Implement the focus stack
This commit is contained in:
parent
3cb52c4898
commit
8bfca48991
140
src/command.zig
140
src/command.zig
@ -21,62 +21,46 @@ pub fn exitCompositor(seat: *Seat, arg: Arg) void {
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c.wl_display_terminate(seat.input_manager.server.wl_display);
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}
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/// Focus either the next or the previous visible view, depending on the bool
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/// passed.
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fn focusNextPrevView(seat: *Seat, next: bool) void {
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const output = seat.input_manager.server.root.focusedOutput();
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if (seat.focused_view) |current_focus| {
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// If there is a currently focused view, focus the next visible view in the stack.
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const focused_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
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var it = if (next)
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ViewStack(View).iterator(focused_node, output.current_focused_tags)
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else
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ViewStack(View).reverseIterator(focused_node, output.current_focused_tags);
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// Skip past the focused node
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_ = it.next();
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// Focus the next visible node if there is one
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if (it.next()) |node| {
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seat.focus(&node.view);
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return;
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}
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}
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// There is either no currently focused view or the last visible view in the
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// stack is focused and we need to wrap.
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var it = if (next)
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ViewStack(View).iterator(output.views.first, output.current_focused_tags)
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else
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ViewStack(View).reverseIterator(output.views.last, output.current_focused_tags);
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seat.focus(if (it.next()) |node| &node.view else null);
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}
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/// Focus the next visible view in the stack, wrapping if needed. Does
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/// nothing if there is only one view in the stack.
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pub fn focusNextView(seat: *Seat, arg: Arg) void {
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// FIXME: this need to be rewritten the next commit adding a focus stack
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//const output = self.focusedOutput();
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//if (self.focused_view) |current_focus| {
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// // If there is a currently focused view, focus the next visible view in the stack.
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// const current_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
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// var it = ViewStack(View).iterator(current_node, output.current_focused_tags);
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// // Skip past the current node
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// _ = it.next();
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// // Focus the next visible node if there is one
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// if (it.next()) |node| {
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// node.view.focus(node.view.wlr_xdg_surface.surface);
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// return;
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// }
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//}
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//// There is either no currently focused view or the last visible view in the
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//// stack is focused and we need to wrap.
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//var it = ViewStack(View).iterator(output.views.first, output.current_focused_tags);
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//if (it.next()) |node| {
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// node.view.focus(node.view.wlr_xdg_surface.surface);
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//} else {
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// // Otherwise clear the focus since there are no visible views
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// self.clearFocus();
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//}
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focusNextPrevView(seat, true);
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}
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/// Focus the previous view in the stack, wrapping if needed. Does nothing
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/// if there is only one view in the stack.
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pub fn focusPrevView(seat: *Seat, arg: Arg) void {
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// FIXME: this need to be rewritten the next commit adding a focus stack
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//const output = self.focusedOutput();
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//if (self.focused_view) |current_focus| {
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// // If there is a currently focused view, focus the previous visible view in the stack.
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// const current_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
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// var it = ViewStack(View).reverseIterator(current_node, output.current_focused_tags);
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// // Skip past the current node
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// _ = it.next();
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// // Focus the previous visible node if there is one
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// if (it.next()) |node| {
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// node.view.focus(node.view.wlr_xdg_surface.surface);
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// return;
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// }
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//}
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//// There is either no currently focused view or the first visible view in the
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//// stack is focused and we need to wrap.
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//var it = ViewStack(View).reverseIterator(output.views.last, output.current_focused_tags);
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//if (it.next()) |node| {
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// node.view.focus(node.view.wlr_xdg_surface.surface);
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//} else {
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// // Otherwise clear the focus since there are no visible views
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// self.clearFocus();
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//}
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focusNextPrevView(seat, false);
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}
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/// Modify the number of master views
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@ -109,16 +93,16 @@ pub fn modifyMasterFactor(seat: *Seat, arg: Arg) void {
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/// Bump the focused view to the top of the stack.
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/// TODO: if the top of the stack is focused, bump the next visible view.
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pub fn zoom(seat: *Seat, arg: Arg) void {
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// FIXME rewrite after next commit adding focus stack
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//if (server.root.focused_view) |current_focus| {
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// const output = server.root.focusedOutput();
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// const node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
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// if (node != output.views.first) {
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// output.views.remove(node);
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// output.views.push(node);
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// server.root.arrange();
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// }
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//}
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if (seat.focused_view) |current_focus| {
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const root = &seat.input_manager.server.root;
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const output = root.focusedOutput();
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const node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
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if (node != output.views.first) {
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output.views.remove(node);
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output.views.push(node);
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root.arrange();
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}
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}
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}
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/// Switch focus to the passed tags.
