pointer-constraints: remove protocol
This implementation as it stands is incomplete/buggy and will make updating to wlr_scene more complex. It will be reimplemented after updating to wlr_scene is complete.
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06cb76f937
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@ -108,7 +108,6 @@ pub fn build(b: *zbs.Builder) !void {
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scanner.generate("xdg_wm_base", 2);
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scanner.generate("zwp_pointer_gestures_v1", 3);
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scanner.generate("zwp_pointer_constraints_v1", 1);
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scanner.generate("ext_session_lock_manager_v1", 1);
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scanner.generate("zriver_control_v1", 1);
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@ -102,8 +102,6 @@ xcursor_manager: *wlr.XcursorManager,
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image: Image = .unknown,
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constraint: ?*wlr.PointerConstraintV1 = null,
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/// Number of distinct buttons currently pressed
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pressed_count: u32 = 0,
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@ -959,26 +957,6 @@ fn processMotion(self: *Self, device: *wlr.InputDevice, time: u32, delta_x: f64,
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);
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var dx: f64 = delta_x;
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var dy: f64 = delta_y;
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if (self.constraint) |constraint| {
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if (self.mode == .passthrough or self.mode == .down) {
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if (constraint.type == .locked) return;
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const result = self.surfaceAt() orelse return;
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if (result.surface != constraint.surface) return;
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const sx = result.sx;
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const sy = result.sy;
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var sx_con: f64 = undefined;
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var sy_con: f64 = undefined;
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if (!wlr.region.confine(&constraint.region, sx, sy, sx + dx, sy + dy, &sx_con, &sy_con)) {
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return;
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}
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dx = sx_con - sx;
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dy = sy_con - sy;
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}
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}
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switch (self.mode) {
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.passthrough => {
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self.wlr_cursor.move(device, dx, dy);
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@ -29,7 +29,6 @@ const util = @import("util.zig");
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const InputConfig = @import("InputConfig.zig");
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const InputDevice = @import("InputDevice.zig");
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const Keyboard = @import("Keyboard.zig");
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const PointerConstraint = @import("PointerConstraint.zig");
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const Seat = @import("Seat.zig");
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const Switch = @import("Switch.zig");
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@ -40,7 +39,6 @@ const log = std.log.scoped(.input_manager);
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new_input: wl.Listener(*wlr.InputDevice) = wl.Listener(*wlr.InputDevice).init(handleNewInput),
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idle_notifier: *wlr.IdleNotifierV1,
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pointer_constraints: *wlr.PointerConstraintsV1,
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relative_pointer_manager: *wlr.RelativePointerManagerV1,
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virtual_pointer_manager: *wlr.VirtualPointerManagerV1,
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virtual_keyboard_manager: *wlr.VirtualKeyboardManagerV1,
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@ -51,8 +49,6 @@ seats: std.TailQueue(Seat) = .{},
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exclusive_client: ?*wl.Client = null,
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new_pointer_constraint: wl.Listener(*wlr.PointerConstraintV1) =
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wl.Listener(*wlr.PointerConstraintV1).init(handleNewPointerConstraint),
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new_virtual_pointer: wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer) =
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wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer).init(handleNewVirtualPointer),
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new_virtual_keyboard: wl.Listener(*wlr.VirtualKeyboardV1) =
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@ -65,7 +61,6 @@ pub fn init(self: *Self) !void {
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self.* = .{
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// These are automatically freed when the display is destroyed
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.idle_notifier = try wlr.IdleNotifierV1.create(server.wl_server),
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.pointer_constraints = try wlr.PointerConstraintsV1.create(server.wl_server),
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.relative_pointer_manager = try wlr.RelativePointerManagerV1.create(server.wl_server),
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.virtual_pointer_manager = try wlr.VirtualPointerManagerV1.create(server.wl_server),
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.virtual_keyboard_manager = try wlr.VirtualKeyboardManagerV1.create(server.wl_server),
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@ -81,7 +76,6 @@ pub fn init(self: *Self) !void {
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if (build_options.xwayland) server.xwayland.setSeat(self.defaultSeat().wlr_seat);
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server.backend.events.new_input.add(&self.new_input);
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self.pointer_constraints.events.new_constraint.add(&self.new_pointer_constraint);
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self.virtual_pointer_manager.events.new_virtual_pointer.add(&self.new_virtual_pointer);
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self.virtual_keyboard_manager.events.new_virtual_keyboard.add(&self.new_virtual_keyboard);
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}
