Get things compiling again
This commit is contained in:
		@ -2,14 +2,14 @@
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display) {
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struct wlr_backend *zag_wlr_backend_autocreate(struct wl_display *display) {
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    return wlr_backend_autocreate(display, NULL);
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}
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struct wlr_renderer *wlr_backend_get_renderer(struct wlr_backend *backend) {
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struct wlr_renderer *zag_wlr_backend_get_renderer(struct wlr_backend *backend) {
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    return wlr_backend_get_renderer(backend);
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}
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bool wlr_backend_start(struct wlr_backend *backend) {
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bool zag_wlr_backend_start(struct wlr_backend *backend) {
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    return wlr_backend_start(backend);
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}
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@ -18,9 +18,9 @@ struct wlr_backend {
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	} events;
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};
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display);
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struct wlr_renderer *wlr_backend_get_renderer(struct wlr_backend *backend);
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bool wlr_backend_start(struct wlr_backend *backend);
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struct wlr_backend *zag_wlr_backend_autocreate(struct wl_display *display);
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struct wlr_renderer *zag_wlr_backend_get_renderer(struct wlr_backend *backend);
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bool zag_wlr_backend_start(struct wlr_backend *backend);
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#endif
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		||||
							
								
								
									
										10
									
								
								src/c.zig
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								src/c.zig
									
									
									
									
									
								
							@ -1,5 +1,3 @@
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// Functions that couldn't be automatically translated
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pub const c = @cImport({
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    @cDefine("WLR_USE_UNSTABLE", {});
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    @cInclude("time.h");
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@ -22,11 +20,7 @@ pub const c = @cImport({
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    @cInclude("wlr/util/log.h");
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    @cInclude("xkbcommon/xkbcommon.h");
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    // Contains a subset of functions from wlr/backend.h and wlr/render/wlr_renderer.h
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    // that can be automatically imported
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    @cInclude("include/render.h");
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});
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pub const manual = struct {
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    pub inline fn xkb_map_new_from_names(context: var, names: var, flags: var) ?*c.struct_xkb_keymap {
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        return c.xkb_keymap_new_from_names(context, names, flags);
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    }
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};
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										151
									
								
								src/cursor.zig
									
									
									
									
									
								
							
							
						
						
									
										151
									
								
								src/cursor.zig
									
									
									
									
									