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@ -144,31 +128,28 @@ pub fn toggleTags(seat: *Seat, arg: Arg) void {
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/// Set the tags of the focused view.
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pub fn setFocusedViewTags(seat: *Seat, arg: Arg) void {
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// FIXME
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//const tags = arg.uint;
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//if (server.root.focused_view) |view| {
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// if (view.current_tags != tags) {
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// view.pending_tags = tags;
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// server.root.arrange();
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// }
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//}
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const tags = arg.uint;
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if (seat.focused_view) |view| {
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if (view.current_tags != tags) {
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view.pending_tags = tags;
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seat.input_manager.server.root.arrange();
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}
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}
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}
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/// Toggle the passed tags of the focused view
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pub fn toggleFocusedViewTags(seat: *Seat, arg: Arg) void {
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// FIXME: rewrite afet next commit adding focus stack
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//const tags = arg.uint;
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//if (server.root.focused_view) |view| {
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// const new_tags = view.current_tags ^ tags;
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// if (new_tags != 0) {
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// view.pending_tags = new_tags;
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// server.root.arrange();
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// }
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//}
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const tags = arg.uint;
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if (seat.focused_view) |view| {
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const new_tags = view.current_tags ^ tags;
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if (new_tags != 0) {
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view.pending_tags = new_tags;
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seat.input_manager.server.root.arrange();
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}
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}
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}
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/// Spawn a program.
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/// TODO: make this take a program as a paramter and spawn that
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pub fn spawn(seat: *Seat, arg: Arg) void {
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const cmd = arg.str;
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@ -185,8 +166,7 @@ pub fn spawn(seat: *Seat, arg: Arg) void {
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/// Close the focused view, if any.
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pub fn close(seat: *Seat, arg: Arg) void {
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// FIXME: see above
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//if (server.root.focused_view) |view| {
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// view.close();
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//}
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if (seat.focused_view) |view| {
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view.close();
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}
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}
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@ -273,7 +273,7 @@ pub const Cursor = struct {
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} else {
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// Focus that client if the button was _pressed_
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if (view) |v| {
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v.focus(surface.?);
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cursor.seat.focus(v);
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}
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}
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}
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@ -30,6 +30,15 @@ pub const InputManager = struct {
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c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
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}
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/// Must be called whenever a view is unmapped.
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pub fn handleViewUnmap(self: Self, view: *View) void {
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var it = self.seats.first;
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while (it) |node| : (it = node.next) {
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const seat = &node.data;
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seat.handleViewUnmap(view);
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}
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}
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/// This event is raised by the backend when a new input device becomes available.
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fn handleNewInput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const input_manager = @fieldParentPtr(InputManager, "listen_new_input", listener.?);
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@ -262,7 +262,7 @@ fn renderSurface(_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void
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fn renderBorders(output: Output, view: *View, now: *c.struct_timespec, ox: f64, oy: f64) void {
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var border: c.wlr_box = undefined;
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const color = if (output.root.focused_view == view)
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const color = if (view.wlr_xdg_surface.unnamed_163.toplevel.*.current.activated)
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[_]f32{ 0.57647059, 0.63137255, 0.63137255, 1.0 } // Solarized base1
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else
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[_]f32{ 0.34509804, 0.43137255, 0.45882353, 1.0 }; // Solarized base01
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29
src/root.zig
29
src/root.zig
@ -19,10 +19,6 @@ pub const Root = struct {
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wlr_output_layout: *c.wlr_output_layout,
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outputs: std.TailQueue(Output),
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/// The view that has seat focus, if any.
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/// TODO: move this to Seat
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focused_view: ?*View,
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/// Number of pending configures sent in the current transaction.
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/// A value of 0 means there is no current transaction.
