Cursor: improve output focus handling on button press
This patch allows to focus outputs by clicking on the empty background and by clicking on layer surfaces without keyboard interactivity. This makes it possible to use the cursor to focus outputs with no visible views. This also fixes problems with pointer interactive layer surfaces (for example launchers and docks) on non-focused outputs.
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@ -255,16 +255,25 @@ fn handleButton(listener: *wl.Listener(*wlr.Pointer.event.Button), event: *wlr.P
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}
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}
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},
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},
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.layer_surface => |layer_surface| {
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.layer_surface => |layer_surface| {
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self.seat.focusOutput(layer_surface.output);
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// If a keyboard inteactive layer surface has been clicked on,
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// If a keyboard inteactive layer surface has been clicked on,
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// give it keyboard focus.
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// give it keyboard focus.
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if (layer_surface.wlr_layer_surface.current.keyboard_interactive == .exclusive) {
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if (layer_surface.wlr_layer_surface.current.keyboard_interactive == .exclusive) {
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self.seat.focusOutput(layer_surface.output);
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self.seat.setFocusRaw(.{ .layer = layer_surface });
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self.seat.setFocusRaw(.{ .layer = layer_surface });
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} else {
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self.seat.focus(null);
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}
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}
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server.root.startTransaction();
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},
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},
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.xwayland_unmanaged => assert(build_options.xwayland),
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.xwayland_unmanaged => assert(build_options.xwayland),
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}
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}
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_ = self.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
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_ = self.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
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} else if (server.root.output_layout.outputAt(self.wlr_cursor.x, self.wlr_cursor.y)) |wlr_output| {
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// If the user clicked on empty space of an output, focus it.
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const output = @intToPtr(*Output, wlr_output.data);
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self.seat.focusOutput(output);
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self.seat.focus(null);
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server.root.startTransaction();
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}
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}
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}
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}
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