								
							@ -1,6 +1,9 @@
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const std = @import("std");
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const c = @import("c.zig").c;
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const Seat = @import("seat.zig").Seat;
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const View = @import("view.zig").View;
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const CursorMode = enum {
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    Passthrough,
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    Move,
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@ -19,9 +22,9 @@ pub const Cursor = struct {
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    listen_axis: c.wl_listener,
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    listen_frame: c.wl_listener,
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    listen_request_cursor: c.wl_listener,
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    listen_request_set_cursor: c.wl_listener,
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    cursor_mode: CursorMode,
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    mode: CursorMode,
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    grabbed_view: ?*View,
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    grab_x: f64,
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    grab_y: f64,
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@ -31,7 +34,6 @@ pub const Cursor = struct {
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    pub fn init(seat: *Seat) !@This() {
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        var cursor = @This(){
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            .server = seat.server,
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            .seat = seat,
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            // Creates a wlroots utility for tracking the cursor image shown on screen.
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@ -81,8 +83,8 @@ pub const Cursor = struct {
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            .resize_edges = 0,
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        };
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        c.wlr_cursor_attach_output_layout(cursor.wlr_cursor, seat.*.server.*.output_layout);
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        _ = c.wlr_xcursor_manager_load(server.cursor_mgr, 1);
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        c.wlr_cursor_attach_output_layout(cursor.wlr_cursor, seat.server.wlr_output_layout);
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        _ = c.wlr_xcursor_manager_load(cursor.wlr_xcursor_manager, 1);
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        // wlr_cursor *only* displays an image on screen. It does not move around
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        // when the pointer moves. However, we can attach input devices to it, and
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@ -97,18 +99,18 @@ pub const Cursor = struct {
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        c.wl_signal_add(&cursor.wlr_cursor.*.events.frame, &cursor.listen_frame);
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        // This listens for clients requesting a specific cursor image
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        c.wl_signal_add(&server.seat.*.events.request_set_cursor, &cursor.listen_request_set_cursor);
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        c.wl_signal_add(&seat.wlr_seat.events.request_set_cursor, &cursor.listen_request_set_cursor);
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        return cursor;
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    }
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    fn process_cursor_move(server: *Server, time: u32) void {
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    fn process_move(self: *@This(), time: u32) void {
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        // Move the grabbed view to the new position.
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        server.*.grabbed_view.?.*.x = @floatToInt(c_int, server.*.cursor.*.x - server.*.grab_x);
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        server.*.grabbed_view.?.*.y = @floatToInt(c_int, server.*.cursor.*.y - server.*.grab_y);
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        self.grabbed_view.?.*.x = @floatToInt(c_int, self.wlr_cursor.x - self.grab_x);
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        self.grabbed_view.?.*.y = @floatToInt(c_int, self.wlr_cursor.y - self.grab_y);
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    }
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    fn process_cursor_resize(server: *Server, time: u32) void {
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    fn process_resize(self: *@This(), time: u32) void {
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        // Resizing the grabbed view can be a little bit complicated, because we
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        // could be resizing from any corner or edge. This not only resizes the view
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        // on one or two axes, but can also move the view if you resize from the top
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@ -117,61 +119,61 @@ pub const Cursor = struct {
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        // Note that I took some shortcuts here. In a more fleshed-out compositor,
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        // you'd wait for the client to prepare a buffer at the new size, then
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        // commit any movement that was prepared.
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        var view = server.*.grabbed_view;
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        var dx: f64 = (server.*.cursor.*.x - server.*.grab_x);
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        var dy: f64 = (server.*.cursor.*.y - server.*.grab_y);
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        var x: f64 = @intToFloat(f64, view.?.*.x);
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        var y: f64 = @intToFloat(f64, view.?.*.y);
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        // TODO: Handle null view
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        var view = self.grabbed_view;
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        var width = @intToFloat(f64, server.*.grab_width);
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        var height = @intToFloat(f64, server.*.grab_height);
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        if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_TOP) != 0) {
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            y = server.*.grab_y + dy;
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        var dx: f64 = self.wlr_cursor.x - self.grab_x;
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        var dy: f64 = self.wlr_cursor.y - self.grab_y;
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        var x: f64 = @intToFloat(f64, view.?.x);
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        var y: f64 = @intToFloat(f64, view.?.y);
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        var width = @intToFloat(f64, self.grab_width);
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        var height = @intToFloat(f64, self.grab_height);
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        if (self.resize_edges & @intCast(u32, c.WLR_EDGE_TOP) != 0) {
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            y = self.grab_y + dy;
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            height -= dy;
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            if (height < 1) {
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                y += height;
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            }
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        } else if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_BOTTOM) != 0) {
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        } else if (self.resize_edges & @intCast(u32, c.WLR_EDGE_BOTTOM) != 0) {
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            height += dy;
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        }
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        if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_LEFT) != 0) {
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            x = server.*.grab_x + dx;
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        if (self.resize_edges & @intCast(u32, c.WLR_EDGE_LEFT) != 0) {
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            x = self.grab_x + dx;
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            width -= dx;
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            if (width < 1) {
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                x += width;
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            }
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        } else if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_RIGHT) != 0) {
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        } else if (self.resize_edges & @intCast(u32, c.WLR_EDGE_RIGHT) != 0) {
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            width += dx;
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        }
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        view.?.*.x = @floatToInt(c_int, x);
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        view.?.*.y = @floatToInt(c_int, y);
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        view.?.x = @floatToInt(c_int, x);
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        view.?.y = @floatToInt(c_int, y);
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        _ = c.wlr_xdg_toplevel_set_size(
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            view.?.*.xdg_surface,
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            view.?.wlr_xdg_surface,
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            @floatToInt(u32, width),
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            @floatToInt(u32, height),
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        );
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    }
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    fn process_cursor_motion(server: *Server, time: u32) void {
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    fn process_motion(self: *@This(), time: u32) void {
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        // If the mode is non-passthrough, delegate to those functions.
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        if (server.*.cursor_mode == CursorMode.Move) {
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            process_cursor_move(server, time);
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        if (self.mode == CursorMode.Move) {
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            self.process_move(time);
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            return;
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        } else if (server.*.cursor_mode == CursorMode.Resize) {
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            process_cursor_resize(server, time);
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        } else if (self.mode == CursorMode.Resize) {
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            self.process_resize(time);
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            return;
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        }
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        // Otherwise, find the view under the pointer and send the event along.
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        var sx: f64 = undefined;
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        var sy: f64 = undefined;
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        var seat = server.*.seat;
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        var opt_surface: ?*c.wlr_surface = null;
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        var view = desktop_view_at(
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            server,
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            server.*.cursor.*.x,
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            server.*.cursor.*.y,
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        var view = self.seat.server.desktop_view_at(
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            self.wlr_cursor.x,
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            self.wlr_cursor.y,
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            &opt_surface,
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            &sx,
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            &sy,
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@ -182,37 +184,38 @@ pub const Cursor = struct {
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            // default. This is what makes the cursor image appear when you move it
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            // around the screen, not over any views.
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            c.wlr_xcursor_manager_set_cursor_image(
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                server.*.cursor_mgr,
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                self.wlr_xcursor_manager,
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                "left_ptr",
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                server.*.cursor,
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                self.wlr_cursor,
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            );
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        }
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        var wlr_seat = self.seat.wlr_seat;
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        if (opt_surface) |surface| {
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            const focus_changed = seat.*.pointer_state.focused_surface != surface;
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            const focus_changed = wlr_seat.pointer_state.focused_surface != surface;
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            // "Enter" the surface if necessary. This lets the client know that the
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            // cursor has entered one of its surfaces.
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            //
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            // Note that this gives the surface "pointer focus", which is distinct
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            // from keyboard focus. You get pointer focus by moving the pointer over
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            // a window.
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            c.wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
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            c.wlr_seat_pointer_notify_enter(wlr_seat, surface, sx, sy);
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		||||
            if (!focus_changed) {
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                // The enter event contains coordinates, so we only need to notify
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                // on motion if the focus did not change.
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                c.wlr_seat_pointer_notify_motion(seat, time, sx, sy);
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                c.wlr_seat_pointer_notify_motion(wlr_seat, time, sx, sy);
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            }
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        } else {
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            // Clear pointer focus so future button events and such are not sent to
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            // the last client to have the cursor over it.
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            c.wlr_seat_pointer_clear_focus(seat);
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            c.wlr_seat_pointer_clear_focus(wlr_seat);
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        }
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    }
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    fn handle_motion(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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        // This event is forwarded by the cursor when a pointer emits a _relative_
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		||||
        // pointer motion event (i.e. a delta)
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        var server = @fieldParentPtr(Server, "cursor_motion", listener);
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        var cursor = @fieldParentPtr(Cursor, "listen_motion", listener);
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        var event = @ptrCast(
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            *c.wlr_event_pointer_motion,
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            @alignCast(@alignOf(*c.wlr_event_pointer_motion), data),
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@ -222,8 +225,8 @@ pub const Cursor = struct {
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		||||
        // special configuration applied for the specific input device which
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        // generated the event. You can pass NULL for the device if you want to move
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		||||
        // the cursor around without any input.
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        c.wlr_cursor_move(server.*.cursor, event.*.device, event.*.delta_x, event.*.delta_y);
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        process_cursor_motion(server, event.*.time_msec);
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        c.wlr_cursor_move(cursor.wlr_cursor, event.device, event.delta_x, event.delta_y);
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        cursor.process_motion(event.time_msec);
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		||||
    }
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		||||
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    fn handle_motion_absolute(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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@ -233,39 +236,38 @@ pub const Cursor = struct {
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		||||
        // move the mouse over the window. You could enter the window from any edge,
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		||||
        // so we have to warp the mouse there. There is also some hardware which
 | 
			
		||||
        // emits these events.
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		||||
        var server = @fieldParentPtr(Server, "cursor_motion_absolute", listener);
 | 
			
		||||
        var cursor = @fieldParentPtr(Cursor, "listen_motion_absolute", listener);
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		||||
        var event = @ptrCast(
 | 
			
		||||
            *c.wlr_event_pointer_motion_absolute,
 | 
			
		||||
            @alignCast(@alignOf(*c.wlr_event_pointer_motion_absolute), data),
 | 
			
		||||
        );
 | 
			
		||||
        c.wlr_cursor_warp_absolute(server.*.cursor, event.*.device, event.*.x, event.*.y);
 | 
			
