Server: remove debug leftover
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@ -291,8 +291,6 @@ fn handleRequestActivate(
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) void {
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) void {
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const server = @fieldParentPtr(Self, "request_activate", listener);
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const server = @fieldParentPtr(Self, "request_activate", listener);
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std.debug.print("made it here ig\n", .{});
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const node_data = SceneNodeData.fromSurface(event.surface) orelse return;
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const node_data = SceneNodeData.fromSurface(event.surface) orelse return;
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switch (node_data.data) {
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switch (node_data.data) {
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.view => |view| if (view.current.focus == 0) {
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.view => |view| if (view.current.focus == 0) {
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