LayerSurface: fix crash on bad exclusive zone
River closes layer surfaces with an unreasonably large exclusive zone. However, due to unfortunate/awkward code structure, this currently may cause a use-after-free on mapping layer surface.
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@ -36,6 +36,8 @@ wlr_layer_surface: *wlr.LayerSurfaceV1,
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scene_layer_surface: *wlr.SceneLayerSurfaceV1,
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popup_tree: *wlr.SceneTree,
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newly_mapped: bool = false,
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destroy: wl.Listener(*wlr.LayerSurfaceV1) = wl.Listener(*wlr.LayerSurfaceV1).init(handleDestroy),
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map: wl.Listener(void) = wl.Listener(void).init(handleMap),
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unmap: wl.Listener(void) = wl.Listener(void).init(handleUnmap),
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@ -96,19 +98,19 @@ fn handleDestroy(listener: *wl.Listener(*wlr.LayerSurfaceV1), _: *wlr.LayerSurfa
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fn handleMap(listener: *wl.Listener(void)) void {
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const layer_surface: *LayerSurface = @fieldParentPtr("map", listener);
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const wlr_surface = layer_surface.wlr_layer_surface;
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const wlr_layer_surface = layer_surface.wlr_layer_surface;
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log.debug("layer surface '{s}' mapped", .{wlr_surface.namespace});
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log.debug("layer surface '{s}' mapped", .{wlr_layer_surface.namespace});
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layer_surface.output.arrangeLayers();
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const consider = wlr_surface.current.keyboard_interactive == .on_demand and
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(wlr_surface.current.layer == .top or wlr_surface.current.layer == .overlay);
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handleKeyboardInteractiveExclusive(
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layer_surface.output,
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if (consider) layer_surface else null,
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);
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// This is a bit of a hack, but layer surfaces are not part of the
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// transaction system in river 0.3 so there's not a significantly cleaner
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// way I see to do this.
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layer_surface.newly_mapped = true;
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// Beware: it is possible for arrangeLayers() to destroy this LayerSurface!
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const output = layer_surface.output;
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output.arrangeLayers();
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handleKeyboardInteractiveExclusive(output);
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server.root.applyPending();
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}
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@ -117,8 +119,10 @@ fn handleUnmap(listener: *wl.Listener(void)) void {
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log.debug("layer surface '{s}' unmapped", .{layer_surface.wlr_layer_surface.namespace});
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layer_surface.output.arrangeLayers();
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handleKeyboardInteractiveExclusive(layer_surface.output, null);
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// Beware: it is possible for arrangeLayers() to destroy this LayerSurface!
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const output = layer_surface.output;
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output.arrangeLayers();
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handleKeyboardInteractiveExclusive(output);
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server.root.applyPending();
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}
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@ -137,37 +141,61 @@ fn handleCommit(listener: *wl.Listener(*wlr.Surface), _: *wlr.Surface) void {
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if (wlr_layer_surface.initial_commit or
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@as(u32, @bitCast(wlr_layer_surface.current.committed)) != 0)
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{
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layer_surface.output.arrangeLayers();
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handleKeyboardInteractiveExclusive(layer_surface.output, null);
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// Beware: it is possible for arrangeLayers() to destroy this LayerSurface!
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const output = layer_surface.output;
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output.arrangeLayers();
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handleKeyboardInteractiveExclusive(output);
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server.root.applyPending();
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}
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layer_surface.newly_mapped = false;
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}
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/// Focus topmost keyboard-interactivity-exclusive layer surface above normal
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/// content, or if none found, focus the surface given as `consider`.
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/// Requires a call to Root.applyPending()
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fn handleKeyboardInteractiveExclusive(output: *Output, consider: ?*LayerSurface) void {
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fn handleKeyboardInteractiveExclusive(output: *Output) void {
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if (server.lock_manager.state != .unlocked) return;
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// Find the topmost layer surface (if any) in the top or overlay layers which
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// requests exclusive keyboard interactivity.
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const to_focus = outer: for ([_]zwlr.LayerShellV1.Layer{ .overlay, .top }) |layer| {
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const tree = output.layerSurfaceTree(layer);
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// Iterate in reverse to match rendering order.
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var it = tree.children.iterator(.reverse);
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while (it.next()) |node| {
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assert(node.type == .tree);
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if (@as(?*SceneNodeData, @ptrCast(@alignCast(node.data)))) |node_data| {
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const layer_surface = node_data.data.layer_surface;
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const wlr_layer_surface = layer_surface.wlr_layer_surface;
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if (wlr_layer_surface.surface.mapped and
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wlr_layer_surface.current.keyboard_interactive == .exclusive)
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{
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break :outer layer_surface;
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// If none is found, check for a newly mapped surface in the same layers with
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// on demand keyboard interactivity.
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const to_focus = blk: {
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for ([_]zwlr.LayerShellV1.Layer{ .overlay, .top }) |layer| {
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const tree = output.layerSurfaceTree(layer);
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// Iterate in reverse to match rendering order.
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var it = tree.children.iterator(.reverse);
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while (it.next()) |node| {
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assert(node.type == .tree);
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if (@as(?*SceneNodeData, @ptrCast(@alignCast(node.data)))) |node_data| {
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const layer_surface = node_data.data.layer_surface;
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const wlr_layer_surface = layer_surface.wlr_layer_surface;
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if (wlr_layer_surface.surface.mapped and
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wlr_layer_surface.current.keyboard_interactive == .exclusive)
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{
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break :blk layer_surface;
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}
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}
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}
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}
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} else consider;
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for ([_]zwlr.LayerShellV1.Layer{ .overlay, .top }) |layer| {
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const tree = output.layerSurfaceTree(layer);
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// Iterate in reverse to match rendering order.
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var it = tree.children.iterator(.reverse);
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while (it.next()) |node| {
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assert(node.type == .tree);
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if (@as(?*SceneNodeData, @ptrCast(@alignCast(node.data)))) |node_data| {
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const layer_surface = node_data.data.layer_surface;
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const wlr_layer_surface = layer_surface.wlr_layer_surface;
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if (layer_surface.newly_mapped and
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wlr_layer_surface.surface.mapped and
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wlr_layer_surface.current.keyboard_interactive == .on_demand)
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{
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break :blk layer_surface;
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}
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}
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}
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}
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break :blk null;
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};
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if (to_focus) |s| {
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assert(s.wlr_layer_surface.current.keyboard_interactive != .none);
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