Cursor: allow resizing from all edges
Co-authored-by: Leon Henrik Plickat <leonhenrik.plickat@stud.uni-goettingen.de>
This commit is contained in:
parent
8d9b6ab99e
commit
c29153255c
200
river/Cursor.zig
200
river/Cursor.zig
@ -68,10 +68,15 @@ const Mode = union(enum) {
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},
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},
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resize: struct {
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resize: struct {
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view: *View,
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view: *View,
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delta_x: f64 = 0,
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delta_x: f64 = 0,
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delta_y: f64 = 0,
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delta_y: f64 = 0,
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/// Offset from the lower right corner of the view
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/// Resize edges, maximum of 2 are set and they may not be opposing edges.
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edges: wlr.Edges,
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/// Offset from the left or right edge
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offset_x: i32,
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offset_x: i32,
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/// Offset from the top or bottom edge
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offset_y: i32,
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offset_y: i32,
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},
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},
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};
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};
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@ -81,7 +86,30 @@ const Image = enum {
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unknown,
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unknown,
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left_ptr,
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left_ptr,
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move,
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move,
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@"n-resize",
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@"s-resize",
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@"w-resize",
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@"e-resize",
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@"nw-resize",
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@"ne-resize",
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@"sw-resize",
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@"se-resize",
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@"se-resize",
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fn resize(edges: wlr.Edges) Image {
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assert(!(edges.top and edges.bottom));
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assert(!(edges.left and edges.right));
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if (edges.top and edges.left) return .@"nw-resize";
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if (edges.top and edges.right) return .@"ne-resize";
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if (edges.bottom and edges.left) return .@"sw-resize";
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if (edges.bottom and edges.right) return .@"se-resize";
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if (edges.top) return .@"n-resize";
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if (edges.bottom) return .@"s-resize";
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if (edges.left) return .@"w-resize";
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if (edges.right) return .@"e-resize";
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return .@"se-resize";
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}
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};
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};
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const default_size = 24;
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const default_size = 24;
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@ -537,8 +565,8 @@ fn handlePointerMapping(self: *Self, event: *wlr.Pointer.event.Button, view: *Vi
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return for (server.config.modes.items[self.seat.mode_id].pointer_mappings.items) |mapping| {
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return for (server.config.modes.items[self.seat.mode_id].pointer_mappings.items) |mapping| {
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if (event.button == mapping.event_code and std.meta.eql(modifiers, mapping.modifiers)) {
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if (event.button == mapping.event_code and std.meta.eql(modifiers, mapping.modifiers)) {
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switch (mapping.action) {
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switch (mapping.action) {
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.move => if (!fullscreen) self.enterMode(.move, view),
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.move => if (!fullscreen) self.startMove(view),
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.resize => if (!fullscreen) self.enterMode(.resize, view),
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.resize => if (!fullscreen) self.startResize(view, null),
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.command => |args| {
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.command => |args| {
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self.seat.focus(view);
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self.seat.focus(view);
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self.seat.runCommand(args);
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self.seat.runCommand(args);
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@ -644,37 +672,91 @@ fn handleHideCursorTimeout(self: *Self) c_int {
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return 0;
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return 0;
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}
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}
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pub fn enterMode(self: *Self, mode: enum { move, resize }, view: *View) void {
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pub fn startMove(cursor: *Self, view: *View) void {
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cursor.enterMode(.{ .move = .{ .view = view } }, view, .move);
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}
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pub fn startResize(cursor: *Self, view: *View, proposed_edges: ?wlr.Edges) void {
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const edges = blk: {
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if (proposed_edges) |edges| {
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if (edges.top or edges.bottom or edges.left or edges.right) {
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break :blk edges;
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}
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}
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break :blk cursor.computeEdges(view);
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};
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const box = &view.current.box;
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const lx = @floatToInt(i32, cursor.wlr_cursor.x);
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const ly = @floatToInt(i32, cursor.wlr_cursor.y);
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const offset_x = if (edges.left) lx - box.x else box.x + box.width - lx;
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const offset_y = if (edges.top) ly - box.y else box.y + box.height - ly;
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view.pending.resizing = true;
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const new_mode: Mode = .{ .resize = .{
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.view = view,
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.edges = edges,
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.offset_x = offset_x,
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.offset_y = offset_y,
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} };
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cursor.enterMode(new_mode, view, Image.resize(edges));
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}
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fn computeEdges(cursor: *const Self, view: *const View) wlr.Edges {
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const min_handle_size = 20;
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const box = &view.current.box;
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var output_box: wlr.Box = undefined;
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server.root.output_layout.getBox(view.current.output.?.wlr_output, &output_box);
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const sx = @floatToInt(i32, cursor.wlr_cursor.x) - output_box.x - box.x;
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const sy = @floatToInt(i32, cursor.wlr_cursor.y) - output_box.y - box.y;
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var edges: wlr.Edges = .{};
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if (box.width > min_handle_size * 2) {
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const handle = math.max(min_handle_size, @divFloor(box.width, 5));
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if (sx < handle) {
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edges.left = true;
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} else if (sx > box.width - handle) {
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edges.right = true;
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}
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}
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if (box.height > min_handle_size * 2) {
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const handle = math.max(min_handle_size, @divFloor(box.height, 5));
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if (sy < handle) {
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edges.top = true;
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} else if (sy > box.height - handle) {
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edges.bottom = true;
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}
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}
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if (!edges.top and !edges.bottom and !edges.left and !edges.right) {
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return .{ .bottom = true, .right = true };
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} else {
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return edges;
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}
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}
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fn enterMode(cursor: *Self, mode: Mode, view: *View, image: Image) void {
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assert(cursor.mode == .passthrough);
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assert(mode == .move or mode == .resize);
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log.debug("enter {s} cursor mode", .{@tagName(mode)});
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log.debug("enter {s} cursor mode", .{@tagName(mode)});
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self.seat.focus(view);
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cursor.mode = mode;
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switch (mode) {
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cursor.seat.focus(view);
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.move => self.mode = .{ .move = .{ .view = view } },
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.resize => {
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const cur_box = &view.current.box;
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self.mode = .{ .resize = .{
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.view = view,
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.offset_x = cur_box.x + cur_box.width - @floatToInt(i32, self.wlr_cursor.x),
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.offset_y = cur_box.y + cur_box.height - @floatToInt(i32, self.wlr_cursor.y),
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} };
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view.pending.resizing = true;
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},
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}
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// Automatically float all views being moved by the pointer, if
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if (view.current.output.?.layout != null) {
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// their dimensions are set by a layout generator. If however the views
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// are unarranged, leave them as non-floating so the next active
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// layout can affect them.
