Parially refactor commands to take a *Seat

This commit is contained in:
Isaac Freund 2020-04-13 19:25:37 +02:00
parent b822084f39
commit 3cb52c4898
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GPG Key ID: 86DED400DDFD7A11
4 changed files with 116 additions and 115 deletions

View File

@ -2,7 +2,7 @@ const std = @import("std");
const c = @import("c.zig");
const Log = @import("log.zig").Log;
const Server = @import("server.zig").Server;
const Seat = @import("seat.zig").Seat;
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;
@ -14,107 +14,162 @@ pub const Arg = union {
none: void,
};
pub const Command = fn (server: *Server, arg: Arg) void;
pub const Command = fn (seat: *Seat, arg: Arg) void;
/// Exit the compositor, terminating the wayland session.
pub fn exitCompositor(server: *Server, arg: Arg) void {
c.wl_display_terminate(server.wl_display);
pub fn exitCompositor(seat: *Seat, arg: Arg) void {
c.wl_display_terminate(seat.input_manager.server.wl_display);
}
/// Shift focus to the next visible view, wrapping if needed.
pub fn focusNextView(server: *Server, arg: Arg) void {
server.root.focusNextView();
/// Focus the next visible view in the stack, wrapping if needed. Does
/// nothing if there is only one view in the stack.
pub fn focusNextView(seat: *Seat, arg: Arg) void {
// FIXME: this need to be rewritten the next commit adding a focus stack
//const output = self.focusedOutput();
//if (self.focused_view) |current_focus| {
// // If there is a currently focused view, focus the next visible view in the stack.
// const current_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
// var it = ViewStack(View).iterator(current_node, output.current_focused_tags);
// // Skip past the current node
// _ = it.next();
// // Focus the next visible node if there is one
// if (it.next()) |node| {
// node.view.focus(node.view.wlr_xdg_surface.surface);
// return;
// }
//}
//// There is either no currently focused view or the last visible view in the
//// stack is focused and we need to wrap.
//var it = ViewStack(View).iterator(output.views.first, output.current_focused_tags);
//if (it.next()) |node| {
// node.view.focus(node.view.wlr_xdg_surface.surface);
//} else {
// // Otherwise clear the focus since there are no visible views
// self.clearFocus();
//}
}
/// Shift focus to the previous visible view, wrapping if needed.
pub fn focusPrevView(server: *Server, arg: Arg) void {
server.root.focusPrevView();
/// Focus the previous view in the stack, wrapping if needed. Does nothing
/// if there is only one view in the stack.
pub fn focusPrevView(seat: *Seat, arg: Arg) void {
// FIXME: this need to be rewritten the next commit adding a focus stack
//const output = self.focusedOutput();
//if (self.focused_view) |current_focus| {
// // If there is a currently focused view, focus the previous visible view in the stack.
// const current_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
// var it = ViewStack(View).reverseIterator(current_node, output.current_focused_tags);
// // Skip past the current node
// _ = it.next();
// // Focus the previous visible node if there is one
// if (it.next()) |node| {
// node.view.focus(node.view.wlr_xdg_surface.surface);
// return;
// }
//}
//// There is either no currently focused view or the first visible view in the
//// stack is focused and we need to wrap.
//var it = ViewStack(View).reverseIterator(output.views.last, output.current_focused_tags);
//if (it.next()) |node| {
// node.view.focus(node.view.wlr_xdg_surface.surface);
//} else {
// // Otherwise clear the focus since there are no visible views
// self.clearFocus();
//}
}
/// Modify the number of master views
pub fn modifyMasterCount(server: *Server, arg: Arg) void {
pub fn modifyMasterCount(seat: *Seat, arg: Arg) void {
const delta = arg.int;
const output = server.root.focusedOutput();
const root = &seat.input_manager.server.root;
const output = root.focusedOutput();
output.master_count = @intCast(
u32,
