river: focus-view and swap by spatial direction
This commit is contained in:
parent
5ce2ca1bc0
commit
b35d779122
@ -59,7 +59,8 @@ function __riverctl_completion ()
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elif [ "${COMP_CWORD}" -eq 2 ]
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then
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case "${COMP_WORDS[1]}" in
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"focus-output"|"focus-view"|"send-to-output"|"swap") OPTS="next previous" ;;
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"focus-output"|"send-to-output") OPTS="next previous" ;;
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"focus-view"|"swap") OPTS="next previous up down left right" ;;
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"move"|"snap") OPTS="up down left right" ;;
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"resize") OPTS="horizontal vertical" ;;
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"rule-add"|"rule-del") OPTS="float no-float ssd csd tag" ;;
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@ -72,12 +72,12 @@ complete -c riverctl -x -n '__fish_riverctl_complete_arg 1' -a 'keyboard-layout'
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# Subcommands
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complete -c riverctl -x -n '__fish_seen_subcommand_from focus-output' -a 'next previous'
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complete -c riverctl -x -n '__fish_seen_subcommand_from focus-view' -a 'next previous'
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complete -c riverctl -x -n '__fish_seen_subcommand_from focus-view' -a 'next previous up down left right'
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complete -c riverctl -x -n '__fish_seen_subcommand_from move' -a 'up down left right'
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complete -c riverctl -x -n '__fish_seen_subcommand_from resize' -a 'horizontal vertical'
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complete -c riverctl -x -n '__fish_seen_subcommand_from snap' -a 'up down left right'
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complete -c riverctl -x -n '__fish_seen_subcommand_from send-to-output' -a 'next previous'
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complete -c riverctl -x -n '__fish_seen_subcommand_from swap' -a 'next previous'
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complete -c riverctl -x -n '__fish_seen_subcommand_from swap' -a 'next previous up down left right'
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complete -c riverctl -x -n '__fish_seen_subcommand_from map' -a '-release -repeat -layout'
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complete -c riverctl -x -n '__fish_seen_subcommand_from unmap' -a '-release'
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complete -c riverctl -x -n '__fish_seen_subcommand_from attach-mode' -a 'top bottom'
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@ -170,13 +170,13 @@ _riverctl()
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args)
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case "$words[1]" in
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focus-output) _alternative 'arguments:args:(next previous)' ;;
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focus-view) _alternative 'arguments:args:(next previous)' ;;
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focus-view) _alternative 'arguments:args:(next previous up down left right)' ;;
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input) _riverctl_input ;;
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move) _alternative 'arguments:args:(up down left right)' ;;
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resize) _alternative 'arguments:args:(horizontal vertical)' ;;
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snap) _alternative 'arguments:args:(up down left right)' ;;
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send-to-output) _alternative 'arguments:args:(next previous)' ;;
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swap) _alternative 'arguments:args:(next previous)' ;;
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swap) _alternative 'arguments:args:(next previous up down left right)' ;;
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map) _alternative 'arguments:optional:(-release -repeat -layout)' ;;
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unmap) _alternative 'arguments:optional:(-release)' ;;
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attach-mode) _alternative 'arguments:args:(top bottom)' ;;
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@ -35,8 +35,9 @@ over the Wayland protocol.
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Focus the next or previous output, the closest output in any direction
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or an output by name.
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*focus-view* *next*|*previous*
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Focus the next or previous view in the stack.
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*focus-view* *next*|*previous*|*up*|*down*|*left*|*right*
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Focus the next or previous view in the stack or the closest view in
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any direction.
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*move* *up*|*down*|*left*|*right* _delta_
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Move the focused view in the specified direction by _delta_ logical
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@ -62,9 +63,9 @@ over the Wayland protocol.
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*spawn* only takes a single argument. To spawn a command taking
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multiple arguments, wrapping the command in quotes is recommended.
