seat: prioritize fullscreen views for focus

This commit is contained in:
Isaac Freund 2020-06-29 01:00:05 +02:00
parent acd08840ab
commit eb1e66b0fe
No known key found for this signature in database
GPG Key ID: 86DED400DDFD7A11
2 changed files with 22 additions and 19 deletions

View File

@ -122,21 +122,26 @@ pub fn focus(self: *Self, _view: ?*View) void {
return;
}
// If view is null or not currently visible
if (if (view) |v|
v.output != self.focused_output or
v.current.tags & self.focused_output.current_focused_tags == 0
else
true) {
// Set view to the first currently visible view on in the focus stack if any
var it = ViewStack(*View).iterator(
self.focus_stack.first,
self.focused_output.current_focused_tags,
);
// If the view is not currently visible, behave as if null was passed
if (view) |v| {
if (v.output != self.focused_output or
v.current.tags & self.focused_output.current_focused_tags == 0) view = null;
}
// If the target view is not fullscreen or null, then a fullscreen view
// will grab focus if visible.
if (if (view) |v| !v.current.fullscreen else true) {
var it = ViewStack(*View).iterator(self.focus_stack.first, self.focused_output.current_focused_tags);
view = while (it.next()) |node| {
if (node.view.output == self.focused_output) {
break node.view;
}
if (node.view.output == self.focused_output and node.view.current.fullscreen) break node.view;
} else view;
}
if (view == null) {
// Set view to the first currently visible view in the focus stack if any
var it = ViewStack(*View).iterator(self.focus_stack.first, self.focused_output.current_focused_tags);
view = while (it.next()) |node| {
if (node.view.output == self.focused_output) break node.view;
} else null;
}

View File

@ -282,12 +282,10 @@ pub fn map(self: *Self) void {
const node = @fieldParentPtr(ViewStack(Self).Node, "view", self);
self.output.views.push(node);
// Focus the newly mapped view. Note: if a seat is focusing a different output
// it will continue to do so.
// Focus the new view, assuming the seat is focusing the proper output
// and there isn't something else like a fullscreen view grabbing focus.
var it = root.server.input_manager.seats.first;
while (it) |seat_node| : (it = seat_node.next) {
seat_node.data.focus(self);
}
while (it) |seat_node| : (it = seat_node.next) seat_node.data.focus(self);
c.wlr_surface_send_enter(self.wlr_surface.?, self.output.wlr_output);