river: focus-view and swap by spatial direction

This commit is contained in:
Leon Henrik Plickat 2023-07-08 06:30:27 +02:00
parent 5ce2ca1bc0
commit b35d779122
9 changed files with 205 additions and 172 deletions

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@ -59,7 +59,8 @@ function __riverctl_completion ()
elif [ "${COMP_CWORD}" -eq 2 ]
then
case "${COMP_WORDS[1]}" in
"focus-output"|"focus-view"|"send-to-output"|"swap") OPTS="next previous" ;;
"focus-output"|"send-to-output") OPTS="next previous" ;;
"focus-view"|"swap") OPTS="next previous up down left right" ;;
"move"|"snap") OPTS="up down left right" ;;
"resize") OPTS="horizontal vertical" ;;
"rule-add"|"rule-del") OPTS="float no-float ssd csd tag" ;;

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@ -72,12 +72,12 @@ complete -c riverctl -x -n '__fish_riverctl_complete_arg 1' -a 'keyboard-layout'
# Subcommands
complete -c riverctl -x -n '__fish_seen_subcommand_from focus-output' -a 'next previous'
complete -c riverctl -x -n '__fish_seen_subcommand_from focus-view' -a 'next previous'
complete -c riverctl -x -n '__fish_seen_subcommand_from focus-view' -a 'next previous up down left right'
complete -c riverctl -x -n '__fish_seen_subcommand_from move' -a 'up down left right'
complete -c riverctl -x -n '__fish_seen_subcommand_from resize' -a 'horizontal vertical'
complete -c riverctl -x -n '__fish_seen_subcommand_from snap' -a 'up down left right'
complete -c riverctl -x -n '__fish_seen_subcommand_from send-to-output' -a 'next previous'
complete -c riverctl -x -n '__fish_seen_subcommand_from swap' -a 'next previous'
complete -c riverctl -x -n '__fish_seen_subcommand_from swap' -a 'next previous up down left right'
complete -c riverctl -x -n '__fish_seen_subcommand_from map' -a '-release -repeat -layout'
complete -c riverctl -x -n '__fish_seen_subcommand_from unmap' -a '-release'
complete -c riverctl -x -n '__fish_seen_subcommand_from attach-mode' -a 'top bottom'

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@ -170,13 +170,13 @@ _riverctl()
args)
case "$words[1]" in
focus-output) _alternative 'arguments:args:(next previous)' ;;
focus-view) _alternative 'arguments:args:(next previous)' ;;
focus-view) _alternative 'arguments:args:(next previous up down left right)' ;;
input) _riverctl_input ;;
move) _alternative 'arguments:args:(up down left right)' ;;
resize) _alternative 'arguments:args:(horizontal vertical)' ;;
snap) _alternative 'arguments:args:(up down left right)' ;;
send-to-output) _alternative 'arguments:args:(next previous)' ;;
swap) _alternative 'arguments:args:(next previous)' ;;
swap) _alternative 'arguments:args:(next previous up down left right)' ;;
map) _alternative 'arguments:optional:(-release -repeat -layout)' ;;
unmap) _alternative 'arguments:optional:(-release)' ;;
attach-mode) _alternative 'arguments:args:(top bottom)' ;;

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@ -35,8 +35,9 @@ over the Wayland protocol.
Focus the next or previous output, the closest output in any direction
or an output by name.
*focus-view* *next*|*previous*
Focus the next or previous view in the stack.
*focus-view* *next*|*previous*|*up*|*down*|*left*|*right*
Focus the next or previous view in the stack or the closest view in
any direction.
*move* *up*|*down*|*left*|*right* _delta_
Move the focused view in the specified direction by _delta_ logical
@ -62,9 +63,9 @@ over the Wayland protocol.
*spawn* only takes a single argument. To spawn a command taking
multiple arguments, wrapping the command in quotes is recommended.
*swap* *next*|*previous*
Swap the focused view with the next/previous visible non-floating
view. If the first/last view in the stack is focused, wrap.
*swap* *next*|*previous*|*up*|*down*|*left*|*right*
Swap the focused view with the next or previous non-floating view in the
stack or the closest non-floating view in any direction.
*toggle-float*
Toggle the floating state of the focused view.

