LayerSurface: render using the scene graph

This also brings a lot of code cleanup and proper support for
version 4 of the protocol.
This commit is contained in:
Isaac Freund 2023-02-11 12:23:07 +01:00
parent 85843dd5c7
commit dbcb75dddb
No known key found for this signature in database
GPG Key ID: 86DED400DDFD7A11
7 changed files with 154 additions and 292 deletions

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@ -357,7 +357,7 @@ fn updateKeyboardFocus(self: Self, result: Root.AtResult) void {
self.seat.focusOutput(layer_surface.output); self.seat.focusOutput(layer_surface.output);
// If a keyboard inteactive layer surface has been clicked on, // If a keyboard inteactive layer surface has been clicked on,
// give it keyboard focus. // give it keyboard focus.
if (layer_surface.wlr_layer_surface.current.keyboard_interactive == .exclusive) { if (layer_surface.scene_layer_surface.layer_surface.current.keyboard_interactive != .none) {
self.seat.setFocusRaw(.{ .layer = layer_surface }); self.seat.setFocusRaw(.{ .layer = layer_surface });
} else { } else {
self.seat.focus(null); self.seat.focus(null);

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@ -14,7 +14,7 @@
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>. // along with this program. If not, see <https://www.gnu.org/licenses/>.
const Self = @This(); const LayerSurface = @This();
const std = @import("std"); const std = @import("std");
const assert = std.debug.assert; const assert = std.debug.assert;
@ -26,125 +26,140 @@ const server = &@import("main.zig").server;
const util = @import("util.zig"); const util = @import("util.zig");
const Output = @import("Output.zig"); const Output = @import("Output.zig");
const SceneNodeData = @import("SceneNodeData.zig");
const log = std.log.scoped(.layer_shell); const log = std.log.scoped(.layer_shell);
output: *Output, output: *Output,
wlr_layer_surface: *wlr.LayerSurfaceV1, scene_layer_surface: *wlr.SceneLayerSurfaceV1,
box: wlr.Box = undefined,
layer: zwlr.LayerShellV1.Layer,
destroy: wl.Listener(*wlr.LayerSurfaceV1) = wl.Listener(*wlr.LayerSurfaceV1).init(handleDestroy), destroy: wl.Listener(*wlr.LayerSurfaceV1) = wl.Listener(*wlr.LayerSurfaceV1).init(handleDestroy),
map: wl.Listener(*wlr.LayerSurfaceV1) = wl.Listener(*wlr.LayerSurfaceV1).init(handleMap), map: wl.Listener(*wlr.LayerSurfaceV1) = wl.Listener(*wlr.LayerSurfaceV1).init(handleMap),
unmap: wl.Listener(*wlr.LayerSurfaceV1) = wl.Listener(*wlr.LayerSurfaceV1).init(handleUnmap), unmap: wl.Listener(*wlr.LayerSurfaceV1) = wl.Listener(*wlr.LayerSurfaceV1).init(handleUnmap),
commit: wl.Listener(*wlr.Surface) = wl.Listener(*wlr.Surface).init(handleCommit), commit: wl.Listener(*wlr.Surface) = wl.Listener(*wlr.Surface).init(handleCommit),
pub fn init(self: *Self, output: *Output, wlr_layer_surface: *wlr.LayerSurfaceV1) void { pub fn create(wlr_layer_surface: *wlr.LayerSurfaceV1) error{OutOfMemory}!void {
self.* = .{ const output = @intToPtr(*Output, wlr_layer_surface.output.?.data);
.output = output, const layer_surface = try util.gpa.create(LayerSurface);
.wlr_layer_surface = wlr_layer_surface, errdefer util.gpa.destroy(layer_surface);
.layer = wlr_layer_surface.current.layer,
};
wlr_layer_surface.data = @ptrToInt(self);
// Set up listeners that are active for the entire lifetime of the layer surface const tree = output.layerSurfaceTree(wlr_layer_surface.current.layer);
wlr_layer_surface.events.destroy.add(&self.destroy); const scene_layer_surface = try tree.createSceneLayerSurfaceV1(wlr_layer_surface);
wlr_layer_surface.events.map.add(&self.map);
wlr_layer_surface.events.unmap.add(&self.unmap); try SceneNodeData.attach(&scene_layer_surface.tree.node, .{ .layer_surface = layer_surface });
