Keyboard: style/naming nits and comment tweaks
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@ -38,35 +38,30 @@ const KeyConsumer = enum {
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focus,
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};
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const KeySet = struct {
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pub const Pressed = struct {
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const Key = struct {
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code: u32,
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consumer: KeyConsumer,
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};
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items: std.BoundedArray(Key, 32) = .{},
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pub const capacity = 32;
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comptime {
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// The same magic number is also used in Seat.keyboardNotifyEnter()
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assert(@typeInfo(std.meta.fieldInfo(
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std.meta.fieldInfo(KeySet, .items).type,
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.buffer,
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).type).Array.len ==
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@typeInfo(std.meta.fieldInfo(wlr.Keyboard, .keycodes).type).Array.len);
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// wlroots uses a buffer of length 32 for pressed keys and asserts that it does not overflow.
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assert(capacity == @typeInfo(std.meta.fieldInfo(wlr.Keyboard, .keycodes).type).Array.len);
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}
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pub fn add(keyset: *KeySet, new: Key) error{Overflow}!void {
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for (keyset.items.constSlice()) |item| assert(new.code != item.code);
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keys: std.BoundedArray(Key, capacity) = .{},
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keyset.items.append(new) catch |err| {
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log.err("KeySet limit reached, code {d} omitted", .{new.code});
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return err;
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};
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pub fn add(pressed: *Pressed, new: Key) void {
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for (pressed.keys.constSlice()) |item| assert(new.code != item.code);
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pressed.keys.append(new) catch unreachable; // see comptime assert above
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}
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pub fn remove(keyset: *KeySet, code: u32) ?KeyConsumer {
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for (keyset.items.constSlice(), 0..) |item, idx| {
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if (item.code == code) return keyset.items.swapRemove(idx).consumer;
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pub fn remove(pressed: *Pressed, code: u32) ?KeyConsumer {
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for (pressed.keys.constSlice(), 0..) |item, idx| {
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if (item.code == code) return pressed.keys.swapRemove(idx).consumer;
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}
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return null;
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@ -75,8 +70,8 @@ const KeySet = struct {
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device: InputDevice,
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/// Pressed keys along with where they've been sent
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keycodes: KeySet = .{},
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/// Pressed keys along with where their press event has been sent
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pressed: Pressed = .{},
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key: wl.Listener(*wlr.Keyboard.event.Key) = wl.Listener(*wlr.Keyboard.event.Key).init(handleKey),
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modifiers: wl.Listener(*wlr.Keyboard) = wl.Listener(*wlr.Keyboard).init(handleModifiers),
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@ -176,18 +171,18 @@ fn handleKey(listener: *wl.Listener(*wlr.Keyboard.event.Key), event: *wlr.Keyboa
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if (!released and handleBuiltinMapping(sym)) return;
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}
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// Every sent press event, to a regular client or the IM, should have
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// Every sent press event, to a regular client or the input method, should have
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// the corresponding release event sent to the same client.
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// Similarly, no press event means no release event.
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const consumer: KeyConsumer = blk: {
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// Decision is made on press; release only follows it
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if (released) break :blk self.keycodes.remove(event.keycode) orelse unreachable;
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if (released) break :blk self.pressed.remove(event.keycode).?;
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if (self.device.seat.hasMapping(keycode, modifiers, released, xkb_state)) {
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// We cannot handle the mapping before we know if the key gets saved,
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// in order to pair press/release mappings as expected (and for
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// consistency and code simplicity)
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// The key must be added to the set of pressed keys with the correct consumer before
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// the mapping is run. Otherwise, the mapping may, for example, trigger a focus change
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// which sends an incorrect wl_keyboard.enter event.
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break :blk .mapping;
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} else if (self.getInputMethodGrab() != null) {
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break :blk .im_grab;
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@ -196,11 +191,7 @@ fn handleKey(listener: *wl.Listener(*wlr.Keyboard.event.Key), event: *wlr.Keyboa
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break :blk .focus;
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};
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if (!released) self.keycodes.add(.{ .code = event.keycode, .consumer = consumer }) catch {
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// We've run out of capacity and cannot process the key correctly.
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// If wlroots hasn't failed on a similar assertion, this logic needs to be updated.
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unreachable;
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};
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if (!released) self.pressed.add(.{ .code = event.keycode, .consumer = consumer });
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switch (consumer) {
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.mapping => if (!released) {
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@ -306,8 +306,8 @@ fn keyboardNotifyEnter(self: *Self, wlr_surface: *wlr.Surface) void {
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if (self.wlr_seat.getKeyboard()) |wlr_keyboard| {
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const keyboard: *Keyboard = @ptrFromInt(wlr_keyboard.data);
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var keycodes: std.BoundedArray(u32, 32) = .{};
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for (keyboard.keycodes.items.constSlice()) |item| {
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var keycodes: std.BoundedArray(u32, Keyboard.Pressed.capacity) = .{};
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for (keyboard.pressed.keys.constSlice()) |item| {
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if (item.consumer == .focus) keycodes.appendAssumeCapacity(item.code);
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}
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