		||||
        process_cursor_motion(server, event.*.time_msec);
 | 
			
		||||
        c.wlr_cursor_warp_absolute(cursor.wlr_cursor, event.device, event.x, event.y);
 | 
			
		||||
        cursor.process_motion(event.time_msec);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn handle_button(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
 | 
			
		||||
        // This event is forwarded by the cursor when a pointer emits a button
 | 
			
		||||
        // event.
 | 
			
		||||
        var server = @fieldParentPtr(Server, "cursor_button", listener);
 | 
			
		||||
        var cursor = @fieldParentPtr(Cursor, "listen_button", listener);
 | 
			
		||||
        var event = @ptrCast(
 | 
			
		||||
            *c.wlr_event_pointer_button,
 | 
			
		||||
            @alignCast(@alignOf(*c.wlr_event_pointer_button), data),
 | 
			
		||||
        );
 | 
			
		||||
        // Notify the client with pointer focus that a button press has occurred
 | 
			
		||||
        _ = c.wlr_seat_pointer_notify_button(
 | 
			
		||||
            server.*.seat,
 | 
			
		||||
            event.*.time_msec,
 | 
			
		||||
            event.*.button,
 | 
			
		||||
            event.*.state,
 | 
			
		||||
            cursor.seat.wlr_seat,
 | 
			
		||||
            event.time_msec,
 | 
			
		||||
            event.button,
 | 
			
		||||
            event.state,
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        var sx: f64 = undefined;
 | 
			
		||||
        var sy: f64 = undefined;
 | 
			
		||||
 | 
			
		||||
        var surface: ?*c.wlr_surface = null;
 | 
			
		||||
        var view = desktop_view_at(
 | 
			
		||||
            server,
 | 
			
		||||
            server.*.cursor.*.x,
 | 
			
		||||
            server.*.cursor.*.y,
 | 
			
		||||
        var view = cursor.seat.server.desktop_view_at(
 | 
			
		||||
            cursor.wlr_cursor.x,
 | 
			
		||||
            cursor.wlr_cursor.y,
 | 
			
		||||
            &surface,
 | 
			
		||||
            &sx,
 | 
			
		||||
            &sy,
 | 
			
		||||
@ -273,11 +275,11 @@ pub const Cursor = struct {
 | 
			
		||||
 | 
			
		||||
        if (event.*.state == c.enum_wlr_button_state.WLR_BUTTON_RELEASED) {
 | 
			
		||||
            // If you released any buttons, we exit interactive move/resize mode.
 | 
			
		||||
            server.*.cursor_mode = CursorMode.Passthrough;
 | 
			
		||||
            cursor.mode = CursorMode.Passthrough;
 | 
			
		||||
        } else {
 | 
			
		||||
            // Focus that client if the button was _pressed_
 | 
			
		||||
            if (view) |v| {
 | 
			
		||||
                focus_view(v, surface.?);
 | 
			
		||||
                v.focus(surface.?);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@ -285,19 +287,20 @@ pub const Cursor = struct {
 | 
			
		||||
    fn handle_axis(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
 | 
			
		||||
        // This event is forwarded by the cursor when a pointer emits an axis event,
 | 
			
		||||
        // for example when you move the scroll wheel.
 | 
			
		||||
        var server = @fieldParentPtr(Server, "cursor_axis", listener);
 | 
			
		||||
        var cursor = @fieldParentPtr(Cursor, "listen_axis", listener);
 | 
			
		||||
        var event = @ptrCast(
 | 
			
		||||
            *c.wlr_event_pointer_axis,
 | 
			
		||||
            @alignCast(@alignOf(*c.wlr_event_pointer_axis), data),
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Notify the client with pointer focus of the axis event.
 | 
			
		||||
        c.wlr_seat_pointer_notify_axis(
 | 
			
		||||
            server.*.seat,
 | 
			
		||||
            event.*.time_msec,
 | 
			
		||||
            event.*.orientation,
 | 
			
		||||
            event.*.delta,
 | 
			
		||||
            event.*.delta_discrete,
 | 
			
		||||
            event.*.source,
 | 
			
		||||
            cursor.seat.wlr_seat,
 | 
			
		||||
            event.time_msec,
 | 
			
		||||
            event.orientation,
 | 
			
		||||
            event.delta,
 | 
			
		||||
            event.delta_discrete,
 | 
			
		||||
            event.source,
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -306,19 +309,19 @@ pub const Cursor = struct {
 | 
			
		||||
        // event. Frame events are sent after regular pointer events to group
 | 
			
		||||
        // multiple events together. For instance, two axis events may happen at the
 | 
			
		||||
        // same time, in which case a frame event won't be sent in between.
 | 
			
		||||
        var server = @fieldParentPtr(Server, "cursor_frame", listener);
 | 
			
		||||
        var cursor = @fieldParentPtr(Cursor, "listen_frame", listener);
 | 
			
		||||
        // Notify the client with pointer focus of the frame event.
 | 
			
		||||
        c.wlr_seat_pointer_notify_frame(server.*.seat);
 | 
			
		||||
        c.wlr_seat_pointer_notify_frame(cursor.seat.wlr_seat);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn handle_request_set_cursor(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
 | 
			
		||||
        // This event is rasied by the seat when a client provides a cursor image
 | 
			
		||||
        var server = @fieldParentPtr(Server, "request_cursor", listener);
 | 
			
		||||
        var cursor = @fieldParentPtr(Cursor, "listen_request_set_cursor", listener);
 | 
			
		||||
        var event = @ptrCast(
 | 
			
		||||
            *c.wlr_seat_pointer_request_set_cursor_event,
 | 
			
		||||
            @alignCast(@alignOf(*c.wlr_seat_pointer_request_set_cursor_event), data),
 | 
			
		||||
        );
 | 
			
		||||
        var focused_client = server.*.seat.*.pointer_state.focused_client;
 | 
			
		||||
        const focused_client = cursor.seat.wlr_seat.pointer_state.focused_client;
 | 
			
		||||
 | 
			
		||||
        // This can be sent by any client, so we check to make sure this one is
 | 
			
		||||
        // actually has pointer focus first.
 | 
			
		||||
@ -328,10 +331,10 @@ pub const Cursor = struct {
 | 
			
		||||
            // on the output that it's currently on and continue to do so as the
 | 
			