wlr_layer_surface.surface.events.commit.add(&self.commit);
layer_surface.* = .{
.output = output,
.scene_layer_surface = scene_layer_surface,
};
wlr_layer_surface.data = @ptrToInt(layer_surface);
wlr_layer_surface.events.destroy.add(&layer_surface.destroy);
wlr_layer_surface.events.map.add(&layer_surface.map);
wlr_layer_surface.events.unmap.add(&layer_surface.unmap);
wlr_layer_surface.surface.events.commit.add(&layer_surface.commit);
// wlroots only informs us of the new surface after the first commit, // wlroots only informs us of the new surface after the first commit,
// so our listener does not get called for this first commit. However, // so our listener does not get called for this first commit. However,
// we do want our listener called in order to send the initial configure. // we do want our listener called in order to send the initial configure.
handleCommit(&self.commit, wlr_layer_surface.surface); handleCommit(&layer_surface.commit, wlr_layer_surface.surface);
} }
fn handleDestroy(listener: *wl.Listener(*wlr.LayerSurfaceV1), _: *wlr.LayerSurfaceV1) void { fn handleDestroy(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void {
const self = @fieldParentPtr(Self, "destroy", listener); const layer_surface = @fieldParentPtr(LayerSurface, "destroy", listener);
log.debug("layer surface '{s}' destroyed", .{self.wlr_layer_surface.namespace}); log.debug("layer surface '{s}' destroyed", .{wlr_layer_surface.namespace});
// Remove listeners active the entire lifetime of the layer surface layer_surface.destroy.link.remove();
self.destroy.link.remove(); layer_surface.map.link.remove();
self.map.link.remove(); layer_surface.unmap.link.remove();
self.unmap.link.remove(); layer_surface.commit.link.remove();
self.commit.link.remove();
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self); util.gpa.destroy(layer_surface);
util.gpa.destroy(node);
} }
fn handleMap(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void { fn handleMap(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void {
const self = @fieldParentPtr(Self, "map", listener); const layer_surface = @fieldParentPtr(LayerSurface, "map", listener);
log.debug("layer surface '{s}' mapped", .{wlr_layer_surface.namespace}); log.debug("layer surface '{s}' mapped", .{wlr_layer_surface.namespace});
wlr_layer_surface.surface.sendEnter(wlr_layer_surface.output.?); layer_surface.output.arrangeLayers();
handleKeyboardInteractiveExclusive(layer_surface.output);
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
self.output.getLayer(self.layer).append(node);
self.output.arrangeLayers(.mapped);
server.root.startTransaction(); server.root.startTransaction();
} }
fn handleUnmap(listener: *wl.Listener(*wlr.LayerSurfaceV1), _: *wlr.LayerSurfaceV1) void { fn handleUnmap(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void {
const self = @fieldParentPtr(Self, "unmap", listener); const layer_surface = @fieldParentPtr(LayerSurface, "unmap", listener);
log.debug("layer surface '{s}' unmapped", .{self.wlr_layer_surface.namespace}); log.debug("layer surface '{s}' unmapped", .{wlr_layer_surface.namespace});
// Remove from the output's list of layer surfaces
const self_node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
self.output.layer_surfaces[@intCast(usize, @enumToInt(self.layer))].remove(self_node);
// If the unmapped surface is focused, clear focus
var it = server.input_manager.seats.first;
while (it) |node| : (it = node.next) {
const seat = &node.data;
if (seat.focused == .layer and seat.focused.layer == self)
seat.setFocusRaw(.{ .none = {} });
}
// This gives exclusive focus to a keyboard interactive top or overlay layer
// surface if there is one.
