Server: clean up initialization
This ended up uncovering a latent bug in the IdleInhibitorManager initialization code, not sure how that ever worked.
This commit is contained in:
parent
859578873a
commit
dabf7e9e97
@ -12,12 +12,14 @@ const SceneNodeData = @import("SceneNodeData.zig");
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const View = @import("View.zig");
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idle_inhibit_manager: *wlr.IdleInhibitManagerV1,
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new_idle_inhibitor: wl.Listener(*wlr.IdleInhibitorV1),
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new_idle_inhibitor: wl.Listener(*wlr.IdleInhibitorV1) =
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wl.Listener(*wlr.IdleInhibitorV1).init(handleNewIdleInhibitor),
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inhibitors: std.TailQueue(IdleInhibitor) = .{},
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pub fn init(self: *Self) !void {
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self.idle_inhibit_manager = try wlr.IdleInhibitManagerV1.create(server.wl_server);
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self.new_idle_inhibitor.setNotify(handleNewIdleInhibitor);
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self.* = .{
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.idle_inhibit_manager = try wlr.IdleInhibitManagerV1.create(server.wl_server),
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};
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self.idle_inhibit_manager.events.new_inhibitor.add(&self.new_idle_inhibitor);
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}
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223
river/Server.zig
223
river/Server.zig
@ -14,7 +14,7 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const Server = @This();
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const build_options = @import("build_options");
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const std = @import("std");
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@ -54,24 +54,33 @@ session: ?*wlr.Session,
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renderer: *wlr.Renderer,
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allocator: *wlr.Allocator,
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compositor: *wlr.Compositor,
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xdg_shell: *wlr.XdgShell,
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new_xdg_surface: wl.Listener(*wlr.XdgSurface),
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new_xdg_surface: wl.Listener(*wlr.XdgSurface) =
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wl.Listener(*wlr.XdgSurface).init(handleNewXdgSurface),
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xdg_decoration_manager: *wlr.XdgDecorationManagerV1,
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new_toplevel_decoration: wl.Listener(*wlr.XdgToplevelDecorationV1),
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new_toplevel_decoration: wl.Listener(*wlr.XdgToplevelDecorationV1) =
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wl.Listener(*wlr.XdgToplevelDecorationV1).init(handleNewToplevelDecoration),
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layer_shell: *wlr.LayerShellV1,
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new_layer_surface: wl.Listener(*wlr.LayerSurfaceV1),
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new_layer_surface: wl.Listener(*wlr.LayerSurfaceV1) =
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wl.Listener(*wlr.LayerSurfaceV1).init(handleNewLayerSurface),
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xwayland: if (build_options.xwayland) ?*wlr.Xwayland else void,
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new_xwayland_surface: if (build_options.xwayland) wl.Listener(*wlr.XwaylandSurface) else void,
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xwayland: if (build_options.xwayland) ?*wlr.Xwayland else void = if (build_options.xwayland) null,
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new_xwayland_surface: if (build_options.xwayland) wl.Listener(*wlr.XwaylandSurface) else void =
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if (build_options.xwayland) wl.Listener(*wlr.XwaylandSurface).init(handleNewXwaylandSurface),
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foreign_toplevel_manager: *wlr.ForeignToplevelManagerV1,
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xdg_activation: *wlr.XdgActivationV1,
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request_activate: wl.Listener(*wlr.XdgActivationV1.event.RequestActivate),
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request_activate: wl.Listener(*wlr.XdgActivationV1.event.RequestActivate) =
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wl.Listener(*wlr.XdgActivationV1.event.RequestActivate).init(handleRequestActivate),
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request_set_cursor_shape: wl.Listener(*wlr.CursorShapeManagerV1.event.RequestSetShape),
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cursor_shape_manager: *wlr.CursorShapeManagerV1,
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request_set_cursor_shape: wl.Listener(*wlr.CursorShapeManagerV1.event.RequestSetShape) =
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wl.Listener(*wlr.CursorShapeManagerV1.event.RequestSetShape).init(handleRequestSetCursorShape),
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input_manager: InputManager,
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root: Root,
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@ -82,155 +91,151 @@ layout_manager: LayoutManager,
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idle_inhibitor_manager: IdleInhibitorManager,
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lock_manager: LockManager,
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pub fn init(self: *Self, runtime_xwayland: bool) !void {
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self.wl_server = try wl.Server.create();
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errdefer self.wl_server.destroy();
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pub fn init(server: *Server, runtime_xwayland: bool) !void {
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// We intentionally don't try to prevent memory leaks on error in this function
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// since river will exit during initialization anyway if there is an error.
