river: focus-view and swap by spatial direction
This commit is contained in:
		| @ -59,7 +59,8 @@ function __riverctl_completion () | ||||
| 	elif [ "${COMP_CWORD}" -eq 2 ] | ||||
| 	then | ||||
| 		case "${COMP_WORDS[1]}" in | ||||
| 			"focus-output"|"focus-view"|"send-to-output"|"swap") OPTS="next previous" ;; | ||||
| 			"focus-output"|"send-to-output") OPTS="next previous" ;; | ||||
| 			"focus-view"|"swap") OPTS="next previous up down left right" ;; | ||||
| 			"move"|"snap") OPTS="up down left right" ;; | ||||
| 			"resize") OPTS="horizontal vertical" ;; | ||||
| 			"rule-add"|"rule-del") OPTS="float no-float ssd csd tag" ;; | ||||
|  | ||||
| @ -72,12 +72,12 @@ complete -c riverctl -x -n '__fish_riverctl_complete_arg 1' -a 'keyboard-layout' | ||||
|  | ||||
| # Subcommands | ||||
| complete -c riverctl -x -n '__fish_seen_subcommand_from focus-output'         -a 'next previous' | ||||
| complete -c riverctl -x -n '__fish_seen_subcommand_from focus-view'           -a 'next previous' | ||||
| complete -c riverctl -x -n '__fish_seen_subcommand_from focus-view'           -a 'next previous up down left right' | ||||
| complete -c riverctl -x -n '__fish_seen_subcommand_from move'                 -a 'up down left right' | ||||
| complete -c riverctl -x -n '__fish_seen_subcommand_from resize'               -a 'horizontal vertical' | ||||
| complete -c riverctl -x -n '__fish_seen_subcommand_from snap'                 -a 'up down left right' | ||||
| complete -c riverctl -x -n '__fish_seen_subcommand_from send-to-output'       -a 'next previous' | ||||
| complete -c riverctl -x -n '__fish_seen_subcommand_from swap'                 -a 'next previous' | ||||
| complete -c riverctl -x -n '__fish_seen_subcommand_from swap'                 -a 'next previous up down left right' | ||||
| complete -c riverctl -x -n '__fish_seen_subcommand_from map'                  -a '-release -repeat -layout' | ||||
| complete -c riverctl -x -n '__fish_seen_subcommand_from unmap'                -a '-release' | ||||
| complete -c riverctl -x -n '__fish_seen_subcommand_from attach-mode'          -a 'top bottom' | ||||
|  | ||||
| @ -170,13 +170,13 @@ _riverctl() | ||||
|         args) | ||||
|             case "$words[1]" in | ||||
|                 focus-output) _alternative 'arguments:args:(next previous)' ;; | ||||
|                 focus-view) _alternative 'arguments:args:(next previous)' ;; | ||||
|                 focus-view) _alternative 'arguments:args:(next previous up down left right)' ;; | ||||
|                 input) _riverctl_input ;; | ||||
|                 move) _alternative 'arguments:args:(up down left right)' ;; | ||||
|                 resize) _alternative 'arguments:args:(horizontal vertical)' ;; | ||||
|                 snap) _alternative 'arguments:args:(up down left right)' ;; | ||||
|                 send-to-output) _alternative 'arguments:args:(next previous)' ;; | ||||
|                 swap) _alternative 'arguments:args:(next previous)' ;; | ||||
|                 swap) _alternative 'arguments:args:(next previous up down left right)' ;; | ||||
|                 map) _alternative 'arguments:optional:(-release -repeat -layout)' ;; | ||||
|                 unmap) _alternative 'arguments:optional:(-release)' ;; | ||||
|                 attach-mode) _alternative 'arguments:args:(top bottom)' ;; | ||||
|  | ||||
| @ -35,8 +35,9 @@ over the Wayland protocol. | ||||
| 	Focus the next or previous output, the closest output in any direction | ||||
| 	or an output by name. | ||||
|  | ||||
| *focus-view* *next*|*previous* | ||||
| 	Focus the next or previous view in the stack. | ||||
| *focus-view* *next*|*previous*|*up*|*down*|*left*|*right* | ||||
| 	Focus the next or previous view in the stack or the closest view in | ||||
| 	any direction. | ||||
|  | ||||
| *move* *up*|*down*|*left*|*right* _delta_ | ||||
| 	Move the focused view in the specified direction by _delta_ logical | ||||
| @ -62,9 +63,9 @@ over the Wayland protocol. | ||||
| 	*spawn* only takes a single argument. To spawn a command taking | ||||
| 	multiple arguments, wrapping the command in quotes is recommended. | ||||
|  | ||||
| *swap* *next*|*previous* | ||||
| 	Swap the focused view with the next/previous visible non-floating | ||||
| 	view. If the first/last view in the stack is focused, wrap. | ||||
| *swap* *next*|*previous*|*up*|*down*|*left*|*right* | ||||
| 	Swap the focused view with the next or previous non-floating view in the | ||||
| 	stack or the closest non-floating view in any direction. | ||||
|  | ||||
| *toggle-float* | ||||
| 	Toggle the floating state of the focused view. | ||||
|  | ||||
							