self.output.arrangeLayers(.mapped);
// Ensure that focus is given to the appropriate view if there is no
// other top/overlay layer surface to grab focus.
it = server.input_manager.seats.first;
while (it) |node| : (it = node.next) {
const seat = &node.data;
seat.focus(null);
}
layer_surface.output.arrangeLayers();
handleKeyboardInteractiveExclusive(layer_surface.output);
server.root.startTransaction(); server.root.startTransaction();
} }
fn handleCommit(listener: *wl.Listener(*wlr.Surface), _: *wlr.Surface) void { fn handleCommit(listener: *wl.Listener(*wlr.Surface), _: *wlr.Surface) void {
const self = @fieldParentPtr(Self, "commit", listener); const layer_surface = @fieldParentPtr(LayerSurface, "commit", listener);
const wlr_layer_surface = layer_surface.scene_layer_surface.layer_surface;
assert(self.wlr_layer_surface.output != null); assert(wlr_layer_surface.output != null);
// If a surface is committed while it is not mapped, we may need to send a configure. // If the layer was changed, move the LayerSurface to the proper tree.
if (!self.wlr_layer_surface.mapped) { if (wlr_layer_surface.current.committed.layer) {
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self); const tree = layer_surface.output.layerSurfaceTree(wlr_layer_surface.current.layer);
self.layer = self.wlr_layer_surface.current.layer; layer_surface.scene_layer_surface.tree.node.reparent(tree);
self.output.getLayer(self.layer).append(node);
self.output.arrangeLayers(.unmapped);
self.output.getLayer(self.layer).remove(node);
return;
} }
if (@bitCast(u32, self.wlr_layer_surface.current.committed) != 0) { // If a surface is committed while it is not mapped, we must send a configure.
// If the layer changed, move the LayerSurface to the proper list if (!wlr_layer_surface.mapped or @bitCast(u32, wlr_layer_surface.current.committed) != 0) {
if (self.wlr_layer_surface.current.layer != self.layer) { layer_surface.output.arrangeLayers();
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self); handleKeyboardInteractiveExclusive(layer_surface.output);
self.output.getLayer(self.layer).remove(node);
self.layer = self.wlr_layer_surface.current.layer;
self.output.getLayer(self.layer).append(node);
}
self.output.arrangeLayers(.mapped);
server.root.startTransaction(); server.root.startTransaction();
} }
} }
fn handleKeyboardInteractiveExclusive(output: *Output) void {
if (server.lock_manager.state != .unlocked) return;
// Find the topmost layer surface in the top or overlay layers which
// requests keyboard interactivity if any.
const topmost_surface = outer: for ([_]zwlr.LayerShellV1.Layer{ .overlay, .top }) |layer| {
const tree = output.layerSurfaceTree(layer);
// Iterate in reverse to match rendering order.
var it = tree.children.iterator(.reverse);
while (it.next()) |node| {
assert(node.type == .tree);
if (@intToPtr(?*SceneNodeData, node.data)) |node_data| {
const layer_surface = node_data.data.layer_surface;
const wlr_layer_surface = layer_surface.scene_layer_surface.layer_surface;
if (wlr_layer_surface.mapped and
wlr_layer_surface.current.keyboard_interactive == .exclusive)
{
break :outer layer_surface;
}
}
}
} else null;
var it = server.input_manager.seats.first;
while (it) |node| : (it = node.next) {
const seat = &node.data;
// Only grab focus of seats which have the output focused
if (seat.focused_output != output) continue;
if (topmost_surface) |to_focus| {
// If we found a surface that requires focus, grab the focus of all
// seats.
