Commit Graph

1189 Commits

Author SHA1 Message Date
Isaac Freund
8d9b6ab99e
deps: update zig-wlroots to fix Xwayland crash 2023-03-03 15:50:24 +01:00
Isaac Freund
4a9d84bdb8
Xwayland: hide override redirect windows if locked 2023-03-03 15:21:54 +01:00
Isaac Freund
0be43ad45f
Root: keep all fullscreen views the correct size
Currently we may resize fullscreen views when they become visible/not
visible when switching tags even if their fullscreen state remains
constant. This is suboptimal, and as it turns out also much more complex
to implement.
2023-03-03 13:40:44 +01:00
Isaac Freund
9ce1847d32
XdgToplevel: fix size_changed check on commit
We need to initialize the geometry on map to ensure the first commit is
handled correctly.

Also we don't care about the x/y of the geometry, only the width/height.
2023-03-02 19:24:54 +01:00
Isaac Freund
56e4efe68d
Xwayland: fix has_fixed_size heuristic for floating 2023-03-02 17:11:32 +01:00
Isaac Freund
9bfa0ece23
View: handle destroy during inflight layout demand 2023-03-02 16:42:16 +01:00
Isaac Freund
686ef11fc8
river: render floating views above the layout 2023-03-02 15:10:10 +01:00
Isaac Freund
ecb959f068
View: fix frame perfection on unmap 2023-03-01 23:04:42 +01:00
Isaac Freund
83fe764fcd
View: only send configures through transactions
This reduces the number of separate configure events sent to clients
through better batching and is also more correct.
2023-03-01 20:44:13 +01:00
Isaac Freund
ed0aa73670
Output: fix background of transformed outputs 2023-03-01 19:40:37 +01:00
Isaac Freund
b1540e2d94
Root: fix use of view.current before update
In commitTransaction() we currently the current view state to determine
whether or not to enable the view's scene tree. However we don't update
the view's current state until after that check.
2023-03-01 19:03:16 +01:00
Isaac Freund
bf759c7c57
View: clamp to output on exiting float/fullscreen 2023-03-01 17:13:14 +01:00
Isaac Freund
50513390ce
View: move borders state to State struct
This state affects rendering, so it should pass through the transaction
system like the rest.
2023-03-01 16:12:27 +01:00
Isaac Freund
c1c72e23a3
Root: fix more fullscreen bugs
Moving fullscreen views between outputs now works properly.
A case in which we did not inform the client that it is no longer
fullscreen has been fixed as well.
2023-03-01 12:16:53 +01:00
Isaac Freund
5f0af38992
session-lock: fix race with multiple outputs
The race is as follows:
1. Output A commits and sets render state to pending_lock_surface
2. Output B commits and sets render state to pending_lock_surface
3. Output A presents and sets render state to lock_surface
4. maybeLock() does not lock because waiting on output B
5. Output A commits and sets render state to pending_lock_surface
6. Output B presents and sets render state to lock_surface
4. maybeLock() does not lock because waiting on output A
2023-03-01 11:33:26 +01:00
Isaac Freund
472f882f42
Output: inline renderOutput function
Having this in a separate file no longer makes sense since the switch to
the scene graph.
2023-03-01 11:32:04 +01:00
Isaac Freund
6411c71151
Root: centralize focus(null) calls in applyPending() 2023-03-01 10:49:44 +01:00
Isaac Freund
07154720fa
csd-filter-add/remove: add missing applyPending()
A transaction is now necessary to update border state.
2023-02-28 23:00:02 +01:00
Isaac Freund
8cb5ca9041
river: fix various fullscreen related bugs 2023-02-28 22:56:12 +01:00
Isaac Freund
e11d4dc0de
LayerSurface: fix use-after-free on destroy
The scene_layer_surface may be destroyed before handleDestroy is called,
which means we can't rely on it to access the wlr_layer_surface in
destroyPopups().
2023-02-28 18:28:17 +01:00
Isaac Freund
005bde367c
OutputStatus: rework implementation
This was motivated by the view tags not being proplerly updated by
Root.commitTransaction() when there were no views on an output.
2023-02-28 18:28:17 +01:00
Isaac Freund
be4330288d
river: rework core data structures & transactions 2023-02-28 18:28:17 +01:00
Isaac Freund
f5dc67cfc1
View: use saved surface trees for transactions 2023-02-28 14:55:59 +01:00
Isaac Freund
ce7fda4ed9
Xwayland: render using the scene graph 2023-02-28 14:55:59 +01:00
Isaac Freund
0b2272ec57
DragIcon: render using the scene graph 2023-02-28 14:55:58 +01:00
Isaac Freund
0e0b585c44
xdg-shell: implement version 5 2023-02-28 14:55:58 +01:00
Isaac Freund
879b880a6a
XdgPopup: reimplement using the scene graph
xdg-shell version 3 is now implemented, supporting popup repositioning.
2023-02-28 14:55:58 +01:00
Isaac Freund
dbcb75dddb
LayerSurface: render using the scene graph
This also brings a lot of code cleanup and proper support for
version 4 of the protocol.
2023-02-28 14:55:58 +01:00
Isaac Freund
85843dd5c7
View: remove dead code
wl_output.enter/leave is handled by wlr_scene now.
2023-02-28 14:55:58 +01:00
Isaac Freund
1b57fe0aa7
Xwayland: create scene tree 2023-02-28 14:55:58 +01:00
Isaac Freund
a545a06c5b
View: implement borders with scene graph 2023-02-28 14:55:58 +01:00
Isaac Freund
f4a8d6dcc9
Output: use separate scene trees for layers 2023-02-28 14:55:58 +01:00
Isaac Freund
b38676f078
session-lock: use the scene graph 2023-02-28 14:55:58 +01:00
Isaac Freund
683ed0f04e
Cursor: remove surfaceAt()
We now use the wlr_scene API to find out what is at the cursor location.
2023-02-28 14:55:58 +01:00
Isaac Freund
4f0ce8fceb
render: use wlr_scene to render views 2023-02-28 14:55:58 +01:00
Isaac Freund
07294057cb
wlr-foreign-toplevel-management: remove protocol
This can be re implemented after the migration to the scene graph is
complete.
2023-02-28 14:55:58 +01:00
Isaac Freund
168756cbe8
render: remove damage tracking
This will be handled by wlr_scene shortly.
2023-02-28 14:55:58 +01:00
Isaac Freund
b7ac5becfb
pointer-constraints: remove protocol
This implementation as it stands is incomplete/buggy and will make
updating to wlr_scene more complex.

