KeycodeSet: move to Keyboard.zig
The file was too short and did't make much sense on its own; actually, it's quite clearly part of the Keyboard logic.
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+53
-1
@@ -26,12 +26,64 @@ const globber = @import("globber");
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const server = &@import("main.zig").server;
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const util = @import("util.zig");
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const KeycodeSet = @import("KeycodeSet.zig");
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const Seat = @import("Seat.zig");
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const InputDevice = @import("InputDevice.zig");
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const log = std.log.scoped(.keyboard);
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const EatReason = enum {
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/// Not eaten
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none,
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mapping,
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im_grab,
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};
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pub const KeycodeSet = struct {
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items: [32]u32 = undefined,
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reason: [32]EatReason = undefined,
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len: usize = 0,
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pub fn add(set: *KeycodeSet, new: u32, reason: EatReason) EatReason {
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for (set.items[0..set.len]) |item| assert(new != item);
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comptime assert(@typeInfo(std.meta.fieldInfo(KeycodeSet, .items).type).Array.len ==
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@typeInfo(std.meta.fieldInfo(wlr.Keyboard, .keycodes).type).Array.len);
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if (set.len == set.items.len) {
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log.err("KeycodeSet limit reached, code {d} omitted", .{new});
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// We can't eat the release, don't eat the press
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return .none;
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}
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set.items[set.len] = new;
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set.reason[set.len] = reason;
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set.len += 1;
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return reason;
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}
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pub fn remove(set: *KeycodeSet, old: u32) EatReason {
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for (set.items[0..set.len], set.reason[0..set.len], 0..) |item, reason, idx| {
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if (old == item) {
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set.len -= 1;
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if (set.len > 0) {
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set.items[idx] = set.items[set.len];
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set.reason[idx] = set.reason[set.len];
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}
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return reason;
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}
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}
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return .none;
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}
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/// Removes other's contents from set (if present), regardless of reason
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pub fn subtract(set: *KeycodeSet, other: KeycodeSet) void {
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for (other.items[0..other.len]) |item| _ = set.remove(item);
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}
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};
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device: InputDevice,
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/// Pressed keys for which a mapping was triggered on press
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