seat.setFocusRaw(.{ .layer = to_focus });
} else if (seat.focused == .layer) {
const current_focus = seat.focused.layer.scene_layer_surface.layer_surface;
// If the seat is currently focusing an unmapped layer surface or one
// without keyboard interactivity, stop focusing that layer surface.
if (!current_focus.mapped or current_focus.current.keyboard_interactive == .none) {
seat.setFocusRaw(.{ .none = {} });
seat.focus(null);
}
}
}
}

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@ -34,9 +34,10 @@ const LayerSurface = @import("LayerSurface.zig");
const Layout = @import("Layout.zig"); const Layout = @import("Layout.zig");
const LayoutDemand = @import("LayoutDemand.zig"); const LayoutDemand = @import("LayoutDemand.zig");
const LockSurface = @import("LockSurface.zig"); const LockSurface = @import("LockSurface.zig");
const OutputStatus = @import("OutputStatus.zig");
const SceneNodeData = @import("SceneNodeData.zig");
const View = @import("View.zig"); const View = @import("View.zig");
const ViewStack = @import("view_stack.zig").ViewStack; const ViewStack = @import("view_stack.zig").ViewStack;
const OutputStatus = @import("OutputStatus.zig");
const State = struct { const State = struct {
/// A bit field of focused tags /// A bit field of focused tags
@ -56,9 +57,6 @@ const State = struct {
wlr_output: *wlr.Output, wlr_output: *wlr.Output,
/// All layer surfaces on the output, indexed by the layer enum.
layer_surfaces: [4]std.TailQueue(LayerSurface) = [1]std.TailQueue(LayerSurface){.{}} ** 4,
/// The area left for views and other layer surfaces after applying the /// The area left for views and other layer surfaces after applying the
/// exclusive zones of exclusive layer surfaces. /// exclusive zones of exclusive layer surfaces.
/// TODO: this should be part of the output's State /// TODO: this should be part of the output's State
@ -226,8 +224,14 @@ pub fn create(wlr_output: *wlr.Output) !void {
handleEnable(&self.enable, self.wlr_output); handleEnable(&self.enable, self.wlr_output);
} }
pub fn getLayer(self: *Self, layer: zwlr.LayerShellV1.Layer) *std.TailQueue(LayerSurface) { pub fn layerSurfaceTree(self: Self, layer: zwlr.LayerShellV1.Layer) *wlr.SceneTree {
return &self.layer_surfaces[@intCast(usize, @enumToInt(layer))]; const trees = [_]*wlr.SceneTree{
self.layers.background,
self.layers.bottom,
self.layers.top,
self.layers.overlay,
};
return trees[@intCast(usize, @enumToInt(layer))];
} }
pub fn sendViewTags(self: Self) void { pub fn sendViewTags(self: Self) void {
@ -305,13 +309,9 @@ pub fn arrangeViews(self: *Self) void {
} }
} }
const ArrangeLayersTarget = enum { mapped, unmapped };
/// Arrange all layer surfaces of this output and adjust the usable area. /// Arrange all layer surfaces of this output and adjust the usable area.
/// Will arrange views as well if the usable area changes. /// Will arrange views as well if the usable area changes.
/// If target is unmapped, this function is pure aside from the pub fn arrangeLayers(self: *Self) void {
/// wlr.LayerSurfaceV1.configure() calls made on umapped layer surfaces.
