Server: clean up initialization

This ended up uncovering a latent bug in the IdleInhibitorManager
initialization code, not sure how that ever worked.
This commit is contained in:
Isaac Freund 2024-03-14 11:55:23 +01:00
parent 859578873a
commit dabf7e9e97
No known key found for this signature in database
GPG Key ID: 86DED400DDFD7A11
2 changed files with 119 additions and 112 deletions

View File

@ -12,12 +12,14 @@ const SceneNodeData = @import("SceneNodeData.zig");
const View = @import("View.zig");
idle_inhibit_manager: *wlr.IdleInhibitManagerV1,
new_idle_inhibitor: wl.Listener(*wlr.IdleInhibitorV1),
new_idle_inhibitor: wl.Listener(*wlr.IdleInhibitorV1) =
wl.Listener(*wlr.IdleInhibitorV1).init(handleNewIdleInhibitor),
inhibitors: std.TailQueue(IdleInhibitor) = .{},
pub fn init(self: *Self) !void {
self.idle_inhibit_manager = try wlr.IdleInhibitManagerV1.create(server.wl_server);
self.new_idle_inhibitor.setNotify(handleNewIdleInhibitor);
self.* = .{
.idle_inhibit_manager = try wlr.IdleInhibitManagerV1.create(server.wl_server),
};
self.idle_inhibit_manager.events.new_inhibitor.add(&self.new_idle_inhibitor);
}

View File

@ -14,7 +14,7 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const Self = @This();
const Server = @This();
const build_options = @import("build_options");
const std = @import("std");
@ -54,24 +54,33 @@ session: ?*wlr.Session,
renderer: *wlr.Renderer,
allocator: *wlr.Allocator,
compositor: *wlr.Compositor,
xdg_shell: *wlr.XdgShell,
new_xdg_surface: wl.Listener(*wlr.XdgSurface),
new_xdg_surface: wl.Listener(*wlr.XdgSurface) =
wl.Listener(*wlr.XdgSurface).init(handleNewXdgSurface),
xdg_decoration_manager: *wlr.XdgDecorationManagerV1,
new_toplevel_decoration: wl.Listener(*wlr.XdgToplevelDecorationV1),
new_toplevel_decoration: wl.Listener(*wlr.XdgToplevelDecorationV1) =
wl.Listener(*wlr.XdgToplevelDecorationV1).init(handleNewToplevelDecoration),
layer_shell: *wlr.LayerShellV1,
new_layer_surface: wl.Listener(*wlr.LayerSurfaceV1),
new_layer_surface: wl.Listener(*wlr.LayerSurfaceV1) =
wl.Listener(*wlr.LayerSurfaceV1).init(handleNewLayerSurface),
xwayland: if (build_options.xwayland) ?*wlr.Xwayland else void,
new_xwayland_surface: if (build_options.xwayland) wl.Listener(*wlr.XwaylandSurface) else void,
xwayland: if (build_options.xwayland) ?*wlr.Xwayland else void = if (build_options.xwayland) null,
new_xwayland_surface: if (build_options.xwayland) wl.Listener(*wlr.XwaylandSurface) else void =
if (build_options.xwayland) wl.Listener(*wlr.XwaylandSurface).init(handleNewXwaylandSurface),
foreign_toplevel_manager: *wlr.ForeignToplevelManagerV1,
xdg_activation: *wlr.XdgActivationV1,
request_activate: wl.Listener(*wlr.XdgActivationV1.event.RequestActivate),
request_activate: wl.Listener(*wlr.XdgActivationV1.event.RequestActivate) =
wl.Listener(*wlr.XdgActivationV1.event.RequestActivate).init(handleRequestActivate),
request_set_cursor_shape: wl.Listener(*wlr.CursorShapeManagerV1.event.RequestSetShape),
cursor_shape_manager: *wlr.CursorShapeManagerV1,
request_set_cursor_shape: wl.Listener(*wlr.CursorShapeManagerV1.event.RequestSetShape) =
wl.Listener(*wlr.CursorShapeManagerV1.event.RequestSetShape).init(handleRequestSetCursorShape),
input_manager: InputManager,
root: Root,
@ -82,155 +91,151 @@ layout_manager: LayoutManager,
idle_inhibitor_manager: IdleInhibitorManager,
lock_manager: LockManager,
pub fn init(self: *Self, runtime_xwayland: bool) !void {
self.wl_server = try wl.Server.create();
errdefer self.wl_server.destroy();
pub fn init(server: *Server, runtime_xwayland: bool) !void {
// We intentionally don't try to prevent memory leaks on error in this function
// since river will exit during initialization anyway if there is an error.
