81ba188df0
I have encountered a crash (failing assert) if a view specified a fixed size less than this minimum, and according to ifreund this behavior was planned to be removed, anyway.
557 lines
21 KiB
Zig
557 lines
21 KiB
Zig
// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 3.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const build_options = @import("build_options");
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const std = @import("std");
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const assert = std.debug.assert;
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const wlr = @import("wlroots");
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const wl = @import("wayland").server.wl;
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const server = &@import("main.zig").server;
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const util = @import("util.zig");
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const Output = @import("Output.zig");
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const View = @import("View.zig");
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const ViewStack = @import("view_stack.zig").ViewStack;
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const XwaylandUnmanaged = @import("XwaylandUnmanaged.zig");
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const DragIcon = @import("DragIcon.zig");
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new_output: wl.Listener(*wlr.Output) = wl.Listener(*wlr.Output).init(handleNewOutput),
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output_layout: *wlr.OutputLayout,
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layout_change: wl.Listener(*wlr.OutputLayout) = wl.Listener(*wlr.OutputLayout).init(handleLayoutChange),
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output_manager: *wlr.OutputManagerV1,
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manager_apply: wl.Listener(*wlr.OutputConfigurationV1) =
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wl.Listener(*wlr.OutputConfigurationV1).init(handleManagerApply),
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manager_test: wl.Listener(*wlr.OutputConfigurationV1) =
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wl.Listener(*wlr.OutputConfigurationV1).init(handleManagerTest),
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power_manager: *wlr.OutputPowerManagerV1,
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power_manager_set_mode: wl.Listener(*wlr.OutputPowerManagerV1.event.SetMode) =
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wl.Listener(*wlr.OutputPowerManagerV1.event.SetMode).init(handlePowerManagerSetMode),
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/// A list of all outputs
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all_outputs: std.TailQueue(*Output) = .{},
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/// A list of all active outputs. See Output.active
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outputs: std.TailQueue(Output) = .{},
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/// This output is used internally when no real outputs are available.
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/// It is not advertised to clients.
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noop_output: Output = undefined,
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drag_icons: std.SinglyLinkedList(DragIcon) = .{},
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/// This list stores all unmanaged Xwayland windows. This needs to be in root
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/// since X is like the wild west and who knows where these things will go.
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xwayland_unmanaged_views: if (build_options.xwayland)
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std.TailQueue(XwaylandUnmanaged)
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else
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void = if (build_options.xwayland)
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.{},
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/// Number of layout demands pending before the transaction may be started.
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pending_layout_demands: u32 = 0,
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/// Number of pending configures sent in the current transaction.
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/// A value of 0 means there is no current transaction.
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pending_configures: u32 = 0,
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/// Handles timeout of transactions
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transaction_timer: *wl.EventSource,
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pub fn init(self: *Self) !void {
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const output_layout = try wlr.OutputLayout.create();
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errdefer output_layout.destroy();
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_ = try wlr.XdgOutputManagerV1.create(server.wl_server, output_layout);
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const event_loop = server.wl_server.getEventLoop();
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const transaction_timer = try event_loop.addTimer(*Self, handleTransactionTimeout, self);
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errdefer transaction_timer.remove();
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const noop_wlr_output = try server.headless_backend.headlessAddOutput();
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self.* = .{
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.output_layout = output_layout,
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.output_manager = try wlr.OutputManagerV1.create(server.wl_server),
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.power_manager = try wlr.OutputPowerManagerV1.create(server.wl_server),
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.transaction_timer = transaction_timer,
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.noop_output = .{
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.wlr_output = noop_wlr_output,
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// TODO: find a good way to not create a wlr.OutputDamage for the noop output
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.damage = try wlr.OutputDamage.create(noop_wlr_output),
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.usable_box = .{ .x = 0, .y = 0, .width = 0, .height = 0 },
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},
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};
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noop_wlr_output.data = @ptrToInt(&self.noop_output);
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server.backend.events.new_output.add(&self.new_output);
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self.output_manager.events.apply.add(&self.manager_apply);
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self.output_manager.events.@"test".add(&self.manager_test);
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self.output_layout.events.change.add(&self.layout_change);
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self.power_manager.events.set_mode.add(&self.power_manager_set_mode);
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}
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pub fn deinit(self: *Self) void {
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self.output_layout.destroy();
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self.transaction_timer.remove();