pub fn arrangeLayers(self: *Self, target: ArrangeLayersTarget) void {
var full_box: wlr.Box = .{ var full_box: wlr.Box = .{
.x = 0, .x = 0,
.y = 0, .y = 0,
@ -323,186 +323,22 @@ pub fn arrangeLayers(self: *Self, target: ArrangeLayersTarget) void {
// This box is modified as exclusive zones are applied // This box is modified as exclusive zones are applied
var usable_box = full_box; var usable_box = full_box;
const layers = [_]zwlr.LayerShellV1.Layer{ .overlay, .top, .bottom, .background }; for ([_]zwlr.LayerShellV1.Layer{ .overlay, .top, .bottom, .background }) |layer| {
const tree = self.layerSurfaceTree(layer);
// Arrange all layer surfaces with exclusive zones, applying them to the var it = tree.children.iterator(.forward);
// usable box along the way. while (it.next()) |node| {
for (layers) |layer| arrangeLayer(self.getLayer(layer).*, full_box, &usable_box, true, target); assert(node.type == .tree);
if (@intToPtr(?*SceneNodeData, node.data)) |node_data| {
node_data.data.layer_surface.scene_layer_surface.configure(&full_box, &usable_box);
}
}
}
// If the the usable_box has changed, we need to rearrange the output // If the the usable_box has changed, we need to rearrange the output
if (target == .mapped and !std.meta.eql(self.usable_box, usable_box)) { if (!std.meta.eql(self.usable_box, usable_box)) {
self.usable_box = usable_box; self.usable_box = usable_box;
self.arrangeViews(); self.arrangeViews();
} }
// Arrange the layers without exclusive zones
for (layers) |layer| arrangeLayer(self.getLayer(layer).*, full_box, &usable_box, false, target);
if (target == .unmapped) return;
if (server.lock_manager.state != .unlocked) return;
// Find the topmost layer surface in the top or overlay layers which
// requests keyboard interactivity if any.
const topmost_surface = outer: for (layers[0..2]) |layer| {
// Iterate in reverse order since the last layer is rendered on top
var it = self.getLayer(layer).last;
while (it) |node| : (it = node.prev) {
const layer_surface = &node.data;
if (layer_surface.wlr_layer_surface.current.keyboard_interactive == .exclusive) {
break :outer layer_surface;
}
}
} else null;
var it = server.input_manager.seats.first;
while (it) |node| : (it = node.next) {
const seat = &node.data;
// Only grab focus of seats which have the output focused
if (seat.focused_output != self) continue;
if (topmost_surface) |to_focus| {
// If we found a surface that requires focus, grab the focus of all
// seats.
seat.setFocusRaw(.{ .layer = to_focus });
} else if (seat.focused == .layer) {
// If the seat is currently focusing a layer without keyboard
// interactivity, stop focusing that layer.
if (seat.focused.layer.wlr_layer_surface.current.keyboard_interactive != .exclusive) {
seat.setFocusRaw(.{ .none = {} });
seat.focus(null);
}
}
}
}
/// Arrange the layer surfaces of a given layer
fn arrangeLayer(
layer: std.TailQueue(LayerSurface),
full_box: wlr.Box,
usable_box: *wlr.Box,
exclusive: bool,
target: ArrangeLayersTarget,
) void {
var it = layer.first;
while (it) |node| : (it = node.next) {
const layer_surface = &node.data;
const current_state = layer_surface.wlr_layer_surface.current;
const desired_width = @intCast(u31, math.min(math.maxInt(u31), current_state.desired_width));
const desired_height = @intCast(u31, math.min(math.maxInt(u31), current_state.desired_height));
// If the value of exclusive_zone is greater than zero, then it exclusivly
// occupies some area of the screen.
if (exclusive != (current_state.exclusive_zone > 0)) continue;
// If the exclusive zone is set to -1, this means the the client would like
// to ignore any exclusive zones and use the full area of the output.