								
								
									
										58
									
								
								river/Vector.zig
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										58
									
								
								river/Vector.zig
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,58 @@ | ||||
| // This file is part of river, a dynamic tiling wayland compositor. | ||||
| // | ||||
| // Copyright 2023 The River Developers | ||||
| // | ||||
| // This program is free software: you can redistribute it and/or modify | ||||
| // it under the terms of the GNU General Public License as published by | ||||
| // the Free Software Foundation, either version 3 of the License, or | ||||
| // (at your option) any later version. | ||||
| // | ||||
| // This program is distributed in the hope that it will be useful, | ||||
| // but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| // GNU General Public License for more details. | ||||
| // | ||||
| // You should have received a copy of the GNU General Public License | ||||
| // along with this program. If not, see <https://www.gnu.org/licenses/>. | ||||
|  | ||||
| const std = @import("std"); | ||||
| const math = std.math; | ||||
| const wlr = @import("wlroots"); | ||||
|  | ||||
| const Vector = @This(); | ||||
|  | ||||
| x: i32, | ||||
| y: i32, | ||||
|  | ||||
| pub fn positionOfBox(box: wlr.Box) Vector { | ||||
|     return .{ | ||||
|         .x = box.x + @divFloor(box.width, 2), | ||||
|         .y = box.y + @divFloor(box.height, 2), | ||||
|     }; | ||||
| } | ||||
|  | ||||
| /// Returns the difference between two vectors. | ||||
| pub fn diff(a: Vector, b: Vector) Vector { | ||||
|     return .{ | ||||
|         .x = b.x - a.x, | ||||
|         .y = b.y - a.y, | ||||
|     }; | ||||
| } | ||||
|  | ||||
| /// Returns the direction of the vector. | ||||
| pub fn direction(self: Vector) ?wlr.OutputLayout.Direction { | ||||
|     // A zero length vector has no direction | ||||
|     if (self.x == 0 and self.y == 0) return null; | ||||
|  | ||||
|     if ((math.absInt(self.y) catch return null) > (math.absInt(self.x) catch return null)) { | ||||
|         // Careful: We are operating in a Y-inverted coordinate system. | ||||
|         return if (self.y > 0) .down else .up; | ||||
|     } else { | ||||
|         return if (self.x > 0) .right else .left; | ||||
|     } | ||||
| } | ||||
|  | ||||
| /// Returns the length of the vector. | ||||
| pub fn length(self: Vector) u31 { | ||||
|     return math.sqrt(@intCast(u31, (self.x *| self.x) +| (self.y *| self.y))); | ||||
| } | ||||
| @ -54,7 +54,7 @@ const command_impls = std.ComptimeStringMap( | ||||
|         .{ "focus-follows-cursor",      @import("command/focus_follows_cursor.zig").focusFollowsCursor }, | ||||
|         .{ "focus-output",              @import("command/output.zig").focusOutput }, | ||||
|         .{ "focus-previous-tags",       @import("command/tags.zig").focusPreviousTags }, | ||||
|         .{ "focus-view",                @import("command/focus_view.zig").focusView }, | ||||
|         .{ "focus-view",                @import("command/view_operations.zig").focusView }, | ||||
|         .{ "hide-cursor",               @import("command/cursor.zig").cursor }, | ||||
|         .{ "input",                     @import("command/input.zig").input }, | ||||
|         .{ "keyboard-group-add",        @import("command/keyboard_group.zig").keyboardGroupAdd }, | ||||
| @ -83,7 +83,7 @@ const command_impls = std.ComptimeStringMap( | ||||
|         .{ "snap",                      @import("command/move.zig").snap }, | ||||
|         .{ "spawn",                     @import("command/spawn.zig").spawn }, | ||||
|         .{ "spawn-tagmask",             @import("command/tags.zig").spawnTagmask }, | ||||
|         .{ "swap",                      @import("command/swap.zig").swap}, | ||||