std.math.max(0, @intCast(i32, output.master_count) + delta),
);
server.root.arrange();
root.arrange();
}
/// Modify the percent of the width of the screen that the master views occupy.
pub fn modifyMasterFactor(server: *Server, arg: Arg) void {
pub fn modifyMasterFactor(seat: *Seat, arg: Arg) void {
const delta = arg.float;
const output = server.root.focusedOutput();
const root = &seat.input_manager.server.root;
const output = root.focusedOutput();
const new_master_factor = std.math.min(
std.math.max(output.master_factor + delta, 0.05),
0.95,
);
if (new_master_factor != output.master_factor) {
output.master_factor = new_master_factor;
server.root.arrange();
root.arrange();
}
}
/// Bump the focused view to the top of the stack.
/// TODO: if the top of the stack is focused, bump the next visible view.
pub fn zoom(server: *Server, arg: Arg) void {
if (server.root.focused_view) |current_focus| {
const output = server.root.focusedOutput();
const node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
if (node != output.views.first) {
output.views.remove(node);
output.views.push(node);
server.root.arrange();
}
}
pub fn zoom(seat: *Seat, arg: Arg) void {
// FIXME rewrite after next commit adding focus stack
//if (server.root.focused_view) |current_focus| {
// const output = server.root.focusedOutput();
// const node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
// if (node != output.views.first) {
// output.views.remove(node);
// output.views.push(node);
// server.root.arrange();
// }
//}
}
/// Switch focus to the passed tags.
pub fn focusTags(server: *Server, arg: Arg) void {
pub fn focusTags(seat: *Seat, arg: Arg) void {
const tags = arg.uint;
const output = server.root.focusedOutput();
const root = &seat.input_manager.server.root;
const output = root.focusedOutput();
output.pending_focused_tags = tags;
server.root.arrange();
root.arrange();
}
/// Toggle focus of the passsed tags.
pub fn toggleTags(server: *Server, arg: Arg) void {
pub fn toggleTags(seat: *Seat, arg: Arg) void {
const tags = arg.uint;
const output = server.root.focusedOutput();
const root = &seat.input_manager.server.root;
const output = root.focusedOutput();
const new_focused_tags = output.current_focused_tags ^ tags;
if (new_focused_tags != 0) {
output.pending_focused_tags = new_focused_tags;
server.root.arrange();
root.arrange();
}
}
/// Set the tags of the focused view.
pub fn setFocusedViewTags(server: *Server, arg: Arg) void {
const tags = arg.uint;
if (server.root.focused_view) |view| {
if (view.current_tags != tags) {
view.pending_tags = tags;
server.root.arrange();
}
}
pub fn setFocusedViewTags(seat: *Seat, arg: Arg) void {
// FIXME
//const tags = arg.uint;
//if (server.root.focused_view) |view| {
// if (view.current_tags != tags) {
// view.pending_tags = tags;
// server.root.arrange();
// }
//}
}
/// Toggle the passed tags of the focused view
pub fn toggleFocusedViewTags(server: *Server, arg: Arg) void {
const tags = arg.uint;
if (server.root.focused_view) |view| {
const new_tags = view.current_tags ^ tags;
if (new_tags != 0) {
view.pending_tags = new_tags;
server.root.arrange();
}
}
pub fn toggleFocusedViewTags(seat: *Seat, arg: Arg) void {
// FIXME: rewrite afet next commit adding focus stack
//const tags = arg.uint;
//if (server.root.focused_view) |view| {
// const new_tags = view.current_tags ^ tags;
// if (new_tags != 0) {
// view.pending_tags = new_tags;
// server.root.arrange();
// }
//}
}
/// Spawn a program.
/// TODO: make this take a program as a paramter and spawn that
pub fn spawn(server: *Server, arg: Arg) void {
pub fn spawn(seat: *Seat, arg: Arg) void {
const cmd = arg.str;
const argv = [_][]const u8{ "/bin/sh", "-c", cmd };
@ -129,8 +184,9 @@ pub fn spawn(server: *Server, arg: Arg) void {
}
/// Close the focused view, if any.
pub fn close(server: *Server, arg: Arg) void {
if (server.root.focused_view) |view| {
view.close();
}
pub fn close(seat: *Seat, arg: Arg) void {
// FIXME: see above
//if (server.root.focused_view) |view| {
// view.close();
//}
}