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pending_configures: u32,
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@ -41,8 +37,6 @@ pub const Root = struct {
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self.outputs = std.TailQueue(Output).init();
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self.focused_view = null;
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self.pending_configures = 0;
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self.transaction_timer = null;
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@ -188,8 +182,8 @@ pub const Root = struct {
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// Iterate over all views of all outputs
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var output_it = self.outputs.first;
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while (output_it) |node| : (output_it = node.next) {
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const output = &node.data;
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while (output_it) |output_node| : (output_it = output_node.next) {
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const output = &output_node.data;
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// If there were pending focused tags, make them the current focus
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if (output.pending_focused_tags) |tags| {
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@ -199,9 +193,6 @@ pub const Root = struct {
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);
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output.current_focused_tags = tags;
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output.pending_focused_tags = null;
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self.focused_view = null;
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Log.Error.log("FIXME: this needs to iterate over all seats and focus(null)", .{});
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}
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var view_it = ViewStack(View).iterator(output.views.first, 0xFFFFFFFF);
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@ -218,20 +209,16 @@ pub const Root = struct {
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if (view.pending_tags) |tags| {
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view.current_tags = tags;
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view.pending_tags = null;
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// If the pending tags caused the currently focused view to no
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// longer be visible, focus the next view.
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if (self.focused_view) |focus| {
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if (focus == view and
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view.current_tags & output.current_focused_tags == 0)
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{
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Log.Error.log("FIXME: this needs to iterate over all seats and focus(null)", .{});
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}
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}
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}
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view.dropStashedBuffer();
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}
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}
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// Iterate over all seats and update focus
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var it = self.server.input_manager.seats.first;
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while (it) |seat_node| : (it = seat_node.next) {
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seat_node.data.focus(null);
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}
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}
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};
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96
src/seat.zig
96
src/seat.zig
@ -2,8 +2,11 @@ const std = @import("std");
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const c = @import("c.zig");
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const Cursor = @import("cursor.zig").Cursor;
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const Log = @import("log.zig").Log;
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const InputManager = @import("input_manager.zig").InputManager;
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const Keyboard = @import("keyboard.zig").Keyboard;
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const View = @import("view.zig").View;
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const ViewStack = @import("view_stack.zig").ViewStack;
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pub const Seat = struct {
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const Self = @This();
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@ -17,6 +20,13 @@ pub const Seat = struct {
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/// Mulitple keyboards are handled separately
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keyboards: std.TailQueue(Keyboard),
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/// Currently focused view if any
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focused_view: ?*View,
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/// Stack of views in most recently focused order
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/// If there is a currently focused view, it is on top.
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focus_stack: ViewStack(*View),
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pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
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self.input_manager = input_manager;
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@ -28,12 +38,98 @@ pub const Seat = struct {
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errdefer self.cursor.destroy();
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self.keyboards = std.TailQueue(Keyboard).init();
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self.focused_view = null;
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self.focus_stack.init();
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}
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pub fn destroy(self: Self) void {
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self.cursor.destroy();
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}
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/// Set the current focus. If a visible view is passed it will be focused.
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/// If null is passed, the first visible view in the focus stack will be focused.
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pub fn focus(self: *Self, _view: ?*View) void {
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var view = _view;
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// If view is null or not currently visible
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if (if (view) |v| v.current_tags & v.output.current_focused_tags == 0 else true) {
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// Set view to the first currently visible view in the focus stack if any
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view = if (ViewStack(*View).iterator(
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self.focus_stack.first,
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self.input_manager.server.root.focusedOutput().current_focused_tags,
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).next()) |node| node.view else null;
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}
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if (self.focused_view) |current_focus| {
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// Don't refocus the currently focused view
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if (if (view) |v| current_focus == v else false) {
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return;
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}
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// Deactivate the currently focused view
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current_focus.setActivated(false);
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}
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if (view) |to_focus| {
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// Find or allocate a new node in the focus stack for the target view
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var it = self.focus_stack.first;
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while (it) |node| : (it = node.next) {
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// If the view is found, move it to the top of the stack
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if (node.view == to_focus) {
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const new_focus_node = self.focus_stack.remove(node);
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self.focus_stack.push(node);
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break;
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}
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} else {
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// The view is not in the stack, so allocate a new node and prepend it
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const new_focus_node = self.input_manager.server.allocator.create(
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ViewStack(*View).Node,
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) catch unreachable;
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new_focus_node.view = to_focus;
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self.focus_stack.push(new_focus_node);
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}
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// The target view is now at the top of the focus stack, so activate it
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to_focus.setActivated(true);
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// Tell the seat to have the keyboard enter this surface. wlroots will keep
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// track of this and automatically send key events to the appropriate
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// clients without additional work on your part.