// This keeps the code simpler and more readable.
const loop = self.wl_server.getEventLoop();
self.sigint_source = try loop.addSignal(*wl.Server, std.os.SIG.INT, terminate, self.wl_server);
errdefer self.sigint_source.remove();
self.sigterm_source = try loop.addSignal(*wl.Server, std.os.SIG.TERM, terminate, self.wl_server);
errdefer self.sigterm_source.remove();
const wl_server = try wl.Server.create();
// This frees itself when the wl.Server is destroyed
self.backend = try wlr.Backend.autocreate(self.wl_server, &self.session);
var session: ?*wlr.Session = undefined;
const backend = try wlr.Backend.autocreate(wl_server, &session);
const renderer = try wlr.Renderer.autocreate(backend);
self.renderer = try wlr.Renderer.autocreate(self.backend);
errdefer self.renderer.destroy();
const compositor = try wlr.Compositor.create(wl_server, 6, renderer);
try self.renderer.initWlShm(self.wl_server);
const loop = wl_server.getEventLoop();
server.* = .{
.wl_server = wl_server,
.sigint_source = try loop.addSignal(*wl.Server, std.os.SIG.INT, terminate, wl_server),
.sigterm_source = try loop.addSignal(*wl.Server, std.os.SIG.TERM, terminate, wl_server),
if (self.renderer.getDmabufFormats() != null and self.renderer.getDrmFd() >= 0) {
.backend = backend,
.session = session,
.renderer = renderer,
.allocator = try wlr.Allocator.autocreate(backend, renderer),
.compositor = compositor,
.xdg_shell = try wlr.XdgShell.create(wl_server, 5),
.xdg_decoration_manager = try wlr.XdgDecorationManagerV1.create(wl_server),
.layer_shell = try wlr.LayerShellV1.create(wl_server, 4),
.foreign_toplevel_manager = try wlr.ForeignToplevelManagerV1.create(wl_server),
.xdg_activation = try wlr.XdgActivationV1.create(wl_server),
.cursor_shape_manager = try wlr.CursorShapeManagerV1.create(server.wl_server, 1),
.config = try Config.init(),
.root = undefined,
.input_manager = undefined,
.control = undefined,
.status_manager = undefined,
.layout_manager = undefined,
.idle_inhibitor_manager = undefined,
.lock_manager = undefined,
};
try renderer.initWlShm(wl_server);
if (renderer.getDmabufFormats() != null and renderer.getDrmFd() >= 0) {
// wl_drm is a legacy interface and all clients should switch to linux_dmabuf.
// However, enough widely used clients still rely on wl_drm that the pragmatic option
// is to keep it around for the near future.
