Get things compiling again
This commit is contained in:
24
src/seat.zig
24
src/seat.zig
@ -1,6 +1,10 @@
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const std = @import("std");
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const c = @import("c.zig").c;
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const Cursor = @import("cursor.zig").Cursor;
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const Keyboard = @import("keyboard.zig").Keyboard;
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const Server = @import("server.zig").Server;
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// TODO: InputManager and multi-seat support
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pub const Seat = struct {
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server: *Server,
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@ -13,7 +17,7 @@ pub const Seat = struct {
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// Mulitple keyboards are handled separately
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keyboards: std.ArrayList(Keyboard),
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pub fn init(server: *Server, allocator: *std.mem.Allocator) @This() {
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pub fn init(server: *Server, allocator: *std.mem.Allocator) !@This() {
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var seat = @This(){
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.server = server,
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// This seems to be the default seat name used by compositors
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@ -27,16 +31,18 @@ pub const Seat = struct {
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},
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};
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seat.cursor = cursor.Cursor.init(server);
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seat.cursor = try Cursor.init(&seat);
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// Set up handler for all new input devices made available. This
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// includes keyboards, pointers, touch, etc.
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c.wl_signal_add(&server.*.backend.*.events.new_input, &seat.new_input);
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c.wl_signal_add(&server.wlr_backend.events.new_input, &seat.listen_new_input);
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return seat;
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}
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fn add_keyboard(self: *@This(), device: *c.wlr_input_device) void {
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self.keyboards.append(Keyboard.init(self, device));
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c.wlr_seat_set_keyboard(self, device);
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fn add_keyboard(self: *@This(), device: *c.wlr_input_device) !void {
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try self.keyboards.append(Keyboard.init(self, device));
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c.wlr_seat_set_keyboard(self.wlr_seat, device);
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}
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fn add_pointer(self: *@This(), device: *c.struct_wlr_input_device) void {
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@ -53,7 +59,7 @@ pub const Seat = struct {
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var device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
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switch (device.*.type) {
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.WLR_INPUT_DEVICE_KEYBOARD => seat.add_keyboard(device),
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.WLR_INPUT_DEVICE_KEYBOARD => seat.add_keyboard(device) catch unreachable,
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.WLR_INPUT_DEVICE_POINTER => seat.add_pointer(device),
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else => {},
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}
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@ -63,9 +69,9 @@ pub const Seat = struct {
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// there are no pointer devices, so we always include that capability.
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var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
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// if list not empty
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if (c.wl_list_empty(&server.*.keyboards) == 0) {
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if (seat.keyboards.span().len > 0) {
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caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
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}
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c.wlr_seat_set_capabilities(server.*.seat, caps);
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c.wlr_seat_set_capabilities(seat.wlr_seat, caps);
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}
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};
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