		||||
            // cursor moves between outputs.
 | 
			
		||||
            c.wlr_cursor_set_surface(
 | 
			
		||||
                server.*.cursor,
 | 
			
		||||
                event.*.surface,
 | 
			
		||||
                event.*.hotspot_x,
 | 
			
		||||
                event.*.hotspot_y,
 | 
			
		||||
                cursor.wlr_cursor,
 | 
			
		||||
                event.surface,
 | 
			
		||||
                event.hotspot_x,
 | 
			
		||||
                event.hotspot_y,
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,9 @@
 | 
			
		||||
const std = @import("std");
 | 
			
		||||
const c = @import("c.zig").c;
 | 
			
		||||
 | 
			
		||||
const Keyboard = struct {
 | 
			
		||||
const Seat = @import("seat.zig").Seat;
 | 
			
		||||
 | 
			
		||||
pub const Keyboard = struct {
 | 
			
		||||
    seat: *Seat,
 | 
			
		||||
    device: *c.wlr_input_device,
 | 
			
		||||
 | 
			
		||||
@ -35,7 +37,7 @@ const Keyboard = struct {
 | 
			
		||||
        const context = c.xkb_context_new(c.enum_xkb_context_flags.XKB_CONTEXT_NO_FLAGS);
 | 
			
		||||
        defer c.xkb_context_unref(context);
 | 
			
		||||
 | 
			
		||||
        const keymap = man_c.xkb_map_new_from_names(
 | 
			
		||||
        const keymap = c.xkb_keymap_new_from_names(
 | 
			
		||||
            context,
 | 
			
		||||
            &rules,
 | 
			
		||||
            c.enum_xkb_keymap_compile_flags.XKB_KEYMAP_COMPILE_NO_FLAGS,
 | 
			
		||||
@ -47,8 +49,8 @@ const Keyboard = struct {
 | 
			
		||||
        c.wlr_keyboard_set_repeat_info(keyboard_device, 25, 600);
 | 
			
		||||
 | 
			
		||||
        // Setup listeners for keyboard events
 | 
			
		||||
        c.wl_signal_add(&keyboard_device.*.events.modifiers, &keyboard.*.listen_modifiers);
 | 
			
		||||
        c.wl_signal_add(&keyboard_device.*.events.key, &keyboard.*.listen_key);
 | 
			
		||||
        c.wl_signal_add(&keyboard_device.*.events.modifiers, &keyboard.listen_modifiers);
 | 
			
		||||
        c.wl_signal_add(&keyboard_device.*.events.key, &keyboard.listen_key);
 | 
			
		||||
 | 
			
		||||
        return keyboard;
 | 
			
		||||
    }
 | 
			
		||||
@ -62,10 +64,10 @@ const Keyboard = struct {
 | 
			
		||||
        // Wayland protocol - not wlroots. We assign all connected keyboards to the
 | 
			
		||||
        // same seat. You can swap out the underlying wlr_keyboard like this and
 | 
			
		||||
        // wlr_seat handles this transparently.
 | 
			
		||||
        c.wlr_seat_set_keyboard(keyboard.*.server.*.seat, keyboard.*.device);
 | 
			
		||||
        c.wlr_seat_set_keyboard(keyboard.seat.wlr_seat, keyboard.*.device);
 | 
			
		||||
 | 
			
		||||
        // Send modifiers to the client.
 | 
			
		||||
        c.wlr_seat_keyboard_notify_modifiers(keyboard.*.server.*.seat, &keyboard.*.device.*.unnamed_37.keyboard.*.modifiers);
 | 
			
		||||
        c.wlr_seat_keyboard_notify_modifiers(keyboard.seat.wlr_seat, &keyboard.*.device.*.unnamed_37.keyboard.*.modifiers);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn handle_key(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
 | 
			
		||||
@ -76,26 +78,24 @@ const Keyboard = struct {
 | 
			
		||||
            @alignCast(@alignOf(*c.wlr_event_keyboard_key), data),
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        const server = keyboard.*.server;
 | 
			
		||||
        const seat = server.*.seat;
 | 
			
		||||
        const keyboard_device = keyboard.*.device.*.unnamed_37.keyboard;
 | 
			
		||||
        const keyboard_device = keyboard.device.unnamed_37.keyboard;
 | 
			
		||||
 | 
			
		||||
        // Translate libinput keycode -> xkbcommon
 | 
			
		||||
        const keycode = event.*.keycode + 8;
 | 
			
		||||
        const keycode = event.keycode + 8;
 | 
			
		||||
        // Get a list of keysyms based on the keymap for this keyboard
 | 
			
		||||
        var syms: *c.xkb_keysym_t = undefined;
 | 
			
		||||
        var syms: ?[*]c.xkb_keysym_t = undefined;
 | 
			
		||||
        const nsyms = c.xkb_state_key_get_syms(keyboard_device.*.xkb_state, keycode, &syms);
 | 
			
		||||
 | 
			
		||||
        var handled = false;
 | 
			
		||||
        const modifiers = c.wlr_keyboard_get_modifiers(keyboard_device);
 | 
			
		||||
        if (modifiers & @intCast(u32, c.WLR_MODIFIER_LOGO) != 0 and
 | 
			
		||||
            event.*.state == c.enum_wlr_key_state.WLR_KEY_PRESSED)
 | 
			
		||||
            event.state == c.enum_wlr_key_state.WLR_KEY_PRESSED)
 | 
			
		||||
        {
 | 
			
		||||
            // If mod is held down and this button was _pressed_, we attempt to
 | 
			
		||||
            // process it as a compositor keybinding.
 | 
			
		||||
            var i: usize = 0;
 | 
			
		||||
            while (i < nsyms) {
 | 
			
		||||
                handled = keyboard.seat.server.handle_keybinding(syms[i]);
 | 
			
		||||
                handled = keyboard.seat.server.handle_keybinding(syms.?[i]);
 | 
			
		||||
                if (handled) {
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
@ -105,12 +105,13 @@ const Keyboard = struct {
 | 
			
