view: stop enforcing custom minimum size

I have encountered a crash (failing assert) if a view specified a fixed
size less than this minimum, and according to ifreund this behavior was
planned to be removed, anyway.
This commit is contained in:
tiosgz 2022-03-02 19:24:20 +00:00
parent 238c39379d
commit 81ba188df0
4 changed files with 8 additions and 24 deletions

View File

@ -31,14 +31,6 @@ const ViewStack = @import("view_stack.zig").ViewStack;
const XwaylandUnmanaged = @import("XwaylandUnmanaged.zig");
const DragIcon = @import("DragIcon.zig");
// Minimum effective width/height for outputs.
// This is needed, to prevent integer overflows caused by the output effective
// resolution beeing too small to fit clients that can't get scaled more and
// thus will be bigger than the output resolution.
// The value is totally arbitrary and low enough, that it should never be
// encountered during normal usage.
const min_size = 50;
new_output: wl.Listener(*wlr.Output) = wl.Listener(*wlr.Output).init(handleNewOutput),
output_layout: *wlr.OutputLayout,

View File

@ -43,14 +43,6 @@ pub const Constraints = struct {
max_height: u32,
};
// Minimum width/height for surfaces.
// This is needed, because external layouts and large padding and border sizes
// may cause surfaces so small, that bugs in client applications are encountered,
// or even surfaces of zero or negative size,which are a protocol error and would
// likely cause river to crash. The value is totally arbitrary and low enough,
// that it should never be encountered during normal usage.
pub const min_size = 50;
const Impl = union(enum) {
xdg_toplevel: XdgToplevel,
xwayland_view: XwaylandView,

View File

@ -143,9 +143,9 @@ pub fn getAppId(self: Self) ?[*:0]const u8 {
pub fn getConstraints(self: Self) View.Constraints {
const state = &self.xdg_surface.role_data.toplevel.current;
return .{
.min_width = math.max(state.min_width, View.min_size),
.min_width = math.max(state.min_width, 1),
.max_width = if (state.max_width > 0) state.max_width else math.maxInt(u32),
.min_height = math.max(state.min_height, View.min_size),
.min_height = math.max(state.min_height, 1),
.max_height = if (state.max_height > 0) state.max_height else math.maxInt(u32),
};
}

View File

@ -141,22 +141,22 @@ pub fn getAppId(self: Self) ?[*:0]const u8 {
/// Return bounds on the dimensions of the view
pub fn getConstraints(self: Self) View.Constraints {
const hints = self.xwayland_surface.size_hints orelse return .{
.min_width = View.min_size,
.min_height = View.min_size,
.min_width = 1,
.min_height = 1,
.max_width = math.maxInt(u32),
.max_height = math.maxInt(u32),
};
return .{
.min_width = @intCast(u32, math.max(hints.min_width, View.min_size)),
.min_height = @intCast(u32, math.max(hints.min_height, View.min_size)),
.min_width = @intCast(u32, math.max(hints.min_width, 1)),
.min_height = @intCast(u32, math.max(hints.min_height, 1)),
.max_width = if (hints.max_width > 0)
math.max(@intCast(u32, hints.max_width), View.min_size)
@intCast(u32, hints.max_width)
else
math.maxInt(u32),
.max_height = if (hints.max_height > 0)
math.max(@intCast(u32, hints.max_height), View.min_size)
@intCast(u32, hints.max_height)
else
math.maxInt(u32),
};