// TODO remove wl_drm support
_ = try wlr.Drm.create(self.wl_server, self.renderer);
_ = try wlr.Drm.create(wl_server, renderer);
_ = try wlr.LinuxDmabufV1.createWithRenderer(self.wl_server, 4, self.renderer);
_ = try wlr.LinuxDmabufV1.createWithRenderer(wl_server, 4, renderer);
}
self.allocator = try wlr.Allocator.autocreate(self.backend, self.renderer);
errdefer self.allocator.destroy();
_ = try wlr.Subcompositor.create(wl_server);
_ = try wlr.PrimarySelectionDeviceManagerV1.create(wl_server);
_ = try wlr.DataDeviceManager.create(wl_server);
_ = try wlr.DataControlManagerV1.create(wl_server);
_ = try wlr.ExportDmabufManagerV1.create(wl_server);
_ = try wlr.ScreencopyManagerV1.create(wl_server);
_ = try wlr.SinglePixelBufferManagerV1.create(wl_server);
_ = try wlr.Viewporter.create(wl_server);
_ = try wlr.FractionalScaleManagerV1.create(wl_server, 1);
const compositor = try wlr.Compositor.create(self.wl_server, 6, self.renderer);
_ = try wlr.Subcompositor.create(self.wl_server);
self.xdg_shell = try wlr.XdgShell.create(self.wl_server, 5);
self.new_xdg_surface.setNotify(handleNewXdgSurface);
self.xdg_shell.events.new_surface.add(&self.new_xdg_surface);
self.xdg_decoration_manager = try wlr.XdgDecorationManagerV1.create(self.wl_server);
self.new_toplevel_decoration.setNotify(handleNewToplevelDecoration);
self.xdg_decoration_manager.events.new_toplevel_decoration.add(&self.new_toplevel_decoration);
self.layer_shell = try wlr.LayerShellV1.create(self.wl_server, 4);
self.new_layer_surface.setNotify(handleNewLayerSurface);
self.layer_shell.events.new_surface.add(&self.new_layer_surface);
if (build_options.xwayland) {
if (runtime_xwayland) {
self.xwayland = try wlr.Xwayland.create(self.wl_server, compositor, false);
self.new_xwayland_surface.setNotify(handleNewXwaylandSurface);
self.xwayland.?.events.new_surface.add(&self.new_xwayland_surface);
} else {
self.xwayland = null;
}
if (build_options.xwayland and runtime_xwayland) {
server.xwayland = try wlr.Xwayland.create(wl_server, compositor, false);
server.xwayland.?.events.new_surface.add(&server.new_xwayland_surface);
}
self.foreign_toplevel_manager = try wlr.ForeignToplevelManagerV1.create(self.wl_server);
try server.root.init();
try server.input_manager.init();
try server.control.init();
try server.status_manager.init();
try server.layout_manager.init();
try server.idle_inhibitor_manager.init();
try server.lock_manager.init();
self.xdg_activation = try wlr.XdgActivationV1.create(self.wl_server);
self.xdg_activation.events.request_activate.add(&self.request_activate);
self.request_activate.setNotify(handleRequestActivate);
server.xdg_shell.events.new_surface.add(&server.new_xdg_surface);
server.xdg_decoration_manager.events.new_toplevel_decoration.add(&server.new_toplevel_decoration);
server.layer_shell.events.new_surface.add(&server.new_layer_surface);
server.xdg_activation.events.request_activate.add(&server.request_activate);
server.cursor_shape_manager.events.request_set_shape.add(&server.request_set_cursor_shape);
_ = try wlr.PrimarySelectionDeviceManagerV1.create(self.wl_server);
self.config = try Config.init();
try self.root.init();
// Must be called after root is initialized
try self.input_manager.init();
try self.control.init();
try self.status_manager.init();
try self.layout_manager.init();
try self.idle_inhibitor_manager.init();
try self.lock_manager.init();
const cursor_shape_manager = try wlr.CursorShapeManagerV1.create(self.wl_server, 1);
self.request_set_cursor_shape.setNotify(handleRequestSetCursorShape);
cursor_shape_manager.events.request_set_shape.add(&self.request_set_cursor_shape);
// These all free themselves when the wl_server is destroyed
_ = try wlr.DataDeviceManager.create(self.wl_server);
_ = try wlr.DataControlManagerV1.create(self.wl_server);
_ = try wlr.ExportDmabufManagerV1.create(self.wl_server);
_ = try wlr.ScreencopyManagerV1.create(self.wl_server);
_ = try wlr.SinglePixelBufferManagerV1.create(self.wl_server);
_ = try wlr.Viewporter.create(self.wl_server);
_ = try wlr.FractionalScaleManagerV1.create(self.wl_server, 1);
self.wl_server.setGlobalFilter(*Self, globalFilter, self);
wl_server.setGlobalFilter(*Server, globalFilter, server);
}
/// Free allocated memory and clean up. Note: order is important here
pub fn deinit(self: *Self) void {
self.sigint_source.remove();
self.sigterm_source.remove();
pub fn deinit(server: *Server) void {
server.sigint_source.remove();
server.sigterm_source.remove();
self.new_xdg_surface.link.remove();
self.new_layer_surface.link.remove();
self.request_activate.link.remove();
server.new_xdg_surface.link.remove();
server.new_layer_surface.link.remove();
server.request_activate.link.remove();
if (build_options.xwayland) {
if (self.xwayland) |xwayland| {
self.new_xwayland_surface.link.remove();
if (server.xwayland) |xwayland| {
server.new_xwayland_surface.link.remove();
xwayland.destroy();
}
}
self.wl_server.destroyClients();
server.wl_server.destroyClients();
self.backend.destroy();
server.backend.destroy();
// The scene graph needs to be destroyed after the backend but before the renderer
// Output destruction requires the scene graph to still be around while the scene
// graph may require the renderer to still be around to destroy textures it seems.
