d9ca9db5a4
This allows for significantly more flexibility and should make implementing the bind command possible.
288 lines
8.3 KiB
Zig
288 lines
8.3 KiB
Zig
// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 Isaac Freund
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const std = @import("std");
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const c = @import("c.zig");
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const Log = @import("log.zig").Log;
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const Mode = @import("Mode.zig");
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const Server = @import("Server.zig");
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const Keybind = @import("Keybind.zig");
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/// Width of borders in pixels
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border_width: u32,
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/// Amount of view padding in pixels
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view_padding: u32,
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/// Amount of padding arount the outer edge of the layout in pixels
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outer_padding: u32,
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/// All user-defined keybinding modes
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modes: std.ArrayList(Mode),
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/// List of app_ids which will be started floating
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float_filter: std.ArrayList([*:0]const u8),
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pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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self.border_width = 2;
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self.view_padding = 8;
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self.outer_padding = 8;
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self.modes = std.ArrayList(Mode).init(allocator);
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try self.modes.append(try Mode.init("normal", allocator));
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self.float_filter = std.ArrayList([*:0]const u8).init(allocator);
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const normal = &self.modes.items[0];
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const mod = c.WLR_MODIFIER_LOGO;
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// Mod+Shift+Return to start an instance of alacritty
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_Return,
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mod | c.WLR_MODIFIER_SHIFT,
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&[_][]const u8{ "spawn", "alacritty" },
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));
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// Mod+Q to close the focused view
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_q,
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mod,
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&[_][]const u8{"close"},
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));
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// Mod+E to exit river
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_e,
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mod,
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&[_][]const u8{"exit"},
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));
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// Mod+J and Mod+K to focus the next/previous view in the layout stack
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_j,
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mod,
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&[_][]const u8{ "focus", "next" },
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));
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_k,
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mod,
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&[_][]const u8{ "focus", "previous" },
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));
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// Mod+Return to bump the focused view to the top of the layout stack,
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// making it the new master
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_Return,
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mod,
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&[_][]const u8{"zoom"},
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));
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// Mod+H and Mod+L to increase/decrease the width of the master column
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_h,
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mod,
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&[_][]const u8{ "mod_master_factor", "+0.05" },
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));
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_l,
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mod,
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&[_][]const u8{ "mod_master_factor", "-0.05" },
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));
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// Mod+Shift+H and Mod+Shift+L to increment/decrement the number of
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// master views in the layout
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_h,
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mod | c.WLR_MODIFIER_SHIFT,
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&[_][]const u8{ "mod_master_count", "+1" },
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));
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_l,
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mod | c.WLR_MODIFIER_SHIFT,
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&[_][]const u8{ "mod_master_count", "+1" },
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));
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comptime var i = 0;
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inline while (i < 9) : (i += 1) {
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const str = &[_]u8{i + '0' + 1};
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// Mod+[1-9] to focus tag [1-9]
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_1 + i,
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mod,
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&[_][]const u8{ "focus_tag", str },
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));
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// Mod+Shift+[1-9] to tag focused view with tag [1-9]
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_1 + i,
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mod | c.WLR_MODIFIER_SHIFT,
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&[_][]const u8{ "tag_view", str },
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));
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// Mod+Ctrl+[1-9] to toggle focus of tag [1-9]
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_1 + i,
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mod | c.WLR_MODIFIER_CTRL,
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&[_][]const u8{ "toggle_tag_focus", str },
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));
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// Mod+Shift+Ctrl+[1-9] to toggle tag [1-9] of focused view
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_1 + i,
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mod | c.WLR_MODIFIER_CTRL | c.WLR_MODIFIER_SHIFT,
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&[_][]const u8{ "toggle_view_tag", str },
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));
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}
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// Mod+0 to focus all tags
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_0,
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mod,
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&[_][]const u8{"focus_all_tags"},
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));
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// Mod+Shift+0 to tag focused view with all tags
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_0,
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mod | c.WLR_MODIFIER_SHIFT,
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&[_][]const u8{"tag_view_all_tags"},
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));
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// Mod+Period and Mod+Comma to focus the next/previous output
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_period,
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mod,
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&[_][]const u8{ "focus_output", "next" },
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));
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_comma,
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mod,
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&[_][]const u8{ "focus_output", "previous" },
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));
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// Mod+Shift+Period/Comma to send the focused view to the the
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// next/previous output
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_period,
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mod | c.WLR_MODIFIER_SHIFT,
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&[_][]const u8{ "send_to_output", "next" },
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));
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_comma,
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mod | c.WLR_MODIFIER_SHIFT,
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&[_][]const u8{ "send_to_output", "previous" },
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));
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// Mod+Space to toggle float
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_space,
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mod,
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&[_][]const u8{"toggle_float"},
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));
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// Mod+F11 to enter passthrough mode
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_F11,
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mod,
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&[_][]const u8{ "mode", "passthrough" },
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));
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try self.modes.append(try Mode.init("passthrough", allocator));
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// Mod+F11 to return to normal mode
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try self.modes.items[1].keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_F11,
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mod,
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&[_][]const u8{ "mode", "normal" },
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));
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// Change master orientation with Mod+{Up,Right,Down,Left}
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_Up,
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mod,
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&[_][]const u8{ "layout", "TopMaster" },
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));
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_Right,
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mod,
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&[_][]const u8{ "layout", "RightMaster" },
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));
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_Down,
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mod,
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&[_][]const u8{ "layout", "BottomMaster" },
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));
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_Left,
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mod,
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&[_][]const u8{ "layout", "LeftMaster" },
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));
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// Mod+f to change to Full layout
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try normal.keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_f,
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mod,
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&[_][]const u8{ "layout", "Full" },
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));
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// Float views with app_id "float"
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try self.float_filter.append("float");
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}
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pub fn deinit(self: Self, allocator: *std.mem.Allocator) void {
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for (self.modes.items) |*mode| mode.deinit();
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self.modes.deinit();
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}
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pub fn getMode(self: Self, name: []const u8) *Mode {
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for (self.modes.items) |*mode|
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if (std.mem.eql(u8, mode.name, name)) return mode;
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Log.Error.log("Mode '{}' does not exist, entering normal mode", .{name});
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for (self.modes.items) |*mode|
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if (std.mem.eql(u8, mode.name, "normal")) return mode;
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unreachable;
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}
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