// This file is part of river, a dynamic tiling wayland compositor. // // Copyright 2020 Isaac Freund // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . const Self = @This(); const std = @import("std"); const c = @import("c.zig"); const Log = @import("log.zig").Log; const Mode = @import("Mode.zig"); const Server = @import("Server.zig"); const Keybind = @import("Keybind.zig"); /// Width of borders in pixels border_width: u32, /// Amount of view padding in pixels view_padding: u32, /// Amount of padding arount the outer edge of the layout in pixels outer_padding: u32, /// All user-defined keybinding modes modes: std.ArrayList(Mode), /// List of app_ids which will be started floating float_filter: std.ArrayList([*:0]const u8), pub fn init(self: *Self, allocator: *std.mem.Allocator) !void { self.border_width = 2; self.view_padding = 8; self.outer_padding = 8; self.modes = std.ArrayList(Mode).init(allocator); try self.modes.append(try Mode.init("normal", allocator)); self.float_filter = std.ArrayList([*:0]const u8).init(allocator); const normal = &self.modes.items[0]; const mod = c.WLR_MODIFIER_LOGO; // Mod+Shift+Return to start an instance of alacritty try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_Return, mod | c.WLR_MODIFIER_SHIFT, &[_][]const u8{ "spawn", "alacritty" }, )); // Mod+Q to close the focused view try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_q, mod, &[_][]const u8{"close"}, )); // Mod+E to exit river try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_e, mod, &[_][]const u8{"exit"}, )); // Mod+J and Mod+K to focus the next/previous view in the layout stack try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_j, mod, &[_][]const u8{ "focus", "next" }, )); try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_k, mod, &[_][]const u8{ "focus", "previous" }, )); // Mod+Return to bump the focused view to the top of the layout stack, // making it the new master try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_Return, mod, &[_][]const u8{"zoom"}, )); // Mod+H and Mod+L to increase/decrease the width of the master column try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_h, mod, &[_][]const u8{ "mod_master_factor", "+0.05" }, )); try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_l, mod, &[_][]const u8{ "mod_master_factor", "-0.05" }, )); // Mod+Shift+H and Mod+Shift+L to increment/decrement the number of // master views in the layout try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_h, mod | c.WLR_MODIFIER_SHIFT, &[_][]const u8{ "mod_master_count", "+1" }, )); try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_l, mod | c.WLR_MODIFIER_SHIFT, &[_][]const u8{ "mod_master_count", "+1" }, )); comptime var i = 0; inline while (i < 9) : (i += 1) { const str = &[_]u8{i + '0' + 1}; // Mod+[1-9] to focus tag [1-9] try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_1 + i, mod, &[_][]const u8{ "focus_tag", str }, )); // Mod+Shift+[1-9] to tag focused view with tag [1-9] try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_1 + i, mod | c.WLR_MODIFIER_SHIFT, &[_][]const u8{ "tag_view", str }, )); // Mod+Ctrl+[1-9] to toggle focus of tag [1-9] try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_1 + i, mod | c.WLR_MODIFIER_CTRL, &[_][]const u8{ "toggle_tag_focus", str }, )); // Mod+Shift+Ctrl+[1-9] to toggle tag [1-9] of focused view try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_1 + i, mod | c.WLR_MODIFIER_CTRL | c.WLR_MODIFIER_SHIFT, &[_][]const u8{ "toggle_view_tag", str }, )); } // Mod+0 to focus all tags try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_0, mod, &[_][]const u8{"focus_all_tags"}, )); // Mod+Shift+0 to tag focused view with all tags try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_0, mod | c.WLR_MODIFIER_SHIFT, &[_][]const u8{"tag_view_all_tags"}, )); // Mod+Period and Mod+Comma to focus the next/previous output try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_period, mod, &[_][]const u8{ "focus_output", "next" }, )); try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_comma, mod, &[_][]const u8{ "focus_output", "previous" }, )); // Mod+Shift+Period/Comma to send the focused view to the the // next/previous output try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_period, mod | c.WLR_MODIFIER_SHIFT, &[_][]const u8{ "send_to_output", "next" }, )); try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_comma, mod | c.WLR_MODIFIER_SHIFT, &[_][]const u8{ "send_to_output", "previous" }, )); // Mod+Space to toggle float try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_space, mod, &[_][]const u8{"toggle_float"}, )); // Mod+F11 to enter passthrough mode try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_F11, mod, &[_][]const u8{ "mode", "passthrough" }, )); try self.modes.append(try Mode.init("passthrough", allocator)); // Mod+F11 to return to normal mode try self.modes.items[1].keybinds.append(try Keybind.init( allocator, c.XKB_KEY_F11, mod, &[_][]const u8{ "mode", "normal" }, )); // Change master orientation with Mod+{Up,Right,Down,Left} try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_Up, mod, &[_][]const u8{ "layout", "TopMaster" }, )); try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_Right, mod, &[_][]const u8{ "layout", "RightMaster" }, )); try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_Down, mod, &[_][]const u8{ "layout", "BottomMaster" }, )); try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_Left, mod, &[_][]const u8{ "layout", "LeftMaster" }, )); // Mod+f to change to Full layout try normal.keybinds.append(try Keybind.init( allocator, c.XKB_KEY_f, mod, &[_][]const u8{ "layout", "Full" }, )); // Float views with app_id "float" try self.float_filter.append("float"); } pub fn deinit(self: Self, allocator: *std.mem.Allocator) void { for (self.modes.items) |*mode| mode.deinit(); self.modes.deinit(); } pub fn getMode(self: Self, name: []const u8) *Mode { for (self.modes.items) |*mode| if (std.mem.eql(u8, mode.name, name)) return mode; Log.Error.log("Mode '{}' does not exist, entering normal mode", .{name}); for (self.modes.items) |*mode| if (std.mem.eql(u8, mode.name, "normal")) return mode; unreachable; }