Rework things to stop invalidating pointers

This commit is contained in:
Isaac Freund
2020-03-23 21:51:46 +01:00
parent 523d629fe0
commit a5a84d8164
7 changed files with 136 additions and 135 deletions

View File

@ -6,25 +6,28 @@ const Seat = @import("seat.zig").Seat;
const View = @import("view.zig").View;
pub const Server = struct {
allocator: *std.mem.Allocator,
wl_display: *c.wl_display,
wlr_backend: *c.wlr_backend,
wlr_renderer: *c.wlr_renderer,
wlr_output_layout: *c.wlr_output_layout,
outputs: std.ArrayList(Output),
outputs: std.TailQueue(Output),
listen_new_output: c.wl_listener,
wlr_xdg_shell: *c.wlr_xdg_shell,
listen_new_xdg_surface: c.wl_listener,
// Must stay ordered bottom to top
views: std.ArrayList(View),
// Must stay ordered, first in list is "on top" visually
views: std.TailQueue(View),
seat: Seat,
pub fn init(allocator: *std.mem.Allocator) !@This() {
pub fn create(allocator: *std.mem.Allocator) !@This() {
var server: @This() = undefined;
server.allocator = allocator;
// The Wayland display is managed by libwayland. It handles accepting
// clients from the Unix socket, manging Wayland globals, and so on.
@ -36,7 +39,7 @@ pub const Server = struct {
// the best option based on the environment, for example DRM when run from
// a tty or wayland if WAYLAND_DISPLAY is set.
//
// This frees itself when the wl_display is destroyed.
// This frees itserver.when the wl_display is destroyed.
server.wlr_backend = c.zag_wlr_backend_autocreate(server.wl_display) orelse
return error.CantCreateWlrBackend;
@ -46,7 +49,7 @@ pub const Server = struct {
server.wlr_renderer = c.zag_wlr_backend_get_renderer(server.wlr_backend) orelse
return error.CantGetWlrRenderer;
// TODO: Handle failure after https://github.com/swaywm/wlroots/pull/2080
c.wlr_renderer_init_wl_display(server.wlr_renderer, server.wl_display);// orelse
c.wlr_renderer_init_wl_display(server.wlr_renderer, server.wl_display); // orelse
// return error.CantInitWlDisplay;
// These both free themselves when the wl_display is destroyed
@ -61,26 +64,30 @@ pub const Server = struct {
return error.CantCreateWlrOutputLayout;
errdefer c.wlr_output_layout_destroy(server.wlr_output_layout);
server.outputs = std.ArrayList(Output).init(std.heap.c_allocator);
// Setup a listener for new outputs
// Don't register the wl_listeners yet as they must first be pointer-stable
server.outputs = std.TailQueue(Output).init();
server.listen_new_output.notify = handle_new_output;
c.wl_signal_add(&server.wlr_backend.*.events.new_output, &server.listen_new_output);
// Set up our list of views and the xdg-shell. The xdg-shell is a Wayland
// protocol which is used for application windows.
// https://drewdevault.com/2018/07/29/Wayland-shells.html
server.views = std.ArrayList(View).init(std.heap.c_allocator);
server.views = std.TailQueue(View).init();
server.wlr_xdg_shell = c.wlr_xdg_shell_create(server.wl_display) orelse
return error.CantCreateWlrXdgShell;
server.listen_new_xdg_surface.notify = handle_new_xdg_surface;
c.wl_signal_add(&server.wlr_xdg_shell.*.events.new_surface, &server.listen_new_xdg_surface);
server.seat = try Seat.init(&server, std.heap.c_allocator);
return server;
}
pub fn init(self: *@This()) !void {
self.seat = try Seat.create(self);
try self.seat.init();
// Register our listeners for new outputs and xdg_surfaces.
// This can't be done in create() as wl_signal_add() creates a pointer
// to the wl_list link in our wl_listener, a pointer that would be
// broken when returning from create();
c.wl_signal_add(&self.wlr_backend.*.events.new_output, &self.listen_new_output);
c.wl_signal_add(&self.wlr_xdg_shell.*.events.new_surface, &self.listen_new_xdg_surface);
}
/// Free allocated memory and clean up
pub fn deinit(self: @This()) void {
c.wl_display_destroy_clients(self.wl_display);
@ -141,7 +148,9 @@ pub const Server = struct {
var wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
// TODO: Handle failure
server.outputs.append(Output.init(server, wlr_output) catch unreachable) catch unreachable;
var node = server.outputs.allocateNode(server.allocator) catch unreachable;
node.data.init(server, wlr_output) catch unreachable;
server.outputs.append(node);
}
fn handle_new_xdg_surface(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
@ -154,16 +163,19 @@ pub const Server = struct {
return;
}
// Init a View to handle this surface
server.*.views.append(View.init(server, wlr_xdg_surface)) catch unreachable;
// Create a View to handle this toplevel surface
var node = server.views.allocateNode(server.allocator) catch unreachable;
node.data.init(server, wlr_xdg_surface);
server.views.append(node);
}
/// Finds the top most view under the output layout coordinates lx, ly
/// returns the view if found, and a pointer to the wlr_surface as well as the surface coordinates
pub fn desktop_view_at(self: *@This(), lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) ?*View {
for (self.views.span()) |*view| {
if (view.is_at(lx, ly, surface, sx, sy)) {
return view;
var it = self.views.last;
while (it) |node| : (it = node.prev) {
if (node.data.is_at(lx, ly, surface, sx, sy)) {
return &node.data;
}
}
return null;