LayerSurface: focus on_demand-interactive surfaces on map

This is done specifically for lxqt-runner and qterminal to work as
expected, consistently among (almost) all compositors with layer-shell.
The most prominent drawback of this is that top- and overlay-layer
status bars with on_demand interactivity also get focus on map.

See https://codeberg.org/river/river/issues/1111 for more details.
This commit is contained in:
tiosgz 2024-07-16 21:11:55 +00:00
parent 99ef96a389
commit f27bbf03f1

View File

@ -95,11 +95,17 @@ fn handleDestroy(listener: *wl.Listener(*wlr.LayerSurfaceV1), _: *wlr.LayerSurfa
fn handleMap(listener: *wl.Listener(void)) void {
const layer_surface: *LayerSurface = @fieldParentPtr("map", listener);
const wlr_surface = layer_surface.wlr_layer_surface;
log.debug("layer surface '{s}' mapped", .{layer_surface.wlr_layer_surface.namespace});
log.debug("layer surface '{s}' mapped", .{wlr_surface.namespace});
layer_surface.output.arrangeLayers();
handleKeyboardInteractiveExclusive(layer_surface.output);
const consider = (wlr_surface.current.keyboard_interactive != .none and
(wlr_surface.current.layer == .top or wlr_surface.current.layer == .overlay));
handleKeyboardInteractiveExclusive(
layer_surface.output,
if (consider) layer_surface else null,
);
server.root.applyPending();
}
@ -109,7 +115,7 @@ fn handleUnmap(listener: *wl.Listener(void)) void {
log.debug("layer surface '{s}' unmapped", .{layer_surface.wlr_layer_surface.namespace});
layer_surface.output.arrangeLayers();
handleKeyboardInteractiveExclusive(layer_surface.output);
handleKeyboardInteractiveExclusive(layer_surface.output, null);
server.root.applyPending();
}
@ -129,17 +135,19 @@ fn handleCommit(listener: *wl.Listener(*wlr.Surface), _: *wlr.Surface) void {
@as(u32, @bitCast(wlr_layer_surface.current.committed)) != 0)
{
layer_surface.output.arrangeLayers();
handleKeyboardInteractiveExclusive(layer_surface.output);
handleKeyboardInteractiveExclusive(layer_surface.output, null);
server.root.applyPending();
}
}
/// Focus topmost keyboard-interactivity-exclusive layer surface above normal
/// content, or if none found, focus that given as `consider`.
/// Requires a call to Root.applyPending()
fn handleKeyboardInteractiveExclusive(output: *Output) void {
fn handleKeyboardInteractiveExclusive(output: *Output, consider: ?*LayerSurface) void {
if (server.lock_manager.state != .unlocked) return;
// Find the topmost layer surface in the top or overlay layers which
// requests keyboard interactivity if any.
// Find the topmost layer surface (if any) in the top or overlay layers which
// requests exclusive keyboard interactivity.
const topmost_surface = outer: for ([_]zwlr.LayerShellV1.Layer{ .overlay, .top }) |layer| {
const tree = output.layerSurfaceTree(layer);
// Iterate in reverse to match rendering order.
@ -156,7 +164,11 @@ fn handleKeyboardInteractiveExclusive(output: *Output) void {
}
}
}
} else null;
} else consider;
if (topmost_surface) |surface| {
assert(surface.wlr_layer_surface.current.keyboard_interactive != .none);
}
var it = server.input_manager.seats.first;
while (it) |node| : (it = node.next) {