Rework things to stop invalidating pointers
This commit is contained in:
37
src/seat.zig
37
src/seat.zig
@ -8,41 +8,48 @@ const Server = @import("server.zig").Server;
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// TODO: InputManager and multi-seat support
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pub const Seat = struct {
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server: *Server,
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wlr_seat: *c.wlr_seat,
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listen_new_input: c.wl_listener,
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// Multiple mice are handled by the same Cursor
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cursor: Cursor,
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// Mulitple keyboards are handled separately
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keyboards: std.ArrayList(Keyboard),
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keyboards: std.TailQueue(Keyboard),
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pub fn init(server: *Server, allocator: *std.mem.Allocator) !@This() {
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pub fn create(server: *Server) !@This() {
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var seat = @This(){
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.server = server,
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// This seems to be the default seat name used by compositors
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.wlr_seat = c.wlr_seat_create(server.*.wl_display, "seat0"),
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.cursor = undefined,
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.keyboards = std.ArrayList(Keyboard).init(allocator),
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.wlr_seat = undefined,
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.listen_new_input = c.wl_listener{
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.link = undefined,
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.notify = handle_new_input,
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},
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.cursor = undefined,
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.keyboards = std.TailQueue(Keyboard).init(),
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};
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seat.cursor = try Cursor.init(&seat);
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// Set up handler for all new input devices made available. This
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// includes keyboards, pointers, touch, etc.
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c.wl_signal_add(&server.wlr_backend.events.new_input, &seat.listen_new_input);
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// This seems to be the default seat name used by compositors
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seat.wlr_seat = c.wlr_seat_create(server.*.wl_display, "seat0") orelse
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return error.CantCreateWlrSeat;
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return seat;
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}
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pub fn init(self: *@This()) !void {
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self.cursor = try Cursor.create(self);
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self.cursor.init();
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// Set up handler for all new input devices made available. This
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// includes keyboards, pointers, touch, etc.
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c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
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}
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fn add_keyboard(self: *@This(), device: *c.wlr_input_device) !void {
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try self.keyboards.append(Keyboard.init(self, device));
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c.wlr_seat_set_keyboard(self.wlr_seat, device);
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var node = try self.keyboards.allocateNode(self.server.allocator);
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try node.data.init(self, device);
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self.keyboards.append(node);
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}
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fn add_pointer(self: *@This(), device: *c.struct_wlr_input_device) void {
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@ -69,7 +76,7 @@ pub const Seat = struct {
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// there are no pointer devices, so we always include that capability.
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var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
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// if list not empty
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if (seat.keyboards.span().len > 0) {
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if (seat.keyboards.len > 0) {
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caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
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}
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c.wlr_seat_set_capabilities(seat.wlr_seat, caps);
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