Rework things to stop invalidating pointers

This commit is contained in:
Isaac Freund
2020-03-23 21:51:46 +01:00
parent 523d629fe0
commit a5a84d8164
7 changed files with 136 additions and 135 deletions

View File

@ -8,41 +8,48 @@ const Server = @import("server.zig").Server;
// TODO: InputManager and multi-seat support
pub const Seat = struct {
server: *Server,
wlr_seat: *c.wlr_seat,
listen_new_input: c.wl_listener,
// Multiple mice are handled by the same Cursor
cursor: Cursor,
// Mulitple keyboards are handled separately
keyboards: std.ArrayList(Keyboard),
keyboards: std.TailQueue(Keyboard),
pub fn init(server: *Server, allocator: *std.mem.Allocator) !@This() {
pub fn create(server: *Server) !@This() {
var seat = @This(){
.server = server,
// This seems to be the default seat name used by compositors
.wlr_seat = c.wlr_seat_create(server.*.wl_display, "seat0"),
.cursor = undefined,
.keyboards = std.ArrayList(Keyboard).init(allocator),
.wlr_seat = undefined,
.listen_new_input = c.wl_listener{
.link = undefined,
.notify = handle_new_input,
},
.cursor = undefined,
.keyboards = std.TailQueue(Keyboard).init(),
};
seat.cursor = try Cursor.init(&seat);
// Set up handler for all new input devices made available. This
// includes keyboards, pointers, touch, etc.
c.wl_signal_add(&server.wlr_backend.events.new_input, &seat.listen_new_input);
// This seems to be the default seat name used by compositors
seat.wlr_seat = c.wlr_seat_create(server.*.wl_display, "seat0") orelse
return error.CantCreateWlrSeat;
return seat;
}
pub fn init(self: *@This()) !void {
self.cursor = try Cursor.create(self);
self.cursor.init();
// Set up handler for all new input devices made available. This
// includes keyboards, pointers, touch, etc.
c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
}
fn add_keyboard(self: *@This(), device: *c.wlr_input_device) !void {
try self.keyboards.append(Keyboard.init(self, device));
c.wlr_seat_set_keyboard(self.wlr_seat, device);
var node = try self.keyboards.allocateNode(self.server.allocator);
try node.data.init(self, device);
self.keyboards.append(node);
}
fn add_pointer(self: *@This(), device: *c.struct_wlr_input_device) void {
@ -69,7 +76,7 @@ pub const Seat = struct {
// there are no pointer devices, so we always include that capability.
var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
// if list not empty
if (seat.keyboards.span().len > 0) {
if (seat.keyboards.len > 0) {
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
}
c.wlr_seat_set_capabilities(seat.wlr_seat, caps);