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if (!view.current.float and view.current.output.?.layout != null) {
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view.pending.float = true;
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view.float_box = view.current.box;
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view.float_box = view.current.box;
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view.pending.float = true;
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}
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}
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// Clear cursor focus, so that the surface does not receive events
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cursor.seat.wlr_seat.pointerNotifyClearFocus();
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self.seat.wlr_seat.pointerNotifyClearFocus();
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cursor.setImage(image);
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self.setImage(if (mode == .move) .move else .@"se-resize");
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server.root.applyPending();
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server.root.applyPending();
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}
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}
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@ -748,27 +830,57 @@ fn processMotion(self: *Self, device: *wlr.InputDevice, time: u32, delta_x: f64,
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data.delta_x = dx - @trunc(dx);
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data.delta_x = dx - @trunc(dx);
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data.delta_y = dy - @trunc(dy);
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data.delta_y = dy - @trunc(dy);
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const border_width = if (data.view.pending.borders) server.config.border_width else 0;
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{
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// Modify the pending box, taking constraints into account
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const border_width = if (data.view.pending.borders) server.config.border_width else 0;
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// Set width/height of view, clamp to view size constraints and output dimensions
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var output_width: i32 = undefined;
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data.view.pending.box.width += @floatToInt(i32, dx);
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var output_height: i32 = undefined;
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data.view.pending.box.height += @floatToInt(i32, dy);
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data.view.current.output.?.wlr_output.effectiveResolution(&output_width, &output_height);
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data.view.applyConstraints(&data.view.pending.box);
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var output_width: i32 = undefined;
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const constraints = &data.view.constraints;
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var output_height: i32 = undefined;
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const box = &data.view.pending.box;
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data.view.current.output.?.wlr_output.effectiveResolution(&output_width, &output_height);
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const box = &data.view.pending.box;
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if (data.edges.left) {
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box.width = math.min(box.width, output_width - border_width - box.x);
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const x2 = box.x + box.width;
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box.height = math.min(box.height, output_height - border_width - box.y);
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box.x += @floatToInt(i32, dx);
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box.x = math.max(box.x, border_width);
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box.x = math.max(box.x, x2 - constraints.max_width);
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box.x = math.min(box.x, x2 - constraints.min_width);
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box.width = x2 - box.x;
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} else if (data.edges.right) {
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box.width += @floatToInt(i32, dx);
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box.width = math.max(box.width, constraints.min_width);
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box.width = math.min(box.width, constraints.max_width);
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box.width = math.min(box.width, output_width - border_width - box.x);
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}
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if (data.edges.top) {
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const y2 = box.y + box.height;
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box.y += @floatToInt(i32, dy);
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box.y = math.max(box.y, border_width);
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box.y = math.max(box.y, y2 - constraints.max_height);
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box.y = math.min(box.y, y2 - constraints.min_height);
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box.height = y2 - box.y;
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} else if (data.edges.bottom) {
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box.height += @floatToInt(i32, dy);
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box.height = math.max(box.height, constraints.min_height);
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box.height = math.min(box.height, constraints.max_height);
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box.height = math.min(box.height, output_height - border_width - box.y);
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}
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}
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{
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// Keep cursor locked to the original offset from the resize edges
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const box = &data.view.pending.box;
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const off_x = data.offset_x;
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const off_y = data.offset_y;
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const cursor_x = if (data.edges.left) off_x + box.x else box.x + box.width - off_x;
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const cursor_y = if (data.edges.top) off_y + box.y else box.y + box.height - off_y;
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self.wlr_cursor.warpClosest(device, @intToFloat(f64, cursor_x), @intToFloat(f64, cursor_y));
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}
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// Keep cursor locked to the original offset from the bottom right corner
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self.wlr_cursor.warpClosest(
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device,
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@intToFloat(f64, box.x + box.width - data.offset_x),
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@intToFloat(f64, box.y + box.height - data.offset_y),
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);
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server.root.applyPending();
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server.root.applyPending();
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},
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},
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}
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}
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