|         .{ "swap",                      @import("command/view_operations.zig").swap}, | ||||
|         .{ "toggle-float",              @import("command/toggle_float.zig").toggleFloat }, | ||||
|         .{ "toggle-focused-tags",       @import("command/tags.zig").toggleFocusedTags }, | ||||
|         .{ "toggle-fullscreen",         @import("command/toggle_fullscreen.zig").toggleFullscreen }, | ||||
|  | ||||
| @ -1,80 +0,0 @@ | ||||
| // This file is part of river, a dynamic tiling wayland compositor. | ||||
| // | ||||
| // Copyright 2020 The River Developers | ||||
| // | ||||
| // This program is free software: you can redistribute it and/or modify | ||||
| // it under the terms of the GNU General Public License as published by | ||||
| // the Free Software Foundation, version 3. | ||||
| // | ||||
| // This program is distributed in the hope that it will be useful, | ||||
| // but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| // GNU General Public License for more details. | ||||
| // | ||||
| // You should have received a copy of the GNU General Public License | ||||
| // along with this program. If not, see <https://www.gnu.org/licenses/>. | ||||
|  | ||||
| const std = @import("std"); | ||||
| const assert = std.debug.assert; | ||||
|  | ||||
| const server = &@import("../main.zig").server; | ||||
|  | ||||
| const Direction = @import("../command.zig").Direction; | ||||
| const Error = @import("../command.zig").Error; | ||||
| const Output = @import("../Output.zig"); | ||||
| const Seat = @import("../Seat.zig"); | ||||
| const View = @import("../View.zig"); | ||||
|  | ||||
| /// Focus either the next or the previous visible view, depending on the enum | ||||
| /// passed. Does nothing if there are 1 or 0 views in the stack. | ||||
| pub fn focusView( | ||||
|     seat: *Seat, | ||||
|     args: []const [:0]const u8, | ||||
|     _: *?[]const u8, | ||||
| ) Error!void { | ||||
|     if (args.len < 2) return Error.NotEnoughArguments; | ||||
|     if (args.len > 2) return Error.TooManyArguments; | ||||
|  | ||||
|     const direction = std.meta.stringToEnum(Direction, args[1]) orelse return Error.InvalidDirection; | ||||
|     const output = seat.focused_output orelse return; | ||||
|  | ||||
|     if (seat.focused != .view) return; | ||||
|     if (seat.focused.view.pending.fullscreen) return; | ||||
|  | ||||
|     if (focusViewTarget(seat, output, direction)) |target| { | ||||
|         assert(!target.pending.fullscreen); | ||||
|         seat.focus(target); | ||||
|         server.root.applyPending(); | ||||
|     } | ||||
| } | ||||
|  | ||||
| fn focusViewTarget(seat: *Seat, output: *Output, direction: Direction) ?*View { | ||||
|     switch (direction) { | ||||
|         inline else => |dir| { | ||||
|             const it_dir = comptime switch (dir) { | ||||
|                 .next => .forward, | ||||
|                 .previous => .reverse, | ||||
|             }; | ||||
|             var it = output.pending.wm_stack.iterator(it_dir); | ||||
|             while (it.next()) |view| { | ||||
|                 if (view == seat.focused.view) break; | ||||
|             } else { | ||||
|                 unreachable; | ||||
|             } | ||||
|  | ||||
|             // Return the next view in the stack matching the tags if any. | ||||
|             while (it.next()) |view| { | ||||
|                 if (output.pending.tags & view.pending.tags != 0) return view; | ||||
|             } | ||||
|  | ||||
|             // Wrap and return the first view in the stack matching the tags if | ||||
|             // any is found before completing the loop back to the focused view. | ||||
|             while (it.next()) |view| { | ||||
|                 if (view == seat.focused.view) return null; | ||||
|                 if (output.pending.tags & view.pending.tags != 0) return view; | ||||