58
river/Vector.zig Normal file
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@ -0,0 +1,58 @@
// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2023 The River Developers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const std = @import("std");
const math = std.math;
const wlr = @import("wlroots");
const Vector = @This();
x: i32,
y: i32,
pub fn positionOfBox(box: wlr.Box) Vector {
return .{
.x = box.x + @divFloor(box.width, 2),
.y = box.y + @divFloor(box.height, 2),
};
}
/// Returns the difference between two vectors.
pub fn diff(a: Vector, b: Vector) Vector {
return .{
.x = b.x - a.x,
.y = b.y - a.y,
};
}
/// Returns the direction of the vector.
pub fn direction(self: Vector) ?wlr.OutputLayout.Direction {
// A zero length vector has no direction
if (self.x == 0 and self.y == 0) return null;
if ((math.absInt(self.y) catch return null) > (math.absInt(self.x) catch return null)) {
// Careful: We are operating in a Y-inverted coordinate system.
return if (self.y > 0) .down else .up;
} else {
return if (self.x > 0) .right else .left;
}
}
/// Returns the length of the vector.
pub fn length(self: Vector) u31 {
return math.sqrt(@intCast(u31, (self.x *| self.x) +| (self.y *| self.y)));
}

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@ -54,7 +54,7 @@ const command_impls = std.ComptimeStringMap(
.{ "focus-follows-cursor", @import("command/focus_follows_cursor.zig").focusFollowsCursor },
.{ "focus-output", @import("command/output.zig").focusOutput },
.{ "focus-previous-tags", @import("command/tags.zig").focusPreviousTags },
.{ "focus-view", @import("command/focus_view.zig").focusView },
.{ "focus-view", @import("command/view_operations.zig").focusView },
.{ "hide-cursor", @import("command/cursor.zig").cursor },
.{ "input", @import("command/input.zig").input },
.{ "keyboard-group-add", @import("command/keyboard_group.zig").keyboardGroupAdd },
@ -83,7 +83,7 @@ const command_impls = std.ComptimeStringMap(
.{ "snap", @import("command/move.zig").snap },
.{ "spawn", @import("command/spawn.zig").spawn },
.{ "spawn-tagmask", @import("command/tags.zig").spawnTagmask },
.{ "swap", @import("command/swap.zig").swap},
.{ "swap", @import("command/view_operations.zig").swap},
.{ "toggle-float", @import("command/toggle_float.zig").toggleFloat },
.{ "toggle-focused-tags", @import("command/tags.zig").toggleFocusedTags },
.{ "toggle-fullscreen", @import("command/toggle_fullscreen.zig").toggleFullscreen },

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@ -1,80 +0,0 @@
// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 The River Developers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 3.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const std = @import("std");
const assert = std.debug.assert;
const server = &@import("../main.zig").server;
const Direction = @import("../command.zig").Direction;
const Error = @import("../command.zig").Error;
const Output = @import("../Output.zig");
const Seat = @import("../Seat.zig");
const View = @import("../View.zig");
/// Focus either the next or the previous visible view, depending on the enum
/// passed. Does nothing if there are 1 or 0 views in the stack.
pub fn focusView(
seat: *Seat,
args: []const [:0]const u8,
_: *?[]const u8,
) Error!void {
if (args.len < 2) return Error.NotEnoughArguments;
if (args.len > 2) return Error.TooManyArguments;
const direction = std.meta.stringToEnum(Direction, args[1]) orelse return Error.InvalidDirection;
const output = seat.focused_output orelse return;
if (seat.focused != .view) return;
if (seat.focused.view.pending.fullscreen) return;
if (focusViewTarget(seat, output, direction)) |target| {
assert(!target.pending.fullscreen);
seat.focus(target);
server.root.applyPending();
}
}
fn focusViewTarget(seat: *Seat, output: *Output, direction: Direction) ?*View {
switch (direction) {
inline else => |dir| {
const it_dir = comptime switch (dir) {
.next => .forward,
.previous => .reverse,
};
var it = output.pending.wm_stack.iterator(it_dir);
while (it.next()) |view| {
if (view == seat.focused.view) break;
} else {
unreachable;
}
// Return the next view in the stack matching the tags if any.
while (it.next()) |view| {
if (output.pending.tags & view.pending.tags != 0) return view;
}
// Wrap and return the first view in the stack matching the tags if
// any is found before completing the loop back to the focused view.
while (it.next()) |view| {
if (view == seat.focused.view) return null;
if (output.pending.tags & view.pending.tags != 0) return view;
}
unreachable;
},
}
}