const bounds = if (current_state.exclusive_zone == -1) &full_box else usable_box;
var new_box: wlr.Box = undefined;
// Horizontal alignment
if (desired_width == 0) {
assert(current_state.anchor.right and current_state.anchor.left);
new_box.x = bounds.x + current_state.margin.left;
new_box.width = bounds.width - (current_state.margin.left + current_state.margin.right);
} else if (current_state.anchor.left == current_state.anchor.right) {
new_box.x = bounds.x + @divTrunc(bounds.width, 2) - desired_width / 2;
new_box.width = desired_width;
} else if (current_state.anchor.left) {
new_box.x = bounds.x + current_state.margin.left;
new_box.width = desired_width;
} else {
assert(current_state.anchor.right);
new_box.x = bounds.x + bounds.width - desired_width - current_state.margin.right;
new_box.width = desired_width;
}
// Vertical alignment
if (desired_height == 0) {
assert(current_state.anchor.top and current_state.anchor.bottom);
new_box.y = bounds.y + current_state.margin.top;
new_box.height = bounds.height - (current_state.margin.top + current_state.margin.bottom);
} else if (current_state.anchor.top == current_state.anchor.bottom) {
new_box.y = bounds.y + @divTrunc(bounds.height, 2) - desired_height / 2;
new_box.height = desired_height;
} else if (current_state.anchor.top) {
new_box.y = bounds.y + current_state.margin.top;
new_box.height = desired_height;
} else {
assert(current_state.anchor.bottom);
new_box.y = bounds.y + bounds.height - desired_height - current_state.margin.bottom;
new_box.height = desired_height;
}
// Apply the exclusive zone to the current bounds
const edges = [4]struct {
single: zwlr.LayerSurfaceV1.Anchor,
triple: zwlr.LayerSurfaceV1.Anchor,
to_increase: ?*i32,
to_decrease: *i32,
margin: i32,
}{
.{
.single = .{ .top = true },
.triple = .{ .top = true, .left = true, .right = true },
.to_increase = &usable_box.y,
.to_decrease = &usable_box.height,
.margin = current_state.margin.top,
},
.{
.single = .{ .bottom = true },
.triple = .{ .bottom = true, .left = true, .right = true },
.to_increase = null,
.to_decrease = &usable_box.height,
.margin = current_state.margin.bottom,
},
.{
.single = .{ .left = true },
.triple = .{ .left = true, .top = true, .bottom = true },
.to_increase = &usable_box.x,
.to_decrease = &usable_box.width,
.margin = current_state.margin.left,
},
.{
.single = .{ .right = true },
.triple = .{ .right = true, .top = true, .bottom = true },
.to_increase = null,
.to_decrease = &usable_box.width,
.margin = current_state.margin.right,
},
};
for (edges) |edge| {
if ((std.meta.eql(current_state.anchor, edge.single) or std.meta.eql(current_state.anchor, edge.triple)) and
current_state.exclusive_zone + edge.margin > 0)
{
const delta = current_state.exclusive_zone + edge.margin;
if (edge.to_increase) |value| value.* += delta;
edge.to_decrease.* -= delta;
break;
}
}
switch (target) {
.mapped => {
assert(layer_surface.wlr_layer_surface.mapped);
layer_surface.box = new_box;
_ = layer_surface.wlr_layer_surface.configure(
@intCast(u32, new_box.width),
@intCast(u32, new_box.height),
);
},
.unmapped => if (!layer_surface.wlr_layer_surface.mapped) {
_ = layer_surface.wlr_layer_surface.configure(
@intCast(u32, new_box.width),
@intCast(u32, new_box.height),
);
},
}
}
} }
fn handleDestroy(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void { fn handleDestroy(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
@ -513,7 +349,6 @@ fn handleDestroy(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
// Remove the destroyed output from root if it wasn't already removed // Remove the destroyed output from root if it wasn't already removed
server.root.removeOutput(self); server.root.removeOutput(self);