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// This keeps the code simpler and more readable.
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const loop = self.wl_server.getEventLoop();
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self.sigint_source = try loop.addSignal(*wl.Server, std.os.SIG.INT, terminate, self.wl_server);
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errdefer self.sigint_source.remove();
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self.sigterm_source = try loop.addSignal(*wl.Server, std.os.SIG.TERM, terminate, self.wl_server);
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errdefer self.sigterm_source.remove();
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const wl_server = try wl.Server.create();
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// This frees itself when the wl.Server is destroyed
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self.backend = try wlr.Backend.autocreate(self.wl_server, &self.session);
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var session: ?*wlr.Session = undefined;
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const backend = try wlr.Backend.autocreate(wl_server, &session);
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const renderer = try wlr.Renderer.autocreate(backend);
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self.renderer = try wlr.Renderer.autocreate(self.backend);
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errdefer self.renderer.destroy();
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const compositor = try wlr.Compositor.create(wl_server, 6, renderer);
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try self.renderer.initWlShm(self.wl_server);
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const loop = wl_server.getEventLoop();
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server.* = .{
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.wl_server = wl_server,
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.sigint_source = try loop.addSignal(*wl.Server, std.os.SIG.INT, terminate, wl_server),
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.sigterm_source = try loop.addSignal(*wl.Server, std.os.SIG.TERM, terminate, wl_server),
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if (self.renderer.getDmabufFormats() != null and self.renderer.getDrmFd() >= 0) {
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.backend = backend,
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.session = session,
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.renderer = renderer,
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.allocator = try wlr.Allocator.autocreate(backend, renderer),
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.compositor = compositor,
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.xdg_shell = try wlr.XdgShell.create(wl_server, 5),
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.xdg_decoration_manager = try wlr.XdgDecorationManagerV1.create(wl_server),
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.layer_shell = try wlr.LayerShellV1.create(wl_server, 4),
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.foreign_toplevel_manager = try wlr.ForeignToplevelManagerV1.create(wl_server),
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.xdg_activation = try wlr.XdgActivationV1.create(wl_server),
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.cursor_shape_manager = try wlr.CursorShapeManagerV1.create(server.wl_server, 1),
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.config = try Config.init(),
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.root = undefined,
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.input_manager = undefined,
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.control = undefined,
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.status_manager = undefined,
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.layout_manager = undefined,
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.idle_inhibitor_manager = undefined,
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.lock_manager = undefined,
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};
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try renderer.initWlShm(wl_server);
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if (renderer.getDmabufFormats() != null and renderer.getDrmFd() >= 0) {
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// wl_drm is a legacy interface and all clients should switch to linux_dmabuf.
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// However, enough widely used clients still rely on wl_drm that the pragmatic option
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// is to keep it around for the near future.
