Cursor: use pending position to warp during move
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@ -830,8 +830,8 @@ fn processMotion(self: *Self, device: *wlr.InputDevice, time: u32, delta_x: f64,
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self.wlr_cursor.warpClosest(
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self.wlr_cursor.warpClosest(
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device,
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device,
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@intToFloat(f64, data.offset_x + view.current.box.x),
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@intToFloat(f64, data.offset_x + view.pending.box.x),
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@intToFloat(f64, data.offset_y + view.current.box.y),
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@intToFloat(f64, data.offset_y + view.pending.box.y),
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);
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);
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server.root.applyPending();
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server.root.applyPending();
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