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@ -124,19 +118,6 @@ fn handleNewInput(listener: *wl.Listener(*wlr.InputDevice), wlr_device: *wlr.Inp
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self.defaultSeat().addDevice(wlr_device);
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}
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fn handleNewPointerConstraint(
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_: *wl.Listener(*wlr.PointerConstraintV1),
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constraint: *wlr.PointerConstraintV1,
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) void {
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const pointer_constraint = util.gpa.create(PointerConstraint) catch {
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constraint.resource.getClient().postNoMemory();
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log.err("out of memory", .{});
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return;
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};
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pointer_constraint.init(constraint);
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}
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fn handleNewVirtualPointer(
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listener: *wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer),
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event: *wlr.VirtualPointerManagerV1.event.NewPointer,
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@ -1,144 +0,0 @@
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// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2021 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 3.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const build_options = @import("build_options");
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const std = @import("std");
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const wlr = @import("wlroots");
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const wl = @import("wayland").server.wl;
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const pixman = @import("pixman");
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const server = &@import("main.zig").server;
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const util = @import("util.zig");
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const Cursor = @import("Cursor.zig");
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const Seat = @import("Seat.zig");
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const View = @import("View.zig");
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constraint: *wlr.PointerConstraintV1,
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cursor: *Cursor,
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destroy: wl.Listener(*wlr.PointerConstraintV1) = wl.Listener(*wlr.PointerConstraintV1).init(handleDestroy),
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set_region: wl.Listener(void) = wl.Listener(void).init(handleSetRegion),
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pub fn init(self: *Self, constraint: *wlr.PointerConstraintV1) void {
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const seat = @intToPtr(*Seat, constraint.seat.data);
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self.* = .{
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.constraint = constraint,
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.cursor = &seat.cursor,
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};
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self.constraint.data = @ptrToInt(self);
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self.constraint.events.destroy.add(&self.destroy);
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self.constraint.events.set_region.add(&self.set_region);
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if (seat.focused == .view and seat.focused.view.surface == self.constraint.surface) {
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self.setAsActive();
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}
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}
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pub fn setAsActive(self: *Self) void {
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if (self.cursor.constraint == self.constraint) return;
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if (self.cursor.constraint) |constraint| {
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constraint.sendDeactivated();
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}
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self.cursor.constraint = self.constraint;
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// TODO: This is the same hack sway uses to deal with the fact that this
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// function may be called in response to a surface commit but before the
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// the wlroots pointer constraints implementation's commit handler has been called.
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// This logic is duplicated from that commit handler.
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if (self.constraint.current.region.notEmpty()) {
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_ = self.constraint.region.intersect(&self.constraint.surface.input_region, &self.constraint.current.region);
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} else {
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_ = self.constraint.region.copy(&self.constraint.surface.input_region);
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}
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self.constrainToRegion();
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self.constraint.sendActivated();
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}
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fn constrainToRegion(self: *Self) void {
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if (self.cursor.constraint != self.constraint) return;
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if (View.fromWlrSurface(self.constraint.surface)) |view| {
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const output = view.output;
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var output_box: wlr.Box = undefined;
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server.root.output_layout.getBox(output.wlr_output, &output_box);
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const surface_lx = @intToFloat(f64, output_box.x + view.current.box.x - view.surface_box.x);
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const surface_ly = @intToFloat(f64, output_box.y + view.current.box.y - view.surface_box.y);
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const sx = @floatToInt(c_int, self.cursor.wlr_cursor.x - surface_lx);
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const sy = @floatToInt(c_int, self.cursor.wlr_cursor.y - surface_ly);
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// If the cursor is not already inside the constraint region, warp
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// it to an arbitrary point inside the constraint region.