		||||
 | 
			
		||||
        if (!handled) {
 | 
			
		||||
            // Otherwise, we pass it along to the client.
 | 
			
		||||
            c.wlr_seat_set_keyboard(seat, keyboard.*.device);
 | 
			
		||||
            const wlr_seat = keyboard.seat.wlr_seat;
 | 
			
		||||
            c.wlr_seat_set_keyboard(wlr_seat, keyboard.device);
 | 
			
		||||
            c.wlr_seat_keyboard_notify_key(
 | 
			
		||||
                seat,
 | 
			
		||||
                event.*.time_msec,
 | 
			
		||||
                event.*.keycode,
 | 
			
		||||
                @intCast(u32, @enumToInt(event.*.state)),
 | 
			
		||||
                wlr_seat,
 | 
			
		||||
                event.time_msec,
 | 
			
		||||
                event.keycode,
 | 
			
		||||
                @intCast(u32, @enumToInt(event.state)),
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,8 @@
 | 
			
		||||
const std = @import("std");
 | 
			
		||||
const c = @import("c.zig").c;
 | 
			
		||||
 | 
			
		||||
const Server = @import("server.zig").Server;
 | 
			
		||||
 | 
			
		||||
pub fn main() !void {
 | 
			
		||||
    std.debug.warn("Starting up.\n", .{});
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,9 @@
 | 
			
		||||
const std = @import("std");
 | 
			
		||||
const c = @import("c.zig").c;
 | 
			
		||||
 | 
			
		||||
const Server = @import("server.zig").Server;
 | 
			
		||||
const View = @import("view.zig").View;
 | 
			
		||||
 | 
			
		||||
const RenderData = struct {
 | 
			
		||||
    output: *c.wlr_output,
 | 
			
		||||
    renderer: *c.wlr_renderer,
 | 
			
		||||
@ -8,7 +11,7 @@ const RenderData = struct {
 | 
			
		||||
    when: *c.struct_timespec,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const Output = struct {
 | 
			
		||||
pub const Output = struct {
 | 
			
		||||
    server: *Server,
 | 
			
		||||
    wlr_output: *c.wlr_output,
 | 
			
		||||
    listen_frame: c.wl_listener,
 | 
			
		||||
@ -40,13 +43,13 @@ const Output = struct {
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        // Sets up a listener for the frame notify event.
 | 
			
		||||
        c.wl_signal_add(&wlr_output.*.events.frame, &output.*.listen_frame);
 | 
			
		||||
        c.wl_signal_add(&wlr_output.events.frame, &output.listen_frame);
 | 
			
		||||
 | 
			
		||||
        // Add the new output to the layout. The add_auto function arranges outputs
 | 
			
		||||
        // from left-to-right in the order they appear. A more sophisticated
 | 
			
		||||
        // compositor would let the user configure the arrangement of outputs in the
 | 
			
		||||
        // layout.
 | 
			
		||||
        c.wlr_output_layout_add_auto(server.output_layout, wlr_output);
 | 
			
		||||
        c.wlr_output_layout_add_auto(server.wlr_output_layout, wlr_output);
 | 
			
		||||
 | 
			
		||||
        // Creating the global adds a wl_output global to the display, which Wayland
 | 
			
		||||
        // clients can see to find out information about the output (such as
 | 
			
		||||
@ -59,8 +62,8 @@ const Output = struct {
 | 
			
		||||
    fn handle_frame(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
 | 
			
		||||
        // This function is called every time an output is ready to display a frame,
 | 
			
		||||
        // generally at the output's refresh rate (e.g. 60Hz).
 | 
			
		||||
        var output = @fieldParentPtr(Output, "frame", listener);
 | 
			
		||||
        var renderer = output.*.server.*.renderer;
 | 
			
		||||
        var output = @fieldParentPtr(Output, "listen_frame", listener);
 | 
			
		||||
        var renderer = output.server.wlr_renderer;
 | 
			
		||||
 | 
			
		||||
        var now: c.struct_timespec = undefined;
 | 
			
		||||
        _ = c.clock_gettime(c.CLOCK_MONOTONIC, &now);
 | 
			
		||||
@ -93,7 +96,7 @@ const Output = struct {
 | 
			
		||||
            };
 | 
			
		||||
            // This calls our render_surface function for each surface among the
 | 
			
		||||
            // xdg_surface's toplevel and popups.
 | 
			
		||||
            c.wlr_xdg_surface_for_each_surface(view.*.xdg_surface, render_surface, &rdata);
 | 
			
		||||
            c.wlr_xdg_surface_for_each_surface(view.*.wlr_xdg_surface, render_surface, &rdata);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Hardware cursors are rendered by the GPU on a separate plane, and can be
 | 
			
		||||
@ -133,7 +136,7 @@ const Output = struct {
 | 
			
		||||
        // output-local coordinates, or (2000 - 1920).
 | 
			
		||||
        var ox: f64 = 0.0;
 | 
			
		||||
        var oy: f64 = 0.0;
 | 
			
		||||
        c.wlr_output_layout_output_coords(view.*.server.*.output_layout, output, &ox, &oy);
 | 
			
		||||
        c.wlr_output_layout_output_coords(view.server.wlr_output_layout, output, &ox, &oy);
 | 
			
		||||
        ox += @intToFloat(f64, view.*.x + sx);
 | 
			
		||||
        oy += @intToFloat(f64, view.*.y + sy);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										24
									
								
								src/seat.zig
									
									
									
									
									
								
							
							
						
						
									
										24
									
								
								src/seat.zig
									
									
									
									
									
								
							@ -1,6 +1,10 @@
 | 
			
		||||
const std = @import("std");
 | 
			
		||||
const c = @import("c.zig").c;
 | 
			
		||||
 | 
			
		||||
const Cursor = @import("cursor.zig").Cursor;
 | 
			
		||||
const Keyboard = @import("keyboard.zig").Keyboard;
 | 
			
		||||
const Server = @import("server.zig").Server;
 | 
			
		||||
 | 
			
		||||
// TODO: InputManager and multi-seat support
 | 
			
		||||
pub const Seat = struct {
 | 
			
		||||
    server: *Server,
 | 
			
		||||
@ -13,7 +17,7 @@ pub const Seat = struct {
 | 
			
		||||
    // Mulitple keyboards are handled separately
 | 
			
		||||
    keyboards: std.ArrayList(Keyboard),
 | 
			
		||||
 | 
			
		||||
    pub fn init(server: *Server, allocator: *std.mem.Allocator) @This() {
 | 
			
		||||
    pub fn init(server: *Server, allocator: *std.mem.Allocator) !@This() {
 | 
			
