View: don't clip off CSD shadow and the like
Instead just clip to the output dimensions as originally intended.
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		| @ -335,8 +335,7 @@ pub fn updateCurrent(view: *Self) void { | ||||
|     } | ||||
|  | ||||
|     { | ||||
|         var surface_clip: wlr.Box = undefined; | ||||
|         _ = surface_clip.intersection(box, &output_box); | ||||
|         var surface_clip: wlr.Box = output_box; | ||||
|  | ||||
|         // The clip is applied relative to the root node of the subsurface tree. | ||||
|         surface_clip.x -= box.x; | ||||
|  | ||||
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