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if (!self.constraint.region.containsPoint(sx, sy, null)) {
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const rects = self.constraint.region.rectangles();
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if (rects.len > 0) {
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const new_lx = surface_lx + @intToFloat(f64, rects[0].x1 + rects[0].x2) / 2;
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const new_ly = surface_ly + @intToFloat(f64, rects[0].y1 + rects[0].y2) / 2;
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self.cursor.wlr_cursor.warpClosest(null, new_lx, new_ly);
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}
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}
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}
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}
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fn handleDestroy(listener: *wl.Listener(*wlr.PointerConstraintV1), _: *wlr.PointerConstraintV1) void {
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const self = @fieldParentPtr(Self, "destroy", listener);
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self.destroy.link.remove();
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self.set_region.link.remove();
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if (self.cursor.constraint == self.constraint) {
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warpToHint(self.cursor);
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self.cursor.constraint = null;
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}
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util.gpa.destroy(self);
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}
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fn handleSetRegion(listener: *wl.Listener(void)) void {
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const self = @fieldParentPtr(Self, "set_region", listener);
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self.constrainToRegion();
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}
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pub fn warpToHint(cursor: *Cursor) void {
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if (cursor.constraint) |constraint| {
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if (constraint.current.committed.cursor_hint) {
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if (View.fromWlrSurface(constraint.surface)) |view| {
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const output = view.output;
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var output_box: wlr.Box = undefined;
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server.root.output_layout.getBox(output.wlr_output, &output_box);
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const surface_lx = @intToFloat(f64, output_box.x + view.current.box.x - view.surface_box.x);
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const surface_ly = @intToFloat(f64, output_box.y + view.current.box.y - view.surface_box.y);
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_ = cursor.wlr_cursor.warp(
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null,
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surface_lx + constraint.current.cursor_hint.x,
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surface_ly + constraint.current.cursor_hint.y,
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);
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}
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}
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}
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}
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@ -45,7 +45,6 @@ const ViewStack = @import("view_stack.zig").ViewStack;
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const XwaylandOverrideRedirect = @import("XwaylandOverrideRedirect.zig");
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const log = std.log.scoped(.seat);
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const PointerConstraint = @import("PointerConstraint.zig");
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pub const FocusTarget = union(enum) {
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view: *View,
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@ -271,31 +270,17 @@ pub fn keyboardEnterOrLeave(self: *Self, target_surface: ?*wlr.Surface) void {
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if (target_surface) |wlr_surface| {
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self.keyboardNotifyEnter(wlr_surface);
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if (server.input_manager.pointer_constraints.constraintForSurface(wlr_surface, self.wlr_seat)) |constraint| {
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@intToPtr(*PointerConstraint, constraint.data).setAsActive();
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} else if (self.cursor.constraint) |constraint| {
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PointerConstraint.warpToHint(&self.cursor);
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constraint.sendDeactivated();
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self.cursor.constraint = null;
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} else {
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// Depending on configuration and cursor position, changing keyboard focus
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// may cause the cursor to be warped.
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self.cursor.may_need_warp = true;
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}
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} else {
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self.wlr_seat.keyboardClearFocus();
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if (self.cursor.constraint) |constraint| {
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PointerConstraint.warpToHint(&self.cursor);
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constraint.sendDeactivated();
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self.cursor.constraint = null;
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} else {
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// Depending on configuration and cursor position, changing keyboard focus
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// may cause the cursor to be warped.
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self.cursor.may_need_warp = true;
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}
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}
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}
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fn keyboardNotifyEnter(self: *Self, wlr_surface: *wlr.Surface) void {
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if (self.wlr_seat.getKeyboard()) |wlr_keyboard| {
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