View: use saved surface trees for transactions

This commit is contained in:
Isaac Freund
2023-02-22 23:21:28 +01:00
parent ce7fda4ed9
commit f5dc67cfc1
4 changed files with 86 additions and 108 deletions

View File

@ -63,14 +63,6 @@ const State = struct {
urgent: bool = false,
};
const SavedBuffer = struct {
client_buffer: *wlr.ClientBuffer,
/// x/y relative to the root surface in the surface tree.
surface_box: wlr.Box,
source_box: wlr.FBox,
transform: wl.Output.Transform,
};
/// The implementation of this view
impl: Impl,
@ -78,6 +70,8 @@ impl: Impl,
output: *Output,
tree: *wlr.SceneTree,
surface_tree: *wlr.SceneTree,
saved_surface_tree: *wlr.SceneTree,
borders: struct {
left: *wlr.SceneRect,
right: *wlr.SceneRect,
@ -97,17 +91,6 @@ pending: State,
/// The serial sent with the currently pending configure event
pending_serial: ?u32 = null,
/// The currently commited geometry of the surface. The x/y may be negative if
/// for example the client has decided to draw CSD shadows a la GTK.
surface_box: wlr.Box = undefined,
/// The geometry the view's surface had when the transaction started and
/// buffers were saved.
saved_surface_box: wlr.Box = undefined,
/// These are what we render while a transaction is in progress
saved_buffers: std.ArrayListUnmanaged(SavedBuffer) = .{},
/// The floating dimensions the view, saved so that they can be restored if the
/// view returns to floating mode.
float_box: wlr.Box = undefined,
@ -121,29 +104,45 @@ draw_borders: bool = true,
request_activate: wl.Listener(*wlr.XdgActivationV1.event.RequestActivate) =
wl.Listener(*wlr.XdgActivationV1.event.RequestActivate).init(handleRequestActivate),
pub fn init(self: *Self, output: *Output, tree: *wlr.SceneTree, impl: Impl) error{OutOfMemory}!void {
pub fn create(output: *Output, impl: Impl) error{OutOfMemory}!*Self {
const node = try util.gpa.create(ViewStack(Self).Node);
errdefer util.gpa.destroy(node);
const self = &node.view;
const initial_tags = blk: {
const tags = output.current.tags & server.config.spawn_tagmask;
break :blk if (tags != 0) tags else output.current.tags;
};
const tree = try output.layers.views.createSceneTree();
errdefer tree.node.destroy();
const popup_tree = try output.layers.popups.createSceneTree();
errdefer popup_tree.node.destroy();
self.* = .{
.impl = impl,
.output = output,
.tree = tree,
.surface_tree = try tree.createSceneTree(),
.saved_surface_tree = try tree.createSceneTree(),
.borders = .{
.left = try tree.createSceneRect(0, 0, &server.config.border_color_unfocused),
.right = try tree.createSceneRect(0, 0, &server.config.border_color_unfocused),
.top = try tree.createSceneRect(0, 0, &server.config.border_color_unfocused),
.bottom = try tree.createSceneRect(0, 0, &server.config.border_color_unfocused),
},
.popup_tree = try output.layers.popups.createSceneTree(),
.popup_tree = popup_tree,
.current = .{ .tags = initial_tags },
.pending = .{ .tags = initial_tags },
};
self.saved_surface_tree.node.setEnabled(false);
try SceneNodeData.attach(&self.tree.node, .{ .view = self });
try SceneNodeData.attach(&self.popup_tree.node, .{ .view = self });
return self;
}
/// If saved buffers of the view are currently in use by a transaction,
@ -155,8 +154,9 @@ pub fn destroy(self: *Self) void {
// If there are still saved buffers, then this view needs to be kept
// around until the current transaction completes. This function will be
// called again in Root.commitTransaction()
if (self.saved_buffers.items.len == 0) {
self.saved_buffers.deinit(util.gpa);
if (!self.saved_surface_tree.node.enabled) {
self.tree.node.destroy();
self.popup_tree.node.destroy();
const node = @fieldParentPtr(ViewStack(Self).Node, "view", self);
util.gpa.destroy(node);
@ -204,7 +204,7 @@ pub fn updateCurrent(self: *Self) void {
const config = &server.config;
self.current = self.pending;
self.dropSavedBuffers();
if (self.saved_surface_tree.node.enabled) self.dropSavedSurfaceTree();
const color = blk: {
if (self.current.urgent) break :blk &config.border_color_urgent;
@ -274,39 +274,40 @@ pub fn sendFrameDone(self: Self) void {
self.rootSurface().sendFrameDone(&now);
}
pub fn dropSavedBuffers(self: *Self) void {
for (self.saved_buffers.items) |buffer| buffer.client_buffer.base.unlock();
self.saved_buffers.items.len = 0;
pub fn dropSavedSurfaceTree(self: *Self) void {
assert(self.saved_surface_tree.node.enabled);
var it = self.saved_surface_tree.children.safeIterator(.forward);
while (it.next()) |node| node.destroy();
self.saved_surface_tree.node.setEnabled(false);
self.surface_tree.node.setEnabled(true);
}
pub fn saveBuffers(self: *Self) void {
assert(self.saved_buffers.items.len == 0);
self.saved_surface_box = self.surface_box;
self.forEachSurface(*std.ArrayListUnmanaged(SavedBuffer), saveBuffersIterator, &self.saved_buffers);
pub fn saveSurfaceTree(self: *Self) void {
assert(!self.saved_surface_tree.node.enabled);
assert(self.saved_surface_tree.children.empty());
self.surface_tree.node.forEachBuffer(*wlr.SceneTree, saveSurfaceTreeIter, self.saved_surface_tree);
self.surface_tree.node.setEnabled(false);
self.saved_surface_tree.node.setEnabled(true);
}
fn saveBuffersIterator(
surface: *wlr.Surface,
surface_x: c_int,
surface_y: c_int,
saved_buffers: *std.ArrayListUnmanaged(SavedBuffer),
fn saveSurfaceTreeIter(
buffer: *wlr.SceneBuffer,
sx: c_int,
sy: c_int,
saved_surface_tree: *wlr.SceneTree,
) void {
if (surface.buffer) |buffer| {
var source_box: wlr.FBox = undefined;
surface.getBufferSourceBox(&source_box);
saved_buffers.append(util.gpa, .{
.client_buffer = buffer,
.surface_box = .{
.x = surface_x,
.y = surface_y,
.width = surface.current.width,
.height = surface.current.height,
},
.source_box = source_box,
.transform = surface.current.transform,
}) catch return;
_ = buffer.base.lock();
}
const saved = saved_surface_tree.createSceneBuffer(buffer.buffer) catch {
log.err("out of memory", .{});
return;
};
saved.node.setPosition(sx, sy);
saved.setDestSize(buffer.dst_width, buffer.dst_height);
saved.setSourceBox(&buffer.src_box);
saved.setTransform(buffer.transform);
}
/// Move a view from one output to another, sending the required enter/leave
@ -524,7 +525,7 @@ pub fn unmap(self: *Self) void {
self.tree.node.setEnabled(false);
self.popup_tree.node.setEnabled(false);
if (self.saved_buffers.items.len == 0) self.saveBuffers();
if (!self.saved_surface_tree.node.enabled) self.saveSurfaceTree();
// Inform all seats that the view has been unmapped so they can handle focus
var it = server.input_manager.seats.first;