render: floating as normal, focused views on top
This means that floating views can be (partially) obscured by normal views if they are low in the stack, and that the "full" layout will work a little nicer as the focused view is always the top rendered.
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@ -39,6 +39,7 @@ const SurfaceRenderData = struct {
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pub fn renderOutput(output: *Output) void {
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pub fn renderOutput(output: *Output) void {
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const wlr_renderer = output.getRenderer();
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const wlr_renderer = output.getRenderer();
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const input_manager = output.root.server.input_manager;
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var now: c.timespec = undefined;
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var now: c.timespec = undefined;
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_ = c.clock_gettime(c.CLOCK_MONOTONIC, &now);
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_ = c.clock_gettime(c.CLOCK_MONOTONIC, &now);
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@ -64,20 +65,26 @@ pub fn renderOutput(output: *Output) void {
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var it = ViewStack(View).reverseIterator(output.views.last, output.current_focused_tags);
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var it = ViewStack(View).reverseIterator(output.views.last, output.current_focused_tags);
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while (it.next()) |node| {
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while (it.next()) |node| {
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const view = &node.view;
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const view = &node.view;
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// This check prevents a race condition when a frame is requested
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// This check prevents a race condition when a frame is requested
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// between mapping of a view and the first configure being handled.
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// between mapping of a view and the first configure being handled.
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if (view.current_box.width == 0 or view.current_box.height == 0) {
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if (view.current_box.width == 0 or view.current_box.height == 0) {
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continue;
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continue;
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}
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}
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// Floating views are rendered on top of normal views
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if (view.floating) {
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// Focused views are rendered on top of normal views, skip them for now
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var seat_it = input_manager.seats.first;
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if (while (seat_it) |seat_node| : (seat_it = seat_node.next) {
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if (seat_node.data.focused_view == view) break true;
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} else false) {
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continue;
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continue;
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}
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}
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renderView(output.*, view, &now);
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renderView(output.*, view, &now);
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renderBorders(output.*, view, &now);
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renderBorders(output.*, view, &now);
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}
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}
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// Render floating views
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// Render focused views
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it = ViewStack(View).reverseIterator(output.views.last, output.current_focused_tags);
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it = ViewStack(View).reverseIterator(output.views.last, output.current_focused_tags);
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while (it.next()) |node| {
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while (it.next()) |node| {
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const view = &node.view;
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const view = &node.view;
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@ -86,7 +93,12 @@ pub fn renderOutput(output: *Output) void {
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if (view.current_box.width == 0 or view.current_box.height == 0) {
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if (view.current_box.width == 0 or view.current_box.height == 0) {
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continue;
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continue;
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}
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}
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if (!view.floating) {
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// Skip unfocused views
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var seat_it = input_manager.seats.first;
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if (while (seat_it) |seat_node| : (seat_it = seat_node.next) {
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if (seat_node.data.focused_view == view) break false;
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} else true) {
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continue;
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continue;
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}
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}
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renderView(output.*, view, &now);
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renderView(output.*, view, &now);
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