From 9dfcec72a8904f670a9696b404ebbf6621c8d3c6 Mon Sep 17 00:00:00 2001 From: Isaac Freund Date: Sat, 27 Jun 2020 23:48:04 +0200 Subject: [PATCH] view: simplify default float dimension handling --- river/View.zig | 13 ++++++++++ river/XdgToplevel.zig | 46 +++++++++++----------------------- river/command/toggle_float.zig | 9 +------ 3 files changed, 28 insertions(+), 40 deletions(-) diff --git a/river/View.zig b/river/View.zig index ffa7e4e..5a1e4c4 100644 --- a/river/View.zig +++ b/river/View.zig @@ -251,6 +251,19 @@ pub fn getTitle(self: Self) [*:0]const u8 { }; } +/// Return a box centered on the usable area of the current output and with +/// the natural width/height of the view. +pub fn getDefaultFloatBox(self: Self) Box { + return .{ + .x = std.math.max(0, @divTrunc(@intCast(i32, self.output.usable_box.width) - + @intCast(i32, self.natural_width), 2)), + .y = std.math.max(0, @divTrunc(@intCast(i32, self.output.usable_box.height) - + @intCast(i32, self.natural_height), 2)), + .width = self.natural_width, + .height = self.natural_height, + }; +} + /// Called by the impl when the surface is ready to be displayed pub fn map(self: *Self) void { const root = self.output.root; diff --git a/river/XdgToplevel.zig b/river/XdgToplevel.zig index b08e8bd..607bb92 100644 --- a/river/XdgToplevel.zig +++ b/river/XdgToplevel.zig @@ -154,46 +154,28 @@ fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { view.natural_width = @intCast(u32, self.wlr_xdg_surface.geometry.width); view.natural_height = @intCast(u32, self.wlr_xdg_surface.geometry.height); - if (view.natural_width == 0 and view.natural_height == 0) { - view.natural_width = @intCast(u32, self.wlr_xdg_surface.surface.*.current.width); - view.natural_height = @intCast(u32, self.wlr_xdg_surface.surface.*.current.height); - } - const wlr_xdg_toplevel: *c.wlr_xdg_toplevel = @field( self.wlr_xdg_surface, c.wlr_xdg_surface_union, ).toplevel; const state = &wlr_xdg_toplevel.current; + const has_fixed_size = state.min_width != 0 and state.min_height != 0 and + (state.min_width == state.max_width or state.min_height == state.max_height); const app_id: [*:0]const u8 = if (wlr_xdg_toplevel.app_id) |id| id else "NULL"; - for (root.server.config.float_filter.items) |filter_app_id| { - // Make views with app_ids listed in the float filter float - if (std.mem.eql(u8, std.mem.span(app_id), std.mem.span(filter_app_id))) { - view.pending.mode = .float; - view.pending.box = .{ - .x = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.width) - - @intCast(i32, view.natural_width), 2)), - .y = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.height) - - @intCast(i32, view.natural_height), 2)), - .width = view.natural_width, - .height = view.natural_height, - }; - break; - } - } else if ((wlr_xdg_toplevel.parent != null) or - (state.min_width != 0 and state.min_height != 0 and - (state.min_width == state.max_width or state.min_height == state.max_height))) - { - // If the toplevel has a parent or is of fixed size make it float + if (wlr_xdg_toplevel.parent != null or has_fixed_size) { + // If the toplevel has a parent or has a fixed size make it float view.pending.mode = .float; - view.pending.box = .{ - .x = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.width) - - @intCast(i32, view.natural_width), 2)), - .y = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.height) - - @intCast(i32, view.natural_height), 2)), - .width = view.natural_width, - .height = view.natural_height, - }; + view.pending.box = view.getDefaultFloatBox(); + } else { + // Make views with app_ids listed in the float filter float + for (root.server.config.float_filter.items) |filter_app_id| { + if (std.mem.eql(u8, std.mem.span(app_id), std.mem.span(filter_app_id))) { + view.pending.mode = .float; + view.pending.box = view.getDefaultFloatBox(); + break; + } + } } // If the toplevel has no parent, inform it that it is tiled. This diff --git a/river/command/toggle_float.zig b/river/command/toggle_float.zig index b918043..62f14ba 100644 --- a/river/command/toggle_float.zig +++ b/river/command/toggle_float.zig @@ -33,14 +33,7 @@ pub fn toggleFloat( switch (view.current.mode) { .layout => { view.pending.mode = .float; - view.pending.box = .{ - .x = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.width) - - @intCast(i32, view.natural_width), 2)), - .y = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.height) - - @intCast(i32, view.natural_height), 2)), - .width = view.natural_width, - .height = view.natural_height, - }; + view.pending.box = view.getDefaultFloatBox(); }, .float => view.pending.mode = .layout, }