It will be reimplemented after updating to wlr_scene is complete.
2023-02-28 14:55:58 +01:00
Isaac Freund
06cb76f937
Keyboard: fix keyboard-layout mapping crash 2023-02-28 14:40:10 +01:00
Isaac Freund
c0c08ab919
deps: update to latest zig-wayland/zig-wlroots 2023-02-27 17:51:31 +01:00
Isaac Freund
0ccf0e65d5
deps: update to latest zig-wayland/zig-wlroots 2023-02-27 13:35:55 +01:00
Isaac Freund
e1ab51f260
Seat: guard setFocusRaw() usage while locked
Focusing a layer shell or Xwayland override redirect surface while
locked is a bug.
2023-02-10 13:15:16 +01:00
Isaac Freund
919d5d7c62
docs: remove repology badge from readme
It's getting too big and has too much redundant information.
2023-02-03 18:27:38 +01:00
Isaac Freund
345d6b737a
docs: fix typos in riverctl man page 2023-02-03 18:18:21 +01:00
Isaac Freund
5274383c72
wlr-output-management: fix bug due to zig miscompilation
It looks like having the empty error capture |_| on the else branch of
the if statement causes the else branch to be ignored by the compiler.

This should be a compile error, as the condition of the if statement is
a bool, not an error union.
2023-01-30 23:48:24 +01:00
Isaac Freund
76952183c0
session-lock: fix assertion failure on hot-plug while locked 2023-01-25 12:39:00 +01:00
Isaac Freund
946173005d
wlr-output-management: leverage new wlroots APIs
These new functions allow testing commits without messing up the
pending state of the output and needing to rollback. The new apply()
function also makes the code considerably more concise.
2023-01-24 13:55:40 +01:00
Alexander Courtis
4c6f47669b
wlr-output-management: apply adaptive sync state 2023-01-24 11:18:27 +01:00
Isaac Freund
a9bfb7c924
idle-inhibit: fix use-after-free
A user reported a crash that only reproduces when preloading a hardened
malloc implementation. From the stack trace, this use-after-free seems
to be the most likely cause. Yay hardened malloc!
2023-01-21 14:54:14 +01:00
Isaac Freund
6c7586e8d7
session-lock: properly handle disabled outputs
Outputs that are part of the layout but currently disabled (e.g. due
to use of wlr-output-power-management) are not correctly handled as
river currently waits for them to present a new locked frame before
sending the locked event.

This new frame never comes however since the output is disabled. Fix
this by maintaining the correct Output.lock_render_state as outputs
are enabled/disabled.

Additionally add missing maybeLock() calls to handle the case that all
outputs in the layout are disabled.
2023-01-18 12:31:07 +01:00