view: arrange when exiting fullscreen to layout
This arrange is actually required because the post_fullscreen box might not hold the correct dimensions if the view was made fullscreen while a transaction was already in progress.
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@ -129,11 +129,7 @@ pub fn apply(self: *Self, layout: *Layout) void {
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var it = ViewStack(View).iter(output.views.first, .forward, output.pending.tags, Output.arrangeFilter);
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var i: u32 = 0;
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while (it.next()) |view| : (i += 1) {
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if (view.pending.fullscreen) {
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view.post_fullscreen_box = self.view_boxen[i];
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} else {
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view.pending.box = self.view_boxen[i];
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}
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view.pending.box = self.view_boxen[i];
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view.applyConstraints();
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}
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assert(i == self.view_boxen.len);
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@ -156,7 +156,7 @@ pub fn sendViewTags(self: Self) void {
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}
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pub fn arrangeFilter(view: *View, filter_tags: u32) bool {
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return !view.destroying and !view.pending.float and
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return !view.destroying and !view.pending.float and !view.pending.fullscreen and
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view.pending.tags & filter_tags != 0;
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}
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@ -115,10 +115,8 @@ saved_buffers: std.ArrayList(SavedBuffer),
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/// view returns to floating mode.
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float_box: Box = undefined,
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/// While a view is in fullscreen, it is still arranged if a layout is active but
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/// the resulting dimensions are stored here instead of being applied to the view's
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/// state. This allows us to avoid an arrange when the view returns from fullscreen
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/// and for more intuitive behavior if there is no active layout for the output.
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/// This state exists purely to allow for more intuitive behavior when
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/// exiting fullscreen if there is no active layout.
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post_fullscreen_box: Box = undefined,
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draw_borders: bool = true,
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@ -175,40 +173,40 @@ pub fn destroy(self: *Self) void {
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pub fn applyPending(self: *Self) void {
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var arrange_output = false;
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if (self.current.tags != self.pending.tags)
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arrange_output = true;
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if (self.current.tags != self.pending.tags) arrange_output = true;
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// If switching from float -> layout or layout -> float arrange the output
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// to get assigned a new size or fill the hole in the layout left behind
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if (self.current.float != self.pending.float)
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// to get assigned a new size or fill the hole in the layout left behind.
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if (self.current.float != self.pending.float) {
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assert(!self.pending.fullscreen); // float state modifed while in fullscreen
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arrange_output = true;
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}
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// If switching from float to non-float, save the dimensions
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if (self.current.float and !self.pending.float)
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self.float_box = self.current.box;
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// If switching from float to non-float, save the dimensions.
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if (self.current.float and !self.pending.float) self.float_box = self.current.box;
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// If switching from non-float to float, apply the saved float dimensions
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if (!self.current.float and self.pending.float)
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self.pending.box = self.float_box;
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// If switching from non-float to float, apply the saved float dimensions.
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if (!self.current.float and self.pending.float) self.pending.box = self.float_box;
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// If switching to fullscreen set the dimensions to the full area of the output
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// and turn the view fully opaque
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// If switching to fullscreen, set the dimensions to the full area of the output
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// Since no other views will be visible, we can skip arranging the output.
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if (!self.current.fullscreen and self.pending.fullscreen) {
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self.setFullscreen(true);
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self.post_fullscreen_box = self.current.box;
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const layout_box = server.root.output_layout.getBox(self.output.wlr_output).?;
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const dimensions = self.output.getEffectiveResolution();
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self.pending.box = .{
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.x = 0,
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.y = 0,
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.width = @intCast(u32, layout_box.width),
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.height = @intCast(u32, layout_box.height),
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.width = dimensions.width,
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.height = dimensions.height,
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};
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}
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if (self.current.fullscreen and !self.pending.fullscreen) {
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self.setFullscreen(false);
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self.pending.box = self.post_fullscreen_box;
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// If switching from fullscreen to layout, we need to arrange the output.
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if (!self.pending.float) arrange_output = true;
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}
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if (arrange_output) self.output.arrangeViews();
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