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}
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fn handleNewOutput(listener: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void {
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const self = @fieldParentPtr(Self, "new_output", listener);
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std.log.scoped(.output_manager).debug("new output {s}", .{wlr_output.name});
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const node = util.gpa.create(std.TailQueue(Output).Node) catch {
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wlr_output.destroy();
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return;
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};
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node.data.init(wlr_output) catch {
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wlr_output.destroy();
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util.gpa.destroy(node);
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return;
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};
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const ptr_node = util.gpa.create(std.TailQueue(*Output).Node) catch {
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wlr_output.destroy();
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util.gpa.destroy(node);
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return;
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};
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ptr_node.data = &node.data;
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self.all_outputs.append(ptr_node);
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self.addOutput(&node.data);
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}
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/// Remove the output from self.outputs and evacuate views if it is a member of
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/// the list. The node is not freed
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pub fn removeOutput(self: *Self, output: *Output) void {
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const node = @fieldParentPtr(std.TailQueue(Output).Node, "data", output);
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// If the node has already been removed, do nothing
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var output_it = self.outputs.first;
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while (output_it) |n| : (output_it = n.next) {
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if (n == node) break;
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} else return;
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self.outputs.remove(node);
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// Use the first output in the list as fallback. If the last real output
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// is being removed, use the noop output.
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const fallback_output = blk: {
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if (self.outputs.first) |output_node| {
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break :blk &output_node.data;
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} else {
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// Store the focused output tags if we are hotplugged down to
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// 0 real outputs so they can be restored on gaining a new output.
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self.noop_output.current.tags = output.current.tags;
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break :blk &self.noop_output;
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}
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};
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// Move all views from the destroyed output to the fallback one
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while (output.views.last) |view_node| {
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const view = &view_node.view;
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view.sendToOutput(fallback_output);
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}
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// Close all layer surfaces on the removed output
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for (output.layers) |*layer| {
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// Destroying the layer surface will cause it to be removed from this list.
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while (layer.first) |layer_node| layer_node.data.wlr_layer_surface.destroy();
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}
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// If any seat has the removed output focused, focus the fallback one
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var seat_it = server.input_manager.seats.first;
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while (seat_it) |seat_node| : (seat_it = seat_node.next) {
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const seat = &seat_node.data;
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if (seat.focused_output == output) {
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seat.focusOutput(fallback_output);
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seat.focus(null);
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}
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}
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// Destroy all layouts of the output
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while (output.layouts.first) |layout_node| layout_node.data.destroy();
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while (output.status_trackers.first) |status_node| status_node.data.destroy();
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// Arrange the root in case evacuated views affect the layout
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fallback_output.arrangeViews();
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self.startTransaction();
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}
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/// Add the output to self.outputs and the output layout if it has not
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/// already been added.
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pub fn addOutput(self: *Self, output: *Output) void {
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const node = @fieldParentPtr(std.TailQueue(Output).Node, "data", output);
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// If we have already added the output, do nothing and return
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var output_it = self.outputs.first;
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while (output_it) |n| : (output_it = n.next) if (n == node) return;
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self.outputs.append(node);
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// This aarranges outputs from left-to-right in the order they appear. The
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// wlr-output-management protocol may be used to modify this arrangement.
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// This also creates a wl_output global which is advertised to clients.
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self.output_layout.addAuto(node.data.wlr_output);
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// If we previously had no real outputs, move focus from the noop output
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// to the new one.
