tiled mode (with a keybind) and quickly begin resizing it again with your cursor.
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@ -996,36 +996,55 @@ pub fn updateState(self: *Self) void {
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},
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// TODO: Leave down mode if the target surface is no longer visible.
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.down => assert(!self.hidden),
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inline .move, .resize => |data, mode| {
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assert(!self.hidden);
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.move, .resize => {
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// Moving and resizing of views is handled through the transaction system. Therefore,
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// we must inspect the inflight_mode instead if a move or a resize is in progress.
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//
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// The cases when a move/resize is being started or ended and e.g. mode is resize
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// while inflight_mode is passthrough or mode is passthrough while inflight_mode
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// is resize shouldn't need any special handling.
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//
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// In the first case, a move/resize has been started along with a transaction but the
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// transaction hasn't been committed yet so there is nothing to do.
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//
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// In the second case, a move/resize has been terminated by the user but the
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// transaction carrying out the final size/position change is still inflight.
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// Therefore, the user already expects the cursor to be free from the view and
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// we should not warp it back to the fixed offset of the move/resize.
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switch (self.inflight_mode) {
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.passthrough, .down => {},
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inline .move, .resize => |data, mode| {
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assert(!self.hidden);
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// These conditions are checked in Root.applyPending()
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assert(data.view.current.tags & data.view.current.output.?.current.tags != 0);
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assert(data.view.current.float or data.view.current.output.?.layout == null);
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assert(!data.view.current.fullscreen);
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// These conditions are checked in Root.applyPending()
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assert(data.view.current.tags & data.view.current.output.?.current.tags != 0);
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assert(data.view.current.float or data.view.current.output.?.layout == null);
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assert(!data.view.current.fullscreen);
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// Keep the cursor locked to the original offset from the edges of the view.
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const box = &data.view.current.box;
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const new_x: f64 = blk: {
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if (mode == .move or data.edges.left) {
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break :blk @floatFromInt(data.offset_x + box.x);
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} else if (data.edges.right) {
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break :blk @floatFromInt(box.x + box.width - data.offset_x);
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} else {
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break :blk self.wlr_cursor.x;
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}
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};
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const new_y: f64 = blk: {
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if (mode == .move or data.edges.top) {
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break :blk @floatFromInt(data.offset_y + box.y);
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} else if (data.edges.bottom) {
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break :blk @floatFromInt(box.y + box.height - data.offset_y);
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} else {
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break :blk self.wlr_cursor.y;
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}
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};
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// Keep the cursor locked to the original offset from the edges of the view.
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const box = &data.view.current.box;
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const new_x: f64 = blk: {
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if (mode == .move or data.edges.left) {
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break :blk @floatFromInt(data.offset_x + box.x);
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} else if (data.edges.right) {
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break :blk @floatFromInt(box.x + box.width - data.offset_x);
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} else {
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break :blk self.wlr_cursor.x;
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}
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};
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const new_y: f64 = blk: {
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if (mode == .move or data.edges.top) {
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break :blk @floatFromInt(data.offset_y + box.y);
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} else if (data.edges.bottom) {
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break :blk @floatFromInt(box.y + box.height - data.offset_y);
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} else {
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break :blk self.wlr_cursor.y;
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}
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};
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self.wlr_cursor.warpClosest(null, new_x, new_y);
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self.wlr_cursor.warpClosest(null, new_x, new_y);
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},
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}
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},
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}
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}
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