attach-mode: code/documentation style tweaks
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@ -347,7 +347,7 @@ matches everything while _\*\*_ and the empty string are invalid.
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## CONFIGURATION
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*attach-mode* *top*|*bottom*|*after <N>*
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*default-attach-mode* *top*|*bottom*|*after <N>*
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Set the attach mode to be used by all outputs by default.
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Possible values:
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@ -355,8 +355,8 @@ matches everything while _\*\*_ and the empty string are invalid.
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- bottom: Appends the newly spawned view at the bottom of the stack.
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- after <N>: Inserts the newly spawned view after N views in the stack.
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*default-attach-mode* *top*|*bottom*|*after <N>*
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Alias to attach-mode.
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Note that the deprecated *attach-mode* command is aliased to
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*default-attach-mode* for backwards compatibility.
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*output-attach-mode* *top*|*bottom*|*after <N>*
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Set the attach mode of the currently focused output, overriding the value of
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@ -32,9 +32,9 @@ const RuleList = @import("rule_list.zig").RuleList;
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const View = @import("View.zig");
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pub const AttachMode = union(enum) {
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top: void,
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bottom: void,
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after: usize,
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top,
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bottom,
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after: u32,
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};
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pub const FocusFollowsCursorMode = enum {
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@ -36,7 +36,7 @@ const LockSurface = @import("LockSurface.zig");
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const OutputStatus = @import("OutputStatus.zig");
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const SceneNodeData = @import("SceneNodeData.zig");
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const View = @import("View.zig");
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const AttachMode = @import("Config.zig").AttachMode;
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const Config = @import("Config.zig");
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const log = std.log.scoped(.output);
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@ -167,7 +167,7 @@ current: struct {
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/// Remembered version of tags (from last run)
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previous_tags: u32 = 1 << 0,
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attach_mode: ?AttachMode = null,
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attach_mode: ?Config.AttachMode = null,
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/// List of all layouts
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layouts: std.TailQueue(Layout) = .{},
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@ -612,6 +612,6 @@ pub fn layoutNamespace(self: Self) []const u8 {
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return self.layout_namespace orelse server.config.default_layout_namespace;
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}
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pub fn attachMode(self: Self) AttachMode {
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pub fn attachMode(self: Self) Config.AttachMode {
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return self.attach_mode orelse server.config.default_attach_mode;
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}
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@ -33,7 +33,6 @@ const SceneNodeData = @import("SceneNodeData.zig");
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const Seat = @import("Seat.zig");
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const XdgToplevel = @import("XdgToplevel.zig");
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const XwaylandView = @import("XwaylandView.zig");
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const PendingState = @import("Output.zig").PendingState;
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const log = std.log.scoped(.view);
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@ -422,7 +421,7 @@ pub fn setPendingOutput(view: *Self, output: *Output) void {
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switch (output.attachMode()) {
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.top => output.pending.wm_stack.prepend(view),
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.bottom => output.pending.wm_stack.append(view),
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.after => |n| view.attach_after(&output.pending, n),
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.after => |n| view.attachAfter(&output.pending, n),
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}
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output.pending.focus_stack.prepend(view);
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@ -478,15 +477,16 @@ pub fn applyConstraints(self: *Self, box: *wlr.Box) void {
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box.height = math.clamp(box.height, self.constraints.min_height, self.constraints.max_height);
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}
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/// Attach current view after n Views on the pending wm_stack
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pub fn attach_after(view: *Self, pending_state: *PendingState, n: usize) void {
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var nvisible: u32 = 0;
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/// Attach after n visible, not-floating views in the pending wm_stack
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pub fn attachAfter(view: *Self, pending_state: *Output.PendingState, n: usize) void {
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var visible: u32 = 0;
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var it = pending_state.wm_stack.iterator(.forward);
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while (it.next()) |cur_view| {
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if (nvisible >= n) break;
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if (!cur_view.pending.float // ignore floating views
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and cur_view.pending.tags & pending_state.tags != 0) nvisible += 1;
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while (it.next()) |other| {
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if (visible >= n) break;
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if (!other.pending.float and other.pending.tags & pending_state.tags != 0) {
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visible += 1;
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}
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}
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it.current.prev.?.insert(&view.pending_wm_stack_link);
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@ -549,7 +549,7 @@ pub fn map(view: *Self) !void {
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switch (server.config.default_attach_mode) {
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.top => server.root.fallback_pending.wm_stack.prepend(view),
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.bottom => server.root.fallback_pending.wm_stack.append(view),
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.after => |n| view.attach_after(&server.root.fallback_pending, n),
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.after => |n| view.attachAfter(&server.root.fallback_pending, n),
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}
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server.root.fallback_pending.focus_stack.prepend(view);
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@ -16,26 +16,31 @@
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const std = @import("std");
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const mem = std.mem;
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const meta = std.meta;
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const server = &@import("../main.zig").server;
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const Error = @import("../command.zig").Error;
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const Seat = @import("../Seat.zig");
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const AttachMode = @import("../Config.zig").AttachMode;
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const Config = @import("../Config.zig");
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fn parseAttachMode(args: []const [:0]const u8) Error!AttachMode {
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fn parseAttachMode(args: []const [:0]const u8) Error!Config.AttachMode {
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if (args.len < 2) return Error.NotEnoughArguments;
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if (mem.eql(u8, "top", args[1])) {
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return if (args.len > 2) Error.TooManyArguments else .top;
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} else if (mem.eql(u8, "bottom", args[1])) {
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return if (args.len > 2) Error.TooManyArguments else .bottom;
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} else if (mem.eql(u8, "after", args[1])) {
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if (args.len < 3) return Error.NotEnoughArguments;
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if (args.len > 3) return Error.TooManyArguments;
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return .{ .after = try std.fmt.parseInt(usize, args[2], 10) };
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const tag = meta.stringToEnum(meta.Tag(Config.AttachMode), args[1]) orelse return Error.UnknownOption;
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switch (tag) {
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inline .top, .bottom => |mode| {
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if (args.len > 2) return Error.TooManyArguments;
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return mode;
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},
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.after => {
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if (args.len < 3) return Error.NotEnoughArguments;
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if (args.len > 3) return Error.TooManyArguments;
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return .{ .after = try std.fmt.parseInt(u32, args[2], 10) };
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},
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}
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return Error.UnknownOption;
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}
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pub fn outputAttachMode(
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