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if (self.outputs.len == 1) {
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// Restore the focused tags of the last output to be removed
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output.pending.tags = self.noop_output.current.tags;
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output.current.tags = self.noop_output.current.tags;
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// Move all views from noop output to the new output
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while (self.noop_output.views.last) |n| n.view.sendToOutput(output);
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// Focus the new output with all seats
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var it = server.input_manager.seats.first;
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while (it) |seat_node| : (it = seat_node.next) {
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const seat = &seat_node.data;
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seat.focusOutput(output);
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seat.focus(null);
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}
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}
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}
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/// Arrange all views on all outputs
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pub fn arrangeAll(self: *Self) void {
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var it = self.outputs.first;
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while (it) |node| : (it = node.next) node.data.arrangeViews();
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}
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/// Record the number of currently pending layout demands so that a transaction
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/// can be started once all are either complete or have timed out.
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pub fn trackLayoutDemands(self: *Self) void {
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self.pending_layout_demands = 0;
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var it = self.outputs.first;
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while (it) |node| : (it = node.next) {
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if (node.data.layout_demand != null) self.pending_layout_demands += 1;
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}
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assert(self.pending_layout_demands > 0);
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}
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/// This function is used to inform the transaction system that a layout demand
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/// has either been completed or timed out. If it was the last pending layout
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/// demand in the current sequence, a transaction is started.
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pub fn notifyLayoutDemandDone(self: *Self) void {
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self.pending_layout_demands -= 1;
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if (self.pending_layout_demands == 0) self.startTransaction();
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}
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/// Initiate an atomic change to the layout. This change will not be
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/// applied until all affected clients ack a configure and commit a buffer.
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pub fn startTransaction(self: *Self) void {
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// If one or more layout demands are currently in progress, postpone
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// transactions until they complete. Every frame must be perfect.
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if (self.pending_layout_demands > 0) return;
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// If a new transaction is started while another is in progress, we need
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// to reset the pending count to 0 and clear serials from the views
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const preempting = self.pending_configures > 0;
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self.pending_configures = 0;
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// Iterate over all views of all outputs
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var output_it = self.outputs.first;
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while (output_it) |output_node| : (output_it = output_node.next) {
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var view_it = output_node.data.views.first;
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while (view_it) |view_node| : (view_it = view_node.next) {
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const view = &view_node.view;
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if (view.surface == null) continue;
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if (view.shouldTrackConfigure()) {
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// Clear the serial in case this transaction is interrupting a prior one.
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view.pending_serial = null;
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if (view.needsConfigure()) {
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view.configure();
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self.pending_configures += 1;
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// Send a frame done that the client will commit a new frame
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// with the dimensions we sent in the configure. Normally this
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// event would be sent in the render function.
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view.sendFrameDone();
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}
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// If there are saved buffers present, then this transaction is interrupting
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// a previous transaction and we should keep the old buffers.
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if (view.saved_buffers.items.len == 0) view.saveBuffers();
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} else {
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if (view.needsConfigure()) view.configure();
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}
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}
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}
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if (self.pending_configures > 0) {
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std.log.scoped(.transaction).debug("started transaction with {} pending configure(s)", .{
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self.pending_configures,
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});
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// Timeout the transaction after 200ms. If we are preempting an
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// already in progress transaction, don't extend the timeout.
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if (!preempting) {
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self.transaction_timer.timerUpdate(200) catch {
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std.log.scoped(.transaction).err("failed to update timer", .{});
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self.commitTransaction();
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};
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}
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} else {
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// No views need configures, clear the current timer in case we are
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// interrupting another transaction and commit.