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// TODO remove wl_drm support
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_ = try wlr.Drm.create(self.wl_server, self.renderer);
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_ = try wlr.Drm.create(wl_server, renderer);
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_ = try wlr.LinuxDmabufV1.createWithRenderer(self.wl_server, 4, self.renderer);
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_ = try wlr.LinuxDmabufV1.createWithRenderer(wl_server, 4, renderer);
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}
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self.allocator = try wlr.Allocator.autocreate(self.backend, self.renderer);
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errdefer self.allocator.destroy();
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_ = try wlr.Subcompositor.create(wl_server);
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_ = try wlr.PrimarySelectionDeviceManagerV1.create(wl_server);
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_ = try wlr.DataDeviceManager.create(wl_server);
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_ = try wlr.DataControlManagerV1.create(wl_server);
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_ = try wlr.ExportDmabufManagerV1.create(wl_server);
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_ = try wlr.ScreencopyManagerV1.create(wl_server);
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_ = try wlr.SinglePixelBufferManagerV1.create(wl_server);
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_ = try wlr.Viewporter.create(wl_server);
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_ = try wlr.FractionalScaleManagerV1.create(wl_server, 1);
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const compositor = try wlr.Compositor.create(self.wl_server, 6, self.renderer);
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_ = try wlr.Subcompositor.create(self.wl_server);
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self.xdg_shell = try wlr.XdgShell.create(self.wl_server, 5);
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self.new_xdg_surface.setNotify(handleNewXdgSurface);
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self.xdg_shell.events.new_surface.add(&self.new_xdg_surface);
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self.xdg_decoration_manager = try wlr.XdgDecorationManagerV1.create(self.wl_server);
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self.new_toplevel_decoration.setNotify(handleNewToplevelDecoration);
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self.xdg_decoration_manager.events.new_toplevel_decoration.add(&self.new_toplevel_decoration);
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self.layer_shell = try wlr.LayerShellV1.create(self.wl_server, 4);
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self.new_layer_surface.setNotify(handleNewLayerSurface);
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self.layer_shell.events.new_surface.add(&self.new_layer_surface);
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if (build_options.xwayland) {
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if (runtime_xwayland) {
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self.xwayland = try wlr.Xwayland.create(self.wl_server, compositor, false);
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self.new_xwayland_surface.setNotify(handleNewXwaylandSurface);
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self.xwayland.?.events.new_surface.add(&self.new_xwayland_surface);
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} else {
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self.xwayland = null;
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}
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if (build_options.xwayland and runtime_xwayland) {
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server.xwayland = try wlr.Xwayland.create(wl_server, compositor, false);
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server.xwayland.?.events.new_surface.add(&server.new_xwayland_surface);
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}
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self.foreign_toplevel_manager = try wlr.ForeignToplevelManagerV1.create(self.wl_server);
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try server.root.init();
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try server.input_manager.init();
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try server.control.init();
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try server.status_manager.init();
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try server.layout_manager.init();
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try server.idle_inhibitor_manager.init();
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try server.lock_manager.init();
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self.xdg_activation = try wlr.XdgActivationV1.create(self.wl_server);
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self.xdg_activation.events.request_activate.add(&self.request_activate);
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self.request_activate.setNotify(handleRequestActivate);
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server.xdg_shell.events.new_surface.add(&server.new_xdg_surface);
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server.xdg_decoration_manager.events.new_toplevel_decoration.add(&server.new_toplevel_decoration);
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server.layer_shell.events.new_surface.add(&server.new_layer_surface);
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server.xdg_activation.events.request_activate.add(&server.request_activate);
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server.cursor_shape_manager.events.request_set_shape.add(&server.request_set_cursor_shape);
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_ = try wlr.PrimarySelectionDeviceManagerV1.create(self.wl_server);
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self.config = try Config.init();
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try self.root.init();
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// Must be called after root is initialized
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try self.input_manager.init();
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try self.control.init();
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try self.status_manager.init();
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try self.layout_manager.init();
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try self.idle_inhibitor_manager.init();
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try self.lock_manager.init();
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const cursor_shape_manager = try wlr.CursorShapeManagerV1.create(self.wl_server, 1);
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self.request_set_cursor_shape.setNotify(handleRequestSetCursorShape);
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cursor_shape_manager.events.request_set_shape.add(&self.request_set_cursor_shape);
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// These all free themselves when the wl_server is destroyed
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_ = try wlr.DataDeviceManager.create(self.wl_server);
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_ = try wlr.DataControlManagerV1.create(self.wl_server);
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_ = try wlr.ExportDmabufManagerV1.create(self.wl_server);
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_ = try wlr.ScreencopyManagerV1.create(self.wl_server);
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_ = try wlr.SinglePixelBufferManagerV1.create(self.wl_server);
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_ = try wlr.Viewporter.create(self.wl_server);
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_ = try wlr.FractionalScaleManagerV1.create(self.wl_server, 1);
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self.wl_server.setGlobalFilter(*Self, globalFilter, self);
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wl_server.setGlobalFilter(*Server, globalFilter, server);
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}
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/// Free allocated memory and clean up. Note: order is important here
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pub fn deinit(self: *Self) void {
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self.sigint_source.remove();
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self.sigterm_source.remove();
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pub fn deinit(server: *Server) void {
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server.sigint_source.remove();
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server.sigterm_source.remove();
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self.new_xdg_surface.link.remove();
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self.new_layer_surface.link.remove();
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self.request_activate.link.remove();
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server.new_xdg_surface.link.remove();
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server.new_layer_surface.link.remove();
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server.request_activate.link.remove();
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if (build_options.xwayland) {
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if (self.xwayland) |xwayland| {
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self.new_xwayland_surface.link.remove();
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if (server.xwayland) |xwayland| {
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server.new_xwayland_surface.link.remove();
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xwayland.destroy();
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}
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}
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self.wl_server.destroyClients();
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server.wl_server.destroyClients();
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self.backend.destroy();
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server.backend.destroy();
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// The scene graph needs to be destroyed after the backend but before the renderer
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// Output destruction requires the scene graph to still be around while the scene
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// graph may require the renderer to still be around to destroy textures it seems.
