river/contrib/config.sh
Isaac Freund ba9df86472
command: s/master/main/g (breaking change)
main is a better term to use here for several reasons:

1. It is more accurate: "master" implies that the designated views have
some kind of control over the other views, which is not the case. "main"
better expresses that the difference between the "main" view and others
is one of importance/focus.

2. It is a shorter word. 2 whole characters saved!

3. It reduces the chance of future development time being lost to
good-intentioned people complaining about usage of the word master as
has recently happened with regards to the default git branch name.
2020-12-30 18:15:47 +01:00

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#!/bin/sh
# Use the "logo" key as the primary modifier
mod="Mod4"
# Mod+Shift+Return to start an instance of foot (https://codeberg.org/dnkl/foot)
riverctl map normal $mod+Shift Return spawn foot
# Mod+Q to close the focused view
riverctl map normal $mod Q close
# Mod+E to exit river
riverctl map normal $mod E exit
# Mod+J and Mod+K to focus the next/previous view in the layout stack
riverctl map normal $mod J focus-view next
riverctl map normal $mod K focus-view previous
# Mod+Shift+J and Mod+Shift+K to swap the focused view with the next/previous
# view in the layout stack
riverctl map normal $mod+Shift J swap next
riverctl map normal $mod+Shift K swap previous
# Mod+Period and Mod+Comma to focus the next/previous output
riverctl map normal $mod Period focus-output next
riverctl map normal $mod Comma focus-output previous
# Mod+Shift+{Period,Comma} to send the focused view to the next/previous output
riverctl map normal $mod+Shift Period send-to-output next
riverctl map normal $mod+Shift Comma send-to-output previous
# Mod+Return to bump the focused view to the top of the layout stack
riverctl map normal $mod Return zoom
# Mod+H and Mod+L to decrease/increase the main factor by 5%
# If using rivertile(1) this determines the width of the main stack.
riverctl map normal $mod H mod-main-factor -0.05
riverctl map normal $mod L mod-main-factor +0.05
# Mod+Shift+H and Mod+Shift+L to increment/decrement the number of
# main views in the layout
riverctl map normal $mod+Shift H mod-main-count +1
riverctl map normal $mod+Shift L mod-main-count -1
# Mod+Alt+{H,J,K,L} to move views
riverctl map normal $mod+Mod1 H move left 100
riverctl map normal $mod+Mod1 J move down 100
riverctl map normal $mod+Mod1 K move up 100
riverctl map normal $mod+Mod1 L move right 100
# Mod+Alt+Control+{H,J,K,L} to snap views to screen edges
riverctl map normal $mod+Mod1+Control H snap left
riverctl map normal $mod+Mod1+Control J snap down
riverctl map normal $mod+Mod1+Control K snap up
riverctl map normal $mod+Mod1+Control L snap right
# Mod+Alt+Shif+{H,J,K,L} to resize views
riverctl map normal $mod+Mod1+Shift H resize horizontal -100
riverctl map normal $mod+Mod1+Shift J resize vertical 100
riverctl map normal $mod+Mod1+Shift K resize vertical -100
riverctl map normal $mod+Mod1+Shift L resize horizontal 100
# Mod + Left Mouse Button to move views
riverctl map-pointer normal $mod BTN_LEFT move-view
# Mod + Right Mouse Button to resize views
riverctl map-pointer normal $mod BTN_RIGHT resize-view
for i in $(seq 1 9)
do
tags=$((1 << ($i - 1)))
# Mod+[1-9] to focus tag [0-8]
riverctl map normal $mod $i set-focused-tags $tags
# Mod+Shift+[1-9] to tag focused view with tag [0-8]
riverctl map normal $mod+Shift $i set-view-tags $tags
# Mod+Ctrl+[1-9] to toggle focus of tag [0-8]
riverctl map normal $mod+Control $i toggle-focused-tags $tags
# Mod+Shift+Ctrl+[1-9] to toggle tag [0-8] of focused view
riverctl map normal $mod+Shift+Control $i toggle-view-tags $tags
done
# Mod+0 to focus all tags
# Mod+Shift+0 to tag focused view with all tags
all_tags=$(((1 << 32) - 1))
riverctl map normal $mod 0 set-focused-tags $all_tags
riverctl map normal $mod+Shift 0 set-view-tags $all_tags
# Mod+Space to toggle float
riverctl map normal $mod Space toggle-float
# Mod+F to toggle fullscreen
riverctl map normal $mod F toggle-fullscreen
# Mod+{Up,Right,Down,Left} to change layout orientation
riverctl map normal $mod Up layout rivertile top
riverctl map normal $mod Right layout rivertile right
riverctl map normal $mod Down layout rivertile down
riverctl map normal $mod Left layout rivertile left
# Mod+S to change to Full layout
riverctl map normal $mod S layout full
# Declare a passthrough mode. This mode has only a single mapping to return to
# normal mode. This makes it useful for testing a nested wayland compositor
riverctl declare-mode passthrough
# Mod+F11 to enter passthrough mode
riverctl map normal $mod F11 enter-mode passthrough
# Mod+F11 to return to normal mode
riverctl map passthrough $mod F11 enter-mode normal
# Various media key mapping examples for both normal and locked mode which do
# not have a modifier
for mode in normal locked
do
# Eject the optical drive
riverctl map $mode None XF86Eject spawn eject -T
# Control pulse audio volume with pamixer (https://github.com/cdemoulins/pamixer)
riverctl map $mode None XF86AudioRaiseVolume spawn pamixer -i 5
riverctl map $mode None XF86AudioLowerVolume spawn pamixer -d 5
riverctl map $mode None XF86AudioMute spawn pamixer --toggle-mute
# Control MPRIS aware media players with playerctl (https://github.com/altdesktop/playerctl)
riverctl map $mode None XF86AudioMedia spawn playerctl play-pause
riverctl map $mode None XF86AudioPlay spawn playerctl play-pause
riverctl map $mode None XF86AudioPrev spawn playerctl previous
riverctl map $mode None XF86AudioNext spawn playerctl next
# Control screen backlight brighness with light (https://github.com/haikarainen/light)
riverctl map $mode None XF86MonBrightnessUp spawn light -A 5
riverctl map $mode None XF86MonBrightnessDown spawn light -U 5
done
# Set repeat rate
riverctl set-repeat 50 300
# Set the layout on startup
riverctl layout rivertile left
# Set app-ids of views which should float
riverctl float-filter-add "float"
riverctl float-filter-add "popup"
# Set app-ids of views which should use client side decorations
riverctl csd-filter-add "gedit"
# Set opacity and fade effect
# riverctl opacity 1.0 0.75 0.0 0.1 20