assert(self.views.first == null and self.views.last == null); assert(self.views.first == null and self.views.last == null);
for (self.layer_surfaces) |layer| assert(layer.len == 0);
assert(self.layouts.len == 0); assert(self.layouts.len == 0);
var it = server.root.all_outputs.first; var it = server.root.all_outputs.first;
@ -588,8 +423,7 @@ fn handleMode(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
background_color_rect.setSize(width, height); background_color_rect.setSize(width, height);
} }
self.arrangeLayers(.mapped); self.arrangeLayers();
self.arrangeViews();
server.root.startTransaction(); server.root.startTransaction();
} }

View File

@ -22,6 +22,7 @@ const assert = std.debug.assert;
const mem = std.mem; const mem = std.mem;
const wlr = @import("wlroots"); const wlr = @import("wlroots");
const wl = @import("wayland").server.wl; const wl = @import("wayland").server.wl;
const zwlr = @import("wayland").server.zwlr;
const server = &@import("main.zig").server; const server = &@import("main.zig").server;
const util = @import("util.zig"); const util = @import("util.zig");
@ -178,6 +179,7 @@ pub fn at(self: Self, lx: f64, ly: f64) ?AtResult {
.sy = sy, .sy = sy,
.node = switch (scene_node_data.data) { .node = switch (scene_node_data.data) {
.view => |view| .{ .view = view }, .view => |view| .{ .view = view },
.layer_surface => |layer_surface| .{ .layer_surface = layer_surface },
.lock_surface => |lock_surface| .{ .lock_surface = lock_surface }, .lock_surface => |lock_surface| .{ .lock_surface = lock_surface },
}, },
}; };
@ -235,9 +237,15 @@ pub fn removeOutput(self: *Self, output: *Output) void {
} }
// Close all layer surfaces on the removed output // Close all layer surfaces on the removed output
for (output.layer_surfaces) |*layer| { for ([_]zwlr.LayerShellV1.Layer{ .overlay, .top, .bottom, .background }) |layer| {
// Destroying the layer surface will cause it to be removed from this list. const tree = output.layerSurfaceTree(layer);
while (layer.first) |layer_node| layer_node.data.wlr_layer_surface.destroy(); var it = tree.children.safeIterator(.forward);
while (it.next()) |scene_node| {
assert(scene_node.type == .tree);
if (@intToPtr(?*SceneNodeData, scene_node.data)) |node_data| {
node_data.data.layer_surface.scene_layer_surface.layer_surface.destroy();
}
}
} }
// If any seat has the removed output focused, focus the fallback one // If any seat has the removed output focused, focus the fallback one
@ -534,7 +542,7 @@ fn processOutputConfig(
self.output_layout.add(output.wlr_output, head.state.x, head.state.y); self.output_layout.add(output.wlr_output, head.state.x, head.state.y);
output.tree.node.setEnabled(true); output.tree.node.setEnabled(true);
output.tree.node.setPosition(head.state.x, head.state.y); output.tree.node.setPosition(head.state.x, head.state.y);
output.arrangeLayers(.mapped); output.arrangeLayers();
} else { } else {
self.removeOutput(output); self.removeOutput(output);
self.output_layout.remove(output.wlr_output); self.output_layout.remove(output.wlr_output);

View File

@ -22,12 +22,14 @@ const wl = @import("wayland").server.wl;
const util = @import("util.zig"); const util = @import("util.zig");
const LayerSurface = @import("LayerSurface.zig");
const LockSurface = @import("LockSurface.zig"); const LockSurface = @import("LockSurface.zig");
const View = @import("View.zig"); const View = @import("View.zig");
const Data = union(enum) { const Data = union(enum) {
view: *View, view: *View,
lock_surface: *LockSurface, lock_surface: *LockSurface,
layer_surface: *LayerSurface,
}; };
node: *wlr.SceneNode, node: *wlr.SceneNode,

View File

@ -157,8 +157,15 @@ pub fn focus(self: *Self, _target: ?*View) void {
// Views may not recieve focus while locked. // Views may not recieve focus while locked.