|             } | ||||
|  | ||||
|             unreachable; | ||||
|         }, | ||||
|     } | ||||
| } | ||||
| @ -1,80 +0,0 @@ | ||||
| // This file is part of river, a dynamic tiling wayland compositor. | ||||
| // | ||||
| // Copyright 2020 The River Developers | ||||
| // | ||||
| // This program is free software: you can redistribute it and/or modify | ||||
| // it under the terms of the GNU General Public License as published by | ||||
| // the Free Software Foundation, version 3. | ||||
| // | ||||
| // This program is distributed in the hope that it will be useful, | ||||
| // but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| // GNU General Public License for more details. | ||||
| // | ||||
| // You should have received a copy of the GNU General Public License | ||||
| // along with this program. If not, see <https://www.gnu.org/licenses/>. | ||||
|  | ||||
| const std = @import("std"); | ||||
| const assert = std.debug.assert; | ||||
|  | ||||
| const server = &@import("../main.zig").server; | ||||
|  | ||||
| const Direction = @import("../command.zig").Direction; | ||||
| const Error = @import("../command.zig").Error; | ||||
| const Output = @import("../Output.zig"); | ||||
| const Seat = @import("../Seat.zig"); | ||||
| const View = @import("../View.zig"); | ||||
|  | ||||
| /// Swap the currently focused view with either the view higher or lower in the visible stack | ||||
| pub fn swap( | ||||
|     seat: *Seat, | ||||
|     args: []const [:0]const u8, | ||||
|     _: *?[]const u8, | ||||
| ) Error!void { | ||||
|     if (args.len < 2) return Error.NotEnoughArguments; | ||||
|     if (args.len > 2) return Error.TooManyArguments; | ||||
|  | ||||
|     const direction = std.meta.stringToEnum(Direction, args[1]) orelse return Error.InvalidDirection; | ||||
|     const output = seat.focused_output orelse return; | ||||
|  | ||||
|     if (seat.focused != .view) return; | ||||
|     if (seat.focused.view.pending.float or seat.focused.view.pending.fullscreen) return; | ||||
|  | ||||
|     if (swapTarget(seat, output, direction)) |target| { | ||||
|         assert(!target.pending.float); | ||||
|         assert(!target.pending.fullscreen); | ||||
|         seat.focused.view.pending_wm_stack_link.swapWith(&target.pending_wm_stack_link); | ||||
|         server.root.applyPending(); | ||||
|     } | ||||
| } | ||||
|  | ||||
| fn swapTarget(seat: *Seat, output: *Output, direction: Direction) ?*View { | ||||
|     switch (direction) { | ||||
|         inline else => |dir| { | ||||
|             const it_dir = comptime switch (dir) { | ||||
|                 .next => .forward, | ||||
|                 .previous => .reverse, | ||||
|             }; | ||||
|             var it = output.pending.wm_stack.iterator(it_dir); | ||||
|             while (it.next()) |view| { | ||||
|                 if (view == seat.focused.view) break; | ||||
|             } else { | ||||
|                 unreachable; | ||||
|             } | ||||
|  | ||||
|             // Return the next view in the stack matching the tags if any. | ||||
|             while (it.next()) |view| { | ||||
|                 if (output.pending.tags & view.pending.tags != 0 and !view.pending.float) return view; | ||||
|             } | ||||
|  | ||||
|             // Wrap and return the first view in the stack matching the tags if | ||||
|             // any is found before completing the loop back to the focused view. | ||||
|             while (it.next()) |view| { | ||||
|                 if (view == seat.focused.view) return null; | ||||
|                 if (output.pending.tags & view.pending.tags != 0 and !view.pending.float) return view; | ||||
|             } | ||||
|  | ||||
|             unreachable; | ||||
|         }, | ||||
|     } | ||||
| } | ||||
							
