ba9df86472
main is a better term to use here for several reasons: 1. It is more accurate: "master" implies that the designated views have some kind of control over the other views, which is not the case. "main" better expresses that the difference between the "main" view and others is one of importance/focus. 2. It is a shorter word. 2 whole characters saved! 3. It reduces the chance of future development time being lost to good-intentioned people complaining about usage of the word master as has recently happened with regards to the default git branch name.
155 lines
5.5 KiB
Bash
Executable File
155 lines
5.5 KiB
Bash
Executable File
#!/bin/sh
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# Use the "logo" key as the primary modifier
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mod="Mod4"
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# Mod+Shift+Return to start an instance of foot (https://codeberg.org/dnkl/foot)
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riverctl map normal $mod+Shift Return spawn foot
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# Mod+Q to close the focused view
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riverctl map normal $mod Q close
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# Mod+E to exit river
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riverctl map normal $mod E exit
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# Mod+J and Mod+K to focus the next/previous view in the layout stack
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riverctl map normal $mod J focus-view next
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riverctl map normal $mod K focus-view previous
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# Mod+Shift+J and Mod+Shift+K to swap the focused view with the next/previous
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# view in the layout stack
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riverctl map normal $mod+Shift J swap next
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riverctl map normal $mod+Shift K swap previous
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# Mod+Period and Mod+Comma to focus the next/previous output
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riverctl map normal $mod Period focus-output next
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riverctl map normal $mod Comma focus-output previous
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# Mod+Shift+{Period,Comma} to send the focused view to the next/previous output
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riverctl map normal $mod+Shift Period send-to-output next
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riverctl map normal $mod+Shift Comma send-to-output previous
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# Mod+Return to bump the focused view to the top of the layout stack
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riverctl map normal $mod Return zoom
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# Mod+H and Mod+L to decrease/increase the main factor by 5%
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# If using rivertile(1) this determines the width of the main stack.
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riverctl map normal $mod H mod-main-factor -0.05
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riverctl map normal $mod L mod-main-factor +0.05
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# Mod+Shift+H and Mod+Shift+L to increment/decrement the number of
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# main views in the layout
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riverctl map normal $mod+Shift H mod-main-count +1
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riverctl map normal $mod+Shift L mod-main-count -1
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# Mod+Alt+{H,J,K,L} to move views
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riverctl map normal $mod+Mod1 H move left 100
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riverctl map normal $mod+Mod1 J move down 100
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riverctl map normal $mod+Mod1 K move up 100
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riverctl map normal $mod+Mod1 L move right 100
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# Mod+Alt+Control+{H,J,K,L} to snap views to screen edges
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riverctl map normal $mod+Mod1+Control H snap left
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riverctl map normal $mod+Mod1+Control J snap down
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riverctl map normal $mod+Mod1+Control K snap up
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riverctl map normal $mod+Mod1+Control L snap right
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# Mod+Alt+Shif+{H,J,K,L} to resize views
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riverctl map normal $mod+Mod1+Shift H resize horizontal -100
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riverctl map normal $mod+Mod1+Shift J resize vertical 100
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riverctl map normal $mod+Mod1+Shift K resize vertical -100
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riverctl map normal $mod+Mod1+Shift L resize horizontal 100
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# Mod + Left Mouse Button to move views
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riverctl map-pointer normal $mod BTN_LEFT move-view
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# Mod + Right Mouse Button to resize views
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riverctl map-pointer normal $mod BTN_RIGHT resize-view
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for i in $(seq 1 9)
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do
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tags=$((1 << ($i - 1)))
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# Mod+[1-9] to focus tag [0-8]
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riverctl map normal $mod $i set-focused-tags $tags
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# Mod+Shift+[1-9] to tag focused view with tag [0-8]
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riverctl map normal $mod+Shift $i set-view-tags $tags
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# Mod+Ctrl+[1-9] to toggle focus of tag [0-8]
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riverctl map normal $mod+Control $i toggle-focused-tags $tags
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# Mod+Shift+Ctrl+[1-9] to toggle tag [0-8] of focused view
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riverctl map normal $mod+Shift+Control $i toggle-view-tags $tags
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done
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# Mod+0 to focus all tags
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# Mod+Shift+0 to tag focused view with all tags
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all_tags=$(((1 << 32) - 1))
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riverctl map normal $mod 0 set-focused-tags $all_tags
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riverctl map normal $mod+Shift 0 set-view-tags $all_tags
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# Mod+Space to toggle float
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riverctl map normal $mod Space toggle-float
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# Mod+F to toggle fullscreen
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riverctl map normal $mod F toggle-fullscreen
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# Mod+{Up,Right,Down,Left} to change layout orientation
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riverctl map normal $mod Up layout rivertile top
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riverctl map normal $mod Right layout rivertile right
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riverctl map normal $mod Down layout rivertile down
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riverctl map normal $mod Left layout rivertile left
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# Mod+S to change to Full layout
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riverctl map normal $mod S layout full
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# Declare a passthrough mode. This mode has only a single mapping to return to
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# normal mode. This makes it useful for testing a nested wayland compositor
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riverctl declare-mode passthrough
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# Mod+F11 to enter passthrough mode
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riverctl map normal $mod F11 enter-mode passthrough
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# Mod+F11 to return to normal mode
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riverctl map passthrough $mod F11 enter-mode normal
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# Various media key mapping examples for both normal and locked mode which do
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# not have a modifier
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for mode in normal locked
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do
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# Eject the optical drive
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riverctl map $mode None XF86Eject spawn eject -T
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# Control pulse audio volume with pamixer (https://github.com/cdemoulins/pamixer)
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riverctl map $mode None XF86AudioRaiseVolume spawn pamixer -i 5
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riverctl map $mode None XF86AudioLowerVolume spawn pamixer -d 5
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riverctl map $mode None XF86AudioMute spawn pamixer --toggle-mute
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# Control MPRIS aware media players with playerctl (https://github.com/altdesktop/playerctl)
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riverctl map $mode None XF86AudioMedia spawn playerctl play-pause
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riverctl map $mode None XF86AudioPlay spawn playerctl play-pause
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riverctl map $mode None XF86AudioPrev spawn playerctl previous
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riverctl map $mode None XF86AudioNext spawn playerctl next
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# Control screen backlight brighness with light (https://github.com/haikarainen/light)
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riverctl map $mode None XF86MonBrightnessUp spawn light -A 5
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riverctl map $mode None XF86MonBrightnessDown spawn light -U 5
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done
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# Set repeat rate
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riverctl set-repeat 50 300
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# Set the layout on startup
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riverctl layout rivertile left
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# Set app-ids of views which should float
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riverctl float-filter-add "float"
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riverctl float-filter-add "popup"
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# Set app-ids of views which should use client side decorations
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riverctl csd-filter-add "gedit"
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# Set opacity and fade effect
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# riverctl opacity 1.0 0.75 0.0 0.1 20
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