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self.transaction_timer.timerUpdate(0) catch std.log.scoped(.transaction).err("error disarming timer", .{});
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self.commitTransaction();
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}
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}
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fn handleTransactionTimeout(self: *Self) callconv(.C) c_int {
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std.log.scoped(.transaction).err("timeout occurred, some imperfect frames may be shown", .{});
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self.pending_configures = 0;
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self.commitTransaction();
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return 0;
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}
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pub fn notifyConfigured(self: *Self) void {
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self.pending_configures -= 1;
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if (self.pending_configures == 0) {
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// Disarm the timer, as we didn't timeout
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self.transaction_timer.timerUpdate(0) catch std.log.scoped(.transaction).err("error disarming timer", .{});
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self.commitTransaction();
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}
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}
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/// Apply the pending state and drop stashed buffers. This means that
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/// the next frame drawn will be the post-transaction state of the
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/// layout. Should only be called after all clients have configured for
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/// the new layout. If called early imperfect frames may be drawn.
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fn commitTransaction(self: *Self) void {
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assert(self.pending_configures == 0);
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// Iterate over all views of all outputs
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var output_it = self.outputs.first;
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while (output_it) |output_node| : (output_it = output_node.next) {
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const output = &output_node.data;
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// Apply pending state of the output
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if (output.pending.tags != output.current.tags) {
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std.log.scoped(.output).debug(
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"changing current focus: {b:0>10} to {b:0>10}",
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.{ output.current.tags, output.pending.tags },
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);
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var it = output.status_trackers.first;
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while (it) |node| : (it = node.next) node.data.sendFocusedTags(output.pending.tags);
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}
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output.current = output.pending;
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var view_tags_changed = false;
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var urgent_tags_dirty = false;
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var view_it = output.views.first;
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while (view_it) |view_node| {
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const view = &view_node.view;
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view_it = view_node.next;
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if (view.surface == null) {
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view.dropSavedBuffers();
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view.output.views.remove(view_node);
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if (view.destroying) view.destroy();
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continue;
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}
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assert(!view.destroying);
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if (view.pending_serial != null and !view.shouldTrackConfigure()) continue;
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// Apply pending state of the view
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view.pending_serial = null;
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if (view.pending.tags != view.current.tags) view_tags_changed = true;
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if (view.pending.urgent != view.current.urgent) urgent_tags_dirty = true;
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if (view.pending.urgent and view_tags_changed) urgent_tags_dirty = true;
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view.current = view.pending;
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view.dropSavedBuffers();
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}
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if (view_tags_changed) output.sendViewTags();
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if (urgent_tags_dirty) output.sendUrgentTags();
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output.damage.addWhole();
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}
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server.input_manager.updateCursorState();
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}
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/// Send the new output configuration to all wlr-output-manager clients
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fn handleLayoutChange(listener: *wl.Listener(*wlr.OutputLayout), _: *wlr.OutputLayout) void {
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const self = @fieldParentPtr(Self, "layout_change", listener);
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const config = self.currentOutputConfig() catch {
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std.log.scoped(.output_manager).err("out of memory", .{});
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return;
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};
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self.output_manager.setConfiguration(config);
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}
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fn handleManagerApply(
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listener: *wl.Listener(*wlr.OutputConfigurationV1),
