view: simplify default float dimension handling
This commit is contained in:
parent
c04112b81a
commit
9dfcec72a8
@ -251,6 +251,19 @@ pub fn getTitle(self: Self) [*:0]const u8 {
|
||||
};
|
||||
}
|
||||
|
||||
/// Return a box centered on the usable area of the current output and with
|
||||
/// the natural width/height of the view.
|
||||
pub fn getDefaultFloatBox(self: Self) Box {
|
||||
return .{
|
||||
.x = std.math.max(0, @divTrunc(@intCast(i32, self.output.usable_box.width) -
|
||||
@intCast(i32, self.natural_width), 2)),
|
||||
.y = std.math.max(0, @divTrunc(@intCast(i32, self.output.usable_box.height) -
|
||||
@intCast(i32, self.natural_height), 2)),
|
||||
.width = self.natural_width,
|
||||
.height = self.natural_height,
|
||||
};
|
||||
}
|
||||
|
||||
/// Called by the impl when the surface is ready to be displayed
|
||||
pub fn map(self: *Self) void {
|
||||
const root = self.output.root;
|
||||
|
@ -154,46 +154,28 @@ fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
view.natural_width = @intCast(u32, self.wlr_xdg_surface.geometry.width);
|
||||
view.natural_height = @intCast(u32, self.wlr_xdg_surface.geometry.height);
|
||||
|
||||
if (view.natural_width == 0 and view.natural_height == 0) {
|
||||
view.natural_width = @intCast(u32, self.wlr_xdg_surface.surface.*.current.width);
|
||||
view.natural_height = @intCast(u32, self.wlr_xdg_surface.surface.*.current.height);
|
||||
}
|
||||
|
||||
const wlr_xdg_toplevel: *c.wlr_xdg_toplevel = @field(
|
||||
self.wlr_xdg_surface,
|
||||
c.wlr_xdg_surface_union,
|
||||
).toplevel;
|
||||
const state = &wlr_xdg_toplevel.current;
|
||||
const has_fixed_size = state.min_width != 0 and state.min_height != 0 and
|
||||
(state.min_width == state.max_width or state.min_height == state.max_height);
|
||||
const app_id: [*:0]const u8 = if (wlr_xdg_toplevel.app_id) |id| id else "NULL";
|
||||
|
||||
for (root.server.config.float_filter.items) |filter_app_id| {
|
||||
if (wlr_xdg_toplevel.parent != null or has_fixed_size) {
|
||||
// If the toplevel has a parent or has a fixed size make it float
|
||||
view.pending.mode = .float;
|
||||
view.pending.box = view.getDefaultFloatBox();
|
||||
} else {
|
||||
// Make views with app_ids listed in the float filter float
|
||||
for (root.server.config.float_filter.items) |filter_app_id| {
|
||||
if (std.mem.eql(u8, std.mem.span(app_id), std.mem.span(filter_app_id))) {
|
||||
view.pending.mode = .float;
|
||||
view.pending.box = .{
|
||||
.x = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.width) -
|
||||
@intCast(i32, view.natural_width), 2)),
|
||||
.y = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.height) -
|
||||
@intCast(i32, view.natural_height), 2)),
|
||||
.width = view.natural_width,
|
||||
.height = view.natural_height,
|
||||
};
|
||||
view.pending.box = view.getDefaultFloatBox();
|
||||
break;
|
||||
}
|
||||
} else if ((wlr_xdg_toplevel.parent != null) or
|
||||
(state.min_width != 0 and state.min_height != 0 and
|
||||
(state.min_width == state.max_width or state.min_height == state.max_height)))
|
||||
{
|
||||
// If the toplevel has a parent or is of fixed size make it float
|
||||
view.pending.mode = .float;
|
||||
view.pending.box = .{
|
||||
.x = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.width) -
|
||||
@intCast(i32, view.natural_width), 2)),
|
||||
.y = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.height) -
|
||||
@intCast(i32, view.natural_height), 2)),
|
||||
.width = view.natural_width,
|
||||
.height = view.natural_height,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// If the toplevel has no parent, inform it that it is tiled. This
|
||||
|
@ -33,14 +33,7 @@ pub fn toggleFloat(
|
||||
switch (view.current.mode) {
|
||||
.layout => {
|
||||
view.pending.mode = .float;
|
||||
view.pending.box = .{
|
||||
.x = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.width) -
|
||||
@intCast(i32, view.natural_width), 2)),
|
||||
.y = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.height) -
|
||||
@intCast(i32, view.natural_height), 2)),
|
||||
.width = view.natural_width,
|
||||
.height = view.natural_height,
|
||||
};
|
||||
view.pending.box = view.getDefaultFloatBox();
|
||||
},
|
||||
.float => view.pending.mode = .layout,
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user