								
								
									
										133
									
								
								river/command/view_operations.zig
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										133
									
								
								river/command/view_operations.zig
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,133 @@ | ||||
| // This file is part of river, a dynamic tiling wayland compositor. | ||||
| // | ||||
| // Copyright 2020 - 2023 The River Developers | ||||
| // | ||||
| // This program is free software: you can redistribute it and/or modify | ||||
| // it under the terms of the GNU General Public License as published by | ||||
| // the Free Software Foundation, version 3. | ||||
| // | ||||
| // This program is distributed in the hope that it will be useful, | ||||
| // but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| // GNU General Public License for more details. | ||||
| // | ||||
| // You should have received a copy of the GNU General Public License | ||||
| // along with this program. If not, see <https://www.gnu.org/licenses/>. | ||||
|  | ||||
| const std = @import("std"); | ||||
| const assert = std.debug.assert; | ||||
| const wlr = @import("wlroots"); | ||||
|  | ||||
| const server = &@import("../main.zig").server; | ||||
|  | ||||
| const Direction = @import("../command.zig").Direction; | ||||
| const Error = @import("../command.zig").Error; | ||||
| const Output = @import("../Output.zig"); | ||||
| const Seat = @import("../Seat.zig"); | ||||
| const View = @import("../View.zig"); | ||||
| const Vector = @import("../Vector.zig"); | ||||
|  | ||||
| /// Focus either the next or the previous visible view, depending on the enum | ||||
| /// passed. Does nothing if there are 1 or 0 views in the stack. | ||||
| pub fn focusView( | ||||
|     seat: *Seat, | ||||
|     args: []const [:0]const u8, | ||||
|     _: *?[]const u8, | ||||
| ) Error!void { | ||||
|     if (args.len < 2) return Error.NotEnoughArguments; | ||||
|     if (args.len > 2) return Error.TooManyArguments; | ||||
|  | ||||
|     if (try getTarget(seat, args[1], .all)) |target| { | ||||
|         assert(!target.pending.fullscreen); | ||||
|         seat.focus(target); | ||||
|         server.root.applyPending(); | ||||
|     } | ||||
| } | ||||
|  | ||||
| /// Swap the currently focused view with either the view higher or lower in the visible stack | ||||
| pub fn swap( | ||||
|     seat: *Seat, | ||||
|     args: []const [:0]const u8, | ||||
|     _: *?[]const u8, | ||||
| ) Error!void { | ||||
|     if (args.len < 2) return Error.NotEnoughArguments; | ||||
|     if (args.len > 2) return Error.TooManyArguments; | ||||
|  | ||||
|     if (try getTarget(seat, args[1], .skip_float)) |target| { | ||||
|         assert(!target.pending.float); | ||||
|         assert(!target.pending.fullscreen); | ||||
|         seat.focused.view.pending_wm_stack_link.swapWith(&target.pending_wm_stack_link); | ||||
|         server.root.applyPending(); | ||||
|     } | ||||
| } | ||||
|  | ||||
| const TargetMode = enum { all, skip_float }; | ||||
| fn getTarget(seat: *Seat, direction_str: []const u8, target_mode: TargetMode) !?*View { | ||||
|     if (seat.focused != .view) return null; | ||||
|     if (seat.focused.view.pending.fullscreen) return null; | ||||
|     if (target_mode == .skip_float and seat.focused.view.pending.float) return null; | ||||
|     const output = seat.focused_output orelse return null; | ||||
|  | ||||
|     // If no currently view is focused, focus the first in the stack. | ||||
|     if (seat.focused != .view) { | ||||
|         var it = output.pending.wm_stack.iterator(.forward); | ||||
|         return it.next(); | ||||
|     } | ||||
|  | ||||
|     // Logical direction, based on the view stack. | ||||
|     if (std.meta.stringToEnum(Direction, direction_str)) |direction| { | ||||
|         switch (direction) { | ||||
|             inline else => |dir| { | ||||
|                 const it_dir = comptime switch (dir) { | ||||
|                     .next => .forward, | ||||
|                     .previous => .reverse, | ||||
|                 }; | ||||
|                 var it = output.pending.wm_stack.iterator(it_dir); | ||||
|                 while (it.next()) |view| { | ||||
|                     if (view == seat.focused.view) break; | ||||
|                 } else { | ||||
|                     unreachable; | ||||
|                 } | ||||
|  | ||||
|                 // Return the next view in the stack matching the tags if any. | ||||
|                 while (it.next()) |view| { | ||||
|                     if (target_mode == .skip_float and view.pending.float) continue; | ||||
|                     if (output.pending.tags & view.pending.tags != 0) return view; | ||||
|                 } | ||||
|  | ||||
|                 // Wrap and return the first view in the stack matching the tags if | ||||
|                 // any is found before completing the loop back to the focused view. | ||||
|                 while (it.next()) |view| { | ||||
|                     if (view == seat.focused.view) return null; | ||||
|                     if (target_mode == .skip_float and view.pending.float) continue; | ||||
|                     if (output.pending.tags & view.pending.tags != 0) return view; | ||||
|                 } | ||||
|  | ||||
|                 unreachable; | ||||
|             }, | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Spatial direction, based on view position. | ||||
|     if (std.meta.stringToEnum(wlr.OutputLayout.Direction, direction_str)) |direction| { | ||||
|         const focus_position = Vector.positionOfBox(seat.focused.view.current.box); | ||||
|         var target: ?*View = null; | ||||
|         var target_distance: usize = std.math.maxInt(usize); | ||||
|         var it = output.pending.wm_stack.iterator(.forward); | ||||
|         while (it.next()) |view| { | ||||
|             if (target_mode == .skip_float and view.pending.float) continue; | ||||
|             if (view == seat.focused.view) continue; | ||||
|             const view_position = Vector.positionOfBox(view.current.box); | ||||
|             const position_diff = focus_position.diff(view_position); | ||||
|             if ((position_diff.direction() orelse continue) != direction) continue; | ||||
|             const distance = position_diff.length(); | ||||
|             if (distance < target_distance) { | ||||
|                 target = view; | ||||
|                 target_distance = distance; | ||||
|             } | ||||
|         } | ||||
|         return target; | ||||
|     } | ||||
|  | ||||
|     return Error.InvalidDirection; | ||||
| } | ||||
		Reference in New Issue
	
	Block a user