if (server.lock_manager.state != .unlocked) return; if (server.lock_manager.state != .unlocked) return;
// While a layer surface is focused, views may not recieve focus // While a layer surface is exclusively focused, views may not recieve focus
if (self.focused == .layer) return; if (self.focused == .layer) {
const wlr_layer_surface = self.focused.layer.scene_layer_surface.layer_surface;
if (wlr_layer_surface.current.keyboard_interactive == .exclusive and
(wlr_layer_surface.current.layer == .top or wlr_layer_surface.current.layer == .overlay))
{
return;
}
}
if (target) |view| { if (target) |view| {
// If the view is not currently visible, behave as if null was passed // If the view is not currently visible, behave as if null was passed
@ -224,7 +231,7 @@ pub fn setFocusRaw(self: *Self, new_focus: FocusTarget) void {
const target_surface = switch (new_focus) { const target_surface = switch (new_focus) {
.view => |target_view| target_view.rootSurface(), .view => |target_view| target_view.rootSurface(),
.xwayland_override_redirect => |target_or| target_or.xwayland_surface.surface, .xwayland_override_redirect => |target_or| target_or.xwayland_surface.surface,
.layer => |target_layer| target_layer.wlr_layer_surface.surface, .layer => |target_layer| target_layer.scene_layer_surface.layer_surface.surface,
.lock_surface => |lock_surface| lock_surface.wlr_lock_surface.surface, .lock_surface => |lock_surface| lock_surface.wlr_lock_surface.surface,
.none => null, .none => null,
}; };

View File

@ -198,7 +198,6 @@ fn handleNewXdgSurface(listener: *wl.Listener(*wlr.XdgSurface), xdg_surface: *wl
}; };
} }
/// This event is raised when the layer_shell recieves a new surface from a client.
fn handleNewLayerSurface(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void { fn handleNewLayerSurface(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void {
const self = @fieldParentPtr(Self, "new_layer_surface", listener); const self = @fieldParentPtr(Self, "new_layer_surface", listener);
@ -206,15 +205,15 @@ fn handleNewLayerSurface(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_
"new layer surface: namespace {s}, layer {s}, anchor {b:0>4}, size {},{}, margin {},{},{},{}, exclusive_zone {}", "new layer surface: namespace {s}, layer {s}, anchor {b:0>4}, size {},{}, margin {},{},{},{}, exclusive_zone {}",
.{ .{
wlr_layer_surface.namespace, wlr_layer_surface.namespace,
@tagName(wlr_layer_surface.pending.layer), @tagName(wlr_layer_surface.current.layer),
@bitCast(u32, wlr_layer_surface.pending.anchor), @bitCast(u32, wlr_layer_surface.current.anchor),
wlr_layer_surface.pending.desired_width, wlr_layer_surface.current.desired_width,
wlr_layer_surface.pending.desired_height, wlr_layer_surface.current.desired_height,
wlr_layer_surface.pending.margin.top, wlr_layer_surface.current.margin.top,
wlr_layer_surface.pending.margin.right, wlr_layer_surface.current.margin.right,
wlr_layer_surface.pending.margin.bottom, wlr_layer_surface.current.margin.bottom,
wlr_layer_surface.pending.margin.left, wlr_layer_surface.current.margin.left,
wlr_layer_surface.pending.exclusive_zone, wlr_layer_surface.current.exclusive_zone,
}, },
); );
@ -232,13 +231,10 @@ fn handleNewLayerSurface(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_
wlr_layer_surface.output = output.wlr_output; wlr_layer_surface.output = output.wlr_output;
} }
// The layer surface will add itself to the proper list of the output on map LayerSurface.create(wlr_layer_surface) catch {
const output = @intToPtr(*Output, wlr_layer_surface.output.?.data);
const node = util.gpa.create(std.TailQueue(LayerSurface).Node) catch {
wlr_layer_surface.resource.postNoMemory(); wlr_layer_surface.resource.postNoMemory();
return; return;
}; };
node.data.init(output, wlr_layer_surface);
} }
fn handleNewXwaylandSurface(listener: *wl.Listener(*wlr.XwaylandSurface), xwayland_surface: *wlr.XwaylandSurface) void { fn handleNewXwaylandSurface(listener: *wl.Listener(*wlr.XwaylandSurface), xwayland_surface: *wlr.XwaylandSurface) void {