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config: *wlr.OutputConfigurationV1,
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) void {
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const self = @fieldParentPtr(Self, "manager_apply", listener);
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defer config.destroy();
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self.processOutputConfig(config, .apply);
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// Send the config that was actually applied
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const applied_config = self.currentOutputConfig() catch {
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std.log.scoped(.output_manager).err("out of memory", .{});
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return;
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};
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self.output_manager.setConfiguration(applied_config);
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}
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fn handleManagerTest(
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listener: *wl.Listener(*wlr.OutputConfigurationV1),
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config: *wlr.OutputConfigurationV1,
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) void {
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const self = @fieldParentPtr(Self, "manager_test", listener);
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defer config.destroy();
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self.processOutputConfig(config, .test_only);
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}
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fn processOutputConfig(
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self: *Self,
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config: *wlr.OutputConfigurationV1,
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action: enum { test_only, apply },
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) void {
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// Ignore layout change events this function generates while applying the config
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self.layout_change.link.remove();
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defer self.output_layout.events.change.add(&self.layout_change);
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var success = true;
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var it = config.heads.iterator(.forward);
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while (it.next()) |head| {
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const wlr_output = head.state.output;
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const output = @intToPtr(*Output, wlr_output.data);
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if (head.state.enabled) {
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wlr_output.enable(true);
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if (head.state.mode) |mode| {
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wlr_output.setMode(mode);
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} else {
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const custom_mode = &head.state.custom_mode;
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wlr_output.setCustomMode(custom_mode.width, custom_mode.height, custom_mode.refresh);
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}
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wlr_output.setScale(head.state.scale);
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wlr_output.setTransform(head.state.transform);
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switch (action) {
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.test_only => {
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if (!output.wlr_output.testCommit()) success = false;
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output.wlr_output.rollback();
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},
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.apply => {
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if (output.wlr_output.commit()) {
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// Just updates the output's position if it is already in the layout
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self.output_layout.add(output.wlr_output, head.state.x, head.state.y);
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output.arrangeLayers(.mapped);
|
|
} else |_| {
|
|
std.log.scoped(.output_manager).err("failed to apply config to output {s}", .{output.wlr_output.name});
|
|
success = false;
|
|
}
|
|
},
|
|
}
|
|
} else {
|
|
// The output is already disabled, so there's nothing to do
|
|
if (!wlr_output.enabled) continue;
|
|
|
|
wlr_output.enable(false);
|
|
|
|
switch (action) {
|
|
.test_only => {
|
|
if (!output.wlr_output.testCommit()) success = false;
|
|
output.wlr_output.rollback();
|
|
},
|
|
.apply => {
|
|
if (output.wlr_output.commit()) {
|
|
self.removeOutput(output);
|
|
self.output_layout.remove(output.wlr_output);
|
|
} else |_| {
|
|
std.log.scoped(.output_manager).err("failed to apply config to output {s}", .{
|
|
output.wlr_output.name,
|
|
});
|
|
success = false;
|
|
}
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
if (action == .apply) self.startTransaction();
|
|
|
|
if (success) {
|
|
config.sendSucceeded();
|
|
} else {
|
|
config.sendFailed();
|
|
}
|
|
}
|
|
|
|
fn currentOutputConfig(self: *Self) !*wlr.OutputConfigurationV1 {
|
|
// TODO there no real reason this needs to allocate memory every time it is called.
|
|
// consider improving this wlroots api or reimplementing in zig-wlroots/river.
|
|
const config = try wlr.OutputConfigurationV1.create();
|
|
// this destroys all associated config heads as well
|
|
errdefer config.destroy();
|
|
|
|
var it = self.all_outputs.first;
|
|
while (it) |node| : (it = node.next) {
|
|
const output = node.data;
|
|
const head = try wlr.OutputConfigurationV1.Head.create(config, output.wlr_output);
|
|
|
|
// If the output is not part of the layout (and thus disabled) we dont care
|
|
// about the position
|
|
if (self.output_layout.getBox(output.wlr_output)) |box| {
|
|
head.state.x = box.x;
|
|
head.state.y = box.y;
|
|
}
|
|
}
|
|
|
|
return config;
|
|
}
|
|
|
|
fn handlePowerManagerSetMode(
|
|
_: *wl.Listener(*wlr.OutputPowerManagerV1.event.SetMode),
|
|
event: *wlr.OutputPowerManagerV1.event.SetMode,
|
|
) void {
|
|
const enable = event.mode == .on;
|
|
|
|
const log_text = if (enable) "Enabling" else "Disabling";
|
|
std.log.scoped(.output_manager).debug(
|
|
"{s} dpms for output {s}",
|
|
.{ log_text, event.output.name },
|
|
);
|
|
|
|
event.output.enable(enable);
|
|
event.output.commit() catch {
|
|
std.log.scoped(.server).err("output commit failed for {s}", .{event.output.name});
|
|
};
|
|
}
|