		||||
        var seat = @This(){
 | 
			
		||||
            .server = server,
 | 
			
		||||
            // This seems to be the default seat name used by compositors
 | 
			
		||||
@ -27,16 +31,18 @@ pub const Seat = struct {
 | 
			
		||||
            },
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        seat.cursor = cursor.Cursor.init(server);
 | 
			
		||||
        seat.cursor = try Cursor.init(&seat);
 | 
			
		||||
 | 
			
		||||
        // Set up handler for all new input devices made available. This
 | 
			
		||||
        // includes keyboards, pointers, touch, etc.
 | 
			
		||||
        c.wl_signal_add(&server.*.backend.*.events.new_input, &seat.new_input);
 | 
			
		||||
        c.wl_signal_add(&server.wlr_backend.events.new_input, &seat.listen_new_input);
 | 
			
		||||
 | 
			
		||||
        return seat;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn add_keyboard(self: *@This(), device: *c.wlr_input_device) void {
 | 
			
		||||
        self.keyboards.append(Keyboard.init(self, device));
 | 
			
		||||
        c.wlr_seat_set_keyboard(self, device);
 | 
			
		||||
    fn add_keyboard(self: *@This(), device: *c.wlr_input_device) !void {
 | 
			
		||||
        try self.keyboards.append(Keyboard.init(self, device));
 | 
			
		||||
        c.wlr_seat_set_keyboard(self.wlr_seat, device);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn add_pointer(self: *@This(), device: *c.struct_wlr_input_device) void {
 | 
			
		||||
@ -53,7 +59,7 @@ pub const Seat = struct {
 | 
			
		||||
        var device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
 | 
			
		||||
 | 
			
		||||
        switch (device.*.type) {
 | 
			
		||||
            .WLR_INPUT_DEVICE_KEYBOARD => seat.add_keyboard(device),
 | 
			
		||||
            .WLR_INPUT_DEVICE_KEYBOARD => seat.add_keyboard(device) catch unreachable,
 | 
			
		||||
            .WLR_INPUT_DEVICE_POINTER => seat.add_pointer(device),
 | 
			
		||||
            else => {},
 | 
			
		||||
        }
 | 
			
		||||
@ -63,9 +69,9 @@ pub const Seat = struct {
 | 
			
		||||
        // there are no pointer devices, so we always include that capability.
 | 
			
		||||
        var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
 | 
			
		||||
        // if list not empty
 | 
			
		||||
        if (c.wl_list_empty(&server.*.keyboards) == 0) {
 | 
			
		||||
        if (seat.keyboards.span().len > 0) {
 | 
			
		||||
            caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
 | 
			
		||||
        }
 | 
			
		||||
        c.wlr_seat_set_capabilities(server.*.seat, caps);
 | 
			
		||||
        c.wlr_seat_set_capabilities(seat.wlr_seat, caps);
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,10 @@
 | 
			
		||||
const std = @import("std");
 | 
			
		||||
const c = @import("c.zig").c;
 | 
			
		||||
 | 
			
		||||
const Output = @import("output.zig").Output;
 | 
			
		||||
const Seat = @import("seat.zig").Seat;
 | 
			
		||||
const View = @import("view.zig").View;
 | 
			
		||||
 | 
			
		||||
pub const Server = struct {
 | 
			
		||||
    wl_display: *c.wl_display,
 | 
			
		||||
    wlr_backend: *c.wlr_backend,
 | 
			
		||||
@ -17,8 +21,10 @@ pub const Server = struct {
 | 
			
		||||
    // Must stay ordered bottom to top
 | 
			
		||||
    views: std.ArrayList(View),
 | 
			
		||||
 | 
			
		||||
    seat: Seat,
 | 
			
		||||
 | 
			
		||||
    pub fn init(allocator: *std.mem.Allocator) !@This() {
 | 
			
		||||
        var server = undefined;
 | 
			
		||||
        var server: @This() = undefined;
 | 
			
		||||
 | 
			
		||||
        // The Wayland display is managed by libwayland. It handles accepting
 | 
			
		||||
        // clients from the Unix socket, manging Wayland globals, and so on.
 | 
			
		||||
@ -31,19 +37,20 @@ pub const Server = struct {
 | 
			
		||||
        // a tty or wayland if WAYLAND_DISPLAY is set.
 | 
			
		||||
        //
 | 
			
		||||
        // This frees itself when the wl_display is destroyed.
 | 
			
		||||
        server.wlr_backend = c.wlr_backend_autocreate(server.wl_display) orelse
 | 
			
		||||
        server.wlr_backend = c.zag_wlr_backend_autocreate(server.wl_display) orelse
 | 
			
		||||
            return error.CantCreateWlrBackend;
 | 
			
		||||
 | 
			
		||||
        // If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
 | 
			
		||||
        // The renderer is responsible for defining the various pixel formats it
 | 
			
		||||
        // supports for shared memory, this configures that for clients.
 | 
			
		||||
        server.wlr_renderer = c.wlr_backend_get_renderer(server.backend) orelse
 | 
			
		||||
        server.wlr_renderer = c.zag_wlr_backend_get_renderer(server.wlr_backend) orelse
 | 
			
		||||
            return error.CantGetWlrRenderer;
 | 
			
		||||
        c.wlr_renderer_init_wl_display(server.wlr_renderer, server.wl_display) orelse
 | 
			
		||||
            return error.CantInitWlDisplay;
 | 
			
		||||
        // TODO: Handle failure after https://github.com/swaywm/wlroots/pull/2080
 | 
			
		||||
        c.wlr_renderer_init_wl_display(server.wlr_renderer, server.wl_display);// orelse
 | 
			
		||||
        //    return error.CantInitWlDisplay;
 | 
			
		||||
 | 
			
		||||
        // These both free themselves when the wl_display is destroyed
 | 
			
		||||
        _ = c.wlr_compositor_create(server.wl_display, server.renderer) orelse
 | 
			
		||||
        _ = c.wlr_compositor_create(server.wl_display, server.wlr_renderer) orelse
 | 
			
		||||
            return error.CantCreateWlrCompositor;
 | 
			
		||||
        _ = c.wlr_data_device_manager_create(server.wl_display) orelse
 | 
			
		||||
            return error.CantCreateWlrDataDeviceManager;
 | 
			
		||||
@ -57,7 +64,7 @@ pub const Server = struct {
 | 
			
		||||
        server.outputs = std.ArrayList(Output).init(std.heap.c_allocator);
 | 
			