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self.root.scene.tree.node.destroy();
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server.root.scene.tree.node.destroy();
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self.renderer.destroy();
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self.allocator.destroy();
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server.renderer.destroy();
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server.allocator.destroy();
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self.root.deinit();
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self.input_manager.deinit();
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self.idle_inhibitor_manager.deinit();
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self.lock_manager.deinit();
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server.root.deinit();
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server.input_manager.deinit();
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server.idle_inhibitor_manager.deinit();
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server.lock_manager.deinit();
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self.wl_server.destroy();
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server.wl_server.destroy();
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self.config.deinit();
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server.config.deinit();
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}
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/// Create the socket, start the backend, and setup the environment
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pub fn start(self: Self) !void {
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pub fn start(server: Server) !void {
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var buf: [11]u8 = undefined;
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const socket = try self.wl_server.addSocketAuto(&buf);
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try self.backend.start();
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const socket = try server.wl_server.addSocketAuto(&buf);
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try server.backend.start();
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// TODO: don't use libc's setenv
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if (c.setenv("WAYLAND_DISPLAY", socket.ptr, 1) < 0) return error.SetenvError;
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if (build_options.xwayland) {
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if (self.xwayland) |xwayland| {
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if (server.xwayland) |xwayland| {
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if (c.setenv("DISPLAY", xwayland.display_name, 1) < 0) return error.SetenvError;
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}
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}
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}
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fn globalFilter(client: *const wl.Client, global: *const wl.Global, self: *Self) bool {
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fn globalFilter(client: *const wl.Client, global: *const wl.Global, server: *Server) bool {
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// Only expose the xwalyand_shell_v1 global to the Xwayland process.
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if (build_options.xwayland) {
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if (self.xwayland) |xwayland| {
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if (server.xwayland) |xwayland| {
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if (global == xwayland.shell_v1.global) {
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if (xwayland.server) |server| {
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return client == server.client;
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if (xwayland.server) |xwayland_server| {
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return client == xwayland_server.client;
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}
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return false;
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}
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@ -269,7 +274,7 @@ fn handleNewToplevelDecoration(
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}
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fn handleNewLayerSurface(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void {
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const self = @fieldParentPtr(Self, "new_layer_surface", listener);
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const server = @fieldParentPtr(Server, "new_layer_surface", listener);
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log.debug(
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"new layer surface: namespace {s}, layer {s}, anchor {b:0>4}, size {},{}, margin {},{},{},{}, exclusive_zone {}",
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@ -290,7 +295,7 @@ fn handleNewLayerSurface(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_
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// If the new layer surface does not have an output assigned to it, use the
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// first output or close the surface if none are available.
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if (wlr_layer_surface.output == null) {
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const output = self.input_manager.defaultSeat().focused_output orelse {
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const output = server.input_manager.defaultSeat().focused_output orelse {
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log.err("no output available for layer surface '{s}'", .{wlr_layer_surface.namespace});
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wlr_layer_surface.destroy();
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return;
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@ -329,7 +334,7 @@ fn handleRequestActivate(
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listener: *wl.Listener(*wlr.XdgActivationV1.event.RequestActivate),
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event: *wlr.XdgActivationV1.event.RequestActivate,
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) void {
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const server = @fieldParentPtr(Self, "request_activate", listener);
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const server = @fieldParentPtr(Server, "request_activate", listener);
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const node_data = SceneNodeData.fromSurface(event.surface) orelse return;
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switch (node_data.data) {
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