Implement focus-follows-cursor
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@ -116,6 +116,13 @@ that tag 1 through 9 are visible.
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*enter-mode* _name_
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Switch to given mode if it exits.
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*focus-follows-cursor* _disabled_|_normal_|_strict_
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When _disabled_ moving the cursor will not influence the focus. This is the default setting.
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If set to _normal_ moving the cursor over a window will focus that window.
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The focus still can be changed and moving the cursor within the (now unfocused) window will not change the focus to that window
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but let the currently focused window in focus.
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When set to _strict_ this is not the case. The focus will be updated on every cursor movement.
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*map* _mode_ _modifiers_ _key_ _command_
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_mode_ is either “normal” (the default mode) or a mode created with
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*declare-mode*. _modifiers_ is a list of one or more of the following
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@ -25,6 +25,14 @@ const util = @import("util.zig");
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const Server = @import("Server.zig");
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const Mode = @import("Mode.zig");
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pub const FocusFollowsCursorMode = enum {
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disabled,
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/// Only change focus on entering a surface
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normal,
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/// On cursor movement the focus will be updated to the surface below the cursor
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strict,
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};
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/// Color of background in RGBA (alpha should only affect nested sessions)
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background_color: [4]f32 = [_]f32{ 0.0, 0.16862745, 0.21176471, 1.0 }, // Solarized base03
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@ -55,6 +63,9 @@ float_filter: std.ArrayList([]const u8),
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/// List of app_ids which are allowed to use client side decorations
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csd_filter: std.ArrayList([]const u8),
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/// The selected focus_follows_cursor mode
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focus_follows_cursor: FocusFollowsCursorMode = .disabled,
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pub fn init() !Self {
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var self = Self{
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.mode_to_id = std.StringHashMap(usize).init(util.gpa),
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@ -185,6 +185,9 @@ const Mode = union(enum) {
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/// Pass an event on to the surface under the cursor, if any.
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fn passthrough(self: *Self, time: u32) void {
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const root = &self.seat.input_manager.server.root;
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const config = self.seat.input_manager.server.config;
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |wlr_surface| {
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@ -192,8 +195,30 @@ const Mode = union(enum) {
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// events. Note that wlroots won't actually send an enter event if
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// the surface has already been entered.
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if (self.seat.input_manager.inputAllowed(wlr_surface)) {
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// The focus change must be checked before sending enter events
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const focus_change = self.seat.wlr_seat.pointer_state.focused_surface != wlr_surface;
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c.wlr_seat_pointer_notify_enter(self.seat.wlr_seat, wlr_surface, sx, sy);
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c.wlr_seat_pointer_notify_motion(self.seat.wlr_seat, time, sx, sy);
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if (View.fromWlrSurface(wlr_surface)) |view| {
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// Change focus according to config
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switch (config.focus_follows_cursor) {
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.disabled => {},
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.normal => {
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// Only refocus when the cursor entered a new surface
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if (focus_change) {
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self.seat.focus(view);
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root.startTransaction();
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}
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},
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.strict => {
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self.seat.focus(view);
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root.startTransaction();
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},
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}
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}
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return;
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}
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} else {
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// There is either no surface under the cursor or input is disallowed
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@ -42,6 +42,7 @@ const str_to_impl_fn = [_]struct {
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.{ .name = "exit", .impl = @import("command/exit.zig").exit },
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.{ .name = "float-filter-add", .impl = @import("command/filter.zig").floatFilterAdd },
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.{ .name = "focus-output", .impl = @import("command/focus_output.zig").focusOutput },
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.{ .name = "focus-follows-cursor", .impl = @import("command/focus_follows_cursor.zig").focusFollowsCursor },
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.{ .name = "focus-view", .impl = @import("command/focus_view.zig").focusView },
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.{ .name = "layout", .impl = @import("command/layout.zig").layout },
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.{ .name = "map", .impl = @import("command/map.zig").map },
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39
river/command/focus_follows_cursor.zig
Normal file
39
river/command/focus_follows_cursor.zig
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@ -0,0 +1,39 @@
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// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 Marten Ringwelski
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const std = @import("std");
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const util = @import("../util.zig");
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const Config = @import("../Config.zig");
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const Error = @import("../command.zig").Error;
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const Seat = @import("../Seat.zig");
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pub fn focusFollowsCursor(
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allocator: *std.mem.Allocator,
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seat: *Seat,
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args: []const []const u8,
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out: *?[]const u8,
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) Error!void {
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if (args.len < 2) return Error.NotEnoughArguments;
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if (args.len > 2) return Error.TooManyArguments;
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const server = seat.input_manager.server;
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server.config.focus_follows_cursor =
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std.meta.stringToEnum(Config.FocusFollowsCursorMode, args[1]) orelse return Error.UnknownOption;
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}
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