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const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(self.wlr_seat);
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c.wlr_seat_keyboard_notify_enter(
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self.wlr_seat,
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to_focus.wlr_xdg_surface.surface,
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&keyboard.keycodes,
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keyboard.num_keycodes,
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&keyboard.modifiers,
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);
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}
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self.focused_view = view;
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}
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/// Handle the unmapping of a view, removing it from the focus stack and
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/// setting the focus if needed.
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pub fn handleViewUnmap(self: *Self, view: *View) void {
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// Remove the node from the focus stack and destroy it.
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var it = self.focus_stack.first;
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while (it) |node| : (it = node.next) {
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if (node.view == view) {
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self.focus_stack.remove(node);
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self.input_manager.server.allocator.destroy(node);
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break;
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}
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}
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// If the unmapped view is focused, choose a new focus
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if (self.focused_view) |current_focus| {
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if (current_focus == view) {
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self.focus(null);
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}
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}
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}
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/// Handle any user-defined keybinding for the passed keysym and modifiers
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/// Returns true if the key was handled
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pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
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55
src/view.zig
55
src/view.zig
@ -131,8 +131,10 @@ pub const View = struct {
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fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// Called when the surface is mapped, or ready to display on-screen.
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const view = @fieldParentPtr(View, "listen_map", listener.?);
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const root = view.output.root;
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view.mapped = true;
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view.focus(view.wlr_xdg_surface.surface);
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// TODO: remove this hack
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root.server.input_manager.seats.first.?.data.focus(view);
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view.output.root.arrange();
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}
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@ -141,13 +143,11 @@ pub const View = struct {
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const root = view.output.root;
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view.mapped = false;
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if (root.focused_view) |current_focus| {
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// If the view being unmapped is focused
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if (current_focus == view) {
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// Focus the previous view. This clears the focus if there are no visible views.
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// FIXME: must be fixed in next commit adding focus stack
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//root.focusPrevView();
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}
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// Inform all seats that the view has been unmapped so they can handle focus
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var it = root.server.input_manager.seats.first;
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while (it) |node| : (it = node.next) {
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const seat = &node.data;
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seat.handleViewUnmap(view);
|
||||
}
|
||||
|
||||
root.arrange();
|
||||
@ -181,42 +181,9 @@ pub const View = struct {
|
||||
// // ignore for now
|
||||
// }
|
||||
|
||||
fn focus(self: *Self, surface: *c.wlr_surface) void {
|
||||
const root = self.output.root;
|
||||
// TODO: remove this hack
|
||||
const wlr_seat = root.server.input_manager.seats.first.?.data.wlr_seat;
|
||||
const prev_surface = wlr_seat.keyboard_state.focused_surface;
|
||||
|
||||
if (prev_surface == surface) {
|
||||
// Don't re-focus an already focused surface.
|
||||
// TODO: debug message?
|
||||
return;
|
||||
}
|
||||
|
||||
root.focused_view = self;
|
||||
|
||||
if (prev_surface != null) {
|
||||
// Deactivate the previously focused surface. This lets the client know
|
||||
// it no longer has focus and the client will repaint accordingly, e.g.
|
||||
// stop displaying a caret.
|
||||
const prev_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(prev_surface);
|
||||
_ = c.wlr_xdg_toplevel_set_activated(prev_xdg_surface, false);
|
||||
}
|
||||
|
||||
// Activate the new surface
|
||||
_ = c.wlr_xdg_toplevel_set_activated(self.wlr_xdg_surface, true);
|
||||
|
||||
// Tell the seat to have the keyboard enter this surface. wlroots will keep
|
||||
// track of this and automatically send key events to the appropriate
|
||||
// clients without additional work on your part.
|
||||
const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(wlr_seat);
|
||||
c.wlr_seat_keyboard_notify_enter(
|
||||
wlr_seat,
|
||||
self.wlr_xdg_surface.surface,
|
||||
&keyboard.keycodes,
|
||||
keyboard.num_keycodes,
|
||||
&keyboard.modifiers,
|
||||
);
|
||||
/// Set the active state of the view to the passed bool
|
||||
pub fn setActivated(self: Self, activated: bool) void {
|
||||
_ = c.wlr_xdg_toplevel_set_activated(self.wlr_xdg_surface, activated);
|
||||
}
|
||||
|
||||
fn isAt(self: Self, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) bool {
|
||||
|
Loading…
Reference in New Issue
Block a user