		||||
 | 
			
		||||
        // Setup a listener for new outputs
 | 
			
		||||
        server.listen_new_output = handle_new_output;
 | 
			
		||||
        server.listen_new_output.notify = handle_new_output;
 | 
			
		||||
        c.wl_signal_add(&server.wlr_backend.*.events.new_output, &server.listen_new_output);
 | 
			
		||||
 | 
			
		||||
        // Set up our list of views and the xdg-shell. The xdg-shell is a Wayland
 | 
			
		||||
@ -67,7 +74,9 @@ pub const Server = struct {
 | 
			
		||||
        server.wlr_xdg_shell = c.wlr_xdg_shell_create(server.wl_display) orelse
 | 
			
		||||
            return error.CantCreateWlrXdgShell;
 | 
			
		||||
        server.listen_new_xdg_surface.notify = handle_new_xdg_surface;
 | 
			
		||||
        c.wl_signal_add(&server.xdg_shell.*.events.new_surface, &server.listen_new_xdg_surface);
 | 
			
		||||
        c.wl_signal_add(&server.wlr_xdg_shell.*.events.new_surface, &server.listen_new_xdg_surface);
 | 
			
		||||
 | 
			
		||||
        server.seat = try Seat.init(&server, std.heap.c_allocator);
 | 
			
		||||
 | 
			
		||||
        return server;
 | 
			
		||||
    }
 | 
			
		||||
@ -87,8 +96,7 @@ pub const Server = struct {
 | 
			
		||||
 | 
			
		||||
        // Start the backend. This will enumerate outputs and inputs, become the DRM
 | 
			
		||||
        // master, etc
 | 
			
		||||
        if (!c.wlr_backend_start(self.wlr_backend)) {
 | 
			
		||||
            c.wlr_backend_destroy(self.wlr_backend);
 | 
			
		||||
        if (!c.zag_wlr_backend_start(self.wlr_backend)) {
 | 
			
		||||
            return error.CantStartBackend;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@ -101,7 +109,7 @@ pub const Server = struct {
 | 
			
		||||
 | 
			
		||||
    /// Enter the wayland event loop and block until the compositor is exited
 | 
			
		||||
    pub fn run(self: @This()) void {
 | 
			
		||||
        c.wl_display_run(server.wl_display);
 | 
			
		||||
        c.wl_display_run(self.wl_display);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn handle_keybinding(self: *@This(), sym: c.xkb_keysym_t) bool {
 | 
			
		||||
@ -111,7 +119,7 @@ pub const Server = struct {
 | 
			
		||||
        //
 | 
			
		||||
        // This function assumes the proper modifier is held down.
 | 
			
		||||
        switch (sym) {
 | 
			
		||||
            c.XKB_KEY_Escape => c.wl_display_terminate(server.*.wl_display),
 | 
			
		||||
            c.XKB_KEY_Escape => c.wl_display_terminate(self.wl_display),
 | 
			
		||||
            c.XKB_KEY_F1 => {
 | 
			
		||||
                // Cycle to the next view
 | 
			
		||||
                //if (c.wl_list_length(&server.*.views) > 1) {
 | 
			
		||||
@ -129,11 +137,11 @@ pub const Server = struct {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn handle_new_output(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
 | 
			
		||||
        var server = @fieldParentPtr(Server, "new_output", listener);
 | 
			
		||||
        var server = @fieldParentPtr(Server, "listen_new_output", listener);
 | 
			
		||||
        var wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
 | 
			
		||||
 | 
			
		||||
        // TODO: Handle failure
 | 
			
		||||
        server.outputs.append(Output.init(server, wlr_output) catch unreachable);
 | 
			
		||||
        server.outputs.append(Output.init(server, wlr_output) catch unreachable) catch unreachable;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn handle_new_xdg_surface(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
 | 
			
		||||
@ -153,7 +161,7 @@ pub const Server = struct {
 | 
			
		||||
    /// Finds the top most view under the output layout coordinates lx, ly
 | 
			
		||||
    /// returns the view if found, and a pointer to the wlr_surface as well as the surface coordinates
 | 
			
		||||
    pub fn desktop_view_at(self: *@This(), lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) ?*View {
 | 
			
		||||
        for (server.*.views.span()) |*view| {
 | 
			
		||||
        for (self.views.span()) |*view| {
 | 
			
		||||
            if (view.is_at(lx, ly, surface, sx, sy)) {
 | 
			
		||||
                return view;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										55
									
								
								src/view.zig
									
									
									
									
									
								
							
							
						
						
									
										55
									
								
								src/view.zig
									
									
									
									
									
								
							@ -1,6 +1,8 @@
 | 
			
		||||
const std = @import("std");
 | 
			
		||||
const c = @import("c.zig").c;
 | 
			
		||||
 | 
			
		||||
const Server = @import("server.zig").Server;
 | 
			
		||||
 | 
			
		||||
pub const View = struct {
 | 
			
		||||
    server: *Server,
 | 
			
		||||
    wlr_xdg_surface: *c.wlr_xdg_surface,
 | 
			
		||||
@ -39,12 +41,15 @@ pub const View = struct {
 | 
			
		||||
            //     .link = undefined,
 | 
			
		||||
            //     .notify = handle_request_resize,
 | 
			
		||||
            // },
 | 
			
		||||
            .mapped = false,
 | 
			
		||||
            .x = 0,
 | 
			
		||||
            .y = 0,
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        // Listen to the various events it can emit
 | 
			
		||||
        c.wl_signal_add(&xdg_surface.*.events.map, &view.*.listen_map);
 | 
			
		||||
        c.wl_signal_add(&xdg_surface.*.events.unmap, &view.*.listen_unmap);
 | 
			
		||||
        c.wl_signal_add(&xdg_surface.*.events.destroy, &view.*.listen_destroy);
 | 
			
		||||
        c.wl_signal_add(&view.wlr_xdg_surface.events.map, &view.listen_map);
 | 
			
		||||
        c.wl_signal_add(&view.wlr_xdg_surface.events.unmap, &view.listen_unmap);
 | 
			
		||||
        c.wl_signal_add(&view.wlr_xdg_surface.events.destroy, &view.listen_destroy);
 | 
			
		||||
 | 
			
		||||
        // var toplevel = xdg_surface.*.unnamed_160.toplevel;
 | 
			
		||||
        // c.wl_signal_add(&toplevel.*.events.request_move, &view.*.request_move);
 | 
			