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*swap* *next*|*previous*
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Swap the focused view with the next/previous visible non-floating
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view. If the first/last view in the stack is focused, wrap.
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*swap* *next*|*previous*|*up*|*down*|*left*|*right*
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Swap the focused view with the next or previous non-floating view in the
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stack or the closest non-floating view in any direction.
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*toggle-float*
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Toggle the floating state of the focused view.
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58
river/Vector.zig
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58
river/Vector.zig
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@ -0,0 +1,58 @@
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// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2023 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const std = @import("std");
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const math = std.math;
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const wlr = @import("wlroots");
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const Vector = @This();
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x: i32,
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y: i32,
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pub fn positionOfBox(box: wlr.Box) Vector {
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return .{
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.x = box.x + @divFloor(box.width, 2),
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.y = box.y + @divFloor(box.height, 2),
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};
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}
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/// Returns the difference between two vectors.
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pub fn diff(a: Vector, b: Vector) Vector {
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return .{
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.x = b.x - a.x,
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.y = b.y - a.y,
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};
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}
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/// Returns the direction of the vector.
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pub fn direction(self: Vector) ?wlr.OutputLayout.Direction {
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// A zero length vector has no direction
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if (self.x == 0 and self.y == 0) return null;
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if ((math.absInt(self.y) catch return null) > (math.absInt(self.x) catch return null)) {
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// Careful: We are operating in a Y-inverted coordinate system.
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return if (self.y > 0) .down else .up;
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} else {
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return if (self.x > 0) .right else .left;
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}
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}
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/// Returns the length of the vector.
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pub fn length(self: Vector) u31 {
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return math.sqrt(@intCast(u31, (self.x *| self.x) +| (self.y *| self.y)));
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}
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@ -54,7 +54,7 @@ const command_impls = std.ComptimeStringMap(
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.{ "focus-follows-cursor", @import("command/focus_follows_cursor.zig").focusFollowsCursor },
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.{ "focus-output", @import("command/output.zig").focusOutput },
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.{ "focus-previous-tags", @import("command/tags.zig").focusPreviousTags },
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.{ "focus-view", @import("command/focus_view.zig").focusView },
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.{ "focus-view", @import("command/view_operations.zig").focusView },
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.{ "hide-cursor", @import("command/cursor.zig").cursor },
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.{ "input", @import("command/input.zig").input },
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.{ "keyboard-group-add", @import("command/keyboard_group.zig").keyboardGroupAdd },
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@ -83,7 +83,7 @@ const command_impls = std.ComptimeStringMap(
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.{ "snap", @import("command/move.zig").snap },
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.{ "spawn", @import("command/spawn.zig").spawn },
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.{ "spawn-tagmask", @import("command/tags.zig").spawnTagmask },
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.{ "swap", @import("command/swap.zig").swap},
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.{ "swap", @import("command/view_operations.zig").swap},
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.{ "toggle-float", @import("command/toggle_float.zig").toggleFloat },
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.{ "toggle-focused-tags", @import("command/tags.zig").toggleFocusedTags },
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.{ "toggle-fullscreen", @import("command/toggle_fullscreen.zig").toggleFullscreen },
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@ -1,80 +0,0 @@
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// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 3.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const std = @import("std");
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const assert = std.debug.assert;
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const server = &@import("../main.zig").server;
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const Direction = @import("../command.zig").Direction;
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const Error = @import("../command.zig").Error;
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const Output = @import("../Output.zig");
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const Seat = @import("../Seat.zig");
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const View = @import("../View.zig");
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/// Focus either the next or the previous visible view, depending on the enum
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/// passed. Does nothing if there are 1 or 0 views in the stack.
