diff --git a/river/Cursor.zig b/river/Cursor.zig index cfb418b..b8fd61d 100644 --- a/river/Cursor.zig +++ b/river/Cursor.zig @@ -996,36 +996,55 @@ pub fn updateState(self: *Self) void { }, // TODO: Leave down mode if the target surface is no longer visible. .down => assert(!self.hidden), - inline .move, .resize => |data, mode| { - assert(!self.hidden); + .move, .resize => { + // Moving and resizing of views is handled through the transaction system. Therefore, + // we must inspect the inflight_mode instead if a move or a resize is in progress. + // + // The cases when a move/resize is being started or ended and e.g. mode is resize + // while inflight_mode is passthrough or mode is passthrough while inflight_mode + // is resize shouldn't need any special handling. + // + // In the first case, a move/resize has been started along with a transaction but the + // transaction hasn't been committed yet so there is nothing to do. + // + // In the second case, a move/resize has been terminated by the user but the + // transaction carrying out the final size/position change is still inflight. + // Therefore, the user already expects the cursor to be free from the view and + // we should not warp it back to the fixed offset of the move/resize. + switch (self.inflight_mode) { + .passthrough, .down => {}, + inline .move, .resize => |data, mode| { + assert(!self.hidden); - // These conditions are checked in Root.applyPending() - assert(data.view.current.tags & data.view.current.output.?.current.tags != 0); - assert(data.view.current.float or data.view.current.output.?.layout == null); - assert(!data.view.current.fullscreen); + // These conditions are checked in Root.applyPending() + assert(data.view.current.tags & data.view.current.output.?.current.tags != 0); + assert(data.view.current.float or data.view.current.output.?.layout == null); + assert(!data.view.current.fullscreen); - // Keep the cursor locked to the original offset from the edges of the view. - const box = &data.view.current.box; - const new_x: f64 = blk: { - if (mode == .move or data.edges.left) { - break :blk @floatFromInt(data.offset_x + box.x); - } else if (data.edges.right) { - break :blk @floatFromInt(box.x + box.width - data.offset_x); - } else { - break :blk self.wlr_cursor.x; - } - }; - const new_y: f64 = blk: { - if (mode == .move or data.edges.top) { - break :blk @floatFromInt(data.offset_y + box.y); - } else if (data.edges.bottom) { - break :blk @floatFromInt(box.y + box.height - data.offset_y); - } else { - break :blk self.wlr_cursor.y; - } - }; + // Keep the cursor locked to the original offset from the edges of the view. + const box = &data.view.current.box; + const new_x: f64 = blk: { + if (mode == .move or data.edges.left) { + break :blk @floatFromInt(data.offset_x + box.x); + } else if (data.edges.right) { + break :blk @floatFromInt(box.x + box.width - data.offset_x); + } else { + break :blk self.wlr_cursor.x; + } + }; + const new_y: f64 = blk: { + if (mode == .move or data.edges.top) { + break :blk @floatFromInt(data.offset_y + box.y); + } else if (data.edges.bottom) { + break :blk @floatFromInt(box.y + box.height - data.offset_y); + } else { + break :blk self.wlr_cursor.y; + } + }; - self.wlr_cursor.warpClosest(null, new_x, new_y); + self.wlr_cursor.warpClosest(null, new_x, new_y); + }, + } }, } }