		||||
@ -55,18 +60,18 @@ pub const View = struct {
 | 
			
		||||
 | 
			
		||||
    fn handle_map(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
 | 
			
		||||
        // Called when the surface is mapped, or ready to display on-screen.
 | 
			
		||||
        var view = @fieldParentPtr(View, "map", listener);
 | 
			
		||||
        view.*.mapped = true;
 | 
			
		||||
        focus_view(view, view.*.xdg_surface.*.surface);
 | 
			
		||||
        var view = @fieldParentPtr(View, "listen_map", listener);
 | 
			
		||||
        view.mapped = true;
 | 
			
		||||
        view.focus(view.wlr_xdg_surface.surface);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn handle_unmap(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
 | 
			
		||||
        var view = @fieldParentPtr(View, "unmap", listener);
 | 
			
		||||
        var view = @fieldParentPtr(View, "listen_unmap", listener);
 | 
			
		||||
        view.*.mapped = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn handle_destroy(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
 | 
			
		||||
        var view = @fieldParentPtr(View, "destroy", listener);
 | 
			
		||||
        var view = @fieldParentPtr(View, "listen_destroy", listener);
 | 
			
		||||
        var server = view.*.server;
 | 
			
		||||
        const idx = for (server.*.views.span()) |*v, i| {
 | 
			
		||||
            if (v == view) {
 | 
			
		||||
@ -84,10 +89,10 @@ pub const View = struct {
 | 
			
		||||
    //     // ignore for now
 | 
			
		||||
    // }
 | 
			
		||||
 | 
			
		||||
    fn focus_view(view: *View, surface: *c.wlr_surface) void {
 | 
			
		||||
        const server = view.server;
 | 
			
		||||
        const seat = server.*.seat;
 | 
			
		||||
        const prev_surface = seat.*.keyboard_state.focused_surface;
 | 
			
		||||
    fn focus(self: *@This(), surface: *c.wlr_surface) void {
 | 
			
		||||
        const server = self.server;
 | 
			
		||||
        const wlr_seat = server.seat.wlr_seat;
 | 
			
		||||
        const prev_surface = wlr_seat.keyboard_state.focused_surface;
 | 
			
		||||
 | 
			
		||||
        if (prev_surface == surface) {
 | 
			
		||||
            // Don't re-focus an already focused surface.
 | 
			
		||||
@ -103,25 +108,31 @@ pub const View = struct {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Find the index
 | 
			
		||||
        const idx = for (server.*.views.span()) |*v, i| {
 | 
			
		||||
            if (v == view) {
 | 
			
		||||
        const idx = for (server.views.span()) |*v, i| {
 | 
			
		||||
            if (self == v) {
 | 
			
		||||
                break i;
 | 
			
		||||
            }
 | 
			
		||||
        } else unreachable;
 | 
			
		||||
 | 
			
		||||
        // Move the view to the front
 | 
			
		||||
        server.*.views.append(server.*.views.orderedRemove(idx)) catch unreachable;
 | 
			
		||||
        server.views.append(server.views.orderedRemove(idx)) catch unreachable;
 | 
			
		||||
 | 
			
		||||
        var moved_view = &server.*.views.span()[server.*.views.span().len - 1];
 | 
			
		||||
        var moved_self = &server.views.span()[server.views.span().len - 1];
 | 
			
		||||
 | 
			
		||||
        // Activate the new surface
 | 
			
		||||
        _ = c.wlr_xdg_toplevel_set_activated(moved_view.*.xdg_surface, true);
 | 
			
		||||
        _ = c.wlr_xdg_toplevel_set_activated(moved_self.wlr_xdg_surface, true);
 | 
			
		||||
 | 
			
		||||
        // Tell the seat to have the keyboard enter this surface. wlroots will keep
 | 
			
		||||
        // track of this and automatically send key events to the appropriate
 | 
			
		||||
        // clients without additional work on your part.
 | 
			
		||||
        var keyboard = c.wlr_seat_get_keyboard(seat);
 | 
			
		||||
        c.wlr_seat_keyboard_notify_enter(seat, moved_view.*.xdg_surface.*.surface, &keyboard.*.keycodes, keyboard.*.num_keycodes, &keyboard.*.modifiers);
 | 
			
		||||
        var keyboard = c.wlr_seat_get_keyboard(wlr_seat);
 | 
			
		||||
        c.wlr_seat_keyboard_notify_enter(
 | 
			
		||||
            wlr_seat,
 | 
			
		||||
            moved_self.wlr_xdg_surface.surface,
 | 
			
		||||
            &keyboard.*.keycodes,
 | 
			
		||||
            keyboard.*.num_keycodes,
 | 
			
		||||
            &keyboard.*.modifiers,
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn is_at(self: *@This(), lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) bool {
 | 
			
		||||
@ -130,15 +141,15 @@ pub const View = struct {
 | 
			
		||||
        // coordinates lx and ly (in output Layout Coordinates). If so, it sets the
 | 
			
		||||
        // surface pointer to that wlr_surface and the sx and sy coordinates to the
 | 
			
		||||
        // coordinates relative to that surface's top-left corner.
 | 
			
		||||
        var view_sx = lx - @intToFloat(f64, view.*.x);
 | 
			
		||||
        var view_sy = ly - @intToFloat(f64, view.*.y);
 | 
			
		||||
        var view_sx = lx - @intToFloat(f64, self.x);
 | 
			
		||||
        var view_sy = ly - @intToFloat(f64, self.y);
 | 
			
		||||
 | 
			
		||||
        // This variable seems to have been unsued in TinyWL
 | 
			
		||||
        // struct wlr_surface_state *state = &view->xdg_surface->surface->current;
 | 
			
		||||
 | 
			
		||||
        var _sx: f64 = undefined;
 | 
			
		||||
        var _sy: f64 = undefined;
 | 
			
		||||
        var _surface = c.wlr_xdg_surface_surface_at(view.*.xdg_surface, view_sx, view_sy, &_sx, &_sy);
 | 
			
		||||
        var _surface = c.wlr_xdg_surface_surface_at(self.wlr_xdg_surface, view_sx, view_sy, &_sx, &_sy);
 | 
			
		||||
 | 
			
		||||
        if (_surface) |surface_at| {
 | 
			
		||||
            sx.* = _sx;
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user