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pub fn focusView(
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seat: *Seat,
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args: []const [:0]const u8,
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_: *?[]const u8,
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) Error!void {
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if (args.len < 2) return Error.NotEnoughArguments;
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if (args.len > 2) return Error.TooManyArguments;
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const direction = std.meta.stringToEnum(Direction, args[1]) orelse return Error.InvalidDirection;
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const output = seat.focused_output orelse return;
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if (seat.focused != .view) return;
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if (seat.focused.view.pending.fullscreen) return;
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if (focusViewTarget(seat, output, direction)) |target| {
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assert(!target.pending.fullscreen);
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seat.focus(target);
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server.root.applyPending();
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}
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}
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fn focusViewTarget(seat: *Seat, output: *Output, direction: Direction) ?*View {
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switch (direction) {
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inline else => |dir| {
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const it_dir = comptime switch (dir) {
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.next => .forward,
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.previous => .reverse,
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};
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var it = output.pending.wm_stack.iterator(it_dir);
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while (it.next()) |view| {
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if (view == seat.focused.view) break;
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} else {
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unreachable;
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}
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// Return the next view in the stack matching the tags if any.
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while (it.next()) |view| {
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if (output.pending.tags & view.pending.tags != 0) return view;
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}
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// Wrap and return the first view in the stack matching the tags if
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// any is found before completing the loop back to the focused view.
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while (it.next()) |view| {
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if (view == seat.focused.view) return null;
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if (output.pending.tags & view.pending.tags != 0) return view;
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}
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unreachable;
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},
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}
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}
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@ -1,80 +0,0 @@
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// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 3.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const std = @import("std");
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const assert = std.debug.assert;
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const server = &@import("../main.zig").server;
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const Direction = @import("../command.zig").Direction;
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const Error = @import("../command.zig").Error;
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const Output = @import("../Output.zig");
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const Seat = @import("../Seat.zig");
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const View = @import("../View.zig");
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/// Swap the currently focused view with either the view higher or lower in the visible stack
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pub fn swap(
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seat: *Seat,
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args: []const [:0]const u8,
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_: *?[]const u8,
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) Error!void {
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if (args.len < 2) return Error.NotEnoughArguments;
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if (args.len > 2) return Error.TooManyArguments;
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const direction = std.meta.stringToEnum(Direction, args[1]) orelse return Error.InvalidDirection;
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const output = seat.focused_output orelse return;
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if (seat.focused != .view) return;
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if (seat.focused.view.pending.float or seat.focused.view.pending.fullscreen) return;
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if (swapTarget(seat, output, direction)) |target| {
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assert(!target.pending.float);
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assert(!target.pending.fullscreen);
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seat.focused.view.pending_wm_stack_link.swapWith(&target.pending_wm_stack_link);
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server.root.applyPending();
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}
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}
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fn swapTarget(seat: *Seat, output: *Output, direction: Direction) ?*View {
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switch (direction) {
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inline else => |dir| {
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const it_dir = comptime switch (dir) {
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.next => .forward,
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.previous => .reverse,
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};
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var it = output.pending.wm_stack.iterator(it_dir);
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while (it.next()) |view| {
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if (view == seat.focused.view) break;
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} else {
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unreachable;
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}
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// Return the next view in the stack matching the tags if any.
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while (it.next()) |view| {
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if (output.pending.tags & view.pending.tags != 0 and !view.pending.float) return view;
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}
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// Wrap and return the first view in the stack matching the tags if
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// any is found before completing the loop back to the focused view.
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while (it.next()) |view| {
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if (view == seat.focused.view) return null;
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if (output.pending.tags & view.pending.tags != 0 and !view.pending.float) return view;
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}
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unreachable;
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},
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}
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}
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133
river/command/view_operations.zig
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133
river/command/view_operations.zig
Normal file
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// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 - 2023 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 3.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const std = @import("std");
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const assert = std.debug.assert;
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const wlr = @import("wlroots");
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const server = &@import("../main.zig").server;
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const Direction = @import("../command.zig").Direction;
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const Error = @import("../command.zig").Error;
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const Output = @import("../Output.zig");
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const Seat = @import("../Seat.zig");
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const View = @import("../View.zig");
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const Vector = @import("../Vector.zig");
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/// Focus either the next or the previous visible view, depending on the enum
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/// passed. Does nothing if there are 1 or 0 views in the stack.
