Flesh out focus handling and add keybinds
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parent
647545d9fb
commit
51e8191031
50
src/root.zig
50
src/root.zig
@ -19,13 +19,14 @@ pub const Root = struct {
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views: std.TailQueue(View),
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unmapped_views: std.TailQueue(View),
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focused_view: ?*View,
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// Number of pending configures sent in the current transaction.
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// A value of 0 means there is no current transaction.
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pending_count: u32,
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pub fn init(self: *Self, server: *Server) !void {
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self.server = server;
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self.pending_count = 0;
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// Create an output layout, which a wlroots utility for working with an
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// arrangement of screens in a physical layout.
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@ -34,8 +35,13 @@ pub const Root = struct {
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errdefer c.wlr_output_layout_destroy(self.wlr_output_layout);
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self.outputs = std.TailQueue(Output).init();
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self.views = std.TailQueue(View).init();
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self.unmapped_views = std.TailQueue(View).init();
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self.focused_view = null;
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self.pending_count = 0;
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}
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pub fn destroy(self: *Self) void {
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@ -55,7 +61,7 @@ pub const Root = struct {
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self.unmapped_views.append(node);
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}
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/// Finds the top most view under the output layout coordinates lx, ly
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/// Finds the topmost view under the output layout coordinates lx, ly
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/// returns the view if found, and a pointer to the wlr_surface as well as the surface coordinates
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pub fn viewAt(self: *Self, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) ?*View {
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var it = self.views.last;
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@ -67,6 +73,46 @@ pub const Root = struct {
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return null;
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}
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/// Focus the next view in the stack, wrapping if needed. Does nothing
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/// if there is only one view in the stack.
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pub fn focusNextView(self: *Self) void {
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if (self.focused_view) |current_focus| {
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// If there is a currently focused view, focus the next view in the stack.
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const node = @fieldParentPtr(std.TailQueue(View).Node, "data", current_focus);
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if (node.next) |next_node| {
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const view = &next_node.data;
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view.focus(view.wlr_xdg_surface.surface);
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return;
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}
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}
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// There is either no currently focused view or the last view in the
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// stack is focused and we need to wrap.
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if (self.views.first) |first_node| {
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const view = &first_node.data;
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view.focus(view.wlr_xdg_surface.surface);
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}
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}
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/// Focus the previous view in the stack, wrapping if needed. Does nothing
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/// if there is only one view in the stack.
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pub fn focusPrevView(self: *Self) void {
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if (self.focused_view) |current_focus| {
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// If there is a currently focused view, focus the previous view in the stack.
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const node = @fieldParentPtr(std.TailQueue(View).Node, "data", current_focus);
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if (node.prev) |prev_node| {
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const view = &prev_node.data;
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view.focus(view.wlr_xdg_surface.surface);
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return;
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}
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}
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// There is either no currently focused view or the first view in the
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// stack is focused and we need to wrap.
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if (self.views.last) |last_node| {
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const view = &last_node.data;
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view.focus(view.wlr_xdg_surface.surface);
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}
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}
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pub fn arrange(self: *Self) void {
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if (self.views.len == 0) {
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return;
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@ -109,17 +109,8 @@ pub const Server = struct {
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// This function assumes the proper modifier is held down.
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switch (sym) {
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c.XKB_KEY_Escape => c.wl_display_terminate(self.wl_display),
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c.XKB_KEY_F1 => {
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// Cycle to the next view
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//if (c.wl_list_length(&server.views) > 1) {
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// const current_view = @fieldParentPtr(View, "link", server.views.next);
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// const next_view = @fieldParentPtr(View, "link", current_view.link.next);
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// focus_view(next_view, next_view.xdg_surface.surface);
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// // Move the previous view to the end of the list
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// c.wl_list_remove(¤t_view.link);
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// c.wl_list_insert(server.views.prev, ¤t_view.link);
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//}
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},
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c.XKB_KEY_j => self.root.focusNextView(),
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c.XKB_KEY_k => self.root.focusPrevView(),
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else => return false,
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}
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return true;
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42
src/view.zig
42
src/view.zig
@ -106,24 +106,41 @@ pub const View = struct {
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// Called when the surface is mapped, or ready to display on-screen.
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const view = @fieldParentPtr(View, "listen_map", listener.?);
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view.mapped = true;
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view.focus(view.wlr_xdg_surface.surface);
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const node = @fieldParentPtr(std.TailQueue(View).Node, "data", view);
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view.root.unmapped_views.remove(node);
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view.root.views.prepend(node);
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view.root.views.append(node);
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view.root.arrange();
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}
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fn handleUnmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const view = @fieldParentPtr(View, "listen_unmap", listener.?);
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const root = view.root;
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view.mapped = false;
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const node = @fieldParentPtr(std.TailQueue(View).Node, "data", view);
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view.root.views.remove(node);
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view.root.unmapped_views.prepend(node);
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if (root.focused_view) |current_focus| {
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// If the view being unmapped is focused
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if (current_focus == view) {
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// If there are more views
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if (root.views.len > 1) {
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// Focus the next view.
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root.focusNextView();
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} else {
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// Otherwise clear the focus
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root.focused_view = null;
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_ = c.wlr_xdg_toplevel_set_activated(view.wlr_xdg_surface, false);
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}
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}
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}
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view.root.arrange();
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const node = @fieldParentPtr(std.TailQueue(View).Node, "data", view);
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root.views.remove(node);
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root.unmapped_views.append(node);
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root.arrange();
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}
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fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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@ -161,9 +178,12 @@ pub const View = struct {
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if (prev_surface == surface) {
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// Don't re-focus an already focused surface.
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// TODO: debug message?
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return;
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}
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root.focused_view = self;
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if (prev_surface != null) {
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// Deactivate the previously focused surface. This lets the client know
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// it no longer has focus and the client will repaint accordingly, e.g.
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@ -172,18 +192,6 @@ pub const View = struct {
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_ = c.wlr_xdg_toplevel_set_activated(prev_xdg_surface, false);
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}
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//// Find the node
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//var it = root.views.first;
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//const target = while (it) |node| : (it = node.next) {
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// if (&node.data == self) {
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// break node;
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// }
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//} else unreachable;
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//// Move the view to the front
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//root.views.remove(target);
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//root.views.prepend(target);
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// Activate the new surface
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_ = c.wlr_xdg_toplevel_set_activated(self.wlr_xdg_surface, true);
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