cursor: implement implicit grabs
When a button is held down and the cursor leaves a surface, events now continue to be sent to the client. This allows e.g. dragging a scroll bar from outside the surface.
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91052f7477
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0c4e3295b1
@ -42,52 +42,66 @@ const ResizeData = struct {
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const Mode = union(enum) {
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passthrough: void,
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down: *View,
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move: *View,
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resize: ResizeData,
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/// Enter move or resize mode
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fn enter(self: *Self, mode: @TagType(Mode), event: *c.wlr_event_pointer_button, view: *View) void {
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std.debug.assert(self.mode == .passthrough);
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log.debug(.cursor, "enter {} mode", .{@tagName(mode)});
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const cur_box = &view.current.box;
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self.mode = switch (mode) {
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switch (mode) {
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.passthrough => unreachable,
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.move => .{ .move = view },
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.resize => .{
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.resize = .{
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.view = view,
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.x_offset = cur_box.x + @intCast(i32, cur_box.width) - @floatToInt(i32, self.wlr_cursor.x),
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.y_offset = cur_box.y + @intCast(i32, cur_box.height) - @floatToInt(i32, self.wlr_cursor.y),
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},
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.down => self.mode = .{ .down = view },
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.move, .resize => {
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const cur_box = &view.current.box;
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self.mode = switch (mode) {
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.passthrough, .down => unreachable,
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.move => .{ .move = view },
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.resize => .{
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.resize = .{
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.view = view,
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.x_offset = cur_box.x + @intCast(i32, cur_box.width) - @floatToInt(i32, self.wlr_cursor.x),
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.y_offset = cur_box.y + @intCast(i32, cur_box.height) - @floatToInt(i32, self.wlr_cursor.y),
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},
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},
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};
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// Automatically float all views being moved by the pointer
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if (!view.current.float) {
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view.pending.float = true;
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// Start a transaction to apply the pending state of the grabbed
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// view and rearrange the layout to fill the hole.
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view.output.root.arrange();
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}
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// Clear cursor focus, so that the surface does not receive events
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c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
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c.wlr_xcursor_manager_set_cursor_image(
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self.wlr_xcursor_manager,
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if (mode == .move) "move" else "se-resize",
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self.wlr_cursor,
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);
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},
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};
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// Automatically float all views being moved by the pointer
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if (!view.current.float) {
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view.pending.float = true;
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// Start a transaction to apply the pending state of the grabbed
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// view and rearrange the layout to fill the hole.
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view.output.root.arrange();
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}
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// Clear cursor focus, so that the surface does not receive events
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c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
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c.wlr_xcursor_manager_set_cursor_image(
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self.wlr_xcursor_manager,
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if (mode == .move) "move" else "se-resize",
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self.wlr_cursor,
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);
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}
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/// Return from move/resize to passthrough
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/// Return from down/move/resize to passthrough
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fn leave(self: *Self, event: *c.wlr_event_pointer_button) void {
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std.debug.assert(self.mode != .passthrough);
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log.debug(.cursor, "leave {} mode", .{@tagName(self.mode)});
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// If we were in down mode, we need pass along the release event
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if (self.mode == .down)
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_ = c.wlr_seat_pointer_notify_button(
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self.seat.wlr_seat,
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event.time_msec,
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event.button,
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event.state,
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);
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self.mode = .passthrough;
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passthrough(self, event.time_msec);
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}
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@ -100,6 +114,15 @@ const Mode = union(enum) {
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c.wlr_cursor_move(self.wlr_cursor, device, delta_x, delta_y);
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passthrough(self, time);
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},
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.down => |view| {
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c.wlr_cursor_move(self.wlr_cursor, device, delta_x, delta_y);
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c.wlr_seat_pointer_notify_motion(
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self.seat.wlr_seat,
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time,
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self.wlr_cursor.x - @intToFloat(f64, view.current.box.x),
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self.wlr_cursor.y - @intToFloat(f64, view.current.box.y),
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);
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},
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.move => |view| {
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var output_width: c_int = undefined;
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var output_height: c_int = undefined;
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@ -364,6 +387,8 @@ fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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else => {},
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}
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return;
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} else {
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Mode.enter(self, .down, event, view);
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}
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}
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}
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@ -108,6 +108,7 @@ pub fn isCursorActionTarget(self: Self, view: *View) bool {
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const seat = &node.data;
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switch (seat.cursor.mode) {
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.passthrough => {},
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.down => |target_view| if (target_view == view) break true,
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.move => |target_view| if (target_view == view) break true,
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.resize => |data| if (data.view == view) break true,
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}
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