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pub fn focusView(
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seat: *Seat,
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args: []const [:0]const u8,
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_: *?[]const u8,
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) Error!void {
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if (args.len < 2) return Error.NotEnoughArguments;
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if (args.len > 2) return Error.TooManyArguments;
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if (try getTarget(seat, args[1], .all)) |target| {
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assert(!target.pending.fullscreen);
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seat.focus(target);
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server.root.applyPending();
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}
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}
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/// Swap the currently focused view with either the view higher or lower in the visible stack
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pub fn swap(
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seat: *Seat,
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args: []const [:0]const u8,
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_: *?[]const u8,
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) Error!void {
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if (args.len < 2) return Error.NotEnoughArguments;
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if (args.len > 2) return Error.TooManyArguments;
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if (try getTarget(seat, args[1], .skip_float)) |target| {
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assert(!target.pending.float);
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assert(!target.pending.fullscreen);
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seat.focused.view.pending_wm_stack_link.swapWith(&target.pending_wm_stack_link);
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server.root.applyPending();
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}
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}
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const TargetMode = enum { all, skip_float };
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fn getTarget(seat: *Seat, direction_str: []const u8, target_mode: TargetMode) !?*View {
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if (seat.focused != .view) return null;
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if (seat.focused.view.pending.fullscreen) return null;
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if (target_mode == .skip_float and seat.focused.view.pending.float) return null;
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const output = seat.focused_output orelse return null;
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// If no currently view is focused, focus the first in the stack.
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if (seat.focused != .view) {
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var it = output.pending.wm_stack.iterator(.forward);
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return it.next();
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}
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// Logical direction, based on the view stack.
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if (std.meta.stringToEnum(Direction, direction_str)) |direction| {
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switch (direction) {
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inline else => |dir| {
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const it_dir = comptime switch (dir) {
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.next => .forward,
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.previous => .reverse,
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};
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var it = output.pending.wm_stack.iterator(it_dir);
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while (it.next()) |view| {
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if (view == seat.focused.view) break;
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} else {
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unreachable;
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}
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// Return the next view in the stack matching the tags if any.
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while (it.next()) |view| {
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if (target_mode == .skip_float and view.pending.float) continue;
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if (output.pending.tags & view.pending.tags != 0) return view;
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}
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// Wrap and return the first view in the stack matching the tags if
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// any is found before completing the loop back to the focused view.
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while (it.next()) |view| {
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if (view == seat.focused.view) return null;
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if (target_mode == .skip_float and view.pending.float) continue;
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if (output.pending.tags & view.pending.tags != 0) return view;
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}
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unreachable;
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},
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}
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}
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// Spatial direction, based on view position.
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if (std.meta.stringToEnum(wlr.OutputLayout.Direction, direction_str)) |direction| {
|
||||
const focus_position = Vector.positionOfBox(seat.focused.view.current.box);
|
||||
var target: ?*View = null;
|
||||
var target_distance: usize = std.math.maxInt(usize);
|
||||
var it = output.pending.wm_stack.iterator(.forward);
|
||||
while (it.next()) |view| {
|
||||
if (target_mode == .skip_float and view.pending.float) continue;
|
||||
if (view == seat.focused.view) continue;
|
||||
const view_position = Vector.positionOfBox(view.current.box);
|
||||
const position_diff = focus_position.diff(view_position);
|
||||
if ((position_diff.direction() orelse continue) != direction) continue;
|
||||
const distance = position_diff.length();
|
||||
if (distance < target_distance) {
|
||||
target = view;
|
||||
target_distance = distance;
|
||||
}
|
||||
}
|
||||
return target;
|
||||
}
|
||||
|
||||
return Error.InvalidDirection;
|
||||
}
|
Loading…
Reference in New Issue
Block a user