layer-shell: tighten up handling of large margins

This commit is contained in:
Isaac Freund 2021-11-29 23:56:26 +01:00
parent bd70c010e9
commit 93afdb32bf
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@ -308,23 +308,15 @@ fn arrangeLayer(
// Horizontal alignment
const horizontal_margin_size = current_state.margin.left + current_state.margin.right;
if (horizontal_margin_size >= bounds.width) {
// TODO find a better solution
// We currently have not reached a conclusion on how to gracefully
// handle this case yet, so we just close the surface. That will
// cause the output to be re-arranged eventually, so we can just
// exit here. Technically doing this is incorrect, but this case
// should only ever be encountered very rarely and matches the
// behavior of other compositors.
if (horizontal_margin_size + current_state.desired_width > bounds.width) {
std.log.scoped(.layer_shell).warn(
"margins of layer surface '{s}' are too large to be reasonably handled. Closing.",
.{layer_surface.wlr_layer_surface.namespace},
);
// This will cause the output to be rearranged, so it's fine to
// stop this attempt early.
layer_surface.wlr_layer_surface.close();
return;
} else if (horizontal_margin_size + current_state.desired_width > bounds.width) {
new_box.y = bounds.y;
new_box.width = bounds.width - horizontal_margin_size;
} else if (current_state.desired_width == 0) {
std.debug.assert(current_state.anchor.right and current_state.anchor.left);
new_box.x = bounds.x + @intCast(i32, current_state.margin.left);
@ -343,17 +335,15 @@ fn arrangeLayer(
// Vertical alignment
const vertical_margin_size = current_state.margin.bottom + current_state.margin.top;
if (vertical_margin_size >= bounds.height) {
// TODO find a better solution, see explanation above
if (vertical_margin_size + current_state.desired_height > bounds.height) {
std.log.scoped(.layer_shell).warn(
"margins of layer surface '{s}' are too large to be reasonably handled. Closing.",
.{layer_surface.wlr_layer_surface.namespace},
);
layer_surface.wlr_layer_surface.close();
// This will cause the output to be rearranged, so it's fine to
// stop this attempt early.
return;
} else if (vertical_margin_size + current_state.desired_height > bounds.height) {
new_box.y = bounds.y;
new_box.height = bounds.height - vertical_margin_size;
} else if (current_state.desired_height == 0) {
std.debug.assert(current_state.anchor.top and current_state.anchor.bottom);
new_box.y = bounds.y + @intCast(i32, current_state.margin.top);