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@ -1,80 +0,0 @@
// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 The River Developers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 3.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const std = @import("std");
const assert = std.debug.assert;
const server = &@import("../main.zig").server;
const Direction = @import("../command.zig").Direction;
const Error = @import("../command.zig").Error;
const Output = @import("../Output.zig");
const Seat = @import("../Seat.zig");
const View = @import("../View.zig");
/// Swap the currently focused view with either the view higher or lower in the visible stack
pub fn swap(
seat: *Seat,
args: []const [:0]const u8,
_: *?[]const u8,
) Error!void {
if (args.len < 2) return Error.NotEnoughArguments;
if (args.len > 2) return Error.TooManyArguments;
const direction = std.meta.stringToEnum(Direction, args[1]) orelse return Error.InvalidDirection;
const output = seat.focused_output orelse return;
if (seat.focused != .view) return;
if (seat.focused.view.pending.float or seat.focused.view.pending.fullscreen) return;
if (swapTarget(seat, output, direction)) |target| {
assert(!target.pending.float);
assert(!target.pending.fullscreen);
seat.focused.view.pending_wm_stack_link.swapWith(&target.pending_wm_stack_link);
server.root.applyPending();
}
}
fn swapTarget(seat: *Seat, output: *Output, direction: Direction) ?*View {
switch (direction) {
inline else => |dir| {
const it_dir = comptime switch (dir) {
.next => .forward,
.previous => .reverse,
};
var it = output.pending.wm_stack.iterator(it_dir);
while (it.next()) |view| {
if (view == seat.focused.view) break;
} else {
unreachable;
}
// Return the next view in the stack matching the tags if any.
while (it.next()) |view| {
if (output.pending.tags & view.pending.tags != 0 and !view.pending.float) return view;
}
// Wrap and return the first view in the stack matching the tags if
// any is found before completing the loop back to the focused view.
while (it.next()) |view| {
if (view == seat.focused.view) return null;
if (output.pending.tags & view.pending.tags != 0 and !view.pending.float) return view;
}
unreachable;
},
}
}

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@ -0,0 +1,133 @@
// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 - 2023 The River Developers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 3.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const std = @import("std");
const assert = std.debug.assert;
const wlr = @import("wlroots");
const server = &@import("../main.zig").server;
const Direction = @import("../command.zig").Direction;
const Error = @import("../command.zig").Error;
const Output = @import("../Output.zig");
const Seat = @import("../Seat.zig");
const View = @import("../View.zig");
const Vector = @import("../Vector.zig");
/// Focus either the next or the previous visible view, depending on the enum
/// passed. Does nothing if there are 1 or 0 views in the stack.
pub fn focusView(
seat: *Seat,
args: []const [:0]const u8,
_: *?[]const u8,
) Error!void {
if (args.len < 2) return Error.NotEnoughArguments;
if (args.len > 2) return Error.TooManyArguments;
if (try getTarget(seat, args[1], .all)) |target| {
assert(!target.pending.fullscreen);
seat.focus(target);
server.root.applyPending();
}
}
/// Swap the currently focused view with either the view higher or lower in the visible stack
pub fn swap(
seat: *Seat,
args: []const [:0]const u8,
_: *?[]const u8,
) Error!void {
if (args.len < 2) return Error.NotEnoughArguments;
if (args.len > 2) return Error.TooManyArguments;
if (try getTarget(seat, args[1], .skip_float)) |target| {
assert(!target.pending.float);
assert(!target.pending.fullscreen);
seat.focused.view.pending_wm_stack_link.swapWith(&target.pending_wm_stack_link);
server.root.applyPending();
}
}
const TargetMode = enum { all, skip_float };
fn getTarget(seat: *Seat, direction_str: []const u8, target_mode: TargetMode) !?*View {
if (seat.focused != .view) return null;
if (seat.focused.view.pending.fullscreen) return null;
if (target_mode == .skip_float and seat.focused.view.pending.float) return null;
const output = seat.focused_output orelse return null;
// If no currently view is focused, focus the first in the stack.
if (seat.focused != .view) {
var it = output.pending.wm_stack.iterator(.forward);
return it.next();
}
// Logical direction, based on the view stack.
if (std.meta.stringToEnum(Direction, direction_str)) |direction| {
switch (direction) {
inline else => |dir| {
const it_dir = comptime switch (dir) {
.next => .forward,
.previous => .reverse,
};
var it = output.pending.wm_stack.iterator(it_dir);
while (it.next()) |view| {
if (view == seat.focused.view) break;
} else {
unreachable;
}
// Return the next view in the stack matching the tags if any.
while (it.next()) |view| {
if (target_mode == .skip_float and view.pending.float) continue;
if (output.pending.tags & view.pending.tags != 0) return view;
}
// Wrap and return the first view in the stack matching the tags if
// any is found before completing the loop back to the focused view.
while (it.next()) |view| {
if (view == seat.focused.view) return null;
if (target_mode == .skip_float and view.pending.float) continue;
if (output.pending.tags & view.pending.tags != 0) return view;
}
unreachable;
},
}
}
// Spatial direction, based on view position.
if (std.meta.stringToEnum(wlr.OutputLayout.Direction, direction_str)) |direction| {
const focus_position = Vector.positionOfBox(seat.focused.view.current.box);
var target: ?*View = null;
var target_distance: usize = std.math.maxInt(usize);
var it = output.pending.wm_stack.iterator(.forward);
while (it.next()) |view| {
if (target_mode == .skip_float and view.pending.float) continue;
if (view == seat.focused.view) continue;
const view_position = Vector.positionOfBox(view.current.box);
const position_diff = focus_position.diff(view_position);
if ((position_diff.direction() orelse continue) != direction) continue;
const distance = position_diff.length();
if (distance < target_distance) {
target = view;
target_distance = distance;
}
}
return target;
}
return Error.InvalidDirection;
}