command: s/master/main/g (breaking change)
main is a better term to use here for several reasons: 1. It is more accurate: "master" implies that the designated views have some kind of control over the other views, which is not the case. "main" better expresses that the difference between the "main" view and others is one of importance/focus. 2. It is a shorter word. 2 whole characters saved! 3. It reduces the chance of future development time being lost to good-intentioned people complaining about usage of the word master as has recently happened with regards to the default git branch name.
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@ -29,18 +29,18 @@ riverctl map normal $mod Comma focus-output previous
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riverctl map normal $mod+Shift Period send-to-output next
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riverctl map normal $mod+Shift Comma send-to-output previous
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# Mod+Return to bump the focused view to the top of the layout stack, making
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# it the new master
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# Mod+Return to bump the focused view to the top of the layout stack
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riverctl map normal $mod Return zoom
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# Mod+H and Mod+L to decrease/increase the width of the master column by 5%
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riverctl map normal $mod H mod-master-factor -0.05
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riverctl map normal $mod L mod-master-factor +0.05
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# Mod+H and Mod+L to decrease/increase the main factor by 5%
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# If using rivertile(1) this determines the width of the main stack.
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riverctl map normal $mod H mod-main-factor -0.05
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riverctl map normal $mod L mod-main-factor +0.05
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# Mod+Shift+H and Mod+Shift+L to increment/decrement the number of
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# master views in the layout
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riverctl map normal $mod+Shift H mod-master-count +1
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riverctl map normal $mod+Shift L mod-master-count -1
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# main views in the layout
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riverctl map normal $mod+Shift H mod-main-count +1
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riverctl map normal $mod+Shift L mod-main-count -1
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# Mod+Alt+{H,J,K,L} to move views
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riverctl map normal $mod+Mod1 H move left 100
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@ -95,7 +95,7 @@ riverctl map normal $mod Space toggle-float
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# Mod+F to toggle fullscreen
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riverctl map normal $mod F toggle-fullscreen
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# Mod+{Up,Right,Down,Left} to change master orientation
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# Mod+{Up,Right,Down,Left} to change layout orientation
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riverctl map normal $mod Up layout rivertile top
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riverctl map normal $mod Right layout rivertile right
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riverctl map normal $mod Down layout rivertile down
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@ -4,7 +4,7 @@ from sys import argv
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# This is an implementation of the default "tiled" layout of dwm
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#
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# With 4 views and one master, the layout looks something like this:
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# With 4 views and one main view, the layout looks something like this:
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#
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# +-----------------------+------------+
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# | | |
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@ -23,46 +23,46 @@ from sys import argv
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# Assign the arguments to variables. The order and meaning of the arguments
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# is explained in the river-layouts(7) man page
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num_views = int(argv[1])
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master_count = int(argv[2])
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master_factor = float(argv[3])
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main_count = int(argv[2])
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main_factor = float(argv[3])
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output_width = int(argv[4])
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output_height = int(argv[5])
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secondary_count = num_views - master_count
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secondary_count = num_views - main_count
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# handle the cases where there are no master or no secondary views
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master_width = 0
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# handle the cases where there are no main or no secondary views
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main_width = 0
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secondary_width = 0
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if master_count > 0 and secondary_count > 0:
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master_width = int(master_factor * output_width)
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secondary_width = output_width - master_width
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elif master_count > 0:
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master_width = output_width
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if main_count > 0 and secondary_count > 0:
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main_width = int(main_factor * output_width)
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secondary_width = output_width - main_width
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elif main_count > 0:
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main_width = output_width
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elif secondary_count > 0:
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secondary_width = output_width
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# for each view, output the location/dimensions separated by spaces on a new line
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for i in range(num_views):
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if i < master_count:
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# to make things pixel-perfect, we make the first master and first secondary
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if i < main_count:
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# to make things pixel-perfect, we make the first main and first secondary
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# view slightly larger if the height is not evenly divisible
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master_height = output_height // master_count
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master_height_rem = output_height % master_count
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main_height = output_height // main_count
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main_height_rem = output_height % main_count
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x = 0
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y = i * master_height + (master_height_rem if i > 0 else 0)
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width = master_width
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height = master_height + (master_height_rem if i == 0 else 0)
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y = i * main_height + (main_height_rem if i > 0 else 0)
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width = main_width
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height = main_height + (main_height_rem if i == 0 else 0)
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print(x, y, width, height)
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else:
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secondary_height = output_height // secondary_count
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secondary_height_rem = output_height % secondary_count
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x = master_width
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y = (i - master_count) * secondary_height + (secondary_height_rem if i > master_count else 0)
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x = main_width
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y = (i - main_count) * secondary_height + (secondary_height_rem if i > main_count else 0)
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width = secondary_width
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height = secondary_height + (secondary_height_rem if i == master_count else 0)
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height = secondary_height + (secondary_height_rem if i == main_count else 0)
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print(x, y, width, height)
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