This implementation as it stands is incomplete/buggy and will make
updating to wlr_scene more complex.
It will be reimplemented after updating to wlr_scene is complete.
- The lifetimes of the Keyboard and Switch structs are now directly
tied to the corresponding InputDevice, which has become a field of
those structs.
- Seat capabilities are now properly updated on removing a keyboard.
These changes align with input device refactoring in upstream wlroots
which will make updating to easier 0.16.0.
Currently if a view is mapped while some other view is fullscreen, it
will not be added to the focus stack, which means that if the fullscreen
view is then closed the view which was not added to the focus stack will
not be focused.
To fix this, always add views to the focus stack on map.
If the current Cursor.maybeResetState() function is called while in
passthrough mode, it will send a pointer motion event. This is
unnecessary as we have already sent the same pointer motion event at
least once.
Also refactor the code slightly and improve naming.
Now that we properly handle state changes during cursor operations,
blocking these commands if the target view is the target of a cursor
operation is unnecessary complexity. It is also inconsistent as we
don't block changing the tags of the view.
A client is free to change its mind and request a different
size/anchor/etc after recieving the initial configure but before
attaching and committing the first buffer. This means that we should
respond to such a situation with a new configure.
mako has been observed doing this in the wild for example.
Layer shell clients may leave the output on which to display a layer
surface up to the compositor. Instead of always putting such surfaces
on the first output use the focused output of the default seat.
Focus was made double-buffered in 96a91fd. However, much of the code
still behaved as if focus was separate from the transaction system.
This commit completes the work started in 96a91fd and ensures that
focus is applied consistently in a single transaction.
When a button is held down and the cursor leaves a surface, events now
continue to be sent to the client. This allows e.g. dragging a scroll
bar from outside the surface.
river is not a library and passing a general purpose allocators around
everywhere does not make sense and leads to ugly code. This does not
prevent us from using local arenas if they are fitting.