View File

@ -89,62 +89,6 @@ pub const Root = struct {
self.focused_view = null;
}
/// Focus the next visible view in the stack, wrapping if needed. Does
/// nothing if there is only one view in the stack.
pub fn focusNextView(self: *Self) void {
const output = self.focusedOutput();
if (self.focused_view) |current_focus| {
// If there is a currently focused view, focus the next visible view in the stack.
const current_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
var it = ViewStack(View).iterator(current_node, output.current_focused_tags);
// Skip past the current node
_ = it.next();
// Focus the next visible node if there is one
if (it.next()) |node| {
node.view.focus(node.view.wlr_xdg_surface.surface);
return;
}
}
// There is either no currently focused view or the last visible view in the
// stack is focused and we need to wrap.
var it = ViewStack(View).iterator(output.views.first, output.current_focused_tags);
if (it.next()) |node| {
node.view.focus(node.view.wlr_xdg_surface.surface);
} else {
// Otherwise clear the focus since there are no visible views
self.clearFocus();
}
}
/// Focus the previous view in the stack, wrapping if needed. Does nothing
/// if there is only one view in the stack.
pub fn focusPrevView(self: *Self) void {
const output = self.focusedOutput();
if (self.focused_view) |current_focus| {
// If there is a currently focused view, focus the previous visible view in the stack.
const current_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
var it = ViewStack(View).reverseIterator(current_node, output.current_focused_tags);
// Skip past the current node
_ = it.next();
// Focus the previous visible node if there is one
if (it.next()) |node| {
node.view.focus(node.view.wlr_xdg_surface.surface);
return;
}
}
// There is either no currently focused view or the first visible view in the
// stack is focused and we need to wrap.
var it = ViewStack(View).reverseIterator(output.views.last, output.current_focused_tags);
if (it.next()) |node| {
node.view.focus(node.view.wlr_xdg_surface.surface);
} else {
// Otherwise clear the focus since there are no visible views
self.clearFocus();
}
}
/// Arrange all outputs and then a transaction.
pub fn arrange(self: *Self) void {
var it = self.outputs.first;
@ -257,7 +201,7 @@ pub const Root = struct {
output.pending_focused_tags = null;
self.focused_view = null;
self.focusNextView();
Log.Error.log("FIXME: this needs to iterate over all seats and focus(null)", .{});
}
var view_it = ViewStack(View).iterator(output.views.first, 0xFFFFFFFF);
@ -281,7 +225,7 @@ pub const Root = struct {
if (focus == view and
view.current_tags & output.current_focused_tags == 0)
{
self.focusNextView();
Log.Error.log("FIXME: this needs to iterate over all seats and focus(null)", .{});
}
}
}

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@ -36,11 +36,11 @@ pub const Seat = struct {
/// Handle any user-defined keybinding for the passed keysym and modifiers
/// Returns true if the key was handled
pub fn handleKeybinding(self: Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
for (self.input_manager.server.config.keybinds.items) |keybind| {
if (modifiers == keybind.modifiers and keysym == keybind.keysym) {
// Execute the bound command
keybind.command(self.input_manager.server, keybind.arg);
keybind.command(self, keybind.arg);
return true;
}
}

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@ -145,7 +145,8 @@ pub const View = struct {
// If the view being unmapped is focused
if (current_focus == view) {
// Focus the previous view. This clears the focus if there are no visible views.
root.focusPrevView();
// FIXME: must be fixed in next commit adding focus stack
//root.focusPrevView();
}
}