Currently we may resize fullscreen views when they become visible/not
visible when switching tags even if their fullscreen state remains
constant. This is suboptimal, and as it turns out also much more complex
to implement.
We need to initialize the geometry on map to ensure the first commit is
handled correctly.
Also we don't care about the x/y of the geometry, only the width/height.
In commitTransaction() we currently the current view state to determine
whether or not to enable the view's scene tree. However we don't update
the view's current state until after that check.
Moving fullscreen views between outputs now works properly.
A case in which we did not inform the client that it is no longer
fullscreen has been fixed as well.
The race is as follows:
1. Output A commits and sets render state to pending_lock_surface
2. Output B commits and sets render state to pending_lock_surface
3. Output A presents and sets render state to lock_surface
4. maybeLock() does not lock because waiting on output B
5. Output A commits and sets render state to pending_lock_surface
6. Output B presents and sets render state to lock_surface
4. maybeLock() does not lock because waiting on output A
The scene_layer_surface may be destroyed before handleDestroy is called,
which means we can't rely on it to access the wlr_layer_surface in
destroyPopups().
This implementation as it stands is incomplete/buggy and will make
updating to wlr_scene more complex.
It will be reimplemented after updating to wlr_scene is complete.
It looks like having the empty error capture |_| on the else branch of
the if statement causes the else branch to be ignored by the compiler.
This should be a compile error, as the condition of the if statement is
a bool, not an error union.
These new functions allow testing commits without messing up the
pending state of the output and needing to rollback. The new apply()
function also makes the code considerably more concise.
A user reported a crash that only reproduces when preloading a hardened
malloc implementation. From the stack trace, this use-after-free seems
to be the most likely cause. Yay hardened malloc!
Outputs that are part of the layout but currently disabled (e.g. due
to use of wlr-output-power-management) are not correctly handled as
river currently waits for them to present a new locked frame before
sending the locked event.
This new frame never comes however since the output is disabled. Fix
this by maintaining the correct Output.lock_render_state as outputs
are enabled/disabled.
Additionally add missing maybeLock() calls to handle the case that all
outputs in the layout are disabled.