self.root.scene.tree.node.destroy();
server.root.scene.tree.node.destroy();
self.renderer.destroy();
self.allocator.destroy();
server.renderer.destroy();
server.allocator.destroy();
self.root.deinit();
self.input_manager.deinit();
self.idle_inhibitor_manager.deinit();
self.lock_manager.deinit();
server.root.deinit();
server.input_manager.deinit();
server.idle_inhibitor_manager.deinit();
server.lock_manager.deinit();
self.wl_server.destroy();
server.wl_server.destroy();
self.config.deinit();
server.config.deinit();
}
/// Create the socket, start the backend, and setup the environment
pub fn start(self: Self) !void {
pub fn start(server: Server) !void {
var buf: [11]u8 = undefined;
const socket = try self.wl_server.addSocketAuto(&buf);
try self.backend.start();
const socket = try server.wl_server.addSocketAuto(&buf);
try server.backend.start();
// TODO: don't use libc's setenv
if (c.setenv("WAYLAND_DISPLAY", socket.ptr, 1) < 0) return error.SetenvError;
if (build_options.xwayland) {
if (self.xwayland) |xwayland| {
if (server.xwayland) |xwayland| {
if (c.setenv("DISPLAY", xwayland.display_name, 1) < 0) return error.SetenvError;
}
}
}
fn globalFilter(client: *const wl.Client, global: *const wl.Global, self: *Self) bool {
fn globalFilter(client: *const wl.Client, global: *const wl.Global, server: *Server) bool {
// Only expose the xwalyand_shell_v1 global to the Xwayland process.
if (build_options.xwayland) {
if (self.xwayland) |xwayland| {
if (server.xwayland) |xwayland| {
if (global == xwayland.shell_v1.global) {
if (xwayland.server) |server| {
return client == server.client;
if (xwayland.server) |xwayland_server| {
return client == xwayland_server.client;
}
return false;
}
@ -269,7 +274,7 @@ fn handleNewToplevelDecoration(
}
fn handleNewLayerSurface(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void {
const self = @fieldParentPtr(Self, "new_layer_surface", listener);
const server = @fieldParentPtr(Server, "new_layer_surface", listener);
log.debug(
"new layer surface: namespace {s}, layer {s}, anchor {b:0>4}, size {},{}, margin {},{},{},{}, exclusive_zone {}",
@ -290,7 +295,7 @@ fn handleNewLayerSurface(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_
// If the new layer surface does not have an output assigned to it, use the
// first output or close the surface if none are available.
if (wlr_layer_surface.output == null) {
const output = self.input_manager.defaultSeat().focused_output orelse {
const output = server.input_manager.defaultSeat().focused_output orelse {
log.err("no output available for layer surface '{s}'", .{wlr_layer_surface.namespace});
wlr_layer_surface.destroy();
return;
@ -329,7 +334,7 @@ fn handleRequestActivate(
listener: *wl.Listener(*wlr.XdgActivationV1.event.RequestActivate),
event: *wlr.XdgActivationV1.event.RequestActivate,
) void {
const server = @fieldParentPtr(Self, "request_activate", listener);
const server = @fieldParentPtr(Server, "request_activate", listener);
const node_data = SceneNodeData.fromSurface(event.surface) orelse return;
switch (node_data.data) {